Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Pokémon Forums
Neoseeker Forums » Nintendo DS Games » RPG/Adventure » Pokémon Diamond » Pokemon Studies Compedium and Index

Moderated by: Quierta
REPLY TO THIS THREAD   START NEW THREAD
Options: Print   subscribe   remove   send to friend   PM this thread to a friendNeoPM
subscribe to thread Topic: Pokemon Studies Compedium and Index
WiseLugia
Kyuuseiryuu - Saver Dragon
True Addiction



WiseLugia's profileNeoPM WiseLugia
total posts: 18579
since: Apr 2002
Oct 05, 07 at 10:54pm
Pokemon Studies Compedium and Index

Okay, so some of you may be asking what happened to the moveset database. Well, I deleted it. Now, before you start freaking out about it, allow me to explain why.


I felt it necessary to make a new start on this and revive that spark everyone has for the game. So here's how this is going to work: This thread is for full pokemon analyses. If you're going to post anything at all, then it should be suggestions to fix up someone else's analysis, a new analysis altogether, inquiries about someone else's analysis, or a request for an analysis.

For anyone who wishes to contribute, note that you'll need to show extensive research and explanations in your work.

The format I'm looking for is as follows:

quote
Introduction

Opening explaining the pokemon's history, among other things. This should be accompanied by its Base Stats.

Movesets

Sets should be set up like so, and there should be more than one (unless it's one of those really terrible pokemon that can only do one thing). In other words, explore all feasible options.

Set Name
Pokemon Name @ Item
Ability
Nature: EVs
Move1
Move2
Move3
Move4

The set should be followed by an informative explanation including, but not limited to, move purpose, what the pokemon does well, etc. In the case that there are multiple move options to fill a slot, place the more frequently useful move before a slash, then the other move options after subsequent slashes. For choice band/specs and scarf sets that are mostly similar, color-code your natures and item to match up.

Other Options

Here, note any major moves that it can use well but hasn't been mentioned in a set.

Counters

List any pokemon that can switch in on it and threaten it immediately here, and under what conditions they fit this description. Also note any pokemon that can revenge kill it.

Opinion

Your opinion on the pokemon.
And, obviously, good grammar is expected, as these should look professional.


I've learned, though, that I can't let just anyone do these. Lately, I feel as though I've had to do too much editing work, so at this point, only those that are part of the analysis team may make analytical posts here. The team's current members are:

Wiselugia
DrunkenSniper
Jyarra
Scipex
Illegit
Purestealth
ShinyCharizard
ShinyMilotic

For those on the team, if you intend to post an analysis at some point, but can't find the time right away, make a post along the lines of "Gliscor [Res]" so everyone knows to back off. However, you can only do this for ONE POKEMON AT A TIME. You cannot do it for multiple pokemon, and you cannot reserve another until you finish or drop the current one.

This message was edited by WiseLugia on Oct 12 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
WiseLugia
Kyuuseiryuu - Saver Dragon
True Addiction



WiseLugia's profileNeoPM WiseLugia
total posts: 18579
since: Apr 2002
Oct 05, 07 at 10:55pm
re: Pokemon Analysis Compedium and Index

Analysis List


Abomasnow
Absol
Aerodactyl
Aggron
Alakazam
Altaria
Ambipom
Ampharos
Arbok
Arcanine
Arceus
Ariados
Armaldo
Articuno
Azelf
Azumarill
Banette
Bastiodon
Beautifly
Beedrill
Bellossom
Bibarel
Blastoise
Blaziken (Res)
Blissey
Breloom
Bronzong
Butterfree
Cacturne
Camerupt
Carnivine
Castform
Celebi
Charizard
Chatot
Cherrim
Chimecho
Clamperl
Claydol
Clefable
Cloyster
Corsola
Cradily
Crawdaunt
Cresselia
Crobat
Darkrai
Delcatty
Delibird
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Normal)
Deoxys (Speed)
Dewgong
Dialga
Ditto
Dodrio
Donphan
Dragonite (Res)
Drapion
Drifblim
Dugtrio
Dunsparce
Dusknoir
Dustox
Electivire
Electrode
Empoleon
Entei
Espeon
Exeggutor
Exploud
Farfetch'd
Fearow
Feraligatr
Flareon
Floatzel
Flygon
Froslass
Forretress
Furret
Gallade (Res)
Garchomp (Res)
Gardevoir
Gastrodon
Gengar
Girafarig
Giratina
Glaceon
Glalie
Gliscor
Golduck
Golem
Gorebyss
Granbull
Groudon
Grumpig
Gyarados
Hariyama
Heatran
Heracross
Hitmonchan
Hitmonlee
Hitmontop
Hippowdon
Ho-oh
Honchkrow
Houndoom
Huntail
Hypno
Illumise
Infernape
Jirachi
Jolteon (Res)
Jumpluff
Jynx
Kabutops
Kangaskhan
Kecleon
Kingdra
Kingler
Kricketune
Kyogre
Lanturn (Res)
Lapras
Latias
Latios
Ledian
Leafeon
Lickilicky
Linoone
Lopunny
Lucario
Ludicolo
Lugia
Lumineon
Lunatone
Luvdisc
Luxray
Machamp
Magcargo
Magmortar
Magnezone
Mamoswine
Manaphy
Manectric
Mantine
Marowak
Masquerain
Mawile
Medicham
Meganium
Mesprit
Metagross (Res)
Mew
Mewtwo
Mightyena
Milotic
Miltank
Minun
Mismagius
Moltres
Mothim
Mr. Mime
Muk
Nidoking
Nidoqueen
Ninetales
Ninjask
Noctowl
Octillery
Omastar
Pachirisu
Palkia
Parasect
Persian
Pelipper
Pidgeot
Pikachu
Pinsir
Plusle
Politoed
Poliwrath
Primeape
Probopass
Porygon2
Porygon-Z
Purugly
Quagsire
Qwilfish
Raichu
Raikou
Rampardos
Rapidash
Raticate
Rayquaza
Regice
Regirock
Registeel
Relicanth
Regigigas
Rhyperior
Roserade
Rotom
Sableye
Salamence
Sandslash
Sceptile
Scizor
Scyther
Seaking
Seviper
Sharpedo
Shaymin
Shedinja
Shiftry
Shuckle
Skarmory
Skuntank
Slaking
Slowbro
Slowking
Smeargle
Snorlax
Solrock
Spinda
Spiritomb
Stantler
Staraptor
Starmie
Steelix
Sudowoodo
Suicune
Sunflora
Swalot
Swampert
Swellow
Tangrowth
Tauros
Tentacruel
Togekiss
Torkoal
Torterra
Toxicroak
Trapinch
Tropius
Typhlosion (Res)
Tyranitar
Umbreon
Unown
Ursaring
Uxie
Vaporeon
Venomoth
Venusaur
Vespiquen
Victreebel
Vileplume
Volbeat
Wailord
Walrein
Weavile
Weezing
Whiscash
Wigglytuff
Wobbuffet
Wormadam (Grass)
Wormadam (Ground)
Wormadam (Steel)
Xatu
Yanmega
Zangoose
Zapdos

This message was edited by WiseLugia on Oct 19 2007.

This message was edited by WiseLugia on Nov 12 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Jyarra
Guaranteed to Raise a Smile
Hooked on Neo



Jyarra's profileJyarra's neohomeNeoPM Jyarra
total posts: 4221
since: Jan 2006
Oct 06, 07 at 12:15am
re: Pokemon Analysis Compedium and Index



Introduction:

Porygon-Z was only just introduced in D/P. Previously, things had only come close to Alakazam for raw Special Attack, but then some guys had the urge to try to modify Porygon2. And thus, Porygon-Z appeared. The main differences between him and 'Kazam are key. Although Porygon-Z is slower than 'Kazam, it has the luxury of a much wider special movepool than 'Kazam, who was hit hard when he lost his prized Elemental Punches.

