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SRU_ Benji
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total posts: 828
since: Aug 2006
Jan 02, 07 at 2:05am
Creating your own Hitman Level

I know this is not possible. But wouldn't it be great to make your own level? test it online with other people? that would be cool. You could have 1 guy as the assassin, some guys as guards and some ppl as targets. Ha that would be awesome. Is there anythings you wanted to be added to Hitman? Hitman is a great game, and i know there is going to be another one. But if you had the power to add stuff to the game, what would it be? Please be specific.
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Tool_Fan_06
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total posts: 230
since: Oct 2006
Jan 02, 07 at 10:43am
re: Creating your own Hitman Level

Yeah like timesplitters 3 that would be pretty cool


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Tool_Fan_06 does not reside at this adress anymore. Uhhh, in otherwords I'm now Futile
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apofis1
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since: Oct 2002
Jan 03, 07 at 10:14pm
re: Creating your own Hitman Level

Surely making a Human Character the target would negate the need for a lot of the games features, because they would either spend most of the time running around or just simply hiding in a room somewhere with the biggest weapon they can find.

I like the idea of player guards though, that would be good. They could have the option to search people they think are suspicious.

I reckon the Hitman though could select his own skin and disguise secretly before the game started, because if you just used the 47 one all the human guards would just look for the Bald Guy with a suitcase, if your into sniping that is.

I think it's a real shame that you can't do that, it would be so cool, and it might make the game challenging.


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On Super Smash Brothers Melee people brag about fighting level 9's for training... I kill them for fun.

The two numbers that inspire the most fear in the world are 666 and 47.
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SRU_ Benji
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total posts: 828
since: Aug 2006
Jan 03, 07 at 10:16pm
re: Creating your own Hitman Level

ya, but instead of Agent 47, you customize your own guy. I think they'll make this is future hitman games, but i doubt it.

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Diggy
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total posts: 54
since: Jan 2007
Jan 10, 07 at 9:13pm
re: Creating your own Hitman Level

Jeezy-Creezy, what a great idea.

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BeZ
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since: Jan 2005
Jan 10, 07 at 9:28pm
re: Creating your own Hitman Level

It would be good but all the guard would just stand around the target, no possible way for the hitman to kill him.



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apofis1
Scout Trooper Kills: 1200000 and rising
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since: Oct 2002
Feb 27, 07 at 7:15pm
re: Creating your own Hitman Level

I've been thinking about that quite a bit, and I think the best method would be to have a CPU controled Head Security Guard, who would be able to moniter the Human guards, and for example if they were going into the targets private quarters, or acting in a manner that normal security wouldn't then he could order them away, and of course a guard who won't follow orders could probably be mistaken for an assassin, actually come to think of it, the Human Assassin could frame guards for either the murder of the target. Or to get them out of the way, now that would be good.

This message was edited by apofis1 on Feb 28 2007.


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On Super Smash Brothers Melee people brag about fighting level 9's for training... I kill them for fun.

The two numbers that inspire the most fear in the world are 666 and 47.
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