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Ham Seller
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total posts: 223
since: Jun 2008
Jun 13, 09 at 10:08pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Is mine to overpowered?

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overKill
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since: Dec 2008
Jun 13, 09 at 11:00pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Kent, you partially stole Sathe's idea.

    Turkey Buyer, yes, it is overpowered.

    Koj, doesn't taking your life kind of overpower MapleStory, and partially defeat the point of playing it?

    I mean, the point of playing is to lose 10% of your life per second.

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Lorx
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Jun 13, 09 at 11:55pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



A bit yeah, a couple changes that would make it less OP, these are just suggestions and such.
  • Change the Attack Boost skills to last no more than 60sec at max, or save them until second job and have them last 120-180sec. Or change it to no more than 5min max and give it a cooldown of 15-20min.
  • Max Critical Strike to 25% if you plan on mimicking the attack range of a warrior, unless you want to make sure the class' attack power is nerfed.
  • Summon Spawn max 3 monsters
  • Transform needs a Cooldown, 5min would do it.
  • Ultimate Sacrifice needs a cooldown of like, 30min+. I'd save it for 3rd job+ really.
  • Kill the cooldown on Death Charge, it doesn't really need one.
  • Give death blow a % damage instead of an instant kill, something like 400% would do it for the HP/MP loss, but it would probably work better as a general attack move, killing some MP and possibly HP do to 200% damage at max or something.
  • Having Ultimate Sacrifice and Death Blow currently makes you invincible. You use DB, then spam US. That's even more OP than bishops, which isn't good since this is 1st job.
Next job advancements are later contests btw, so you can start them, but they're not for this thread



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Ham Seller
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Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 14, 09 at 1:03am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Okay I edited mine is it still too overpowered?

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Lorx
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since: Apr 2006
Jun 14, 09 at 1:22am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



Better.

T-minus 3 days and counting until the deadline.





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Ham Seller
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Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 14, 09 at 2:43am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Any more suggestions?

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Tancuras
Live free. Run free.
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since: Oct 2006
Jun 15, 09 at 10:42am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Prodigy

The Prodigy is gifted with a balance of mind and body. They use physical attacks aided with magic, making them very capable warriors. Beginners can become Prodigies at level 10 and perform the 2nd Job Advancement at level 30.

Improving Max HP & MP Increase Passive. Increases the amount of HP and MP gained per level or if AP is applied. Max level: 10.
Level 1: If Level UP, +1 more; if AP applied, +1 more.
Level 10: If Level UP, +20 more; if AP applied, +10 more.

Improving HP & MP Recovery Passive. Increases the amount of HP and MP recovered. Max level: 10. Requires 5 points in Improving Max HP & MP Increase.
Level 1: Constant additional recovery of HP and MP.
Level 10: Constant additional recovery of HP and MP.

Tranquility Active. When activated, gives a certain chance to each attack to increase INT by 1, to a maximum of 20. Max level: 20.
Level 1: 1% chance of increasing INT. Lasts 110 seconds.
Level 20: 20% chance of increasing INT. Lasts 300 seconds.

Shell Active. Casts a damage ward on all party members within range that absorbs a certain amount of damage until it is destroyed. Max level: 20.
Level 1: HP: 110. Absorbs 12% of damage for 110 seconds.
Level 20: HP: 300. Absorbs 50% of damage for 300 seconds.

Magic Blade Active. Attacks by imbuing the weapon with magic. Max level: 20.
Level 1: 72% damage + 21 basic attack.
Level 20: 110% damage + 40 basic attack.

Prodigies can equip three types of weapons, respective to the three branching 2nd Jobs. The first is a Tome, or a magic book that increases INT. The second is a Rune called a Brand Rune, which materializes a magic sword during combat that raises M.ATK. The third is a Rune called an Aegis Rune, which materializes a magic shield during combat which raises defense and doubles as a weapon.

The Prodigy's attributes are STR and INT and they can eventually choose the path of either the Summoner, Templar or Guardian.


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overKill
Resident Neo

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total posts: 3191
since: Dec 2008
Jun 15, 09 at 2:23pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Rhys... Soul Eater!

    Balance of mind and body, amirite?

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Ham Seller
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Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 15, 09 at 5:10pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

One more day till its over.

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overKill
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total posts: 3191
since: Dec 2008
Jun 15, 09 at 6:44pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Correct! I hope Peter and Mike can finish theirs in time, I'm really hoping to see what Peter comes up with.

    I can imagine Mike's will be something racist, but no harm since he'll be racist against himself.

    So far, my vote is leaning towards Rhys.

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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 15, 09 at 7:06pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Are there categories like the last one?

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Sathe
All your breasts are belong to me.
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total posts: 1313
since: Aug 2008
Jun 15, 09 at 7:08pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Did you bother to read the first post?

quote
There's going to be 4 contests like this in total, spanning over a nice chunk of time. To mirror this, your class has to follow certain requirements which are listed below. Each contest will look at a specific stage of a class. By the end, you should have a complete class tree that works. A first job, and at least one 2nd, 3rd, and 4th job that all work together. First up is 1st Job (traditionally levels 10-30), then 2nd Job (30-70), and so on. Your job is not required to follow the traditional level chunks, but they must connect. After the final contest there will be an overall winner picked who participated in all four of the contests who will get 10k NX via me buying a NX Card.
      Sathe 秋山 澪




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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 15, 09 at 7:10pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Um, categories not information.
Last contest there was categories like : Most Strongest, Most Likely to be put in Maple Story, etc.

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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3191
since: Dec 2008
Jun 15, 09 at 7:44pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    quote Lorx
    Information will be released when Votes begin to be accepted
    It'll probably be like "Your Father" account or something, and you send your vote in with the title being the category and the message being who your voting for.

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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 223
since: Jun 2008
Jun 15, 09 at 8:28pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



oh

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