Topic: Post Ur Folder Here
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Xiahou Duns BladeIm notforum junky   total posts: 79 since: Sep 2005
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 Dec 31, 05 at 11:58PM
Post Ur Folder Here
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hello all who may read or even post on the thread jus wanted 2 make a thread were people can post folders/their folders and even give tips on how to make ur folder better. (P.S) if I wanna make a magnetman based folder wat would be some good chips 2 have in it?
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WiseLugiaSynchro Summon!Legendary Seeker    total posts: 15043 since: Apr 2002
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 Jan 01, 06 at 12:11AM
re: Post Ur Folder Here
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All the best folders can be found in guides (of course), but some inventive ones have arrissen on neo. I haven't tried it yet, but I've heard good things about Ping-Pong Shotstar.
Okay... Magnetman... geez, uh, well, 4 thunder * are a must. DarkThunder would also be needed. Other than that... elec chips don't come in great codes...
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Holy am I alone, throughout Heaven and Earth. With my fists, nothing is impossible!
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Chaos Swordsmanno-stoppin-me-now     neopoints: 1612 GameGrep pts: 953 since: Jul 2007
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 Jan 01, 06 at 06:52AM
re: Post Ur Folder Here
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Here are some of mine from EXE 5.
Twisted Sunlight
1 FstGauge * [regular] 4 Tornado D 4 Attck+10 * 1 Attck+30 * 4 Areagrab * 3 GunDelSol3 D 1 Django D 1 Django SP D 2 Invisibl * 1 LifeAura D 1 DarkInvis * 2 OceanSeed * 1 DarkPlus * 2 GunDelSol1 * 2 Thunder *
Strategy: This folder is more or less a combination of the recurring, but generally failing, Django folder, and my previous Night of the Twisters folder, hence the name Twisted Sunlight. The main damage comes from Tornados, with support coming from Django, Django SP, and the GunDelSol chips. Pile Driver should NOT be used, even though all the components are present, as it will hurt the support for the folder. This folder wasn't meant to capitalize on the maximum damage from a Tornado chip, as it wasn't built for GyroSoul. However, the highest possible damage you can get from one Tornado chip in this folder is 1120, and that's with Chaos Number. Without Chaos Number, the highest possible is 640, which is still going to put a dent in an opponent's HP.
PingPong Poison
2 SloGauge * 4 BugBomb A 3 Geddon3 A 1 Anubis A 2 Thunder * 2 WindRacket * 3 Invisibl * 3 Lance * 2 CustomBolt1 A 3 PanlReturn * [one set as default] 3 Areagrab A 1 DarkLance W 1 DarkInvs *
Strategy: This one's pretty much the same as before. Use Geddon3 and Poison Pharoah together to cause massive damage to your opponent. There's a little bit of a twist this time around, too. All you need to do is use one Areagrab, and you're automatically set up for the support damage. If the opponent is in the back, use a Lance to bring them up to the front. If the opponent's in the front, use a WindRacket to push them back (in other words, one attack will set up another). Thunder is there to hold the opponent down for BugBomb, or for holding the opponent down for a WindRacket or Lance just for the hell of it. DarkLance is available for ChaosTomahawk and the abuse of a 400 damage Lance, while DarkInvs is present for ChaosShadow and the berserker charge shot. CustomBolts are in this thing for support damage and to reset the Custom Gauge, making the opponent wait even longer for more chips to try and delete you.
PingPong ShotStar!
1 FstGauge * [regular] 1 Meteors R 2 GrassSeed * 3 Attck+10 * 1 Attck+30 * 1 DoublePoint * 4 AirHockey R 4 Areagrab * 3 Invis * 1 FullCust * 1 OmegaRocket R 3 Blinder * 2 WindRack * 2 Lance * 1 DarkInvs *
Strategy: This is one I figured out when playing around with DoublePoint. True, the ideal turn will require a lot of setup, but it'll pay off in the end. Basically, use Grass Seed to turn your opponent's area into grass panels, which will set up Meteors. Areagrab to take away a column from the opponent, use AirHockey for Full Synchro, and then use another Areagrab. DoublePoint that, and use Full Custom. On the next turn, use Areagrab to take that area back, and (according to my data, DoublePoint's bonus should carry over) use Meteors with two Attck+10 chips and an Attck+30 attached. This will mean 90 damage per Meteor, and when the 60 from DoublePoint is added, you're looking at 150 damage. When in Full Synchro, the damage doubles to 300, meaning the first hit will do 600 damage to the opponent (1,200 if they're in TomahawkSoul or ChaosTomahawk), and 300 for each subsequent hit (again, 600 if the opponent is in Tomahawk or ChaosTomahawk Soul). After that, if you're looking for some fun, or if the opponent is still alive somehow, use a Blinder to get rid of flinching and fire OmegaRocket. Since they're already locked down to one column, OmegaRocket will go off the screen if it doesn't hit and hit them anyway, adding an extra 270 damage to the potential (540 if in FS) damage of this folder. And, of course, the ever so popular PingPong combo is in here as support, although it probably isn't necessary with ChaosNapalm and OmegaRocket.
