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Mr Gray
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Mar 30, 05 at 11:43pm
Dragonball Sagas II Wishlist thread

Simple enough; if you could change anything about sagas 1, and say they decided to make a sequel and wanted to poll in opinions, what would you have the developer studio put in the sequel?


1- Fix the melee action. It's much too slow as is, and the animations after a few hits stick until the game figures you wanted to end a combo early. Keeping a knockback attack as a standalone feature (button combination), is a wise choice IMO, and adding a teleport attack/counter attack feature like Budokai 3/Legends had could help associate players with action from the anime, which I assume a lot of people were expecting when they heard this was going to be a 3rd person beat 'em up game.

2- Ki abilities. Give us a spiderweb menu (L3 or R3, or another button) to choose between ki abilities and attacks, instead of limiting what you can do in game, keeping you far from the feel of the anime in those terms.

3- Perhaps use the right stick (up and down) to control altitude of a character in flight. Also, locking on to an enemy character in flight should take you straight to them (a la moving towards/away in the budokai games)< keeps you from using the right stick, and lets you focus on the melee attacks about to be received, or dealt to an enemy.

4- While on the subject of lock on mode, I suggest giving us the option to keep it on toggle mode, or 'hold' mode. For those that can multitask easier, toggle can help you deal with action phases quicker than they could if they had to hold a button down to lock onto an enemy.

5- Dashes> include them in the game. If an enemy is really far away, let us dash towards them, on the ground or in the air, at high speeds. Budokai has this, and it works even better in 3d movement games like this.

6- Enemy AI< don't subject enemies to ridiculously simple attack patterns. Dragonball shouldn't play like Megaman, especially since the anime was very varied with their battles. Make the bosses and stronger enemies fight like the player. If it's "too hard" for the tikes playing the game, throw in easy mode. (Say enemy attacks will do 50% less damage, and enemies take 50% more damage from attacks).
However, I think a hard mode shouldn't follow the same percentage addition rules. Make them quicker, and use their ki attacks more effectively, while keeping their attack power and defense rating same as normal mode. Thus, with practice, any normal mode player can step up to hard mode to increase their reflexes to the enemy, instead of going the way of say, Devil May Cry, and giving each enemy godlike HP and attack strength.

7- Co-Op mode. It'd be groovy if the game didn't suck so much in so many areas. Keep it in there; provided gameplay is strengthened much, it would then be pretty groovy. A 3-4 player co-op mode would be fun too (though to balance things out, game setting should be auto adjusted for that many players, to hard mode, making teamwork justified against even single enemies).

8- Same characters, plus more in next one.

9- What the thell. The henchmen models are in the game, how about letting us play as them too? Adds more replay value, and difficulty. Say you want to defeat Cell with Saibamen. Of course you'd have to earn the kill, but that'd be rich. Even if they have a limited attack set (especially the puny henchmen that relied on blasters to attack).

10- A character training mode. Let us have a real RPG experience system in place of collecting lame floating tokens. Let us increase stats and ability strengths ourselves, and instead of giving characters number levels, allow them to continuously become stronger and stronger, for as long as the player keeps using them. Every "X" amount of experience points received, say a character will level up (once again, no numbers for a level present), and the character will be given X amount of points to spend on skills/feats/abilities. Likewise, for such a mode, level up enemy AI accordingly to player(s) average, so you can still have tough battles, but when you wish, take your powered character to the regular play mode and own everything and everyone.

11- Online mode. Be it story or versus. Also using powered characters against other people online works better than Budokai III's AI password system.

12- Music> We may never have license to use the japanese music, for whatever reason, but we can use lyricless themes (it's been done before). I suggest using them, instead of the shotty music the US has been getting. It's been missing its mark ever since they started using these generic Gen-Y teen tracks.

13- Graphical overhaul please. The PS2/GC/Xbox are much more capable than that.

14- Sounds. Lose the Activision trademark underwater muffle quality sound effects. 48.khz sounds are much better than 22! It's hurting the Tenchu series, don't let it keep hurt the DB series.

15- If you can't get a sincere narrator to tell us the story, simply give us plain ol' fashioned text, RPG style. Text can cover more ground, and in more detail than a narration track; saves dataspace too.

16- Unless the next one covers GT, I don't want to see any GT only characters. There's a wealth of DBZ/DBZ Movie characters that have never been in US DBZ games. Use Z games for Z characters, GT games for GT characters. I don't think anybody would mind fighting against Zangya, Gokua, or Bojack, let alone a truer version of Brolly. Same goes for playing as future world Gohan, Tapion, even Chiaotzu or Roshi.

17- I'd rather they stick with this game engine and improve on it as they would have something to work with already, but if they ever wanted to change the engine entirely, i'd suggest a 3rd person free roam game similar to the GTA series. Not so many buildings in the DBZ world as GTA, nor as many details since it would be reflecting an anime, and not life, like GTA has to. I wouldn't want to see cel shading, especially for something like this, though if there was some way to remove the black outlines and keep the cel shading (or better yet, use 'anime' shading similar to what was used in that horrid Musashi game recently released by Selloutsoft), if it would help processing speeds, that's okay by me.

18- Side quests. They were plentiful enough in the anime. Putting some in the next game could greatly expand the gameplay time.

19- Alternate costumes for some characters that had alternates. Probably the last thing that should be worried about, but it can also increase replay value.

20- Flight speed. Too slow in the game, though equally the maps were small, and a little too direct. Tinkering with map size and adding a bit more free roam in my opinion, is a good idea, and would more closely meet the modern day gaming standards than having such a linear, therefore shorter than could be, game.


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son gohan
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Mar 30, 05 at 11:50pm
re: Dragonball Sagas II Wishlist thread

how about they put in the movie's as secret mode,that you will have to unlock at the end after you have completed select events like in B3.

and make ssj last untill you run out of ki not the ssj timer.


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Mr Gray
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Mar 30, 05 at 11:54pm
re: Dragonball Sagas II Wishlist thread

SSJ on a timer is ridiculous, I think. If it ate away your ki guage and forced you to recharge every so often and take a breather, yes. It's worked this way in the BK series, it would work in this type of game. If you've noticed, BK 3 was trying to emulate this type of play style, while being a person to person fighting game. You'd think now that they had the chance to do a 3d beat 'em up, they'd use those BK3 features to full advantage, but they chose not to.


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imatramp
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Mar 30, 05 at 11:58pm
re: Dragonball Sagas II Wishlist thread

Effectivly like someone building an engine that will work on water instead of petrol and then building a car made with a diesel engine anyway then...



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Tenken
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Apr 02, 05 at 6:06pm
re: Dragonball Sagas II Wishlist thread

There are sort of two threads about this already..

Here

and

Here


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Mr Gray
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Apr 02, 05 at 8:45pm
re: Dragonball Sagas II Wishlist thread

No, the above threads link to 'wishlist' type threads for the first game. This is for a sequel.



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Shadow Mover
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since: Jun 2004
Apr 04, 05 at 1:46am
re: Dragonball Sagas II Wishlist thread

I would like to see a better erray of destruction. By which I mean, you can destroy almost anything, intead of rocks, trees, and some buildings. How about everything can be destroyed one way or the other.

And I would like to see something similar to the Budokai 3 system. Fly around. But instead, you can control your height.

And with the ground, make it like a world, so you need to run around, or use the nimbus cloud, or fly to your destination.

With cities, I would like to see the ability to roam. So you can walk around the city freely, and do stuff like blow up buildings, or people. Blow up anything. That means that there would have to be all out detail with the size and complexity of the cities. There are only six cities:

Hercule City
Central City
North City
East City
South City
West City

That souldn't be to difficult.
The same goes for namek. It would be less difficult because the villiges are less, and smaller. With the earth cities, while your in them, you could fly as high as you want, even high above the cities. And blow them up, or cause total havock. But only in the free roam mode, or if your playing as a bad guy.

And last but not least. A free roam. Just a thing where you can go into the world, and do what ever you want. Without effecting the actual outcome of the actual game. This could also be a training thing. Maybe you could have a menu that tells you the locations of the fighters, and if you want, you could go to those fighters, talk to them, and battle them. For as long as you want. And with this mode, I would like to be able to blow up the earth every now and then. So if you do something like a Super Spirit Bomb on the earth, it will blow up. I would also like to be able to be on namek with this mode to, or maybe even be able to travel to namek.

Well those are my thoughts on it. It probably won't happen. But oh well. It is always nice to imagine.


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thanks to Nayru20 for makeing this for me!

Currently playing Kingdom Hearts 2
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krillin
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May 22, 05 at 5:17pm
re: Dragonball Sagas II Wishlist thread

plays out from start of first series to end of last series fusion ss4 much bigger variety of playable characters attacks like spirit bomb big bang kamehameha and bigger variety of enemies.
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SSJ4_Vegetunks
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since: Jun 2004
May 30, 05 at 8:15am
re: Dragonball Sagas II Wishlist thread

I wish the game wasnt so easy i mean i didnt rent it or buy it or played or a friends crib i jus played it at eb games & beat it within an hour so i total change my mind from purchesing it!


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firerikku546555
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Oct 16, 08 at 4:43am
re: Dragonball Sagas II Wishlist thread

They should make you have Character select I don't *bleep*ing care if its not like the story if this game sucks *bleep* up the plot too!

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firerikku546555
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since: Jul 2007
Oct 20, 08 at 3:12am
re: Dragonball Sagas II Wishlist thread

Jk but seriously they should have What If sagas for example
Goku turns evil you must play as vegeta and make him return to his normal self

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