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WiseLugia
Kyuuseiryuu - Saver Dragon
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 05, 07 at 10:54pm
Pokemon Studies Compedium and Index

Okay, so some of you may be asking what happened to the moveset database. Well, I deleted it. Now, before you start freaking out about it, allow me to explain why.


I felt it necessary to make a new start on this and revive that spark everyone has for the game. So here's how this is going to work: This thread is for full pokemon analyses. If you're going to post anything at all, then it should be suggestions to fix up someone else's analysis, a new analysis altogether, inquiries about someone else's analysis, or a request for an analysis.

For anyone who wishes to contribute, note that you'll need to show extensive research and explanations in your work.

The format I'm looking for is as follows:

quote
Introduction

Opening explaining the pokemon's history, among other things. This should be accompanied by its Base Stats.

Movesets

Sets should be set up like so, and there should be more than one (unless it's one of those really terrible pokemon that can only do one thing). In other words, explore all feasible options.

Set Name
Pokemon Name @ Item
Ability
Nature: EVs
Move1
Move2
Move3
Move4

The set should be followed by an informative explanation including, but not limited to, move purpose, what the pokemon does well, etc. In the case that there are multiple move options to fill a slot, place the more frequently useful move before a slash, then the other move options after subsequent slashes. For choice band/specs and scarf sets that are mostly similar, color-code your natures and item to match up.

Other Options

Here, note any major moves that it can use well but hasn't been mentioned in a set.

Counters

List any pokemon that can switch in on it and threaten it immediately here, and under what conditions they fit this description. Also note any pokemon that can revenge kill it.

Opinion

Your opinion on the pokemon.
And, obviously, good grammar is expected, as these should look professional.


I've learned, though, that I can't let just anyone do these. Lately, I feel as though I've had to do too much editing work, so at this point, only those that are part of the analysis team may make analytical posts here. The team's current members are:

Wiselugia
DrunkenSniper
Jyarra
Scipex
Illegit
Purestealth
ShinyCharizard
ShinyMilotic

For those on the team, if you intend to post an analysis at some point, but can't find the time right away, make a post along the lines of "Gliscor [Res]" so everyone knows to back off. However, you can only do this for ONE POKEMON AT A TIME. You cannot do it for multiple pokemon, and you cannot reserve another until you finish or drop the current one.

This message was edited by WiseLugia on Oct 12 2007.
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WiseLugia
Kyuuseiryuu - Saver Dragon
True Addiction



WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 05, 07 at 10:55pm
re: Pokemon Analysis Compedium and Index

