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Fyrestorm
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Fyrestorm's profileNeoPM Fyrestorm
total posts: 9828
since: Sep 2003
Jan 10, 09 at 10:32pm
Armored Core: Sagas (roleplaying information thread 4)

Previous Threads: 1 - 2 - 3.

Original Concept
before anyone asks, the title is work in progress, it's late and I hadn't yet decided on a name for the bunch of ideas I am about to explain.

That aside, welcome to the latest innovation to form, more or less, in my mind . Sagas is an RP, but it's much more than that, it's a new way of running the whole thing designed to (hopefully) create a flexible, easy to participate in and fair-share writing environment. Like I said it's late so I might not word this as well as I'd like to, but here's the basic idea.

Sagas will begin, once a few players are up for it, like most RPs. I will run it and set out a few missions, plus manage a story arc which the players may influence and interact with. The key difference is my first happy creation, the Chapter system. Rather than running the RP from beginning to end, I will simply lay down a template situation, a premises, and then control events to generate a series of missions and decent plot for people to enjoy. However, I will not run this to a grand conclusion, instead, I will keep events at a moderate level and bring them to something of a close, but still leave things up in the air. This is the underlying principle of the chapter system. Anyone who has played an AC game much will be familiar with the side-arcs that come and go in the games, disorder units, biological weapons, various other things. Basically some event, discovery, or just key point of the power struggles that go on everyday lead to you, the player, doing several missions and influencing the tide of events. This is how the chapter system works. I'll kick off the opening chapter, in which say, perhaps a new terrorist faction will arise, or a powerful rogue Raven will get a serious price on their head and start troubling the corporations, or some facility or other will be come a hotly-contested battlefield. I'll run this arc through a few missions, say 4-7 (though we can scale up and down depending on participation) with the choices of the players influencing the outcome. At the end of the chapter, the hope is that while things won't all be wrapped up in a perfectly neat little package, basically things will have reached a mile stone, or found a balance of sorts or something. That will be the end of the first chapter, after which, we may launch into the second chapter. With any luck, I won't run this, rather, one of the other RPers will step up to share with us their ideas for events to put us through. My hope is that this will allow people to take turns bringing their own twists to the evolving story, while at all times being able to develop their own characters through the ideas of others and having a say in what happens through the choices of their characters. Also, the chapter system will make for much smaller RP "instalments" then we usually go for, which basically allows people to join in without fear of being bogged down into a major commitment. Of course people can still drop out if they must, you're not literally signing contracts here, but should you find yourself unexpectedly otherwise busy, then the fairly frequent breaks between chapters should offer plenty of chances for people to drop out for a bit or join in. It's not a rigid rule, but rather a way to accommodate the coming and going we all do that can and has killed RPs before more fluidly. If you have to go, you have to go, but hopefully if it's not urgent, you can stick it out for a couple of weeks maybe, and see through to the chapter end. Likewise if you want to join, you can hopefully only wait a little while before doing so on fairly equal footing as you and everyone else face a new chapter together.

Anyway, I think people all the get chapter idea, basically I want to take things to a time when Ravens weren't always heroes but mercenaries with a choice, who could really change the course of things because they were powerful, and wouldn't be up in some good verses evil war where the choice isn't really a choice at all, but rather in common yet serious disputes where the world won't end no matter what they do, and they can choose the side that'll benefit them most, perhaps those who pay the highest even, good old-fashioned Raven work . That's not a shot at former RPs, by the way, trust me, I heart those . Anyway, moving on, is my other big idea, Domains.