Base stats:
85 HP
80 Attack
70 Defense
135 Special Attack
75 Special Defense
90 Speed

Movesets:

Agility Sweep

Porygon-Z @ Leftovers/Life Orb
Download/Adaptabillity
Modest: 252 HP, 252 Sp Att, 4 Speed
Agility
Thunderbolt
Tri Attack
Dark Pulse/Ice Beam

The last slot is sometimes exchanged for one of the other moves that P-Z can learn, depending on individual teams. Basically, this thing is striving to come in, Download Special Attack, and then use Agility. It has slightly less power than it's Nasty Plot brethren, but has the ability to outrun everything that is not:

*Named Ninjask or Deoxys RS/FR/E
*Already raised their Speed
*Is using a Choice Scarf

Download is probably the preferred ability here, and Leftovers makes it so that it can maybe take another hit. This thing has survived Garchomp Outrage for me, so don't underestimate it (No Swords Dance).

Nasty Plot Sweep

Porygon-Z @Life Orb
Timid: 252 Sp Att, 252 Speed, 4 HP
Adaptability/Download
Nasty Plot
Thunderbolt
Tri Attack
Dark Pulse/Ice Beam

This is basically the Agility one with more emphasis on Special Attack. Just remember, this is much more frail and is unable to outrun some key threats (Weavile, Aerodactyl, etc.) This time, the ability choice is reversed, since this thing will not have as many chances as being able to come in and set up.

Choice Set (Scarf/Specs)

Porygon-Z @ Choice Scarf/Choice Specs
Modest/Timid: 252 Special Attack, 252 Speed
Adaptability/Download
Tri Attack
Thunderbolt
Ice Beam
Dark Pulse

Porygon-Z with Scarf. Adaptability is much more preferable, since Choice Pokemon need to switch often. Choice Specs would be a similar set, although Timid would be much more beneficial than Modest in that situation.

Other Options:

Besides the Special Attacks already listed, there are some others Porygon-Z can use. The above seem to be the most useful in general, but if you're trying to go after a specific thing, then these attacks could help.

Hidden Power is often a good thing for Porygon-Z. It has two ways it can use it, depending on what you're team can't seem to cover for it: Ground (For Non-levitating Steels) or Fighting (For Levitating Steel-types).

Hyper Beam works well in tandem with Adaptability, especially because it has the power to destroy just about anything that doesn't resist it. Make sure that you're opponent doesn't know about it or that you've taken out anything that could resist it before using it.

Counters

Porygon-Z's weakness is it's initial slow Speed. In this way, basically anything faster than it that can hit it hard will be efficient in it's destruction. Things with priority moves can normally give it some trouble, as well.

Specific examples include, but are not limited to: Metagross, Blissey, Regice.

Metagross takes neutral damage at worst to all moves that Porygon-Z may pack, with the exception of HP Ground. It thus makes it a reliably safe switch in, and will then be able to use Bullet Punch to great effect versus it. However, the HP-oriented ones may be able to counter-strike with their own neutral attack.

Blissey/Regice will normally be able to take damage from the Z, and respond with a Thunder Wave, instantly crippling it's power to sweep. However, variants using HP Fighting must be taken into consideration.

In the ways of being Revenge Killed, the options are limited to Pokemon that have a way of striking first. Choice Scarf Pokemon that are able to outrun it's initial base 90 Speed (Considering Modest) should be able to come in and take it out with their most powerful attack. As already stated, Metagross has the power to use Bullet Punch.

In all practicality, when facing Porygon-Z, you must be aware of the moves that it is carrying. Then, you must either cripple it with Thunder Wave or make the first strike. However, the Agility/Choice Scarf sets may not always allow for the second option.

Opinion:

While Alakazam is a lot more predictable, the ability of Porygon-Z to switch between different Special Attacks and take slightly more hits makes it something more than a "variation" of Alakazam. This thing is definatley capable of turning the game around, if you're opponent allows you to do so. This is easily comparable to Medicham; although it has immense power, it's contrasted by a generally modest speed. Plus, its artwork looks like it wants a hug. Aww....

This message was edited by Jyarra on Oct 05 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Jyarra
Guaranteed to Raise a Smile
Hooked on Neo



Jyarra's profileJyarra's neohomeNeoPM Jyarra
total posts: 4221
since: Jan 2006
Oct 06, 07 at 12:20am
re: Pokemon Analysis Compedium and Index



Introduction

Hitmontop has been around since G/S/C, however, he's never really seen much use. Even in this new generation, Hitmontop is not something particularly powerful. However, he has some unique move set choices, and is quite capable of being used.

Base Stats:
50 HP
95 Attack
95 Defense
35 Special Attack
115 Special Defense
70 Speed

Movesets

Utility Wall

Hitmontop @ Leftovers
Technician
Sassy: 252 HP, 252 Sp Def, 4 Def

Rapid Spin
Triple Kick
Gyro Ball
Bulk Up

At first, you might think that it's problem is that it's got some decent Attack to build off-of, but doesn't pack the Speed to use it. And that's where you'd be wrong. Utilizing Sassy and 0 Speed IV (If possible), Hitmontop can actually transform his Speed into a benefit, in the form of Gyro Ball. Coupled with a resistance to Stealth Rock, he makes a viable choice as a Rapid Spinner. Then, his strategy consists of using Bulk Up to raise his attack and defense to satisfactory levels, and using one of his two attacks.

Triple Kick is his main attacking move, and for good reason. STAB combined with Technician combined with multi-hit, this is an excellent move that can be used to destroy opposing substitute users, and even hit them after breaking the substitute, as well. This is also his second strongest attack, after Close Combat.

Gyro Ball offers an alternate attack, and coupled with the low Speed, will normally guarantee a high base-power.

However, the low HP will really hurt him, as it will not be able to live for very long. It is best to have Wish support if you plan on using this for extensive periods of time.

Trick Room Sweeper

Hitmontop @ Leftovers
Intimidate
Brave: 252 HP, 252 Att, 4 Def

Bulk Up
Gyro Ball
Stone Edge
Close Combat

This is the other thing it can do. Combined with the lowest Speed possible (0 Speed IV), Trick Room will allow this little guy to get going. Unfortuanetly, he'd have to use a turn of his Trick Room to use Bulk Up, but it may be worth it, in the end. Otherwise, he would be unable to attack with any sort of force. His actual attacking move pool is really quite limited, and doesn't have much more variety than this.

Agility Sweeper

Hitmontop @ Muscle Band/Leftovers
Intimidate
Adamant: 252 Att, 252 Speed, 4 HP

Agility
Close Combat
Stone Edge
Endeavor

This is basically the same as the Trick Room Sweeper, just doesn't require Trick Room. He gets 478 Speed after the Agility, so he out speeds a lot of things. Muscle Band can be used to give you that extra boost of attack that may be needed, since his Attack is only Base 95. It was chosen over Life Orb because he lacks the HP to use it and Endeavor at the same time.

Other Options

It learns a variety of moves that can take advantage of Technician: Mach Punch, Bullet Punch, Rock Smash, and Aerial Ace. Rock Smash was mentioned because of the chance to lower Defense.

It has the ability to learn Earthquake, however, Levitating ghost-types will be able to take advantage of two of your attacks (Assuming your using some STAB attack) if you use it.

Counters

Hitmontop suffers from a low Base HP of 50, and therefore, can not take too much before being knocked out. Also, it's modest Attack also gives you the option of deciding to Wall it completely.

Gliscor has the ability to take a maximum of neutral damage from any attack and resists it's STAB move, and can simply shrug off any residual damage with Roost. However, Rapid Spin does not allow it to take advantage of it to set up Stealth Rock.