Note: When using this folder, do not, I repeat, DO NOT use Napalm Soul (Chaos Napalm is okay, however). Doing so will screw the entire strategy up, as you only have one fire-based chip in the folder, and the folder's meant to capitalize on the damage.
Silver Bullet
1 FstGauge * [regular] 1 FullCust * 3 Pulsar3 S 1 ShadeMan SP S 1 ShadeMan DS S 1 SuperVulcan S 3 Attck+10 * 1 Attck+30 * 1 DoublePoint * 3 Invisibl * 4 AirHockey S 3 Areagrab S 1 DarkSonic E 1 DarkInvis * 3 Blinder * 2 Thunder *
Strategy: This folder shares some similarities with both BigSrd and ZombieVulcan, but there's one major difference. LifeSrd is NOT in this folder. The main damage here comes from the famous Silver Bullet combo. Lock the opponent down, and then use SuperVulcan powered up with DoublePoint, two Attck+10's, and Attck+30. Make sure you use AirHockey on the previous turn to get into Full Synchro. If they're still stunned, fire off DoublePoint to add an extra 60 to SuperVulcan, in addition to the 50 extra damage PER HIT that it gets from both Attck+10 chips and your Attck+30. This will boost the SuperVulcan's damage to 130 per hit, and with 12 shots, you're looking at 1,560 damage, but when in Full Synchro, the damage doubles to 3,120! BigNoise also boosts the damage potential even further with 400 extra damage, and 800 if it's in Full Synchro. The total maximum damage this folder can deal is 4,800!
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 megaman.neo | finalfantasy.neo | pokemon.neo
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Legend killer344@_@threadnought   total posts: 622 since: Feb 2005
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 Jan 01, 06 at 04:18PM
re: Post Ur Folder Here
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I dont exactly remember my folder but it went something like this.
Put 4 astroids 3C and go to meddy soul.Hope to god you get a paralization capsule and if you get it combine it with the astroid chip after every astroids hit they are paralized wich will make him get hit by the next one and so on until all of them hit. I also put some other C coded chips like Barrier 100's for support
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TheTipsterunwashed heathen (guest)
IP: Logged
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 Jan 01, 06 at 05:06PM
re: Post Ur Folder Here
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Hey all. Here's how mine works out *Note* I have NaviCust progs that allow some limits to be broken
Spreader C, D, E, * MrkCan3 R GunDelS3 D ElemRage K Tornado R MegEnBom C BlkBomb R Sword * WideBlde L LongBlde L CusVolt3 G MudWave * Magnum V Mine P Recov300 Y MetaGel T Barr200 W BblWrap Y AntiDmg M Meteors M Guardian O Snctuary S JustcOne J RollSP R DjangoSP D LeaderR L ChaosL X
Someone tell if I have an ok folder or not.
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0Zero0
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 Jan 01, 06 at 05:40PM
re: Post Ur Folder Here
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Truthfully, your folder could use a lot of work. I'd suggest looking over the Folder Building 101 portion of our NeoPortal. The first three sections might not apply to you, but reading sections 4, 5, 6, and 7 might really help you out since they contain a few general tips about building grade-A folders, especially the part in section seven that deals with the number of codes per folder. That seems to be your biggest flaw at the moment.
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Didn't I see you when you thought you'd never stand out?
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KyrosModeratio in onmibus remus.mad messenger   since: Sep 2003
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 Jan 02, 06 at 08:00AM
re: Post Ur Folder Here
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If you want examples of what a folder should look like, check out the Hall of Fame. 
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Legend killer344@_@threadnought   total posts: 622 since: Feb 2005
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 Jan 04, 06 at 09:13PM
re: Post Ur Folder Here
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No offence TheTipster but i jave two words to say.