Domains are rather simpler, but something I feel that will help Sagas greatly. The simple idea is this, our RP world will be set in one certain region, perhaps a city, or two nearby cities, and the surrounding area. This region might even have a local arena, but what it will certainly have is its own balance of power between factions, so that even perhaps the biggest corporation on the planet might be an underdog locally, their resources are spread out after all and by hook or by crook despite their overall power, the local branch, so to speak, is a ways down the pecking order. The idea behind domains is simple, it allows us to have a nice, diverse but finite world to operate in, we don't need to worry about the world economy or planet-wide wars, none of that, we can just focus on getting paid to settle disputes Raven-style. A domain could be, say, a city, like one of the many we've fought in before in the games, as well as surrounding areas, with maybe some power stations, a space port, a secret research facility, something long forgotten buried out there somewhere, regional corporate headquarters, residential areas, and so on. So there's plenty of room to play and create, but it just gives us some perspective to work in. One reason I want to use this idea is if people drop out of the RP for a while, then come back later and rejoin, rather than the tedious catch-up that makes people shun from coming back at all, they could just say their character went to work in another city or place or something for a while, and they can return quite naturally with only vague ideas of what's going on, word of mouth or big news maybe. Of course you'll need to have the general gist of changes, but it allows you to wander back in, get an in-a-nutshell and get right back to RPing, rather then having to memorise 37 pages of plot development first. Also, should the RP prove popular, just if, I'm all for people founding new domains, they'd get a separate thread and people could move between the two, sign up to one, maybe transfer to another between chapters if they liked, whatever, there could even be domain-wars, if we're feeling special, who knows? My point is we can still have the epic tales we've spun in the past before, but we're not held to that standard, rather just a few of use, 4, 5 maybe, can enjoy battling through original scenarios and influencing the outcome of meaningful but not all-world-ending situations, taking turns as chapter master to add our own parts to the world we live in, and should we all be for it, we could really do something epic, some fate of the world stuff, if people like. However, I don't know about you people, but I enjoy the epic climaxes of the games much more for having fought through plenty of more common but still awesome battles and conflicts first, many just the day to day attrition of Raven life whether or not great machinations threaten the world behind closed doors. This is a design made to allow for enjoyable, engaging, but casual role play, letting us all supply and influence interesting events and stories without feeling that burden of the need to always go one better, maintain some huge, grand yet most likely cumbersome story arc and basically, the kind of thing that kills most RPs, that feeling of over-extending yourself. I hope that like this, we can all write fun stories together, and build up both a fleshed-out, detailed and interesting world and history, and also a lot of good times and memories, ones that we can leave for a while if we feel like it or have other things to do, and come back to when we want to and can. We can even take a break all together between chapters, say, I don't mind, basically, it's about fun .

I can type a lot can't I ? Anyway, I hope I've made a convincing case here, thoughts are welcome as are questions, and sorry I wrote so much, kind of ironic considering how I'm promoting a casual writing experience I know , but basically I wanted to make this as clear as possible for you all .

*woot, huge posts are uber.

Changed the thread title- confused me for a 'game info' thread. (As in actual console game)

This message was edited by raijin1999(moderator) on Oct 10 2006.

RP Overview
This is a formal explanation of the above ideas organised into a final working model. Armored Core Sages (ACS) is a rope play system made to give fans of the series a canvas to write collaborative stories together, developing characters and taking turns introducing their own major twists to the ongoing story.

  • Era: ACS is set in a alternate universe version of the Silent Line game. ACs are constructed from the Silent Line garage collection (exact parts not needed), OP-INTENSIFY is only allowed with the domain master's approval (Fyrestorm in this case), and hanger units have been introduced as a technological development. The Raven organisation is Global Cortex, the major corporations are Mirage, Crest and Kisaragi, and there is no official global government body at this time.
  • Domains: A domain is a general area of play in which the RP takes place, run by a Domain Master or DM (me, Fyrestorm in this case). It is a region which is loosely defined and has no specific boarders in most case (for example, this domain is Corax City and the wide surrounding vicinity). Players are welcome to leave the domain for a time if they have reasons to, however this should be used with digression and generally the domain is where we should stay most of the time so events and stories may interact and affect one another. Note that the domain does not have a set mile-by-mile map, rather it is described generally and significant features are noted, and the rest is left up to the players to flesh out, giving more creative control which is to be used freely but with some common sense.
  • Chapters: Chapters are as the name suggests, units of storyline which while part of a greater whole, in themselves have a smaller story of progressing events and twists. Each chapter is run by a Chapter Master or CM for short, a member of the RP selected by the DM to guide the plot of the chapter (if it is not the DM themselves). Within a chapter the CM will be responsible for taking care of posting mission offers, keeping track of arena battles, posting news updates and generally running the chapter. A CM manages the overarching plot of a chapter, adding their own touches to the plot, but must also allow players to influence the outcome of events. For example, they could introduce a new faction to the domain, but depending on player choices that group could establish themselves or be destroyed by the end of the chapter. It is important not to tip the whole RP world on its head in your chapter, and give the next CM a concluded situation which will affect things, but not totally dominate them (basically let them add their own twists and plot, not spend their whole chapter reacting to yours).
  • Players: To be a participant in this RP, you will need some working knowledge of the Armored Core games, specifically Silent Line (AC3 will suffice though). You will also need a character, with a name, Core (a general description will suffice, character sheets below), name for that and a profile, that is, a little actual character behind that name (you can keep most of it to yourself, but at least put something for the other players to grasp your character by). Lastly you will need basic social and writing skills, that being the ability to work with others friendlily and to express and understand fictional plot, characters and events. Below are a detailed and simple character sheet either of which you can fill out, please PM me the completed version of either, (DO NOT post it in here). I'll add it to the player roster, likewise any requests or questions can be PMed to me or if you simply must post, do so in the aforementioned information thread so as to keep this thread clean.