Hitmontop is also very heavily reliant on it's item. Leftovers gives it health restoration, and it normally can not spare any health, so using Knock Off can quickly make it's chances of survivability much lower.

In addition, afflicting it with Burn nullifies it's Attack and will adversely cancel it's Leftovers restoration, as well. Toxic is also a decent option, however, paralyzing should be held off, as it can power up it's Gyro Ball.

Other Pokemon that can cut away at it's health with Super-effective attacks should also be suitable to the task. If it has used Bulk Up too much for comfort, then Skarmory can take the hits as well as Roaring it away.

Opinion

Personally, I think that Hitmontop is given too little credit as a Pokemon. Many sets I see try to influence it's use as a Sweeper. However, I personally believe Hitmontop's greatest potential lies in a Utility/Walling set. Attacking is merely an after-thought when you consider it's impressive 115 Special Defense, which is on par with some standard Pokemon. Giving the ability to use Bulk Up to boost both its decent Attack and Defense, it's only real weakness lies in it's HP. Obviously, having Wish on your team to support Hitmontop makes it's power much more.

This message was edited by Jyarra on Oct 05 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
WiseLugia
Kyuuseiryuu - Saver Dragon
True Addiction



WiseLugia's profileNeoPM WiseLugia
total posts: 18579
since: Apr 2002
Oct 06, 07 at 1:23am
re: Pokemon Studies Compedium and Index



Introduction

Heracross, the mighty Hercules Beetle, was introduced in GSC. Ever since, it has been a standard in competitive play, and for good cause. A muscular 125 base attack with the almighty 120 power Megahorn. Its movepool was pretty dismal at first, being limited to Endure-Reversal and Megahorn, but since then the options have gained more breadth.

80 hp / 125 atk / 75 def / 40 sp atk / 95 sp def / 85 spd

Movesets

Speedycross

Heracross @ Choice Scarf
Guts
Adamant: 252 atk, 252 spd, 6 hp
Megahorn
Close Combat
Stone Edge
Pursuit/Aerial Ace/Night Slash/Earthquake

This is possibly the most popular Heracross in the game for now. This setup puts it at 403 speed, which many who boost speed aim to outrun; it's that much of a threat. Switch it into something it resists, Poison Spikes/Toxic, or send it in after something of yours has fainted, then pick wisely. If you predict your opponent correctly, you can deliver a potentially fatal blow. Aerial Ace is an alternate option for its ability to handle other Heracross. Earthquake provides nice general coverage and supereffective on Elec, which is handy for Raikou. Night Slash gives you more muscle against Dusknoir, Gengar, and Mismagius.

CBcross

Heracross @ Choice Band
Guts
Adamant: 252 atk, 104 hp, 152 speed
Megahorn
Close Combat
Stone Edge
Pursuit/Aerial Ace/Night Slash/Earthquake

This set trades speed for power, and a lot of it. Nothing can switch into it without a resistance, and that's provided they make a good switch.

SDcross

Heracross @ Wide Lens
Guts
Jolly: 252 atk, 252 spd, 6 hp
Megahorn
Close Combat
Swords Dance
Stone Edge

The reason to use Jolly is so Heracross outruns base 90 pokemon, like Lucario, that aren't running a +speed nature themselves. Anyway, this is quite straightforward. Once its counters are cleared out of the way, switch it in and sweep away. Really likes switching into Toxic Spikes.

Reversal/Focus Punch

Heracross @ Salac Berry
Swarm
Adamant: 252 atk, 252 spd, 6 hp
Substitute/Endure
Reversal
Megahorn/Night Slash
Swords Dance/Focus Punch

Make sure to carry a weather inducer to negate Sandstorms if you intend to use this, and leave it benched until the very end of the battle. Ironically, the Reversal set was the only one Hera really had when he debuted, and now it's near worthless other than for surprise.

Restalker

Heracross @ Leftovers/Life Orb
Guts
Adamant: 204 hp, 152 atk, 152 spd
Megahorn
Stone Edge
Sleep Talk
Rest

A more durable Heracross meant to absorb status. While asleep, Guts is activated, giving it the ability to dole out harsh hits even with its eyes closed. As with all restalkers, it doesn't have access to the full type coverage the rest of its sets have, but it works well anyway.

Other Options

Sleep Talk can actually be inserted into any set in almost any place and work well. Note that Sleep Talk will only work once if you use it on a Choice set.

Facade combos well with Guts and helps it against the likes of Weezing.

Expert Belt is useable if you don't feel like being restricted or feeling kickback.

Shed Shell is also an option if you don't want to risk Dugtrio trapping and killing you with Aerial Ace.

Counters

Gliscor is the best around. It can come in on any move Hera has, then simply laugh as it Roosts off damage and kills with Aerial Ace or sets up to BP into something else.

Weezing can easily come in on anything Hera has as well. So long as it doesn't accidentally burn the buff bug, it'll kill you off with Flamethrower or Fire Blast after some Pain Splits.

Dusknoir can take down Heracross if it carries Fire Punch. Once again, you can scare it if it burns you.

Gyarados and Salamence, while they may die to Stone Edge, have intimidate and resist both primary attacks.

Cresselia and Jirachi, with proper investment, can take a hit and retaliate with Psychic and Zen Headbutt respectively.

Dugtrio traps and kills with Aerial Ace.

Some Weavile carry Aerial Ace for Heracross.

Heracross can take out other Heracross with Aerial Ace.

Lucario can switch in on Megahorn or Stone Edge and score a kill with Blaze Kick, provided it's faster.

Opinion

Massive attack, great moves, excellent typing. All of these details make Heracross a significant threat to almost any team. He may not look it, but Hera has badass written all over it. My favorite since ADV, and that likely will not change.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Jyarra
Guaranteed to Raise a Smile
Hooked on Neo



Jyarra's profileJyarra's neohomeNeoPM Jyarra
total posts: 4221
since: Jan 2006
Oct 06, 07 at 1:37am
re: Pokemon Studies Compedium and Index



Introduction

Miltank used to be a prominent force in the Metalic Generations, and is still quite a powerful Pokemon today. Now, Miltank has to deal with constant over-shadowing from Blissey, who, although a different kind of wall, often operates in the same ways as Miltank.

Movesets

Cleric
Miltank @ Leftovers
Thick Fat/Scrappy
Impish: 252 HP, 252 Def, 4 Speed
Body Slam
Heal Bell
Milk Drink
Zen Headbutt/Earthquake

First of all, about the Ability. If you want Thick Fat for the added walling power, then you will not be able to cover Steel-types. However, if you tribute Fire/Ice resistance for the chance to hit the Ghosts with Body Slam, then you'll be able to use Earthquake. Obviously, Levitating-Steels and such will still be a problem.

Body Slam was chosen over the slightly more powerful Return because of the chance to paralyze. A 35% chance of paralyzing the opponent is worth it, especially if you're thinking of letting something else handle it. Heal Bell and Milk Drink are self-explanatory.

The Darn Tootin'st Mouth in the Whole Wide West (Cursing Miltank)

Miltank @Leftovers
Thick Fat/Scrappy
Impish: 252 HP, 136 Def, 120 Sp Def
Body Slam
Milk Drink
Curse
Zen Headbutt/Earthquake

Miltank with Curse is easily surpassed by Snorlax, especially because Snorlax has the Special Defense already set up. However, the cow is capable of doing it, as well. Again, Ability choice is up to you, and should determine how the last attack is used.

Other Options

Miltank has quite the amount of repertoire for other usable moves.

Fire Punch can be used as it's more reliable Steel counter, but is obtained from Emerald, so Scrappy + Fire Punch is illegal. Ice Punch can work to subdue any oncoming Dragons, but again, Scrappy is illegal.