Analysis List


Abomasnow
Absol
Aerodactyl
Aggron
Alakazam
Altaria
Ambipom
Ampharos
Arbok
Arcanine
Arceus
Ariados
Armaldo
Articuno
Azelf
Azumarill
Banette
Bastiodon
Beautifly
Beedrill
Bellossom
Bibarel
Blastoise
Blaziken (Res)
Blissey
Breloom
Bronzong
Butterfree
Cacturne
Camerupt
Carnivine
Castform
Celebi
Charizard
Chatot
Cherrim
Chimecho
Clamperl
Claydol
Clefable
Cloyster
Corsola
Cradily
Crawdaunt
Cresselia
Crobat
Darkrai
Delcatty
Delibird
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Normal)
Deoxys (Speed)
Dewgong
Dialga
Ditto
Dodrio
Donphan
Dragonite (Res)
Drapion
Drifblim
Dugtrio
Dunsparce
Dusknoir
Dustox
Electivire
Electrode
Empoleon
Entei
Espeon
Exeggutor
Exploud
Farfetch'd
Fearow
Feraligatr
Flareon
Floatzel
Flygon
Froslass
Forretress
Furret
Gallade (Res)
Garchomp (Res)
Gardevoir
Gastrodon
Gengar
Girafarig
Giratina
Glaceon
Glalie
Gliscor
Golduck
Golem
Gorebyss
Granbull
Groudon
Grumpig
Gyarados
Hariyama
Heatran
Heracross
Hitmonchan
Hitmonlee
Hitmontop
Hippowdon
Ho-oh
Honchkrow
Houndoom
Huntail
Hypno
Illumise
Infernape
Jirachi
Jolteon (Res)
Jumpluff
Jynx
Kabutops
Kangaskhan
Kecleon
Kingdra
Kingler
Kricketune
Kyogre
Lanturn (Res)
Lapras
Latias
Latios
Ledian
Leafeon
Lickilicky
Linoone
Lopunny
Lucario
Ludicolo
Lugia
Lumineon
Lunatone
Luvdisc
Luxray
Machamp
Magcargo
Magmortar
Magnezone
Mamoswine
Manaphy
Manectric
Mantine
Marowak
Masquerain
Mawile
Medicham
Meganium
Mesprit
Metagross (Res)
Mew
Mewtwo
Mightyena
Milotic
Miltank
Minun
Mismagius
Moltres
Mothim
Mr. Mime
Muk
Nidoking
Nidoqueen
Ninetales
Ninjask
Noctowl
Octillery
Omastar
Pachirisu
Palkia
Parasect
Persian
Pelipper
Pidgeot
Pikachu
Pinsir
Plusle
Politoed
Poliwrath
Primeape
Probopass
Porygon2
Porygon-Z
Purugly
Quagsire
Qwilfish
Raichu
Raikou
Rampardos
Rapidash
Raticate
Rayquaza
Regice
Regirock
Registeel
Relicanth
Regigigas
Rhyperior
Roserade
Rotom
Sableye
Salamence
Sandslash
Sceptile
Scizor
Scyther
Seaking
Seviper
Sharpedo
Shaymin
Shedinja
Shiftry
Shuckle
Skarmory
Skuntank
Slaking
Slowbro
Slowking
Smeargle
Snorlax
Solrock
Spinda
Spiritomb
Stantler
Staraptor
Starmie
Steelix
Sudowoodo
Suicune
Sunflora
Swalot
Swampert
Swellow
Tangrowth
Tauros
Tentacruel
Togekiss
Torkoal
Torterra
Toxicroak
Trapinch
Tropius
Typhlosion (Res)
Tyranitar
Umbreon
Unown
Ursaring
Uxie
Vaporeon
Venomoth
Venusaur
Vespiquen
Victreebel
Vileplume
Volbeat
Wailord
Walrein
Weavile
Weezing
Whiscash
Wigglytuff
Wobbuffet
Wormadam (Grass)
Wormadam (Ground)
Wormadam (Steel)
Xatu
Yanmega
Zangoose
Zapdos

This message was edited by WiseLugia on Oct 19 2007.

This message was edited by WiseLugia on Nov 12 2007.
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Jyarra
WiseLugia
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 06, 07 at 1:23am
re: Pokemon Studies Compedium and Index



Introduction

Heracross, the mighty Hercules Beetle, was introduced in GSC. Ever since, it has been a standard in competitive play, and for good cause. A muscular 125 base attack with the almighty 120 power Megahorn. Its movepool was pretty dismal at first, being limited to Endure-Reversal and Megahorn, but since then the options have gained more breadth.

80 hp / 125 atk / 75 def / 40 sp atk / 95 sp def / 85 spd

Movesets

Speedycross

Heracross @ Choice Scarf
Guts
Adamant: 252 atk, 252 spd, 6 hp
Megahorn
Close Combat
Stone Edge
Pursuit/Aerial Ace/Night Slash/Earthquake

This is possibly the most popular Heracross in the game for now. This setup puts it at 403 speed, which many who boost speed aim to outrun; it's that much of a threat. Switch it into something it resists, Poison Spikes/Toxic, or send it in after something of yours has fainted, then pick wisely. If you predict your opponent correctly, you can deliver a potentially fatal blow. Aerial Ace is an alternate option for its ability to handle other Heracross. Earthquake provides nice general coverage and supereffective on Elec, which is handy for Raikou. Night Slash gives you more muscle against Dusknoir, Gengar, and Mismagius.

CBcross

Heracross @ Choice Band
Guts
Adamant: 252 atk, 104 hp, 152 speed
Megahorn
Close Combat
Stone Edge
Pursuit/Aerial Ace/Night Slash/Earthquake

This set trades speed for power, and a lot of it. Nothing can switch into it without a resistance, and that's provided they make a good switch.