    Detailed Sheet
    Real Name: Character's certificate of birth sort of name, although your character can still use an alias if you wish.
    Pilot Name (Optional): Raven handle, if you want to have a separate one from your real name.
    Core Name: The name of your AC.
    Head: Everything from here down to the emblem are optional, if you don't want to fill out a specific AC design, use the simple sheet coming after this.
    Core:
    Arms:
    Legs:
    Boosters:
    FCS:
    Generator:
    Radiator:
    Inside:
    Extension:
    Right Back Unit:
    Left Back Unit:
    Right Arm Unit:
    Left Arm Unit:
    AP:
    Optional Parts (total slots/used slots): Name followed by number of slots used (in brackets) with comma to separate to the next part, like so. Also no OP-I unless I specifically give permission, there will be special rules guarding the use of that part.
    Colour Scheme: Red Value/Blue Value/Green value with comma to indicate moving onto next area, like so, and parts the colour effects (in brackets, if not a general colour scheme).
    Emblem: Description or image both welcome.
    Profile: All that history stuff that makes a character, may be updated to reflect RP events at player discretion.

    code
    [u][b]*Your Neoseeker Name Here*[/b][/u]
    [b]Real Name:[/b] 
    [b]Pilot Name:[/b] 
    [b]Core Name:[/b] 
    Head: 
    Core: 
    Arms: 
    Legs: 
    Boosters: 
    FCS: 
    Generator: 
    Radiator: 
    Inside: 
    Extension: 
    Right Back Unit: 
    Left Back Unit: 
    Right Arm Unit: 
    Left Arm Unit: 
    AP: 
    Optional Parts (total slots/used slots): 
    Colour Scheme: 
    Emblem: 
    [b]Profile:[/b] 


    Simple Sheet
    Real Name: ""
    Pilot Name: ""
    Core Name: ""
    Core Description: A general idea of parts and colour scheme, such as leg and core type, general weight class and weapons (official Silent Line garage parts ONLY, although you don't have to do them by name, or even have an exact model in mind, just make it something that could more or less be made in the game).
    Emblem: ""
    Profile: ""
    Miscellaneous: Anything not covered above you wish to add, you can put in some additional fields if you like even.

    code
    [b][u]*Your Neoseeker Name Here*[/u][/b]
    [b]Real Name:[/b] 
    [b]Pilot Name:[/b] 
    [b]Core Name:[/b] 
    [b]Core Description:[/b] 
    [b]Emblem:[/b] 
    [b]Profile:[/b] 
    [b]Miscellaneous:[/b] 


  • -------------------
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    Fyrestorm
    Charged With Sexual Battery
    (moderator)

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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 10, 09 at 10:33pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    Garage


    Parts List: Silent Line
    Restricted Parts: OP-INTENSIFY
    Extra Parts: Head / Core / Arms / Legs / Boosters / FCS / Generator / Radiator / Inside / Extension / Back Units / Right Arm Units / Left Arm Units / Optional Parts
    Restricted Extra Parts: Mirage / Crest Ind. / Kisaragi / Other

    Extra Parts

    Head
    MHD-MX/ANTARES
    Manufacturer: Mirage
    Price: 60,000
    Weight: 264
    Energy Drain: 472
    Armor Points: 864
    Def. Shell: 164
    Def. Energy: 155
    Cooling: 76
    Computer Type: Detailed
    Computer Voice: Male
    System recovery: High
    Map Type: Area & Place Name
    Bio Sensor: Provided
    ECM Canceller: Provided
    Radar Function: Provided
    Radar Range: 540
    Radar Type: Standard
    Scanning Interval: 52
    Description: Pioneer Mirage model with advanced performance on a lighter design.