It can use Thunder Wave, but Body Slam is listed above because it can do some damage while paralyzing.

It can get Seismic Toss from the Mankey line, but then you really would be turning into a rehashed Blissey.

Counters

Miltank doesn't really have as much attacking power as other physical tanks (Donphan, Scizor). Also, things that can resist Normal are commonplace on most teams, and should not be difficult to conjure up.

If you can figure out what limited coverage Miltank has, then you can figure out an appropriate counter. Normally, it will come down to Normal+Ground or Normal+Psychic. Even with Scrappy, Ghost types are often quite capable of taking her out, although Gengar should watch out for the use of Zen Headbutt.

In addition, Steel-types and Rock-types are capable of coming in and resisting her attacks.

In addition, status effects can also help bring Miltank down, especially because her only way of removing them, Heal Bell, can be whittled away with enough determination.

Opinion

Miltank may seem to be an uncanny user of most of Blissey's repertoire, however, she offers a good number of differences. Her main Defensive stat is switched, and her Special Defense is not quite as frail as Blissey's Defense. In Addition, her HP and Attack are well rounded. Although Miltank may not look-it, she also features an impressive amount of Speed, which allows her to out speed many things that she can come in and do her Cleric duties on.

This message was edited by Jyarra on Oct 09 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
ShinyCharizard
forum fever



ShinyCharizard's profile
total posts: 394
since: Apr 2007
Oct 06, 07 at 2:15am
re: Pokemon Studies Compedium and Index



Infernape was introduced in the 4th generation and immediately recognized as one of the best starters ever to be introduced. Outshining in more aspects, it is usually compared to its counterpart brother, Blaziken, the fighting monkey has been used to great success with the help of its strong moves and its high attack and special attack.

Stats:
HP: 76
Atk: 104
Def: 71
Spd: 108
Sp.Atk: 104
Sp.Def: 71

Standard Movesets

Swords Dancer

Infernape@Expert Belt/Life Orb
Jolly: 252 Atk, 252 Spd, 6 HP
Swords Dance
Flare Blitz
Close Combat
Thunderpunch/Stone Edge

Obvious. Last move is up to whether or not you want to OHKO Gyarados or not and how much you're afraid of Salamence walling you. Your main attacks will be Flare Blitz and Close Combat. Life Orb should be used in consideration due to the recoil added on from Flare Blitz and Expert Belt is the better option due to being able to still OHKO Salamence and Gyarados with Stone Edge with one Swords Dance and after Intimidate. Note that neutral Flare Blitz or Close Combat will be stronger than a super effective Thunderpunch (though not a doubly super effective one).

Nasty Plot Mixed Attacker

Infernape@Life Orb
Naïve: 252 Spd, 136 Atk, 120 Sp. Atk
Nasty Plot
Fire Blast/Flamethrower
Close Combat
Grass Knot/HP Ice

This thing will absolutely reck walls. The given EV will guarantee a OHKO of 100% Blissey with Close Combat. Fire Blast or Flamethrower will be your main attacking move and Grass Knot will destroy bulky waters who dare to switch in. The main problem with this set is Salamence, Dragonite, and most dragons who do not take too much. HP Ice is a suggestion over Grass Knot to be capable of taking on Dragons but loses the ability to take on bulky waters.

If BulkyGyara switches in on Stealth Rock but without prior damage, it will not be OHKOed by Nasty Plot Grass Knot.

Choice Bander

Infernape@Choice Band
Jolly: 252 Atk, 252 Spd, 6 HP
Flare Blitz
Close Combat
U-turn
Thunderpunch/Stone Edge

Two strong base STAB 120 physical attacks in Flare Blitz and Close Combat while U-turn can get Infernape out while dealing damage. Stone Edge or Thunderpunch will be used in prediction of Gyarados or Salamence.

Sub-Blaze

Infernape@Petaya Berry
Timid: 252 Atk, 252 Spd, 6 Def
30 HP IV
Substitute
Flamethrower/Fire Blast
Focus Blast
Grass Knot/HP Ice

More or less like the Nasty Plot sweeper with Focus Blast instead of Close Combat and Sub in place of Nasty Plot. The EVs given will allow Infernape to Substitute three times into Blaze and Petaya range. Fire Blast or Flamethrower is up to personal preference of accuracy vs power. Grass Knot or HP Ice is also up to preference of killing dragons or bulky waters. Focus Blast is a strong fighting attack that will help against Blissey and bulky waters.

Mixed Choice Scarfer


Infernape@Choice Scarf
Lonely: 252 Spd, 120 Atk, 132 Sp.Atk
Fire Blast
Close Combat
HP Ice
U-turn

Fast U-turn to get out of there. OHKOs things like Metagross, Skarmory, min Sp.Def Bronzong, Tyranitar and Weavile. Outspeeds threats like Gengar and OHKOs if they have taken some prior damage. Outspeeds once DDed Salamence and OHKOs with HP Ice provided Stealth Rock is in play. Does about 75% average to Blissey. Revenge kills and finishes off most things that have been weakened.

Other Options

Infernape can also take advantage of Fake Out and another attack to kill something that it could not usually kill. It also has options in Calm Mind and Bulk Up to help raise its Atttack/Special Attack along with its Defense/Special Defense but it still will not be taking much hits. Focus Blast is a nice fighting special attack but its accuracy make it less than preferable over the 100% accurate Close Combat. Encore could be interesting to use on something trying to set up Stealth Rock and use the opportunity to Swords Dance or Nasty Plot up.

Counters

Infernape does not like to take hits due to its low defenses and HP. Salamence laughs at the sets without HP Ice or Stone Edge while Gyarados takes little to nothing from attacks not called Thunderpunch or Stone Edge. Defense orientated Togekiss also scares Infernape off while threatening with Air Slash and gives it a free Nasty Plot.

Choice Scarf Garchomp cannot be OHKOed by HP Ice on the Choice Scarf set and will retaliate in return with Earthquake or Outrage. Tentacruel is a problem without Thunderpunch and can kill easily with Surf. Bulky waters such as Swampert, Vaporeon, Suicune and Milotic are a problem to Infernape without Nasty Plot and Grass Knot and threaten it with Surf and in Swampert's case, Earthquake.

Opinion
The fire monkey was a great improvement from the fire chicken and has a wide movepool and its great attacks and speed make it a huge threat. While Blaziken still has the advantage in Baton Pass, Infernape wins in all aspects of sweeping. This thing has the two attacks Jolteon and Aerodactyl wish they had and puts them to good use. This is one of my favourite pokemon and will likely not change in the next generations.


Fixed some odd grammar in the opening. Clarified the last sentence in the set one description.

This message was edited by WiseLugia(moderator) on Oct 05 2007.

This message was edited by ShinyCharizard on Oct 05 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
PureStealth
Goldengleam
N'Somniac



PureStealth's profileNeoPM PureStealth
total posts: 4690
since: Oct 2005
Oct 06, 07 at 3:52am
re: Pokemon Studies Compedium and Index



Introduction

Lopunny is a 4th generation Pokemon, which is easily recognized by its pure sexiness and strange ability. It lacks the raw power to perform well in battle, but it makes up for it by making sure your opponent has no idea what is going on. One of the strangest things about Lopunny is that (despite how it looks) it's male to female ratio is 1:1.

