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Eternal
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
Tomorrow. ------------------- ![]() | |
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cftur123
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
quote EternalSame here -------------------
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Koj
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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oohhh I loved the former
Apprentice Stats - INT + LUK Description - Takes the elements of the earth, water or air to cripple and damage powerful monsters. This class requires a lot of HP and MP and knowledge of their environment. The apprentice class also balances itself with much self-sacrifice. Levels 8-30 Stalagmite Max Level - 20 Manipulates the ground to cause a spire to shoot up and damage enemies and possbly stun them. Attack power doubled in caves and rocky areas. (e.g. Perion) If in an area without earth (e.g. Cloud Terrace) the user will have to use their own life source. Level 1: MP-100 60% Damage, 1% Stun Level 11: MP-75 120% Damage, 25% Stun Level 20: MP-50 250% Damage, 50% Stun Whirlwind Max Level - 20 Manipulates the air around the user to cause damage and possibly cause knockback. When underwater, the user will have to use an air bubble to execute the attack. If there is no Air Bubble available, the user uses his or her own life source. Level 1: MP-30 75% Damage, 25% Knockback Level 11: MP-25 100% Damage, 50% Knockback Level 20: MP-20 150% Damage, 70% Knockback Waterfall Max Level - 20 Manipulates the water in the life around the user and uses it to cause constant damage to the enemies. If in a land without life (e.g. Perion, Graveyards) the user will use his or her own life source (It's basically poison) Level 1: MP-100 10% Damage, lasts for 5 seconds Level 11: MP-75 20% Damage, lasts for 45 seconds Level 20: MP-70 33% Damage, Lasts for 80 seconds Mend Max Level - 20 Gradually heals party members gradually sacrificing all of the life of the user but 1. If all HP is unavailable, Health Points stay at 1 and the Purification is halted. Level 1: HP loss 1% per second, 100 seconds Level 11: HP loss 5% per second, 20 seconds Level 20: HP loss 10% per second, 10 seconds Next Job choices Earth Nomad - Earth Monk - Earth Master Wind Guider - Wind Major - Wind Master Seafarer - Seaman - Sea Master This message was edited by Koj on Jun 12 2009. This message was edited by Koj on Jun 12 2009. | |
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overKill
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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Sathe
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
quote Koj How can skills use the users life? Most MapleStory players don't have one.
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Koj
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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well at first I was going to make it a third job but then the rules said first job. I just forgot to change it so it's weaker
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Sathe
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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Well, a reduction on the MP would help too, any first jobber using that will be out of MP in 3 attacks, maybe 1 or 2. EDIT : Nevermind, just noticed you changed it.
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Ham Seller
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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I call Wraith class. You need to be a level 15 Beginner to advance to this job class.
Levels : 15 - 45 Description : This class will use extremely fast melee attacks that will be based on the sum of your Intellect and Strength divided by two. The damage or speed of your attacks may be altered by certain buffs. Weapons : Extremely fast double sided energy blade that consumes 1MP per second it is use but does less damage than the pole arm. Pole arm that is significantly slower than the energy blade but significantly stronger than the energy blade that consumes also 1MP per second. Switching weapons requires 10MP. Major Skills You may have 2 of these skills, so choose wisely. Death Blow [No Req. (Uses Pole Arm)] Uses all your MP plus all HP but 10 dealing massive damage to 3 monsters. 10 minute cool down. Level 1 : 10% chance of fail. 100% 1 monster. Level 10 : 1% chance of fail. 400% 3 monsters. Death Charge [No Req. (Uses Energy Blade)] Charges at a enemy avoiding up to 50% of physical and magic damage hitting them 5 times instantly. Level 1 : Hits 3 enemies. -70% of damage given. Level 10 : Hits 7 enemies. -30% of damage given. Ultimate Sacrifice [Req. Death Charge (No Weapon)] If you have 10% of your HP left and no MP left blow your self up giving you a 70% chance of killing all monsters within a 25 yd. radius, without losing experience and gaining 50% of attainable experience. 1 hour cool down. Level 1 : 30% chance of killing monsters. Level 5 : 70% chance of killing monsters. Transform [Req. Death Blow (No Weapon)] Transform into your ghostly form giving you a 65% chance of dodging all damage for 30 seconds. 25 minute cool down. Level 1 : 10% of avoid ability. Level 5 : 65% of avoid ability. Minor Skills Summon Spawn [No Req.] Summons up to 3 spawns under your control. They have 60 hp 60 mp 120 physical damage 240 defense 0 magic defense 0 magic attack each lasting one minute. 7 minute cooldown. Level 1 : 1 Spawns 50MP Level 10 : 3 Spawns 30MP Each Power Blade [No Req. (Energy Blade)] Increase the attack of your double sided energy blade by 15. 10 minute cool down. Level 1 : 1 Attack. 40MP 25 seconds. Level 15 : 15 Attack 50MP 3 minutes. Swift Arm [No Req. (Pole Arm)] Increase the speed of your pole arm by 70%. 8 minute cool down. Level 1 : 20% 25 secpnds. Level 15 : 70% 2 minutes. Mp Upgrade [No Req.] Adds 50MP plus 40MP every other level up. Passive Level 1 : 50MP every other level up. Level 10 : 50MP plus 40Mp every other level up. Strength and Intellect Upgrade [Req. MP Upgrade MAX] Adds 3 skill points into each every other level up. Passive Level 1 : 1 skill point into each. Level 3 : 3 skill point into each. Flashback [No Req.] When about to get hit teleport 10 yd. behind the monster automatically. 30 second cool down. Level 1 : 1 yd. Level 10 : 10 yd. MP and HP Recovery [Req. MP Uprade] Constantly regenerate 10% of your total MP and HP while standing still or on a ladder. Passive. Level 1 : 1% of MP and HP. Level 10 : 10% of MP and HP. Critical Strike [No Req.] 40% chance of landing a critical strike on every strike on a monster. Passive. Level 1 : 1% of chance. Level 25 : 25% of chance. Simple Blow [No Req.] Attack a single monster one time dealing moderate damage. Uses 20HP and 30MP Level 1 : 110% damage. 50HP 50HP Level 25 : 250% damage. 20HP 30MP I will post the next job advancements later. This message was edited by Ham Seller on Jun 13 2009. | |
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Sathe
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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I can't wait to see how some of these classes manage to make it to 4th job just because of the overpowered 1st jobs.
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Ham Seller
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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Is mine too overpowered? And 4th job doesn't have to be uber uber uber.
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Lorx
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
quote Sathe "Wait...you're 4th job kills everything on the screen with a click of the button? No exceptions?" "Yes" "So they're as OP as Bishops then, okay" ------------------- ![]() | |
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overKill
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
Therefore, not overpowered. ![]() | |
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Ham Seller
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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People have opinions about being "overpowered".
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Sathe
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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I'm basing overpowered on the fact that some of these skills being posted can easily outdamage some of the 3rd/4th job skills, when this is the first job part of the contest.
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Kent6
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re: Create a Class Part 1 - [Revamped.Recurring.Revived] |
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I tried to make it balanced. Unlike other people. Its really hard to keep skills from being overpowered while at the same time keeping them from being too weak to last even to 2nd job.
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