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Eternal
pewpew
neologist



Eternal's profileNeoPM Eternal
total posts: 418
since: Feb 2009
Jun 15, 09 at 8:32pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Hmm...It's due tomorrow.... Darn, I still have some more important work to do first. I"ll keep this in the back of my head and hope I remember tonight. (Or maybe tomorrow before Lorx logs in. ;D)


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Tancuras
Live free. Run free.
Two much Neo



Tancuras' profileTancuras' gallery (6 images)
total posts: 2481
since: Oct 2006
Jun 15, 09 at 9:37pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Lorx, as for the other three contests...since 1st Jobs all branch out, will we be required or at least allowed to post every branch of the 2nd, 3rd and 4th Jobs?



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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3189
since: Dec 2008
Jun 15, 09 at 10:33pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Allowed, more so.

    You need at least ONE second job, third job, and 4th job, but if your going to create more than one second job, make sure you do an extra for the rest of the way.

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Tancuras
Live free. Run free.
Two much Neo



Tancuras' profileTancuras' gallery (6 images)
total posts: 2481
since: Oct 2006
Jun 15, 09 at 10:42pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

You're the one organizing this contest, now, Landon? XD

But don't worry, I will. I am incapable of doing a half-assed job, as you might have noticed.




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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3189
since: Dec 2008
Jun 15, 09 at 11:05pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    Why, yus, yus I am.

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Lorx
moderator

MapleStory [PC]



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total posts: 11753
since: Apr 2006
Jun 15, 09 at 11:32pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

quote overKill
    Why, yus, yus I am.



Why, no, no you're not.

What information specifically will be released with each contest. At a bare minimum you'll need a full profile of one branch and a short description of the others.



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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 227
since: Jun 2008
Jun 16, 09 at 2:41am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Okay dokay. Ima try to do three. Can I do them in separate post? Or do they have to be same post?

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Lorx
moderator

MapleStory [PC]



Lorx's profileNeoPM LorxLorx's gallery (328 images)
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since: Apr 2006
Jun 16, 09 at 2:45am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



2nd job+ submissions have to wait, those are later contests. If you save them in a text/word file you'll be fine.

Note: I'll be 'locking' posts from being edited at Midnight Tuesday, Nexon Time. So you have all of Tuesday to submit.



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Ham Seller
no-stoppin-me-now



Ham Seller's profile
total posts: 227
since: Jun 2008
Jun 16, 09 at 2:51am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

No I mean when you make the post for it.

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Sathe
All your breasts are belong to me.
ultra seeker



Sathe's profile
total posts: 1313
since: Aug 2008
Jun 16, 09 at 3:00am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Since when did PST become Nexon time? OH MY GAWD THE REVOLUTION HAS STARTED! NOOOOOOOOOO!
      Sathe 秋山 澪




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Lorx
moderator

MapleStory [PC]



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total posts: 11753
since: Apr 2006
Jun 16, 09 at 3:19am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



It's always matched my time, didn't think the clocks in-game localized at all



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overKill
Resident Neo

overKill's profileoverKill's neohomeNeoPM overKilloverKill's gallery (42 images)
total posts: 3189
since: Dec 2008
Jun 16, 09 at 2:22pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

    It doesn't, he was just being a smart because you said Nexon time instead of PST.

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AquaDragon
R.I.P. 2007 - 2009
seek-o-holic

AquaDragon's profile
since: Mar 2007
Jun 16, 09 at 11:36pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Job Name: Guitarist
Level: 12-30
Weapon: All except bows, claws, guns, daggers, crossbows, wands, staffs, and knuckles.
Stats: +2 Str (Main), +2 Dex (Secondary), +1 Luk (Secondary)

Skills
Thunder of Rock
Description: Shoots blue thunder from your weapon. (Hits 5 Monsters)
Max Level: 5
Level 1: 100% Damage -10MP
Level 2: 120% Damage -12MP
Level 3: 140% Damage -14MP
Level 4: 160% Damage -16MP
Level 5: 200% Damage -20MP

Rock Out
Discription: Recovers HP but minus alot of Mana.
Max Level: 3
Level 1: +50HP -50MP
Level 2: +100HP -100MP
Level 3: +200HP -200MP

Upgrade Money
Discription: ???
Max Level: 1
Level 1: +10% on 60% Scrolls -10000Mesos

Amp
Discription: Increases attack speed for an amount of time.
Max Level: 20
Level 1: +2 Attack Speed -5MP 10Sec.
Level 2: +4 Attack Speed -5MP 20Sec.
Level 3: +6 Attack Speed -5MP 30Sec.
Level 4: +8 Attack Speed -5MP 40Sec.
Level 5: +10 Attack Speed -5MP 50Sec.
Level 6: +12 Attack Speed -10MP 60Sec.
Level 7: +14 Attack Speed -10MP 70Sec.
Level 8: +16 Attack Speed -10MP 80Sec.
Level 9: +18 Attack Speed -10MP 90Sec.
Level 10: +20 Attack Speed -10MP 100Sec.
Level 11: +22 Attack Speed -15MP 110Sec.
Level 12: +24 Attack Speed -15MP 120Sec.
Level 13: +26 Attack Speed -15MP 130Sec.
Level 14: +28 Attack Speed -15MP 140Sec.
Level 15: +30 Attack Speed -15MP 150Sec.
Level 16: +32 Attack Speed -20MP 160Sec.
Level 17: +34 Attack Speed -20MP 170Sec.
Level 18: +36 Attack Speed -20MP 180Sec.
Level 19: +38 Attack Speed -20MP 190Sec.
Level 20: +40 Attack Speed -20MP 200Sec.

First Gig
Discription: You attended to your first gig. Meso Rate: 1.5x
Max Level 10:
Level 1: +3 Attack +5 Weapon & Magic Defense
Level 2: +4 Attack +7 Weapon & Magic Defense
Level 3: +5 Attack +9 Weapon & Magic Defense
Level 4: +6 Attack +11 Weapon & Magic Defense
Level 5: +7 Attack +13 Weapon & Magic Defense
Level 6: +8 Attack +15 Weapon & Magic Defense
Level 7: +9 Attack +17 Weapon & Magic Defense
Level 8: +10 Attack +19 Weapon & Magic Defense
Level 9: +11 Attack +21 Weapon & Magic Defense
Level 10: +15 Attack +25 Weapon & Magic Defense



Job Tree:
Guitarist
MetalStar | RockStar
MetalDemon | ProRocker
MetalDevil | RockGod/Goddess
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Lorx
moderator

MapleStory [PC]



Lorx's profileNeoPM LorxLorx's gallery (328 images)
total posts: 11753
since: Apr 2006
Jun 16, 09 at 11:50pm
re: Create a Class Part 1 - [Revamped.Recurring.Revived]



A technical note on that -
Attack speed is a total of 5 numbers, 2 = Slow, 3 = Normal, 4 = Fast, etc.



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Yoshi crew DX
Hair Today, Stays Tommorow
forum fever



Yoshi crew DX's profileYoshi crew DX's neohomeEmail Yoshi crew DXNeoPM Yoshi crew DXYoshi crew DX's gallery (2 images)
total posts: 375
since: Apr 2007
Jun 17, 09 at 12:34am
re: Create a Class Part 1 - [Revamped.Recurring.Revived]

Hey, i'm showing you the Ninja Job advacement. It does not branch off any job, it sorts it's self as a new job. Here's some notes.
  • Instead of 3 Sp, it gives 2.
  • Instead of elements fire, ice, poison, etc., it uses earth, air, and water.
  • If max is 8, it is reduced by a quarter, 20 is reduced by half, and 30 is reduced by a quarter also.
quote Job Level Range
12-35 (1st Job)
36-72 (2nd Job)
73-121(3rd Job)
122-200 (4th Job)
quote Weapons
  • A Rouge (not to be confused by a beginner theif) doesn't use weapons, but uses similar gloves that are priced of a weapon to do combat skills.
  • A Loner uses weapon gloves like the rouge, but does element skills instead. It has more different skills than an archer has.

quote Stats
Recommended (Main)[Rouge]
+3 Dex
+2 Str
Recommended (Main)[Loner]
+3 Dex
+2 Int
Professional (risky)
+5 Int OR +5 Str [depending on job]

quote skills
I will only present 2 from each 1st, and 1 from 2nd job, 3rd and 4th job.
quote Ninja (1)
Windmill
Uses your legs to move them in a certain amount of distance and blows back mobs regardless of shape or size

1 Damage 22%
2 Damage 33%
3 Damage 44%
4 Damage 55%
5 Damage 66%
6 Damage 77%
7 Damage 88%
8 Damage 99%
9 Damage 111%
10 Damage 222%, now blows back bosses if possible

Elemental Roulette
Either out of earth, air, or water, one will be selected (each with a 3.33% chance). Each also does an equal amount of damage, it's the mob's weakness that counts.

1 Damage 10%
2 Damage 21%
3 Damage 32%
4 Damage 43%
5 Damage 54%
6 Damage 65%
7 Damage 76%
8 Damage 87%
9 Damage 98%
10 Damage 109%, double casts two elements


Close Combat
Randomly does an amount of punches to a single mob ranging different times. The damage represents your damage on Windmill

1 Range 0 ~ 3
2 Range 1 ~ 4
3 Range 2 ~ 5
4 Range 3 ~ 6
5 Range 4 ~ 7
6 Range 5 ~ 8
7 Range 6 ~ 9
8 Range 7 ~ 9
9 Range 8 ~ 9
10 10 ~ 13, Now it's damage is STR x [x=job x 10]

Aura
Blocks off elemental attacks with an aura that asorbs a certain amount of damage.

1 Asorbs 77 Damage
2 Asorbs 99 Damage
3 Asorbs 120 Damage
4 Asorbs 133 Damage
5 Asorbs 156 Damage
6 Asorbs 188 Damage
7 Asorbs 210 Damage
8 Asorbs 232 Damage
9 Asorbs 256 Damage
10 Asorbs 300 Damage, now returns fire!


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