Base Stats:

HP 65
Atk 76
Def 84
SpAtk 54
SpDef 96
Speed 105

Total 480

Movesets:

Moveset 1:

Lopunny (F) @ Flame Orb
Trait: Klutz
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature (+Def, -Atk)
- Switcheroo
- Encore
- Rest
- Swagger

OK, this first set relies on the Klutz ability, and the move Switcheroo. The trick here is to switch items with the opponent, giving them a perma-burn (even if they use aromatherapy, it just comes back) and lowering their attack. Then use of Swagger (which is fine when combined with flame orb) Encore and Rest, to keep the opponent at bay while the burn orb gets to work. When you think you have done enough, just swap the orb back again, and switch out to something that can finish it off. Not the best strategy in the world, as it has a few counters, but this thing is more to confound the opponent than anything else

Moveset 2:

Lopunny (F) @ Iron Orb
Trait: Klutz
EVs: 252 HP / 80 Def / 176 Spd
Impish Nature (+Def, -Sp.Atk)
- Switcheroo
- Thunder Wave
- Rest
- Fling

This guy basically has the ability to make any opponent's speed fall by about 90%. Switching Iron orb also means that the opponent's Pokemon are weak to ground attacks and spikes, great if you don't have a Pokemon which is able to use gravity. Fling is more there as a novelty than anything else, as it would be rather funny to use up the opponent's item, and the switch your own one back... still, it needs some form of attack, so why not?

Moveset 3:

Lopunny (F) @ Leftovers
Trait: Cute Charm
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature (+Spd, -Atk)
- Baton Pass
- Agility
- Heal Wish / Charge Beam
- Substitute

Plays rather like Jolteon as a BPer, and does it rather well with it's high speed. It can pass on speed and subs to the teammates, and has the advantage of being able to cute charm most things which try to hit it. As an added bonus, it gets Heal Wish which is able to heal the next Pokemon sent out if it happens to faint, and Charge beam which has a 70% chance of raising Sp.Atk (not for you to use, but for the Pokemon you are passing to)

Other Options

There are a few more things Lopunny can do (like Mirror Coat and Magical Coat) which don't really work without a decent healing move. They would be rather surprising if they were able to work though, and would catch quite a few Pokemon off guard. There is also things like toxic and attract (not really needed if you are using Cute Charm though) which work on any kind of staler, and don't forget that this thing is really fast too.

Counters

Apart from the obvious choice of all things stronger than it, anything with burn immunity will counter the first set pretty easily. The second will actually help any Pokemon using trick room (Bronzong anyone?) and is not able to do too much against things with electric immunity either. The third set is stopped by the usual BP killers, mostly things with roar or whirlwind. Something else with an item switching move would be annoying to play against as well, though keep in mind that you will always have immunity to the item you are carrying (positive and negative effects)

Opinion

Lopunny won't be winning tons of battles for you, and is definitely a support Pokemon. Though having said that, there is always the chance that its sexiness will reduce the opponent to a drooling vegetable, and you may just win a few battles by default!

This message was edited by PureStealth on Oct 05 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
predator2991
threadnought

predator2991's profile
total posts: 693
since: Aug 2007
Oct 06, 07 at 4:58am
re: Pokemon Studies Compedium and Index


Introduction
Breloom, the mushroom pokemon, is a great sub-puncher that debuted RSE, and now pretty common as a physical attacker. One of the best tactics to use on it is the Poison Orb/Poison Heal combination which also protects it from other status effects that might screw this decent pokemon up.

Hp 60/ Attack 130/Defense 80/ Special Attack 60/ Special Defense 60/ Speed 70

Movesets

Spore Puncher
Breloom @ Toxic Orb
Poison Heal
Adamant: 44 Hp/ 252 Atk/ 212 Speed
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge/Rock Slide

The last slot is for fire and flying types that are fatal to Breloom. Stone Edge is for a little more power but has less Accuracy. On the other had, Rock Slide offers more Accuracy but less attack, so that's up to personal preference. Each one is decent for its main weaknesses.

Now the best ability for Breloom is Poison Heal which was upgraded from the somewhat useless Effect Spore. With the Toxic Orb at hand, Breloom gets saved from status condition because it activates Poison Heal from the poison that it gets inflicted with.

This moveset is pretty common, as a Breloom without Spore sucks most of the time, with the exception of the Sub-Punch set.

Anti Starter
Breloom @ Toxic Orb
Poison Heal
Adamant: 236 Hp/ 252 Atk/ 20 Speed
-Spore
-Mach Punch
-Seed Bomb
-Protect

Protect looks out for those starters that use the Choice items. Mach Punch 1HKO's Weavile starters and almost 2HKO's Tyranitar. Seed Bomb provides STAB and kills the likes of Slowbro who try and take the Mach Punch. Spore, well one of the best sleep inducing moves, so go figure.

Sub-Puncher
Breloom @ Toxic Orb
Poison Heal
Jolly: 252 Atk/ 252 Speed/ 6 Hp
-Substitute
-Focus Punch
-Seed Bomb
-Spore/Stone Edge

This moveset is pretty common for most slow/heavy-hitting pokemon out there. The last slot is if you want to sleep the opponent or destroy its major weaknesses.

Sub-Seed
Breloom @ Toxic Orb
Poison Heal
Adamant: 44 Hp/ 252 Atk/ 212 Speed
-Substitute
-Leech Seed
-Focus Punch
-Spore/Stone Edge/Seed Bomb

This is also a good combination of moves provided for Breloom. Use Leech Seed first, then just Substitute and you can start to Focus Punch right away. The last slot is if you want to take advantage of its STAB'd Seed Bomb, or if you want more coverage of its weaknesses, use Stone Edge, or Spore if you want it to be more of a pain.

Other Options
Sky uppercut can be a good alternative to any moveset as it is a pretty decent move.
Thunderpunch can also be good but you have to migrate from Emerald and gets the somewhat useless ability, Effect Spore.

Counters
Gyarados, Weavile, and most pokemon that have ice, fire, psychic, poison, and flying types can kill Breloom easily but then again with Stone Edge, it can take care of fire, flying, and ice types.

Opinion
Breloom is a fair alternative to Heracross, lying in BL, and does pretty well in OU. Breloom is one of my favorite pokemon, so I would use it in my team any day.



quote   quick quote   edit   quick edit   del  searchposts in thread  report
Origin
Oct 06, 07 at 5:04am
re: Pokemon Studies Compedium and Index

[RES] Dragonite
quote   quick quote   edit   quick edit   del  searchposts in thread  report
ShinyMilotic
Legendary Seeker



ShinyMilotic's profileShinyMilotic's neohomeNeoPM ShinyMilotic
neopoints: 382
GameGrep pts: 186
since: Aug 2007
Oct 06, 07 at 11:36am
re: Pokemon Studies Compedium and Index (Update regarding reservations)



Milotic came around in Ruby and Sapphire, along with its Magikarp like pre evolution Feebas. Although Milotic has a lot more weaknesses in Diamond and Pearl then from Advanced, like Metagross with it's now physical thunder punch, (which Milotic used to counter easily) It still has a good ability to be a tank and make use of its wide range of support moves.

Base Stats: 95HP / 60Atk / 79 Def / 100 Sp.Atk / 125 Sp.Def / 81 Spd

Movesets:

BulkyMilo
Milotic @ Leftovers
Trait: Marvel Scale
Bold: 148 HP / 240 Def / 120 Sp.Atk
-Surf
-Ice Beam
-Recover
-Hypnosis

Milotic's nice defences and ability to heal itself is a great combo. Surf and Ice Beam provide acceptable type coverage. Hypnosis forces a swap and makes 1/6 of the opponents team useless for the time being, and then as long as you have eliminated weaknesses, you can attempt a slow and painful (for the opponent) sweep.

S-Talker
Milotic @ Leftovers
Trait: Marvel Scale
Bold: 252 HP / 136 Def / 120 SpAtk
-Surf
-Ice Beam
-Rest
-Sleep Talk

Milotic pulls this off very well, when rest is used marvel scale is activated, and you should easily be able to take most physical hits. So the concept is similar to the first set except you are taking advantage of marvel scale but loosing the advantage of hypnosis.

