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Topic: AreaGrab v. Metagel
swk3000
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Jan 12, 06 at 1:13pm
AreaGrab v. Metagel

I have noticed that every folder has areagrabs. While I don't think this is bad, I do think that we can do better with the Metagel chips. Consider the following points:

1. Areagrab is a null element chip, while Metagel is an aqua element chip. While this doesn't mean much, those playing Team Colonel will find it easier to get ToadSoul if they wish. Plus, against certain enemies (Champy comes to mind), Metagel can get a OHKO.

2. Damage for Areagrab is 0 on the chip, which means that you can't chain Atk+ chips to it, and Full Synchro can't boost it. That means if it hits an enemy, they will always take 10 damage. Metagel, on the other hand, has 120 damage STATED ON THE CHIP. Therefore, this damage can be increased using ATK+ chips and full synchro. Besides, 120 damage is a lot better than 10 damage.

3. When using Areagrab, if you hit an enemy or obstacle, the panel they are on will not be stolen, even if the 10 damage deletes them. Areagrab, however, will steal panels if the obstacle is destroyed or the enemy is deleted.

Now, the asterik codes of each chip are not easy to get, as they are only available from chip traders (with the exception of one Areagrab *), but I will admit that Areagrab is easier, being available from Higsby's chip trader, the Ship Chip Trader, and the Oran Chip Trader, while Metagel is only available from the Oran Chip Trader.

I hope some people will start to use the Metagel chips, but if not, at least Metagel has been brought to your attention so that you can decide for yourself whether or not to use it.

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Jan 14, 06 at 9:37am
re: AreaGrab v. Metagel

The main downside to Metagel, however, is that if a panel is broken, it will not be stolen, whereas Areagrab does steal broken panels. Snake folders come to mind when deciding between the two.

EDIT: Typo.


This message was edited by protomanexe07 on Jan 14 2006.



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sabatan django
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Jan 14, 06 at 10:37am
re: AreaGrab v. Metagel

i go with metegel. think about it it does like what 120 damage right? and if you fighting someone or a navi with fire thats double the damage right there



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Netto Hikari
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Jan 14, 06 at 11:16am
re: AreaGrab v. Metagel

There's not that many good codes for metagel. I use area grab more often.



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swk3000
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Jan 14, 06 at 2:21pm
re: AreaGrab v. Metagel

protomanexe07: Thanks for pointing out that Metagel doesn't steal broken panels; I didn't know that.

NettoHikari: According to my information, both chips come in * codes. I am the first to admit that Metagel* is really hard to get (being available only from the Oran trader and the BugFrag trader in Nebula 6), but AreaGrab* is just as hard to get, in my opinion. Anyway, as I said, I was just bringing the chip to the attention of the people here so that they would know about it, since all the folders in any online forum or guide have AreaGrab. However, I'm glad that I learned that AreaGrab does have an advantage over MetaGel, or I might have screwed myself over fighting KnightMan.

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Jon24hours
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Jan 14, 06 at 2:24pm
re: AreaGrab v. Metagel

I guess I would put one of each in, see if that helps at all.



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Chaos Swordsman
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Jan 14, 06 at 2:27pm
re: AreaGrab v. Metagel

quote swk3000
According to my information, both chips come in * codes.
Unless Metagel's codes were changed around for Double Team from the original Team Colonel and Team Protoman versions, the only codes it's available in are F, N, and T.



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Netto Hikari
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Jan 14, 06 at 4:19pm
re: AreaGrab v. Metagel

quote swk3000
protomanexe07: Thanks for pointing out that Metagel doesn't steal broken panels; I didn't know that.

NettoHikari: According to my information, both chips come in * codes. I am the first to admit that Metagel* is really hard to get (being available only from the Oran trader and the BugFrag trader in Nebula 6), but AreaGrab* is just as hard to get, in my opinion. Anyway, as I said, I was just bringing the chip to the attention of the people here so that they would know about it, since all the folders in any online forum or guide have AreaGrab. However, I'm glad that I learned that AreaGrab does have an advantage over MetaGel, or I might have screwed myself over fighting KnightMan.
I never found a metagel star, but I do have 2 area grab stars.



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swk3000
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Jan 15, 06 at 2:17pm
re: AreaGrab v. Metagel

quote protomanexe07
quote swk3000
According to my information, both chips come in * codes.
Unless Metagel's codes were changed around for Double Team from the original Team Colonel and Team Protoman versions, the only codes it's available in are F, N, and T.
Then my information is screwy in the head. I got that information from a strategy guide, and it said that Metagel is available in * code. The thing is, the strategy guide is for the gba versions. And no, I don't care if you think I'm cheating.

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Jan 16, 06 at 9:17am
re: AreaGrab v. Metagel

quote Netto Hikari
There's not that many good codes for metagel. I use area grab more often.
I don't have this game, but if it is like the past metagels then it is definitely better.
1. Why would you want a broken panel if no one can use it for a while (except for maybe some crappy chips IMO).

2. Metagels give damage plain and simple.

3. The metagel P.A. is really good. You get two rows of them to damage your opponent that also takes panels. Now if you use it perfectly then you wait until your opponent is in row one to use it. Then they stop on the enemy and do damage to him until the P.A. is over. Real easy to get S-bust(haven't played in a while so I think it is S-bust that is the best) at times.

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Netto Hikari
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Jan 16, 06 at 1:50pm
re: AreaGrab v. Metagel

Okay, but if you use just the 3 chips, you get three rows. Plus, If there is a hole, the metagel p.a will just do the same row twice.



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since: Dec 2002
Jan 16, 06 at 3:48pm
re: AreaGrab v. Metagel

quote Netto Hikari
Okay, but if you use just the 3 chips, you get three rows. Plus, If there is a hole, the metagel p.a will just do the same row twice.
Actually the P.A. is a total of 6 spaces. Now for the hole, if you did it when there was a hole in the way then you are a major noob. Meta-gels are better simply put. They do what an area grab does plus damage. Your argument is that area grab takes holes. So what? Why would you want a stupid hole? (as said earlier maybe for a few crappy chips).

Next time at least read before you post.

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free3keys
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since: Nov 2005
Jan 17, 06 at 4:25am
re: AreaGrab v. Metagel

The problem is their code.



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since: Dec 2002
Jan 17, 06 at 12:41pm
re: AreaGrab v. Metagel

I think that the code really isn't a problem for what it's worth. If you are really worried about that then just use them right before the top bar is full then use your next chips you want.

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Chaos Swordsman
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Jan 17, 06 at 3:50pm
re: AreaGrab v. Metagel

quote swk3000
I got that information from a strategy guide, and it said that Metagel is available in * code.
Strategy guides tend to house incorrect information, and in EXE 5, when looking at a chip via Higsby's Chip Order, off to the right hand side underneath your current number of Zennies, you'll see what codes the currently selected chip is available in. Metagel is not available in the * code; therefore, it's an error in the strategy guide itself.



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