Alphabet soup!!!
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Fragment of Chaos
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 Jan 05, 06 at 03:23AM
re: Post Ur Folder Here
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Hicannon Gundels1 Mudwave Darkmetr(just for chaos unision) Invisibl Roll Magnetman ChaosL LeaderR Gridman Tankcan1 RollSP MrkCan2 MrkCan1 Sword LongSwrd TankCan1 Sword WideSword WideSword Busterup CrackOut Crackout Recover10 (4) AreaGrab Attck+10 Attck+10
Deffently needs work bah lol ill upgrade it right now i need NO tips about how i make my folders in all the versions imade a grade S folder bah good days its immpossible to make one these days
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Chaos Swordsmanno-stoppin-me-now     neopoints: 1612 GameGrep pts: 953 since: Jul 2007
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 Jan 05, 06 at 08:10AM
re: Post Ur Folder Here
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quote Fragment of Chaos
i need NO tips about how i make my folders in all the versions imade a grade S folder bah good days its immpossible to make one these days It's not impossible. It's just more difficult because Capcom nuked so many folder possibilities from previous games.
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 megaman.neo | finalfantasy.neo | pokemon.neo
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Fragment of Chaos
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 Jan 05, 06 at 01:51PM
re: Post Ur Folder Here
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like in mbn 1 u coulda got the bass chip or a other super good one in the beggining i thinks im tweaking my folder still with some elemrage and kantanas replacing my swords some other things well ciao
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free3keysDamn You!threadnought   since: Nov 2005
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 Jan 07, 06 at 03:37PM
re: Post Ur Folder Here
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Here is mine. free3keys' Ring Of Fire Team Protoman suggested MrkCan3 x2 R Pulsar3 x3 R Tornado R BugBomb R Katana2 x3 R AirHoc R HotBody2 x4 R Metors R Roll R RollSP R Boomer * Lance* AntiFire * Antiwatr * AntiElec * AntiWood * Attack+10 x4 * ColorPt x2 *
I know I need Attack+30 and I'm working on that.
Can someone rate it from 1-5 and tell me what i need tro change.
This message was edited by free3keys on Jan 07 2006.
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TheTipster_161The Cloaked Schemersubmission happy    total posts: 119 since: Jan 2006
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 Jan 09, 06 at 01:07PM
re: Post Ur Folder Here
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Heh, I guess my strategy is not to have all one code (It probably would help, though...) but to have groups of easily combo'ed chips. I'm also thinking of adding some Chaos Unisons in there. A quick question though: Do Chaos Unisons increade dark emotions? If not, I'll probably add NapalmChaos and SerchChaos.
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Xiahou Duns BladeIm notforum junky   total posts: 79 since: Sep 2005
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 Jan 10, 06 at 04:43PM
re: Post Ur Folder Here
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nope im pretty sure that darksouls dont make you evil but i know using them does not make you evil
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swk3000Back you demons of Grammar and Spelling!Hooked on Neo    total posts: 4509 since: Jul 2004
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 Jan 12, 06 at 01:58PM
re: Post Ur Folder Here
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I need some help. I'm thinking of doing a V-code folder based around the sword chips that have button inputs, but I can't get beyond a certain point. Here's what I have so far:
FstGauge * x1 (Preset) MetaGel * x3 RockCube * x2 Invis * x2 (I know it's got more to it's name, but I'm used to Invis from playing BN3) NumbrBl * x1 Atk+30 * x1 NeoVari V x1 VarSwrd V x4 Z Saber Z x1 (I know this creates some code clashing, but it does have a button input (unless my information is totally wrong) that creates a 3 panel wide sonic boom that pierces through obstacles and enemies, so I think it's worth it) DarkPlus * OR DarkSwrd Z (depending on which version I'm playing)
Also, some strategy for what I do have. First, I prefer Metagel to AreaGrab (see my new thread for information as to why). Second, the RockCubes. I haven't had a chance to test this (my friend is borrowing my DS), but in Battle Netowrk 3, you could extend your area using AreaGrab or MetaGel, and then keep it for far longer than normal by placing a RockCube in the column that was stolen. As long as the RockCube stayed in place, the column wouldn't return to the enemy. I'm not sure if it works here, but I will test it at the first opportunity.
I'm thinking of putting in some WideBlde chips, but beyond that, I'm not sure what to have in there that doesn't amount to useless filler.
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