Other Options

Milotic has a large range of Support moves to make up for its lacking in special moves, many of these can be used effectively. Mirror coat can surprise the opponent and give some good damage. Toxic could be used at the risk of losing type coverage. You could purposely get statused and use safeguard, to protect your other Pokemon. Haze is useful only in rare occasions.

Counters

Of course electric types can ware Milotic down with their super effective stab, but Mirror Coat can be useful against the Thunderbolts. Bulky waters like Swampert will cause some trouble and you could be forced to swap to stop them from setting up (If you have already used hypnosis). Starmie can resist your Surf and Ice Beam and hit back with Thunderbolt or Grass Knot.

Opinion

Milotic has great support moves, and using Surf + Ice beam is all you need to accompany these. It's ability to tank and sweep is very good, in fact it has swept a whole team for me. If you use it right you could give your opponents a bit of a shock. I mean, who prepares for a Milotic?

This message was edited by ShinyMilotic on Oct 07 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
ShinyCharizard
forum fever



ShinyCharizard's profile
total posts: 394
since: Apr 2007
Oct 06, 07 at 12:21pm
re: Pokemon Studies Compedium and Index (Update regarding reservations)



Ahh...Good Ol Charizard. It has been here since the start of pokemon time and has stayed a decent pokemon. Although the new introduction of Stealth Rock to the game has severely hampered his abilities, his new toys in the form of physical Fire Punch have added to his usefulness.

HP: 78
Atk: 84
Def: 78
Spd: 100
Sp.Atk: 109
Sp.Def: 85

Movesets

BellyZard

Charizard@Salac Berry
Adamant: 252 Atk, 252 Spd, 6 Def
30 HP IV
Substitute
Belly Drum
Fire Punch
Earthquake

The Bellyzard of the fourth generation. The point of the set is to send Charizard against something that would run away, eg. Forretress, Scizor, Substitute and then Belly Drum thus activating Salac Berry and Blaze. Fire Punch is the main move and hase a base power of 168.75 due to STAB and Blaze. Salac raises your speed and allows you to sweep with Maxed out attack. Dragon Claw seems enticing for type coverage but a Not Very Effective Fire Punch does more than neutral Dragon Claw. Earthquake is for Bulky Waters and Rock types that resist Fire Punch. Be sure to set up Stealth Rock on your opponents side and clear Stealth Rock on your side of the field before sending in Charizard. Has trouble against Gyarados and Salamence due to NVE attacks and Intimidate.

SunnyBeam

Charizard@Petaya Berry
Modest/Timid: 252 Sp.Atk, 252 Spd, 6 HP
Sunny Day
Fire Blast/Flamethrower
Solarbeam
HP Ice/HP Elec/Substitute

This set is scary once everything is activated. Sunny Day+Blaze+Petaya Berry makes Fire Blast an extremely strong attack which can OHKO most Salamence. Sunny Day also helps Charizard defensively, making BulkyGyara's waterfall a 2HKO and bulky waters Surf occassionally a 3HKO. This also allows Charizard to get two Solarbeams in if the first does not kill. Even Blissey has a few problems with this set with Sunny Day, Blaze and Petaya Flamethrower doing 58% to 68% an easy 2HKO. HP Ice is to help against Salamence and HP Elec is for Gyara which will OHKO with the help of Stealth Rock. Substitute will help reach Blaze and Petaya range.

SpecsZard

Charizard@Choice Specs
Modest: 252 Atk, 252 Spd, 6 HP
Flamethrower/Overheat
Air Slash
Dragon Pulse/HP Grass/HP Elec
Focus Blast/Flamethrower/Fire Blast


Overheat is a good strong attack to start off with. Flamethrower in the first slot if you want to use it for continuous sweeping. Air slash is for reliable STAB. Dragon pulse will hit the dragons for good damage while HP Grass will hit Swampert, Suicune and other bulky waters whlie HP Elec is for Gyarados. Focus Blast is to hurt Blissey but it has less than 50% chance to hit twice in a row which fails a 2HKO anyways, You can stick Flamethrower or Fire Blast in the last slot although without Focus Blast your doing nothing to Tyranitar.

Swords Dancer/Dragon Dancer

Charizard@Expert Belt/Life Orb
Adamant: 252 Atk, 252 Spd, 6 HP
Swords Dance/Dragon Dance
Flare Blitz/Fire Punch
Earthquake
Rock Slide

Flare Blitz or Fire Punch is up to preference. Flare Blitz with the Life Orb adds up recoil fast and will not last very long. Fire Punch lacks neccesary power to OHKO many things. Earthquake is for bulky waters and rock types. Rock slide is for Gyarados, Salamence and friends. Not as effective as the Belly Drummer and can't activate Blaze.

Other Options

Charizard has great supporting moves on the physical side and quite a large movepool to match. It has many options such as Focus Punch and a wide array of moves. It can use a CB set consisting of Flare Blitz, EQ, Rock Slide, Focus Punch. Will-o-wisp is an interesting move to block physical attackers.

Counters

Bulky waters in general are good counters to all variants of Charizard. Suicune takes a 2HKO from Bellyzard's EQ while HP Grass is occassionally a 2HKO while Roaring away Bellyzard's attack boost or OHKOing with Surf. Swampert is good but should also beware HP Grass being a OHKO and Bellydrum Earthquake coming close to a OHKO.

Vaporeon can take a Bellydrum EQ and kill with Surf.

Heatran can absorb the Choice Specs Fire moves and gain power due to Flash Fire. Blissey is not 2HKO by Specs Focus Blast and can send out status and Softboil damage away.

Thick Fat Hariyama can take on all Charizard without Flying attacks survive its attack and give the knockout. Thick Fat Snorlax can do the same thing.

Priority moves will kill off Bellydrummed Charizard and Sandstorm and Hail will also hamper its ability to survive.

Opinion

Charizard is the best Belly Drummer in the game and can sweep entire teams if played right. Due to its poor typing, it cannot switch in and out too often and will die from Stealth Rock. It is best paired with a Rapid Spinner to clear Stealth Rock.

It has good Sp. Atk stat to use and a wide movepool as well. Charizard is also one of my favourite Pokemon and one of my favourite types (although the typing sucks).

This message was edited by ShinyCharizard on Oct 06 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
DrunkenSniper
2000 posts and I've never changed my avi
true seeker (2K Remix)



DrunkenSniper's profileNeoPM DrunkenSniper
total posts: 2054
since: Jul 2006
Oct 06, 07 at 12:41pm
re: Pokemon Studies Compedium and Index


Introduction:
Gligar was created in the GSC Era, but with rather mediocre stats, he only kicked ass in UU. Which he did so well in the third Gen, that people started packing Hidden Power Ice just to counter the little git.
Then, in the 4th Gen, Game Freak decided to push him into the OU tier with a slightly less cool, but just as awesome evo: Gliscor.
Gliscor's forté is defense, but his mediocre HP and 4x Ice Weak makes him not someone to rely on as a main Physical wall. His speed is notably good, too.

HP: 75/Atk: 95/Def: 125/SpA: 45/Sp.D: 75/Spd: 95
BST: 510

Standard Movesets:

Physical Staller/Support

Gliscor @ Leftovers
Sand Veil
Impish, 252 HP, 6 Atk, 252 Def
~ Earthquake
~ Aerial Ace / Stone Edge / Ice Fang
~ Knock Off / Taunt / Stealth Rock
~ Roost

A sweet Heracross counter, and a fantastic support choice.
Sandstorm makes this set even more fun due to that occasional dodging of enemy attacks, but by no means should you stay in on Ice Beam, though. ...or Surf, actually.
Knock Off is great because it's an uncommon and very annoying attack, wheras Taunt stops you from being set up on and comes from a nimble 95 Base Speed (GG Lucario). Stealth Rock needs no introduction, but Gliscor has so many moves to choose from.

