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Zhoul
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Zhoul's profile
total posts: 47
since: Jan 2006
Jan 28, 06 at 8:05pm
Trainer for NFS-MW Black Edition v1.3 Eng

The Trainer:




That's a pretty old screen-shot of the map, but that's just a taste of what this trainer is capable of . how about cars?!













How about, instead of 32 purchasable cars, 90 purchasable cars!

With the map, you can warp yourself around, reguardless of accessability to that area. Hit F4 to save current location - F5 to jump to the saved location. The only feature not fully built out yet is the "Saved Location List". This will be built out in the next version. (You can still use the warp feature, you just can't save any groups/locations for later use yet).

Current cheats:
- Set $ to whatever value you wish.
- Unlock All Parts/Cars (Fully supports single player, mostly supports "My Cars" which are for multi-player).
- Infinite Nitro/Speedbreaker.
- Set Impound Strikes to 0, after being busted.
- Set Milestones/Race Wins to 20 when @ Blacklist screen.
- Jump To Safehouse - Always Available (yep, you can jump in the middle of being chased)
- Insane Horsepower/Grip (mmmm)
- Semi-Blind Cops (they can start chasing you, but they immediately lose sight of you, even if you're sitting right next to them!).
- Give 1 of each marker (visit the shop after enabling for backroom parts)
- Toggle Cop Lights On (All Cars)
- Force Heat to... 0, 2, 3, 4

Everyone who knows my trainers, knows that they are highly configurable. No trainer before this one is anywhere near as configurable. Let's put it this way: I give you the ability to view *and* modify the assembly code that runs behind the Cheat Check-Boxes... Observe!


Not that more then 1% of you will know what to do with this feature, and more of you then not who try to change the scripts will most likely crash their game, but the 1% who do know exactly what that is, probably need a dr00l towel right about now.

You can snag the trainer here:
http://www.ReeferMagnets.com/trainers

Since a lot of folks worry about viri and such, I'll give you folks the link to the OpenSource version of this trainer (which is not posted on the main page):
http://www.reefermagnets.com/trainers/prog/nfsmw/NFS-MW_Pre-Release_VB_Source_v070-D.zip

All trainers I create are specifically designed to run on a 2 PC setup. That is: One PC in game, the other PC connected to the game PC, via remote desktop (2nd PC).

If you have Windows XP Professional and want to enable mutliple simultanious sessions (console/remote), check out this text file I've made.

.txt http://www.ReeferMagnets.com/trainers/prog-other/TermServ_Hack.txt
.doc http://www.ReeferMagnets.com/trainers/prog-other/TermServ_Hack.doc

Hotkeys have not been added to the trainer (aside from F4 and F5), but, you can enable the cheat(s) prior to entering the game (by checking them) and they will activate once the game loads. The trainer can also auto-launch NFS-MW for you, so you don't have to launch the trainer then the game. Lastly, you can do what I've done, and configure a batch file, that loads the DVD image (I image all my games), SD4Hide.exe, then the game itself. (Options and Settings > Other Settings > File to run when pressing the "Play NFS" button).

Right now, there are 4 required system files for this trainer. 3 of them are standard microsoft dll's which install with products like MS Office. The last one is the DLL that takes the scripts you saw above, and converts them into hex, then writes them to game memory. Technicalities aside, the first time you run this trainer, you'll need to run "- Install Required System Files -.bat". You can easily restore your original files (which shouldn't be any different) by running "- Restore Previous System Files -.bat". This entire process will be automated in future versions.

Let me know what you guys would like to see added to this project, while I'm still finishing it up.

- Zhoul

This message was edited by Zhoul on Jan 28 2006.

This message was edited by Zhoul on Jan 29 2006.
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DIckie
no-stoppin-me-now



DIckie's profileNeoPM DIckie
total posts: 267
since: Oct 2005
Jan 29, 06 at 12:49am
re: Trainer for NFS-MW Black Edition v1.3 Eng

So what do i have to do to get this working ? Like which ones do i need to download ? Kinda confused lol can ya please help. cheers


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Zhoul
not-such-a-newbie



Zhoul's profile
total posts: 47
since: Jan 2006
Jan 29, 06 at 2:16am
re: Trainer for NFS-MW Black Edition v1.3 Eng

quote DIckie
So what do i have to do to get this working ? Like which ones do i need to download ? Kinda confused lol can ya please help. cheers
For now:
- Download this version: http://www.reefermagnets.com/trainers/prog/nfsmw/NFSMW_Trnv071-A.zip
- Extract the entire contents to a folder of your choosing (doesn't have to be the NFS folder)
- Run "- Install Required System Files - .bat" by double-clicking on it. (This will be automated in later versions).
- Run the trainer (the only EXE there)
- Check-mark the cheats you wish to enable. You can always come back later and switch them as well.
- Click "Play Need For Speed - Most Wanted"

I include all back versions of the trainers on the site and the newest ones are always at the top of their list. Right now, I'm releasing about 1 new version of the NFS trainer per day.

Bug reports are what I need right now!

Also:

This trainer does not detect the version of NFS-MW, so if you aren't using NFS-MW Black Edition, v1.3 , chances are, you're going to crash the game hard when you enable a cheat. I have 2 other folks that use different versions of the game (one, non Black Edition, the other, Black Edition - Chinese) who are converting the scripts, so it will support multi-version in the future.