SDcross

Heracross @ Wide Lens
Guts
Jolly: 252 atk, 252 spd, 6 hp
Megahorn
Close Combat
Swords Dance
Stone Edge

The reason to use Jolly is so Heracross outruns base 90 pokemon, like Lucario, that aren't running a +speed nature themselves. Anyway, this is quite straightforward. Once its counters are cleared out of the way, switch it in and sweep away. Really likes switching into Toxic Spikes.

Reversal/Focus Punch

Heracross @ Salac Berry
Swarm
Adamant: 252 atk, 252 spd, 6 hp
Substitute/Endure
Reversal
Megahorn/Night Slash
Swords Dance/Focus Punch

Make sure to carry a weather inducer to negate Sandstorms if you intend to use this, and leave it benched until the very end of the battle. Ironically, the Reversal set was the only one Hera really had when he debuted, and now it's near worthless other than for surprise.

Restalker

Heracross @ Leftovers/Life Orb
Guts
Adamant: 204 hp, 152 atk, 152 spd
Megahorn
Stone Edge
Sleep Talk
Rest

A more durable Heracross meant to absorb status. While asleep, Guts is activated, giving it the ability to dole out harsh hits even with its eyes closed. As with all restalkers, it doesn't have access to the full type coverage the rest of its sets have, but it works well anyway.

Other Options

Sleep Talk can actually be inserted into any set in almost any place and work well. Note that Sleep Talk will only work once if you use it on a Choice set.

Facade combos well with Guts and helps it against the likes of Weezing.

Expert Belt is useable if you don't feel like being restricted or feeling kickback.

Shed Shell is also an option if you don't want to risk Dugtrio trapping and killing you with Aerial Ace.

Counters

Gliscor is the best around. It can come in on any move Hera has, then simply laugh as it Roosts off damage and kills with Aerial Ace or sets up to BP into something else.

Weezing can easily come in on anything Hera has as well. So long as it doesn't accidentally burn the buff bug, it'll kill you off with Flamethrower or Fire Blast after some Pain Splits.

Dusknoir can take down Heracross if it carries Fire Punch. Once again, you can scare it if it burns you.

Gyarados and Salamence, while they may die to Stone Edge, have intimidate and resist both primary attacks.

Cresselia and Jirachi, with proper investment, can take a hit and retaliate with Psychic and Zen Headbutt respectively.

Dugtrio traps and kills with Aerial Ace.

Some Weavile carry Aerial Ace for Heracross.

Heracross can take out other Heracross with Aerial Ace.

Lucario can switch in on Megahorn or Stone Edge and score a kill with Blaze Kick, provided it's faster.

Opinion

Massive attack, great moves, excellent typing. All of these details make Heracross a significant threat to almost any team. He may not look it, but Hera has badass written all over it. My favorite since ADV, and that likely will not change.
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WiseLugia
Kyuuseiryuu - Saver Dragon
True Addiction



WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 06, 07 at 8:14pm
re: Pokemon Studies Compedium and Index

Introduction

Get your hands above your head! You are under arrest! GET YOU-



Oh... okay, then. *puts down gun*

Ambipom made his debut in DP, giving a point to the otherwise useless Aipom. He's seen plenty of use so far, and does very well as a lead. In fact, he's one of few leads I actually enjoy.

Base Stats:
75/100/66/60/66/115


Movesets

Starter
Ambipom @ Life Orb
Technician
Jolly: 252 atk, 252 spd, 6 hp
Fake Out
Shadow Claw/Fire Punch
Taunt
U-turn

A leading Ambipom. Fake Out first turn in (unless you anticipate a switch to a ghost, then by all means Shadow Claw). Taunt when appropriate, then run away with U-turn when you just don't think Ambi can take the risk. Fire Punch is an alternative to Shadow Claw to give it something to hit steels, but then Ghosts, which are more prone to come in on Fake Out, will laugh at you.

CBpom
Ambipom @ Choice Band
Technician
Jolly: 252 atk, 252 spd, 6 hp
Double Hit/Return
Shadow Claw/Pursuit
Thunderpunch/Fire Punch
Ice Punch

I put Tauros out of a job!