Baton Passer

Gliscor @ Leftovers
Hyper Cutter
Jolly, 252 Spd, 252 HP, 6 Def OR 252 Speed, 252 Atk, 6 HP
~ Agility / Swords Dance
~ Baton Pass
~ Roost / Taunt / Agility / Swords Dance
~ Earthquake / Taunt / Agility / Swords Dance
Ability: Hyper Cutter

The last slot is more of preference. Agility is interchangeable with Rock Polish, but it isn't a rare TM, so it's preferable. Earthquake if you want to make use of your boosts, and to be useable at the end of the battle.
I'd like to point out that Baton Passing 2 different stat ups means sacrificing one of Gliscor's plus points; STAB Earthquake and Roost.
Taunt is worth even more mentioning here, due to a fear of PHazing and status.

Swords Dance Sweeper

Gliscor @ Leftovers/Life Orb/Salac Berry
Hyper Cutter/Sand Veil
Jolly, 252 HP, 68 Atk, 188 Spd
~ Swords Dance
~ Earthquake
~ Ice Fang / Stone Edge / Aerial Ace
~ Roost

This version allows Gliscor to do something Garchomp can't, in that it can take Ice Beam and (sometimes) Surf after a roost, but I personally find that max Atk/Speed and no Roost works just as well.
Ice Fang lets you go toe-to-toe against Dragons, whereas Stone Edge has more raw power and hits Gyarados (though Ice Fang will be destructive anyway). Aerial Ace covers grass/fighting types and has STAB, and makes light work of Hera and Breloom, who Gliscor is supposed to counter.

Choice Bander

Gliscor @ Choice Band
Hyper Cutter/Sand Veil
Jolly, 252 Atk, 68 HP, 188 Spd
- Earthquake
- Stone Edge / Thunder Fang
- Ice Fang
- Aerial Ace / U-Turn

This moveset may seem strange, and is more novelty than other sets, but Gliscor packs a strong moveset. 188 Speed ensures that Adamant Salamence is being outsped, along with quite a few threats. 24 more speed EVs ensures the outrunning of +Speed Nature Lucario, Porygon-Z, Roserade, Pikachu, Moltres and Adamant Garchomp. That's a lot more coverage.
Aerial Ace is for Breloom, Roserade and Heracross, U-Turn hits a couple of things and means you can switch to a counter whilst causing some damage.

Other Options

Fire Fang hits Scizor, Bronzong, Skarm (a little) and Forretress, but Stone Edge beats it at just about everything else. Stone Edge is enough to 2HKO Skarm after Swords anyway, and covers far more types in general.
Thunder Fang hits Gyarados, one of Gliscor's counters, but apart from that, STAB Earthquake does more damage to every other water.
U-Turn is for switching to a counter unscathed for the support set.
Counter is also cool on the support set, but has fairly little practicality aside from Hippowdon's Ice Fang and un-STABbed Avalanches.

Counters:
Gyarados ruins any Gliscor without Hyper Cutter and Stone Edge thanks to Intimidate, Water/Flying typing and the Presence of Ice Fang.
Skarmory only takes damage from a Swords Dance'd Stone Edge and PHazes Gliscor with ease, unless it packs Taunt. Knock off can prove fun, mind.
Similarly, Cresslia's too sturdy and hits back with Ice Beam, unless Baton Pass is present in one of the stat-upping sets.
Though really, Gliscor's biggest fears are Ice Beam and STABbed Surf (I.E. All water types). Ice fang and punch to a lesser extent, but apart from Hippowdon (which is only a 2HKO) and Gyarados (who's already been explained), offensive Gliscor can make light work of that use them.

Opinions

So, Gliscor seems much like a Scizor with less atk, more Def/Speed and a bigger offensive movepool. Immunity to Ground and Electric make him a sweet Electivire counter, as long as it didn't activate Motor Drive.
On top of that, Roost buys him some love in the form of Rock Resist, and his two abilities are both appreciated, especiall Sand Veil.
He's also an excellent baton passer due to taunt, and Knock Off hurts a multitude of Walls that otherwise counter him.

This message was edited by DrunkenSniper on Oct 24 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
DrunkenSniper
2000 posts and I've never changed my avi
true seeker (2K Remix)



DrunkenSniper's profileNeoPM DrunkenSniper
total posts: 2054
since: Jul 2006
Oct 06, 07 at 2:21pm
re: Pokemon Studies Compedium and Index


Introduction

Relicanth - That fish you spent hours under Sootopolis in an attempt to catch so you could get the Regis. Pretty useless in the third gen.
Lucky for us, Gamefreak breathed life into the 100,000,000 year old "Longevity" pokemon.

100 HP/90 Atk/130 Def/45 Sp.A/65 Sp.D/55 Spd
BST: 480

Movesets

Sets should be set up like so, and there should be more than one (unless it's one of those really terrible pokemon that can only do one thing). In other words, explore all feasible options.

Rampardos has nothing on me
Relicanth @ Choice Band
Rock Head
Adamant, 252 HP, 252 Atk, 4 Spd
~ Head Smash
~ Earthquake
~ Waterfall / Aqua Tail
~ Double Edge

150 * 1.5 * 1.5 = 225 * 1.5 = 327.5 BP
This also comes off a very good attacking type: Rock.
On top of this, Head Smash is better than a Super Effective Earthquake, which only hits at 300 BP, and only just behind Super effective Waterfall at 360 BP.
Reli 2HKOs Blissey 100% of the time even with Leftovers and Softboiled factored in, and OHKOs BulkyGyara and Salamence without breaking a sweat.
Double edge hits Breloom, and that's about it.

Aqua Tail is for those who feel that Relicanth is already bulky and inaccurate enough to ignore the accuracy loss.

4 Speed is solely for outspeeding the fat lump that is Blissey, although Relicanth has great fun in the Trick Room scene.

Rock Polish
Relicanth @ Life Orb/Expert Belt
Rock Head
Adamant, 252 Atk, 228 Speed, 30 HP
~ Rock Polish
~ Head Smash
~ Earthquake
~ Aqua Tail / Waterfall

This nets you 203 Speed, meaning that not only do you outrun Scarfcross, but anyone mean enough enough to go one point higher than that beast. This set sacrifices power and durability for choice and speed.

SleepyCanth
Relicanth @ Leftovers/Chesto Berry
Rock Head
Impish, 252 HP, 156 Def, 100 Atk
~ Head Smash
~ Waterfall / Aqua Tail
~ Rest
~ Sleep Talk / Yawn

To be used in conjunction with Stealth Rock. OHKOs Mence after intimidate, and can be sent in after they send in Bulkygyara. OHKOs 100% of the time with Stealth Rock and 1 leftovers factored in.
Certainly not a standard, but it's a moveset that I feel could work with stealth Rock and Sandstorm support.

Other Options

CB Relicanth can ditch the Choice band, Double Edge and either Waterfall or Earthquake (I suggest Quake), and go for Swagger/Psych up for a novelty. Then he can OHKO Blissey and TTar, and probably a load of others.

Counters

Tangrowth is Class A Relicanth countering material with insane physical defences and STAB Grass Attacks.
Status also hurts Relicanth pretty badly.
Swampert resists Head Smash, bulky enough to take waterfall from that low Atk (Bear in mind flinchax, though). He only works well against Rock Polish sets, however.

Any special grass attack can make light work of the slower variants on a revenge kill, except perhaps Grass Knot against the last set.

Opinion

That fish had more use than the Regis after all. Game Freak did the right thing for once, giving him the rock head+head smash niche.
There are three things that stop Relicanth from being OU or even BL, and that's the lack of a movepool, horrible typing and poor Special Defence. But Relicanth is far, far better than he was in the third Gen.

