Topic: Wizard - changing the standard build
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graham_knewseeker  total posts: 12 since: Feb 2007
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 May 28, 07 at 1:15am
Wizard - changing the standard build
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Two points for discussion here.
1) Improving MP Recovery - ": Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have."
If I understand it correctly, this is just saying that I will have to spend less time sitting in my chair to recover ...
If that is the case, and I am willing to spend some extra time in the chair, then I would like to put points to this skill last of all. Otherwise, I would use the standard build.
I do agree about maxing "Improving Max MP Increase" as early as possible, of course. But saving " Improving MP Recovery" for last let's me get " Magic Claw" quickly, which will help me level up more quickly.
What is you opinion on this?
2) Also, since HP and MP increase with each level, would it be permissible to put a few extra points into them early on? Not too many, of course, or I might not be able to use some equipment later, but I did this by mistake when making my first ever wizard and took it level 36 with no problems (I am rolling a new one to move to a different world). If HP and MP only increase by a fixed amount each level, then this might not be so important. But if they are a percentage, then a few extra points at the start will grow with compound interest.
What do you think?
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Crusad3rChristmas timetrue seeker (2K Remix)     total posts: 2395 since: Apr 2006
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 May 28, 07 at 3:05am
re: Wizard - changing the standard build
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Well, for my Cleric, I personally went
1 Energy Bolt 5 on MP recovery Max Improving max MP Max Magic Claw Max Improving MP Recovery 19 on Magic Guard 1 on Magic Armour
Kind of in that order.
NO it is NOT permissible to put ANY points into MP or HP. They grow by a fixed amount each level, depending on INT or STR, and your skills (improving max mp/hp)
And also, I don't think that when you have the 1x,xxx amount of MP when you're level 100+, that you'll be sitting on a chair. You'd rather have the Improving MP Recovery skill 
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yusuke123
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 May 28, 07 at 8:30pm
re: Wizard - changing the standard build
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Actually that's true, it works best with a Cleric though. With them, at level 70+ or even starting around 50 or 60, you won't need to buy any MP or HP pots of any kind. You will be recovering so much more MP at those levels that the potions will be useless.
Same goes for other Mages, except you WILL have to buy HP potions, that's it though.
I played on my friends Priest for a while and noticed this very quickly.
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gamer128s-e-e-k-e-r    total posts: 1867 since: Mar 2006
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 May 28, 07 at 8:43pm
re: Wizard - changing the standard build
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The build Crusad3r posted is the best 1st job build for any magician.
That last point would be better off in Magic Guard though.
Magic Armour is fun to fool around with, but when your fighting bosses that hit 2k+ damage, those 3% more damage towards your mp can help more then Lv1 magic armour.
I made the mistake of putting 3 into Magic Armour , if I ever get NX I'll try and get those skill reverser cards (forgot what they were called)
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Crusad3rChristmas timetrue seeker (2K Remix)     total posts: 2395 since: Apr 2006
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 May 29, 07 at 1:07am
re: Wizard - changing the standard build
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quote gamer128
That last point would be better off in Magic Guard though.
That point is just to take off the -Def from Rage if I party a Fighter in LPQ. I won't be getting bless for a while, as I'm going to get tele first, for gPQ
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gamer128s-e-e-k-e-r    total posts: 1867 since: Mar 2006
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 May 29, 07 at 3:12pm
re: Wizard - changing the standard build
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Isn't it better just to right click it 
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