Obvious. Still works fine as a leader due to speed, but it can work when left as a revenge killer too if you opt for pursuit. Double Hit is obvious for STAB and is slightly stronger than Return, and also can punch through substitutes, but you can go with Return if you don't like the Accuracy issue.. Thunderpunch hits waters and Skarmory where Fire Punch hits the likes of Skarmory, Forretress, Heracross, etc. Ice Punch is obligatory for Dragons.

Nasty Plot Pass
Ambipom @ Leftovers
Technician
Timid: 252 hp, 252 spd, 6 sp atk
Nasty Plot
Baton Pass
Swift
Substitute/Taunt/Thunderbolt

Most people are going to expect Ambipom to be throwing out a physical beatdown and switch to their wall, so it's easy to get off a Nasty Plot. If they brought in something that is going to Roar, Taunt it. After that, BP out to whatever needs the boost. Swift gets STAB and Technician if you ever need to attack with it. Thunderbolt is an option if you want it to surprise the incoming Skarmory or Bulky Water (Read: Not Swampert).

Last Resort
Ambipom @ Silk Scarf
Technician
Jolly: 252 atk, 252 spd, 6 hp
Fake Out
Last Resort

No real type coverage here, but painful nonetheless. Could potentially sweep a team if you got their normal resists out of the way.

Agility Pass/Sweep
Ambipom @ Leftovers/Life Orb
Technician
Adamant: 252 hp, 252 atk, 6 spd
Double Hit/Return
Subsitute/Taunt/Shadow Claw/Fire Punch
Agility
Baton Pass/Thunderpunch/Ice Punch

Ambipom makes a fine agility passer and sweeper as well. Same moves as the CBer for the most part.

Other Options

It could rest-talk for status absorption maybe. Focus Punch or Brick Break could vastly increase coverage, but they aren't exactly the most desirable for it. Grass Knot, Shadow Ball, and Hidden Power are open if you want a novelty special sweeper. Screech and Thunder Wave can hurt the enemy team. Fury Swipes + Metronome is another interesting novelty.

Counters

Standard physical walls like Metagross, Bronzong, and Skarmory are going to slow him down a lot, though Thunder can help with the latter. However, if your Ambipom isn't a physical attacker, then the only major threats to it are those that wil outspeed and OHKO it, like Scarf Heracross, Scarf Garchomp, Dugrio, Weavile, Alakazam, Jolteon, and Aerodactyl. Fortunately, there is no pokemon that is a legitimate counter to both variants (Sweeper and BP) of Ambipom, so your opponent will need to guess the first time they see it.

Opinion

A little ugly, but perfect for those that like to have control over the game. In Soviet Russia, monkey spanks you!
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WiseLugia
Kyuuseiryuu - Saver Dragon
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 06, 07 at 8:32pm
re: Pokemon Studies Compedium and Index

Introduction



The beautiful Vaporeon has been with us since RBY, and has steadily been a standard in play. Each generation gives it new tricks, from BP of GSC, to Wish of RSE, and now it can play with Yawn thanks to DP. Moving on...

Movesets

Wish
Vaporeon @ Leftovers
Bold: 188 hp, 252 def, 68 sp atk
Wish
Surf
Ice Beam/Toxic
Protect/Yawn/Hidden Power Elec

The Wish variant of Vaporeon that's very easy to keep alive. Surf is obligatory STAB. Ice Beam provides dragon coverage, though Toxic combos well with Protect if you like stalling. HP Elec gives it something on Gyarados, and Yawn is similar to Roar in concept.

BP
Vaporeon @ Leftovers
Relaxed (0 speed IV): 188 hp, 252 def, 68 sp atk
Surf/Ice Beam/Hidden Power Elec
Substitute/Acid Armor
Baton Pass
Ice Beam/Wish

Team supporting Vaporeon. The attacking move you give it determines what it can and can't kill. HP Elec for Gyara and his fellow waters. Surf for general coverage. Ice Beam for dragons and grasses.