This message was edited by DrunkenSniper on Oct 24 2007.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
DrunkenSniper
2000 posts and I've never changed my avi
true seeker (2K Remix)



DrunkenSniper's profileNeoPM DrunkenSniper
total posts: 2054
since: Jul 2006
Oct 06, 07 at 5:25pm
re: Pokemon Studies Compedium and Index



Introduction

The card says it all. Sand damage. You can't pick Tyranitar without considering the conscequences of sandstorm. Mind you, you should be doing that anyway.

So, aside from sand, what does TTar have to offer?
One of the best offensive movesets ever, fantastic stat distrobution, the single most powerful ability in the game ('cept maybe Pure Power) and typing that goes perfectly with it.

Oh, and shiny TTar is one I actually like.

HP: 100 Atk: 134 Def: 110 Sp.A: 95 Sp.D: 100 Spd: 61
BST: 600 (More than the trio legends!)

Movesets

Choice Band
Tyranitar @ Choice Band
Sandstream
Adamant, 60 HP, 252 Atk, 196 Spd
~ Crunch
~ Stone Edge
~ Earthquake / Focus Punch
~ Pursuit

The speed EVs put TTar on par with Suicune, and beats out Milo, no-speed Gyara, and anything base 84 or less without speed.
Crunch and Stone Edge need no introduction, and Focus Punch dents Swampert and other rock resists quite massively. Pursuit is a must, since it makes light work of those who would flee on sight. And we're talking about STAB and 134 Base Attack here.

Max HP/Defense Suicune takes 45 - 53% from Stone Edge, 36 - 43% from Crunch.
Max HP/Defense Skarmory takes 47 - 56% from Stone Edge.
Max HP/Defense Swampert takes 42 - 50% from Crunch, 53 - 62% from Focus Punch
Max HP/Defense Bronzong takes 43 - 50% from Crunch, 53 - 62% from Focus Punch.

DDTar
Tyranitar @ Leftovers/Life Orb/Blackglasses*
Sandstream
Jolly, 6 HP, 252 Atk, 252 Spd
~ Dragon Dance
~ Crunch / Stone Edge
~ Earthquake
~ Taunt / Stone Edge / Ice Beam

Bronzong dead? Fighting types nowhere to be seen? Perfect, then. Let's start rocking!
With one turn, DDtar rocks. With two, DDTar puts your opponent between a rock and a hard place. With three, he brings the house down.
In other words, give some planning to eliminate DDTar's threats, and you'll give Rocky Balboa a run for his money. The plan is simple: Come out against something that'll scarper posthaste, and do a little dance. If they send in Skarmory, Weezing or any other Status/PHazer, Taunt 'em. Then they're fodder for you to set up on.
The only thing stoping this rocky fella from rolling everything over is the lack of moveslot room. It's a case of using taunt to make things easier, or packing in more type coverage. Your choice, really. If you're wondering why Blackglasses are up there, it makes Crunch 2HKO Swampy after 1 DD, just as Payback does on Cursetar.
You can also try Rock Polishing on this set, but you lose a lot of attack power. Works well with Baton Pass, mind.

TyraniBOAH
Tyranitar @ Leftovers
Sandstream
Quiet, 252 HP, 68 Spd, 188 Sp.A
~ Substitute
~ Focus Punch
~ Ice Beam / Thunderbolt
~ Dark Pulse

This set is a real knockout. Ice beam their silly dragon/ground type (ohi Gliscor) for the OHKO thanks to sandstorm (nubby Focus Sash mences ) or Thunderbolt Gyara and Skarm. Dark Pulse ruins bulky ground types and those that bolt/beam don't scratch, and Focus Punch is for those that think blissey is safe. Substitute if you predict a switch, and with 252 HP and a max IV, Seismic Toss ain't breaking it.
This guy really is a Rocky Balboa. I wonder if that's where the name came from? >_>

SpecsTar
Tyranitar @ Choice Specs
Sandstream
Modest/Rash, 60 HP, 196 Spd, 252 Sp.A
~ Dark Pulse
~ Ice Beam
~ Flamethrower / Thunderbolt
~ Focus Punch

This works best when you know your opponent. Dark Pulse and Ice Beam tear apart Ground Types, whereas the fire comes in handy if your opponent is a Heracross Fanatic or happens yo use Skarm/Bronzong/Lucario/Forretress a lot. Thunderbolt blasts Milo, Skarm (again), Gyara and Suicune, which is very useful.
Focus Punch is for when they (think they) have figured you out, and send in Blissey or Lax. Conclusion: Never send Blissey in on Tyranitar. EVER.

Life Orb
Tyranitar @ Life Orb
Lonely, 216 Atk, 196 Spd, 96 Sp.A
~ Crunch
~ Stone Edge / Earthquake
~ Fire Blast
~ Ice Beam

Pfft, walls. Pray you have a revenge killer if you see this beast. It's much like Infernape when it comes to knocking walls down, and does a damn good job at it. Cresslia and Dusknoir eat, or rather, get eaten by Crunch, Stone Edge hits Gyara and has the most raw power, Earthquake eats fellow Tars, Fire Blast makes light work of Skarm, Forretress, Bronzong, and so on.
Works best with a little speed passed on.

Cursetar

Tyranitar @ Leftovers/Chesto Berry
Sandstream
Adamant, 196 HP, 154 Atk, 160 Sp.D
Curse
Stone Edge
Payback/Earthquake/Rest
Payback/Earthquake/Rest

I should have seen this earlier, but Adamant is more efficient, bagging me 9 more attack in the long run. (lol)
This set walls like a champ on the special side. Cresslia will be cacking its pants as it futilely tries to cease this beast.
Anyway, Cursetar works best with the main physical threats taken out, or Mean Look Pass'd a special attacker that won't be removing Tar any time soon.
Just one curse allows Tar to 2HKO even the finest of Skarmories and Swamperts (Payback FTW). Not as reliable as DDtar, but easier to switch in and can take a few hits if you pick the right target.

Other Options

Aerial Ace for those annoying grass/bug fighters, Apollo Creed and Thunderlips (Hera and Breloom btw), and Ice Fang or Avalance can be fun. Stealth Rock is best left for Defensive pokes, and Thunderwave for something with less Ground Counters. Rock Slide is worth a shot on DDtar; Flinchax FTW.

Counters

Swampert, Gliscor, Hippowdon, Donphan, Steelix... I think you get the point. Ground resists rock and is neutral to everything else, and STAB earthquake is not something TTar enjoys. Hariyama and Machamp are leagues above Rocky Balboa, since they take his STAB like nothing and throw him Hella Far. Mmm, Rocky Balboa vs Mr. T...

TTar should also look out for German Shephards (Lucario) and spinning tops (hitmontop), it seems. Mach Punch hurts. Just don't send 'cario on an Earthquake, for pete's sake.

Opinion

Has one of the coolest dex entries, worked his own one-mile-(focus)punch to make a mockery of Bruce Lee (which Sandstream already did btw), and generally can ruin everything with his awesome moveset variety. Like Salamence or Lucario, don't be too eager to send in a counter until you know what it is.
Tyranitar really shines with his ability, though. Anyone who's seen a Spikes+Sandstorm+Toxic team will know what I mean.

Just note that Hippowdon can do the one thing TTar can't - Wall physically - and still pack sandstream.

This message was edited by DrunkenSniper on Feb 27 2008.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD

Forum sigs have been disabled in this thread.


search:
All Pokémon Forums
Neoseeker Forums » Nintendo DS Games » RPG/Adventure » Pokémon Diamond » Pokemon Studies Compedium and Index



Jump to another forum:

Powered by neoforums v0.9.7g (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: nova ··· elapsed: 0.0856750011]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess