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MoB-Enforcerunwashed heathen
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Need Editor help.......PLZZZZ |
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Ok, i made a map, im trying to creat a TD (Tower Defence) so i made a cross, rocks , rubble on ground as start points, rubble in mid as region as when they get there a life is lost, and a region with a torch to try to make the monsters that start at the start place go there, as a chechpoint then to the mid to lose a life, i dont know how to work the triggers.
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donthurtmeunwashed heathen
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re: Need Editor help.......PLZZZZ |
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well look. Many triggers for TD's can be long and diffacult, with many variables and the like. You CAN always compare the triggers of another, already done TD...I guess....I happen to be working on one myself...but i only have to make more rounds....
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kane635
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re: Need Editor help.......PLZZZZ |
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First Things First...
Event-Elapsed Game Time is Equal To 3.00 Seconds Condition- None Action-Create NextLevel as a Repeating Timer That Will Expire in X Seconds (X= Level Intervals) Action-Create A CountDown Timer Window For Last Created Timer Titled "Next Level Will Begin in" (I do Not Know How To Wait Until All Units Die Till Start Next Level =( ) Event-NextLevel Expires Condition-None Action-Create 10 Units of Type X at (X Starting Region) Action-Unit-Issue Order- Order Last Created Unit Group To Move To (Center of Ending Point) Action-Wait 0.01 Seconds Action-Create 10 Units of Type X at (X Starting Region) Action-Unit-Issue Order- Order Last Created Unit Group To Move To (Center of Ending Point) Repeat This For Each Starting Point. DO NOT REMOVE THE WAIT 0.01 Seconds or The "Order Last Created Unit Group To Move To Center of (Area where they die) Will refer to ONLY ONE GROUP and only 10 of the spawned units will move. ------------------- Visit The Thread Called... Advance Wars 2 Help For Numerous Level Walkthroughs, Hints, Tips, and Additional Strategies. | |
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