Choice Specs
Vaporeon @ Choice Specs
Modest: 252 sp atk, 188 def, 68 hp
Surf
Ice Beam
Hidden Power Elec
Shadow Ball

This kind of defeats the purpose of Vaporeon, but it's good for a surprise and makes use of its excellent sp atk. Shadow Ball is filler to round off the set and isn't used much.

(P)Hazer
Vaporeon @ Leftovers
Bold: 188 hp, 252 def, 68 sp atk
Roar/Haze/Yawn
Surf
Protect
Ice Beam/Hidden Power Elec

This thing scouts and chases out potential threats. Which move you use to shut them down is your choice. Just be aware that Roar, Yawn, and Haze are all different in application.

Other Options

Rest-talk is a very possible option for it if you simply want it to wall up and down. Charm and Tickle give you something to slow down physical attackers further. A Curse-Waterfall-BP variant could be interesting. Fake Tears and Life Orb could work in the Choice Set, and perhaps Rain Dance as well. Helping hand is obvious for doubles.

Counters

Taunt will really mess up supporting Vaporeon, and if we're dealing with Bulkygyara, you've got nothing on it without Hidden Power Elec. His fellow bulky waters can generally have stall wars forever with him. Heavy-hitting grass pokemon like Tangrowth and Celebi can hurt Vaporeon really badly, and the latter can take Ice Beams. Vap has no business against the likes of Raikou or Electivire.

Opinion

Somehow this thing just makes me feel more secure when it's in my team. I wouldn't use it as anything but a BPer for this reason alone. Well, that, and Wish pass couples with Ambipom.

This message was edited by WiseLugia on Oct 06 2007.
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WiseLugia
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 06, 07 at 8:51pm
re: Pokemon Studies Compedium and Index

Introduction



I must start off by saying thank you. Thank you, DP, for giving us Kriketune. Its potential for speedy death delivery is unbelievable, especially with the proper trainer support. Best used in groups, because they're awesome like that.

77 hp / 85 atk / 51 def / 55 sp atk / 51 sp def / 65 spd

Movesets

Quickitune
Kricketune @ Wide Lens
Speed Boost
Adamant: 252 atk, 252 spd, 6 hp
Spore
Swords Dance
Megahorn
Stone Edge

Imma eat joo! >=O

Fake set, btw.

Swordsman
Kricketune @ Salac Berry
Swarm
Adamant: 252 atk, 252 spd, 6 hp
Substitute/Endure/Sing
Swords Dance
X-scissor
Brick Break/Aerial Ace

This guy is so cool. I mean, he has Swords for arms, so this set is obvious. Once he's taken enough damage, he becomes faster and capable of assassinating like no other. Aerial Ace lets him take out his bug bretheren where Brick Break can give him the edge on fatties like Wigglytuff. If you're a gambling player, letting him Sing his sweet song is also something to think about.

Other Options

Screech is something to think about if you want to let his allies have fun with the opponent instead. Perish Song sentences them to death or makes them run away like a little girl. Protect can let him scout from the shadows.

And, of course, there's Double Team, because Kricketune plays dirty.

Counters

Everything likes to think it can counter Kricketune, but whether they do or not is up to the player.

Opinion

Fighter, Singer, Dancer. It's a triple threat! In fact, this scares people so much that you'll likely never see it.

This message was edited by WiseLugia on Oct 06 2007.
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predator2991
ShinyMilotic
WiseLugia
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 07, 07 at 3:10am
re: Pokemon Studies Compedium and Index (Update regarding reservations)

Introduction



I wonder if Japanese children learn their English Alphabet this way.

Anyway, Unown made its mysterious appearance in GSC, and is one of the more entertaining novelty pokemon.

48 hp / 72 atk / 48 def / 72 sp atk / 48 sp def / 48 spd

Movesets

Choice... Monocle
Unown @ Choice Specs
Levitate
Modest: 252 sp atk, 252 spd, 6 hp
Hidden Power Something

Alright, so this is what we're looking at. Ice can one-shot the likes of Salamence and two-shot Groudon. Fighting can two-shot Ttar. Fire can take down Forretress and Scizor. Though, it should really be playing around with its fellow NUs, which it can actually do fairly decent against because it's unpredictable.