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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yeeth
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total posts: 505
since: Jan 2006
Jan 29, 06 at 6:46am
re: Trainer for NFS-MW Black Edition v1.3 Eng

but how'd you get the cop cars and the cement mixer and all that?
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Zhoul
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Zhoul's profile
total posts: 47
since: Jan 2006
Jan 29, 06 at 7:05am
re: Trainer for NFS-MW Black Edition v1.3 Eng

quote yeeth
but how'd you get the cop cars and the cement mixer and all that?
- Enable "Unlock All Cars/Parts"
- Drive down to your local dealership and buy them!
- I also highly recommend turning off damage (this can be found in the game, in the options/gameplay menu). Non-player cars can get damaged to the point of not being able to move, unless you do this.

The "Unlock All Parts" portion of that cheat, will unlock all special parts, in the garage. The only thing that doesn't take care of, are the Junkman preformance upgrades, which can be obtained by enabling "Give 1 of each marker", then visiting a shop.


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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yeeth
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yeeth's profile
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since: Jan 2006
Jan 29, 06 at 8:23pm
re: Trainer for NFS-MW Black Edition v1.3 Eng


once i update my BE v1.2 im gonna test that out
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Zhoul
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Zhoul's profile
total posts: 47
since: Jan 2006
Jan 29, 06 at 9:37pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

I *just* found out something rather interesting while making a save game, that contains a bunch of special cars. It seems that a certain part of memory that I didn't think was saved into a save game, *is* actually.

What does this mean? Firstly: The cross cop car isn't available to purchase, even after you "Unlock Cars". Other cop cars are available, and it still unlocks 48 more cars then the standard 32 (totaling about 80).

Good thing I'm making a save game, eh?

Also: MAKE A BACKUP OF YOUR SAVE GAME, JUST INCASE!


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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Matt J
Doing it for the lulz
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Matt J's profileMatt J's neohomeNeoPM Matt J
total posts: 4473
since: Apr 2005
Jan 30, 06 at 4:41pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

So hows the save game going man? Will it be: the normal cars, ped cars, police cars+heli and Razor's Mustang? Anything else included?



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Zhoul
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total posts: 47
since: Jan 2006
Jan 30, 06 at 5:58pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

The heli isn't operable, therefore won't be in here.

This is version 1 of the save game series I'll release here shortly.

http://www.reefermagnets.com/trainers/prog/nfsmw/Cheater_v1.zip

This save game was made with Need For Speed - Most Wanted - Black Edition v1.3 Eng (but should work on a non-black-edition v1.3 game).

This save game starts at 'the begining', but after all the initial bull-sheet/videos/etc.

This save game gives you:

- 10 Meeeeelion.... Dollars...
- 1 of each marker available. +5 extra Impound Strike Slot Add Markers. +5 Preformance Upgrade (Junkman) markers each.
- Camaro SS
- BMW M3 GTR (With Original Vinyl)
- Cop Car - Standard
- Cop Car - GTO
- Cop Car - SUV
- Cop Car - Corvette
- Razors Mustang (Usable once you beat blacklist #12)

All cars above except for Razors Mustang are usable from the very begining and completely maxed out, preformance wise.

Usage:
- Extract the folder/file contained in this zip, to your "My Documents\NFS Most Wanted" folder.
- Run NFS-MW and select the profile named "Cheater"


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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Matt J
Doing it for the lulz
Hooked on Neo



Matt J's profileMatt J's neohomeNeoPM Matt J
total posts: 4473
since: Apr 2005
Jan 31, 06 at 12:01pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

Sounds exellent and i will be sure to download! But what about the undercover Monaro, undercover standard cop car and all the ped cars? No?



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Zhoul
not-such-a-newbie



Zhoul's profile
total posts: 47
since: Jan 2006
Jan 31, 06 at 12:35pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

Theres a good ammt of ped cars with the trainer. The undercover cars are very buggy, in that they get damaged reguardless of setting, and crash the game. I'm working on a way to get the undercovers in the save-game.


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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Matt J
Doing it for the lulz
Hooked on Neo



Matt J's profileMatt J's neohomeNeoPM Matt J
total posts: 4473
since: Apr 2005
Jan 31, 06 at 4:42pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

Right-o. So i should download both the trainer and the save game then?



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yeeth
it's all about respect, homie!
member: postin' posse

yeeth's profile
total posts: 505
since: Jan 2006
Feb 01, 06 at 2:45am
re: Trainer for NFS-MW Black Edition v1.3 Eng

quote Zhoul
Theres a good ammt of ped cars with the trainer. The undercover cars are very buggy, in that they get damaged reguardless of setting, and crash the game. I'm working on a way to get the undercovers in the save-game.
two thumbs up for game hackers!!
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Zhoul
not-such-a-newbie



Zhoul's profile
total posts: 47
since: Jan 2006
Feb 01, 06 at 11:58am
re: Trainer for NFS-MW Black Edition v1.3 Eng

A new version of the trainer is out folks. I found a value in memory that determines the players current camera view. The first 'non-standard' camera is from way high/back from the players car, making it much easier to see all the way around you. The other views are some-what pointless, but I'm sure theres a use for them.

New hot-keys have been put in, one that can be programmed to enable/disable as many of the cheats as you like. It also remembers, between runs, whatever list you give it as well. (This is a replacement to "Enable All".).





http://www.reefermagnets.com/trainers/prog/nfsmw/NFSMW_Trnv071-C.zip


-------------------
Beta test the new NFS-MW BE v1.3 Trainer, and/or enjoy the Black & White 2 Trainer.
http://www.ReeferMagnets.com/trainers
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Matt J
Doing it for the lulz
Hooked on Neo



Matt J's profileMatt J's neohomeNeoPM Matt J
total posts: 4473
since: Apr 2005
Feb 02, 06 at 3:00pm
re: Trainer for NFS-MW Black Edition v1.3 Eng

Im picking up the black most wanted pc version this weekend, so i will be downloading.



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