|
| |
MoB-Enforcerunwashed heathen
(guest) IP: Logged |
SOrry didnt explain right... |
|
Ok all that but what im trying to do is make the monsters start at the rubble at the beginning then go to checkpoint then to middle, like has anyone ever played Noob Killer TD? they go to checkpoint then to mid thats what i want tomake them do, start at rubble, then to checkpoint then to mid how do i get monsters to spawn tehre also..
| |
quote quick quote edit quick edit del report
| |
donthurtmeunwashed heathen
(guest) IP: Logged |
re: SOrry didnt explain right... |
|
I stick to my previous statements. There are many ways to spawn creatures, and make them move. First, spawning. This can be Uber complicated, requring various variables (at least in my map) to modify rounds. You see, I use one single trigger spec(actually, it's multiple triggers in a loop...but...uh...) to run the rounds, with variable info for round modification. It works quite well and allows me to make the rest of my rounds (30 or more) in about 1hr to 30 min. The actual pathing is simple. It requires a trigger that responds to the unit entering a region, confirms ownership is of the enemey force, and then procceds to order it to the next region. Beware of regions too small, for if they are, then these units will clump and stop and these points.
Hope I was of help! | |
quote quick quote edit quick edit del report
| |
| [All dates in (PT) time] | Threads List « Next Newest Next Oldest » |
Powered by neoforums v0.9.8b (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009