Ridge Racer
Unown @ Choice Scarf
Levitate
Modest: 252 sp atk, 252 spd, 6 hp
Hidden Power Flying

Any non-scarfed adamant Heracross dies to this. Breloom too, if Unown can take a Mach Punch.

Other Options

lol

Counters

Any and all things that can take a hit. Grumpig, Blissey, etc.

Opinion

Most of the fun of Unown lies in the nicknames and combinations of it that you use. eg:

iRock (Unown I) @ Choice Specs
Levitate
Modest: 252 sp atk, 252 spd, 6 hp
Hidden Power Rock

And so forth. It's neat. It's also great at evading hits from Groudon, apparently. I'd give it a shot for that reason alone.
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WiseLugia
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 07, 07 at 4:50am
re: Pokemon Studies Compedium and Index (Update regarding reservations)

Introduction



Gastrodon, the lovable sea slug, was brought to us in DP and is probably most known for its unique cry. It shares typing with Swampert and Quagsire, though it's better off being compared to the latter.

Movesets

Dedicated special wall
Gastrodon @ Leftovers
Sticky Hold
Calm/Sassy: 252 hp, 252 sp def, 6 sp atk
Amnesia
Recover
Surf/Yawn/Muddy Water
Ice Beam/Yawn

A pretty simple setup. Where Quagsire has a better ability, Gastrodon has Recover, which was a trade in its favor as far as I'm concerned. Amnesia up and Recover off damage when you need to. Yawn is an option if you want it to be doing something more.

Dedicated physical wall/tank
Gastrodon @ Leftovers
Sticky Hold
Impish/Relaxed: 252 hp, 252 def, 6 atk
Curse
Recover
Earthquake/Waterfall/Yawn
Stone Edge/Earthquake/Yawn

Same basic premise as the previous set, except this one is on the physical end. You can feel free to take some EVs out of defense to give it a bit more punch in its offense, but I believe it needs all the durability it can get. Earthquake-Stone Edge is the most preferable coverage for offense, though Yawn is there for the same purposes as before.

Other Options

Stockpile is somewhat of a gimmick, but since it increases both defenses up to 3 times, it could make for a decent dual wall in the UU environment. Body Slam can provide paralysis support for a team. It can provide Rain Dance if you want to go down that route with something. Gastrodon can Rest-Talk fairly well. There's Attract if you're a fan of chance. Lastly, there's Counter and Mirror Coat, which could make for a nice, surprising OHKO against a bigger pokemon.

Counters

Anything that brings down Swampert will bring down Gastrodon, most notably Tangrowth and Celebi. That's not to say those are Gastrodon's only problems, though. Considering its rather low stats, the likes of Heracross and other somewhat durable heavy hitters can freely switch into Gastrodon and give it a world of hurt.

Opinion

I will call him Squishy. He will be mine. He will be my Squishy.

*cough* Yeah, anyway, Gastrodon is a solid player in the UU environment, but it's not one of those pokemon that will stand strong in OU anytime soon. Nonetheless, it's enjoyable, if for nothing more than the cry.

This message was edited by WiseLugia on Oct 07 2007.
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ShinyCharizard
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WiseLugia
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 07, 07 at 4:09pm
re: Pokemon Studies Compedium and Index (Update regarding reservations)

quote kenshinrocks
Damn, the one poke i wanted to do and someone else did it... and predator you forgot mixmence?

salamence@life orb
rash/mild 136 s.atk 120 atk 252 spd
brick break
fire blast
draco meteor
dragon claw/crunch
Not a real set as far as I'm concerned. <_>


Alright, on the topic of Ditto here. Need to pad it out a bit more. Explain how to use it along with the set. Put Counters before Opinion, and Counters being everything that can beat themselves or simply OHKO ditto before transformation.


And for Medicham, your problems are in your introduction and opinion. Everywhere else is fine.
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WiseLugia
Kyuuseiryuu - Saver Dragon
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WiseLugia's profileNeoPM WiseLugia
total posts: 18642
since: Apr 2002
Oct 07, 07 at 6:29pm
re: Pokemon Studies Compedium and Index

Introduction



I'm not quite sure when Grumpig learned how to use the Chaos Emeralds, but it joined the Pokemon ranks in RSE. While it's doomed to be UU for the rest of its life, there are a few things about it that make it quite unique.

80 hp / 45 atk / 65 def / 90 sp atk / 110 sp def / 80 spd

Movesets

Super Sonic (CMpig)
Grumpig @ Leftovers
Thick Fat
Timid: 252 HP, 236 Spd, 20 Sp Def
Substitute
Calm Mind
Psychic
Shadow Ball/Energy Ball

Pretty simple setup. After a few CMs, this thing becomes a sweeping machine practically immune to special attacks. The last slot is open to personal preference. Shadow Ball disposes of his fellow Psychics and hits ghosts with a bit more force. Energy Ball is for the likes of Gastrodon, Quagisire, Crawdaunt, and is still able to hit Lunatone and Solrock for significant damage.

Super Tails (Support Pig)
Grumpig @ Choice Scarf
Thick Fat
Calm: 252 hp, 252 sp def, 6 def
Trick
Thunder Wave
Psywave
Reflect/Light Screen

These moves are too cool to pass up. Trick can completely ruin an enemy pokemon by restricting its moves (you want to grab Leftovers with Trick). Thunder Wave is great paralysis support for your main sweeper. Reflect or Light Screen furthers Pig's durability and also allows for easier switching for the rest of your party. Psywave is neat in that it's similar to Seismic Toss, only the damage varies. More often than not, it's doing over 100.

Super... Knuckles? (SpecsPig)
Grumpig @ Choice Specs
Thick Fat/Own Tempo
Timid: 252 spd, 252 sp atk, 6 hp
Psychic
Shadow Ball
Energy Ball
Trick

Similar to Trick Alakazam. You can either attempt to mess up an opposing wall with the choice item, or simply hold onto it and sweep. The purpose of each move should be clear to you by now.

Eggman (Rest-Talker)
Grumpig @ Leftovers
Thick Fat
Calm: 252 hp, 156 def, 96 sp def
Rest
Sleep Talk
Psychic
Shadow Ball/Energy Ball/Toxic/Calm Mind

The bulkiest Grumpig you're going to get. Shadow Ball and Energy Ball already have a clear purpose. Toxic lets it face off with walls that don't have Rest. Calm Mind can serve to make it bulkier, but then it has very limited coverage.

Other Options

Focus Blast can offer a harder hit against Darks and normals, so feel free to use it if you feel like you can take a risk.

Counter and Mirror Coat are awesome on Pig with appropriate setups.

Charge Beam is an option for a secondary attacking move so that you can abandon Calm Mind for more versatility, and it hits Pig's water enemies fairly well still.

Grass Knot is better than Energy Ball if you want to use Pig in OU.

Psych Up is there to steal other Pokemon's buffs.

Counters

While Grumpig can mess up many attempts at walling with a well-timed Trick, Hypno can scout and start Seismic Tossing away. After they've seen a few of your moves, they can take the appropriate measures for the kill, be it switching in a hard physical hitter while you sleep, or simply bringing something like Sharpedo in on Psychic to follow with a swift kill.

In OU, stay far, far away from Heracross, Tyranitar, and the like, because you have no prayer unless you're running Counter-Sash.

Opinion

Spider Pig, Spider Pig, does whatever a Spider Pig does...

Anyway, Grumpig is neat, despite not being able to swing from a web. This is mostly accentuated by the fact that nobody is going to know what to do against it, having never seen it in battle in their life.

All hail Super Pig.

This message was edited by WiseLugia on Oct 18 2007.
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Oct 08, 07 at 3:25am
re: Pokemon Studies Compedium and Index

New rule, effective for all posts after this one.

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Oct 08, 07 at 4:37am
re: Pokemon Studies Compedium and Index

Don't feel bad. You're not the only one I'm referring to.

I mean, it's good that people want to pitch in, but if the job is beyond them, it doesn't look good when it makes it to print.

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Oct 08, 07 at 4:40am
re: Pokemon Studies Compedium and Index

I'm not going to do that. What you have gotten in here is fine.

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Oct 08, 07 at 12:38pm
re: Pokemon Studies Compedium and Index

Looks fine.

