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Eternal
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total posts: 418
since: Feb 2009
Jun 12, 09 at 3:11am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Hmm, I should sstop procastinating this to make the deadline....

    Tomorrow.


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cftur123
Prematue waves~~
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since: Feb 2007
Jun 12, 09 at 3:54am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

quote Eternal
    Hmm, I should sstop procastinating this to make the deadline....

    Tomorrow.

Same here .


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Koj
♪♫♪♫♪ Go Go! MesoRangers! ♪
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total posts: 1465
since: Jul 2008
Jun 13, 09 at 1:26am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

oohhh I loved the former




Apprentice
Stats - INT + LUK
Description - Takes the elements of the earth, water or air to cripple and damage powerful monsters. This class requires a lot of HP and MP and knowledge of their environment. The apprentice class also balances itself with much self-sacrifice.

Levels 8-30

Stalagmite
Max Level - 20
Manipulates the ground to cause a spire to shoot up and damage enemies and possbly stun them. Attack power doubled in caves and rocky areas. (e.g. Perion) If in an area without earth (e.g. Cloud Terrace) the user will have to use their own life source.

Level 1: MP-100 60% Damage, 1% Stun
Level 11: MP-75 120% Damage, 25% Stun
Level 20: MP-50 250% Damage, 50% Stun

Whirlwind
Max Level - 20
Manipulates the air around the user to cause damage and possibly cause knockback. When underwater, the user will have to use an air bubble to execute the attack. If there is no Air Bubble available, the user uses his or her own life source.

Level 1: MP-30 75% Damage, 25% Knockback
Level 11: MP-25 100% Damage, 50% Knockback
Level 20: MP-20 150% Damage, 70% Knockback

Waterfall
Max Level - 20
Manipulates the water in the life around the user and uses it to cause constant damage to the enemies. If in a land without life (e.g. Perion, Graveyards) the user will use his or her own life source (It's basically poison)

Level 1: MP-100 10% Damage, lasts for 5 seconds
Level 11: MP-75 20% Damage, lasts for 45 seconds
Level 20: MP-70 33% Damage, Lasts for 80 seconds

Mend
Max Level - 20
Gradually heals party members gradually sacrificing all of the life of the user but 1. If all HP is unavailable, Health Points stay at 1 and the Purification is halted.

Level 1: HP loss 1% per second, 100 seconds
Level 11: HP loss 5% per second, 20 seconds
Level 20: HP loss 10% per second, 10 seconds

Next Job choices
Earth Nomad - Earth Monk - Earth Master
Wind Guider - Wind Major - Wind Master
Seafarer - Seaman - Sea Master



This message was edited by Koj on Jun 12 2009.

This message was edited by Koj on Jun 12 2009.
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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3189
since: Dec 2008
Jun 13, 09 at 2:13am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Instead of Sea Minor it should be Seaman.

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Sathe
All your breasts are belong to me.
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Sathe's profile
total posts: 1313
since: Aug 2008
Jun 13, 09 at 2:28am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

quote Koj
oohhh I loved the former




Apprentice
Stats - INT + LUK
Description - Takes the elements of the earth, water or air to cripple and damage powerful monsters. This class requires a lot of HP and MP and knowledge of their environment. The apprentice class also balances itself with much self-sacrifice.

Levels 8-30

Stalagmite
Max Level - 20
Manipulates the ground to cause a spire to shoot up and damage enemies and possbly stun them. Attack power doubled in caves and rocky areas. (e.g. Perion) If in an area without earth (e.g. Cloud Terrace) the user will have to use their own life source.

Level 1: MP-200 60% Damage, 33% Stun
Level 11: MP-150 120% Damage, 66% Stun
Level 20: MP-100 250% Damage, 99% Stun

Whirlwind
Max Level - 20
Manipulates the air around the user to cause damage and possibly cause knockback. When underwater, the user will have to use an air bubble to execute the attack. If there is no Air Bubble available, the user uses his or her own life source.

Level 1: MP-300 75% Damage, 25% Knockback
Level 11: MP-250 100% Damage, 50% Knockback
Level 20: MP-200 150% Damage, 70% Knockback

Waterfall
Max Level - 20
Manipulates the water in the life around the user and uses it to cause constant damage to the enemies. If in a land without life (e.g. Perion, Graveyards) the user will use his or her own life source (It's basically poison)

Level 1: MP-100 10% Damage, lasts for 5 seconds
Level 11: MP-75 20% Damage, lasts for 45 seconds
Level 20: MP-70 33% Damage, Lasts for 80 seconds

Mend
Max Level - 20
Gradually heals party members sacrificing much of the life of the user. If there is an insufficient amount of HP, Health Points stay at 1 and the Purification is halted.

Level 1: HP loss 1% per second, 100 seconds
Level 11: HP loss 5% per second, 20 seconds
Level 20: HP loss 10% per second, 10 seconds

Next Job choices
Earth Minor - Earth Major - Earth Master
Wind Minor - Wind Major - Wind Master
Sea Minor - Sea Major - Sea Master
How can skills use the users life? Most MapleStory players don't have one. And I'm sorry but 99% stun during 1st job is just ridiculously OP and *bleep*.
      Sathe 秋山 澪




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Koj
♪♫♪♫♪ Go Go! MesoRangers! ♪
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Koj's profileKoj's neohomeNeoPM Koj
total posts: 1465
since: Jul 2008
Jun 13, 09 at 2:34am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

well at first I was going to make it a third job but then the rules said first job. I just forgot to change it so it's weaker



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Sathe
All your breasts are belong to me.
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Sathe's profile
total posts: 1313
since: Aug 2008
Jun 13, 09 at 2:42am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Well, a reduction on the MP would help too, any first jobber using that will be out of MP in 3 attacks, maybe 1 or 2.

EDIT : Nevermind, just noticed you changed it.
      Sathe 秋山 澪


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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 226
since: Jun 2008
Jun 13, 09 at 2:46am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

I call Wraith class. You need to be a level 15 Beginner to advance to this job class.

Levels : 15 - 45

Description : This class will use extremely fast melee attacks that will be based on the sum of your Intellect and Strength divided by two. The damage or speed of your attacks may be altered by certain buffs.

Weapons : Extremely fast double sided energy blade that consumes 1MP per second it is use but does less damage than the pole arm. Pole arm that is significantly slower than the energy blade but significantly stronger than the energy blade that consumes also 1MP per second. Switching weapons requires 10MP.

Major Skills

You may have 2 of these skills, so choose wisely.

Death Blow [No Req. (Uses Pole Arm)] Uses all your MP plus all HP but 10 dealing massive damage to 3 monsters. 10 minute cool down.
Level 1 : 10% chance of fail. 100% 1 monster.
Level 10 : 1% chance of fail. 400% 3 monsters.

Death Charge [No Req. (Uses Energy Blade)] Charges at a enemy avoiding up to 50% of physical and magic damage hitting them 5 times instantly.
Level 1 : Hits 3 enemies. -70% of damage given.
Level 10 : Hits 7 enemies. -30% of damage given.

Ultimate Sacrifice [Req. Death Charge (No Weapon)] If you have 10% of your HP left and no MP left blow your self up giving you a 70% chance of killing all monsters within a 25 yd. radius, without losing experience and gaining 50% of attainable experience. 1 hour cool down.
Level 1 : 30% chance of killing monsters.
Level 5 : 70% chance of killing monsters.

Transform [Req. Death Blow (No Weapon)] Transform into your ghostly form giving you a 65% chance of dodging all damage for 30 seconds. 25 minute cool down.
Level 1 : 10% of avoid ability.
Level 5 : 65% of avoid ability.



Minor Skills


Summon Spawn [No Req.] Summons up to 3 spawns under your control. They have 60 hp 60 mp 120 physical damage 240 defense 0 magic defense 0 magic attack each lasting one minute. 7 minute cooldown.
Level 1 : 1 Spawns 50MP
Level 10 : 3 Spawns 30MP Each

Power Blade [No Req. (Energy Blade)] Increase the attack of your double sided energy blade by 15. 10 minute cool down.
Level 1 : 1 Attack. 40MP 25 seconds.
Level 15 : 15 Attack 50MP 3 minutes.

Swift Arm [No Req. (Pole Arm)] Increase the speed of your pole arm by 70%. 8 minute cool down.
Level 1 : 20% 25 secpnds.
Level 15 : 70% 2 minutes.

Mp Upgrade [No Req.] Adds 50MP plus 40MP every other level up. Passive
Level 1 : 50MP every other level up.
Level 10 : 50MP plus 40Mp every other level up.

Strength and Intellect Upgrade [Req. MP Upgrade MAX] Adds 3 skill points into each every other level up. Passive
Level 1 : 1 skill point into each.
Level 3 : 3 skill point into each.

Flashback [No Req.] When about to get hit teleport 10 yd. behind the monster automatically. 30 second cool down.
Level 1 : 1 yd.
Level 10 : 10 yd.

MP and HP Recovery [Req. MP Uprade] Constantly regenerate 10% of your total MP and HP while standing still or on a ladder. Passive.
Level 1 : 1% of MP and HP.
Level 10 : 10% of MP and HP.

Critical Strike [No Req.] 40% chance of landing a critical strike on every strike on a monster. Passive.
Level 1 : 1% of chance.
Level 25 : 25% of chance.

Simple Blow [No Req.] Attack a single monster one time dealing moderate damage. Uses 20HP and 30MP
Level 1 : 110% damage. 50HP 50HP
Level 25 : 250% damage. 20HP 30MP



I will post the next job advancements later.

This message was edited by Ham Seller on Jun 13 2009.
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Sathe
All your breasts are belong to me.
ultra seeker



Sathe's profile
total posts: 1313
since: Aug 2008
Jun 13, 09 at 2:51am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

I can't wait to see how some of these classes manage to make it to 4th job just because of the overpowered 1st jobs.
      Sathe 秋山 澪




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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 226
since: Jun 2008
Jun 13, 09 at 2:56am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Is mine too overpowered? And 4th job doesn't have to be uber uber uber.

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Lorx
moderator

MapleStory [PC]



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total posts: 11726
since: Apr 2006
Jun 13, 09 at 11:29am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

quote Sathe
I can't wait to see how some of these classes manage to make it to 4th job just because of the overpowered 1st jobs.
      Sathe 秋山 澪



"Wait...you're 4th job kills everything on the screen with a click of the button? No exceptions?"
"Yes"
"So they're as OP as Bishops then, okay"



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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3189
since: Dec 2008
Jun 13, 09 at 3:29pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Mine doesn't take MP or HP because it has chances of failure.

    Therefore, not overpowered.

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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 226
since: Jun 2008
Jun 13, 09 at 9:54pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

People have opinions about being "overpowered".

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Sathe
All your breasts are belong to me.
ultra seeker



Sathe's profile
total posts: 1313
since: Aug 2008
Jun 13, 09 at 9:57pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

I'm basing overpowered on the fact that some of these skills being posted can easily outdamage some of the 3rd/4th job skills, when this is the first job part of the contest.
      Sathe 秋山 澪




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Kent6

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total posts: 1301
since: Mar 2007
Jun 13, 09 at 10:02pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

I tried to make it balanced. Unlike other people. Its really hard to keep skills from being overpowered while at the same time keeping them from being too weak to last even to 2nd job.



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