Agility needs to go in Other Options. Will o Wisp too.

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Oct 09, 07 at 1:45pm
re: Pokemon Studies Compedium and Index

quote ShinyCharizard
Correct me if Im wrong but doesnt Donphan run 252 HP, 252 Def, 6 Atk and Impish on standard spinner?
^This. Scip, do nao.
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Oct 09, 07 at 4:27pm
re: Pokemon Studies Compedium and Index

Ohnoez. Stoled a bug. D=

Rabusutaa would be ashamed of me. =(

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Oct 10, 07 at 1:04am
re: Pokemon Studies Compedium and Index

How do you stoled drawing?

More like, you shouldn't do that.

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Oct 13, 07 at 12:13am
re: Pokemon Studies Compedium and Index

Bumping to remind the crew we need to get rolling. =P

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Oct 14, 07 at 4:44pm
re: Pokemon Studies Compedium and Index

We've had several revisions of the rules. Let's just say he reserved those pokemon before the latest revision went into effect, so that slips by.

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Oct 15, 07 at 7:13am
re: Pokemon Studies Compedium and Index

Maybe, maybe. We'll have to see.

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Oct 18, 07 at 8:01pm
re: Pokemon Studies Compedium and Index

Grumpig (finally) done. Check the bottom of page 2. Always open to C & C.

[Res] Scizor

This message was edited by WiseLugia on Oct 18 2007.
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Oct 18, 07 at 8:06pm
re: Pokemon Studies Compedium and Index



quote diamondmaster10
I'd like to drop Electivire (sorry)
If you say so.

quote diamondmaster10
and [RES] Deoxys Speed if possible.
No.
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Oct 19, 07 at 9:17pm
re: Pokemon Studies Compedium and Index

No. Besides, it's obvious you just copy + pasted them from somewhere else. They're someone else's work, not yours. We can't have outright plagiarism here. =\

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Oct 19, 07 at 10:20pm
re: Pokemon Studies Compedium and Index

lol. I already did that guy on PBF.

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Oct 19, 07 at 10:49pm
re: Pokemon Studies Compedium and Index

Prove it. I mean, really.

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Nov 11, 07 at 1:08am
re: Pokemon Studies Compedium and Index

quote Minirizzle
No offense WiseLugia, but I think you prematurely deleted the Database.
None of the threads before the last were deleted, so most, if not all the movesets that were listed are somewhere else, and this is still here...

We should be. I just assume everyone's been doing their own things and forgotten. <_<
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Nov 13, 07 at 4:00am
re: Pokemon Studies Compedium and Index

Added.

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Nov 13, 07 at 2:28pm
re: Pokemon Studies Compedium and Index

Quality control is an important thing here. It's nothing personal.

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Nov 16, 07 at 3:36am
re: Pokemon Studies Compedium and Index

Seeing as it's a bug, I guess I'll do it after I do my take on Scizor.

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Dec 05, 07 at 4:18am
re: Pokemon Studies Compedium and Index



Introduction

Scizor, a favorite among GSC fans. Since it was introduced, it has only improved thanks to the addition of new and exciting moves and abilities.

Base Stats:

70 HP
130 Attack
100 Defense
55 Sp. Attack
80 Sp. Defense
65 Speed

Very respectable all around considering its movepool.

Movesets

Support
Scizor @ Nothing
Technician
Impish: 184 hp, 176 def, 148 spd
U-turn
Thief
Light Screen
Roost

Starting off the analysis slowly, we have Support Scizor. Definitely not its best option, but it has its uses. Thief has that chance of crippling an enemy pokemon. Light Screen buffs its own respectable special defense as well as the team's. U-turn is to make a more convenient escape. Roost is there to keep alive.


More to come


Other Options

To be added

Counters

Skarmory will halt Scizor's attempt at anything. Anything else of similar type can also wall it to no end (but that's only a problem for the sweeper). Heatran does really well at coming in on anything but Brick Break and OHKOing with the fire move of choice.

More to come

Opinion

Scizor's roles have pretty much remained unchanged in the transition to D/P, gaining a little bit in all areas like most have. It's still a really cool and versatile pokemon.
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