    VHD-K-01
    Manufacturer: Kisaragi
    Price: 55,000
    Weight: 150
    Energy Drain: 921
    Armor Points: 769
    Def. Shell: 121
    Def. Energy: 145
    Cooling: 176
    Computer Type: Detailed
    Computer Voice: Female
    System Recovery: High
    Map Type: Area & Place Name
    Bio Sensor: Provided
    ECM Canceller: Provided
    Radar Function: Provided
    Radar Range: 370
    Radar Type: Standard
    Scanning Interval: 25
    Description: Cutting edge lightweight model designed for specialised combat.

    Core

    Arms
    CAM-12-LUN
    Manufacturer: Crest Ind.
    Price: 18,000
    Weight: 1,348
    Energy Drain: 915
    Armor Points: 1,723
    Def. Shell: 376
    Def. Energy: 352
    Cooling: 266
    Energy Supply: 90
    Recoil Control: 274
    Reaction Speed: 500
    Description: Affordable part geared towards defence.

    CAW-CENTURION
    Manufacturer: Crest Ind.
    Price: 64,000
    Type: Machine gun
    Weight: 1,478
    Energy Drain: 365
    Armor Points: 1,053
    Cooling: 386
    Weapon Lock: Wide & Shallow
    Attack Power: 217:217
    Ammo Heat: 48:48
    Range: 500:700
    Maximum Lock: 1:1
    Reload Time: 6:9
    Number of Ammo: 500
    Ammo Type: Solid
    Ammo Price: 71
    Usage Drain: 0:0
    Description: Toggle machine gun: rate of fire/range.

    KAW-SURGE
    Manufacturer: Kisaragi
    Price: 87,000
    Type: Energy missile
    Weight: 1,123
    Energy Drain: 598
    Armor Points: 877
    Cooling: 536
    Weapon Lock: Standard
    Attack Power: 980:1,570
    Ammo Heat: 13:19
    Range: 450:500
    Maximum Lock: 4:1
    Reload Time: 40:50
    Number of Ammo: 64
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 1,200:1,900
    Description: Toggle energy missiles: small/middle.

    Legs
    KLM-01-GSDR
    Manufacturer: Kisaragi
    Price: 46,000
    Maximum weight: 5,347
    Weight: 2,463
    Energy Drain: 2,136
    Stationary Drain: 710
    Armor points: 3,378
    Def. Shell: 518
    Def. Energy: 527
    Cooling: 419
    Moving Ability: 267
    Turing Speed: 109
    Jump Function: Provided
    Braking Ability: 115
    Landing Stability: 1,174
    Defensive Stability: 1,231
    Description: Versatile and well-rounded Kisaragi model.

    CLF-DS-STN
    Manufacturer: Crest Ind.
    Price: 74,000
    Maximum weight: 6,156
    Weight: 3,570
    Energy Drain: 3,212
    Stationary Drain: 745
    Armor points: 3,688
    Def. Shell: 593
    Def. Energy: 576
    Cooling: 1,265
    Moving Ability: 323
    Turing Speed: 113
    Jump Function: Provided
    Braking Ability: 148
    Landing Stability: 2,365
    Defensive Stability: 2,986
    Description: Massive load capacity and AP for a quad unit, slow.

    KLB-S/RAPID
    Manufacturer: Kisaragi
    Price: 38,000
    Maximum weight: 4,916
    Weight: 2,185
    Energy Drain: 1,128
    Stationary Drain: 330
    Armor points: 3,176
    Def. Shell: 457
    Def. Energy: 438
    Cooling: 293
    Moving Ability: 316
    Turing Speed: 117
    Jump Function: Provided
    Braking Ability: 78
    Landing Stability: 1,956
    Defensive Stability: 1,732
    Description: Reverse joint legs emphasizing low energy drain.

    KLC-D/STOY
    Manufacturer: Kisaragi
    Price: 33,500
    Maximum weight: 7,097
    Weight: 3,839
    Energy Drain: 2,365
    Stationary Drain: 1,464
    Armor points: 3,822
    Def. Shell: 714
    Def. Energy: 679
    Cooling: 521
    Moving Ability: 262
    Turing Speed: 124
    Jump Function: None
    Braking Ability: 359
    Landing Stability: 4,436
    Defensive Stability: 4,754
    Description: Heavy tank model with excellent defence, slow.

    KLR-MS/POLLEN
    Manufacturer: Kisaragi
    Price: 80,000
    Maximum weight: 4,101
    Weight: 1,823
    Energy Drain: 2,352
    Stationary Drain: 1,588
    Armor points: 2,921
    Def. Shell: 345
    Def. Energy: 387
    Cooling: 830
    Moving Ability: 671
    Turing Speed: 125
    Jump Function: None
    Braking Ability: 128
    Landing Stability: 1,086
    Defensive Stability: 1,411
    Description: Kisaragi's answer to the MLR-MM/PETAL.

    Booster
    MBT-NI/WING
    Manufacturer: Mirage
    Price: 88,000
    Weight: 360
    Energy Drain: 135
    Boost Power: 19,100
    Charge Drain: 5,350
    Description: Heavier version of the MBT-NI/MARE.

    FCS
    VREX-ST-22
    Manufacturer: Crest Ind.
    Price: 22,400
    Weight: 18
    Energy Drain: 27
    Lock Type: Standard
    Target: Multi
    Maximum Lock: 6
    Lock Speed: 40
    Sight Range: 450
    Precision: 7
    Description: Six locks max, multi-target, revised close-range design.

    PLS-SRA03
    Manufacturer: Kisaragi
    Price: 70,000
    Weight: 23
    Energy Drain: 26
    Lock Type: Sideway
    Target: Multi
    Maximum Lock: 5
    Lock Speed: 29
    Sight Range: 635
    Precision: 7
    Description: Five locks max, multi-target, improved missile lock speed.

    Generator
    MGP-VEXM2
    Manufacturer: Mirage
    Price: 150,000
    Weight: 1,200
    Energy Output: 11,500
    Maximum Charge: 55,000
    Redzone: 20,000
    Calorific Value: 4,500
    Description: Heavy generator with outstanding performance.

    Radiator
    RIX-CR12
    Manufacturer: Crest Ind.
    Price: 19,900
    Weight: 187
    Energy Drain: 234
    Cooling: 7,200
    Forced Cooling: 6,400
    Description: Durable and economic design balancing performance with weight.

    Inside
    CWI-NM-20
    Manufacturer: Crest Ind.
    Price: 57,000
    Type: Napalm Rocket
    Weight: 223
    Energy Drain: 387
    Attack Power: 135
    Ammo Heat: 672
    Range: 435
    Maximum Lock: 0
    Reload Time: 64
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 100
    Description: Lightweight napalm rockets, reduced storage.

    Extension
    MWEM-R/20
    Manufacturer: Mirage
    Price: 72,000
    Type: Relation Missile
    Weight: 218
    Energy Drain: 252
    Attack Power: 780
    Ammo Heat: 145
    Range: 450
    Maximum Launch: 2
    Reload Time: 70
    Number Of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 240
    Usage Drain: 0
    Description: Lighter design, decreased storage.

    Back Units
    CWM-HA30-2
    Manufacturer: Crest Ind.
    Price: 24,500
    Type: Hi Act Missile
    Weight: 635
    Energy Drain: 250
    Weapon Lock: Standard
    Attack Power: 780
    Ammo Heat: 145
    Range: 450
    Maximum Lock: 2
    Reload Time: 46
    Number Of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 200
    Usage Drain: 0
    Description: High Mobility missiles, 2 lock max.

    KWM-ES32/4
    Manufacturer: Kisaragi
    Price: 30,000
    Type: Small Energy Missile
    Weight: 289
    Energy Drain: 756
    Weapon Lock: Standard
    Attack Power: 980
    Ammo Heat: 13
    Range: 400
    Maximum Lock: 4
    Reload Time: 40
    Number Of Ammo: 32
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 1,200
    Description: New energy missile technology, 4 locks max.

    KWM-EM20/1
    Manufacturer: Kisaragi
    Price: 42,000
    Type: Middle Energy Missile
    Weight: 425
    Energy Drain: 611
    Weapon Lock: Standard
    Attack Power: 1,570
    Ammo Heat: 19
    Range: 450
    Maximum Lock: 1
    Reload Time: 50
    Number Of Ammo: 20
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 1,900
    Description: New energy missile technology, 1 lock max.

    KWM-VEM16/2
    Manufacturer: Kisaragi
    Price: 48,000
    Type: Vertical Energy Missile
    Weight: 682
    Energy Drain: 958
    Weapon Lock: Standard
    Attack Power: 1,260
    Ammo Heat: 16
    Range: 400
    Maximum Lock: 2
    Reload Time: 52
    Number Of Ammo: 16
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 1,700
    Description: New energy missile technology, 2 locks max.

    CWG-LANCE
    Manufacturer: Crest Ind.
    Price: 92,000
    Type: Laser Cannon
    Weight: 1,358
    Energy Drain: 723
    Weapon Lock: Narrow & Deep
    Attack Power: 2,768
    Ammo Heat: 58
    Range: 800
    Maximum Lock: 1
    Reload Time: 96
    Number Of Ammo: 25
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 6,000
    Description: Heavy, high-calibre laser cannon.

    CWG-LANCE/DUAL
    Manufacturer: Crest Ind.
    Price: 92,000
    Type: Laser Cannon
    Weight: 1,565
    Energy Drain: 920
    Weapon Lock: Narrow & Deep
    Attack Power: 4,096
    Ammo Heat: 87
    Range: 1,000
    Maximum Lock: 1
    Reload Time: 96
    Number Of Ammo: 15
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 11,000
    Description: Massive laser cannon taking up both back slots, very powerful.

    Right Arm Units
    MWG-SRFE/24
    Manufacturer: Mirage
    Price: 77,000
    Type: Energy Sniper Rifle
    Weight: 536
    Energy Drain: 121
    Weapon Lock: Narrow & Deep
    Attack Power: 1,872
    Ammo Heat: 27
    Range: 800
    Maximum Lock: 1
    Reload Time: 188
    Number Of Ammo: 24
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 6300
    Description: Modified energy sniper rifle with increased ammunition.

    CWG-ERRANT
    Manufacturer: Crest Ind.
    Price: 50,000
    Type: Machine Gun
    Weight: 531
    Energy Drain: 5
    Weapon Lock: Wide & Shallow
    Attack Power: 182
    Ammo Heat: 10
    Range: 330
    Maximum Lock: 1
    Reload Time: 5
    Number Of Ammo: 600
    Ammo Type: Solid
    Ammo Price: 20
    Usage Drain: 0
    Description: Heavy machine gun with excellent attack power, good ammo capacity.

    CWG-LANCET
    Manufacturer: Crest Ind.
    Price: 64,000
    Type: Laser Rifle
    Weight: 911
    Energy Drain: 503
    Weapon Lock: Special
    Attack Power: 1,707
    Ammo Heat: 18
    Range: 700
    Maximum Lock: 1
    Reload Time: 70
    Number Of Ammo: 40
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 4,800
    Description: Adapted version of the CWG-LANCE made lighter for right arm use.

    CWG-LANCET/DUAL
    Manufacturer: Crest Ind.
    Price: 78,000
    Type: Dual Laser Rifle
    Weight: 1,342
    Energy Drain: 764
    Weapon Lock: Special
    Attack Power: 1,316
    Ammo Heat: 15
    Range: 700
    Maximum Lock: 1
    Reload Time: 70
    Number Of Ammo: 50
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 4,200
    Description: Duel version of the CWG-LANCET with massive firepower, heavy.

    Left Arm Units
    CLB-LS-3551
    Manufacturer: Crest Ind.
    Price: 41,000
    Type: Laser Blade
    Weight: 255
    Energy Drain: 67
    Attack Power: 1,720
    Attack Heat: 34
    Discharge Heat: 12
    Range Rating: 5
    Wave Range: 0
    Usage Drain: 2,940
    Description: Laser blade emphasizing power.

    CWG-ERRANT-B
    Manufacturer: Crest Ind.
    Price: 40,000
    Type: Machine Gun
    Weight: 437
    Energy Drain: 4
    Attack Power: 168
    Ammo Heat: 10
    Range: 330
    Reload Time: 5
    Number Of Ammo: 250
    Ammo Type: Solid
    Ammo Price: 20
    Usage Drain: 0
    Description: Left arm support variant of the CWG-ERRANT with reduced performance for lower weight.

    CSS-SS-GUARD
    Manufacturer: Crest Ind.
    Price: 20,000
    Type: Shield
    Weight: 258
    Energy Drain: 7
    Shield DEF Shell: 387
    Shield DEF Energy: 365
    Shield Coverage: 84
    Discharge Heat: 0
    Cooling: 480
    Usage Drain: 0
    Description: Affordable, slightly bulky shield with all-round solid performance.

    Optional Parts

    Extra Restricted Parts

    Mirage
    Right Arm Unit: WH09-TIGER
    Restrictions: Single units provided at corporation's discretion
    Price (Estimated): 65000
    Type: Laser Rifle
    Weight: 365
    Energy drain: 217
    Weapon Lock: Narrow & Deep
    Attack Power: 250
    Ammo Heat: 20
    Range: 800
    Maximum Lock: 1
    Reload Time: 14
    Number of Ammo: 150
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 500
    Description: Cutting-edge Mirage design with a new double-barrel feature. Accuracy and power were the two main focuses during design.

    Crest Ind.
    Right Arm Unit: CWG-ERRANT-1
    Restrictions: Single units provided at corporation's discretion
    Price: 40,000
    Type: Machine Gun
    Weight: 485
    Energy Drain: 5
    Weapon Lock: Wide & Shallow
    Attack Power: 168
    Ammo Heat: 10
    Range: 300
    Maximum Lock: 1
    Reload Time: 5
    Number Of Ammo: 550
    Ammo Type: Solid
    Ammo Price: 20
    Usage Drain: 0
    Description: Prototype machine gun design with increased round capacity and added ammunition drum.

    Right Arm Unit: CWG-ERRANT-2
    Restrictions: Single units provided at corporation's discretion
    Price: 45,000
    Type: Machine Gun
    Weight: 508
    Energy Drain: 5
    Weapon Lock: Wide & Shallow
    Attack Power: 182
    Ammo Heat: 10
    Range: 330
    Maximum Lock: 1
    Reload Time: 5
    Number Of Ammo: 550
    Ammo Type: Solid
    Ammo Price: 20
    Usage Drain: 0
    Description: Improved prototype machine gun design with refined barrel allowing for more powerful rounds and greater range.

    Kisaragi

    Other
    Right Arm Unit: EX-KARASAWA
    Manufacturer: Vesperas
    Restrictions: Unique Part
    Price: -
    Type: Laser Rifle
    Weight: 1320
    Energy Drain: 432
    Weapon Lock: Special
    Attack Power: 1590
    Ammo Heat: 28
    Range: 525
    Maximum Lock: 1
    Reload Time: 54
    Number Of Ammo: 50
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 3340
    Description: Laser rifle.

    Left Arm Unit: ZLS-400/SL
    Manufacturer: Unknown
    Restrictions: Lost Technology
    Price: -
    Type: Laser Blade
    Weight: 233
    Energy Drain: 66
    Attack Power: 1420
    Attack Heat: 240
    Discharge Heat: 8
    Range Rating: 0
    Wave Range: 900
    Usage Drain: 4230
    Description: Special blade fires energy waves.

    Left Arm Unit: EX-MOONLIGHT
    Manufacturer: Vesperas
    Restrictions: Unique Part
    Price: -
    Type: Laser Blade
    Weight: 612
    Energy Drain: 195
    Attack Power: 2100
    Attack Heat: 20
    Discharge Heat: 20
    Range Rating: 8
    Wave Range: 700
    Usage Drain: 2100
    Description: Laser blade with inbuilt wave function.
    (Wave Power: 2070
    Wave Heat: 25
    Wave Discharge Heat: 6
    Wave Drain: 2100)

    Optional Part: GDX-LR-120/75
    Manufacturer: GDX Inc. (discontinued)
    Restrictions: Illegal part no longer in production, rare individual units may be found through unofficial means
    Price: 160,000 (estimated unofficial worth, officially illegal with no value)
    Slots: All (prevents other optional parts being equipped)
    Description: Allows "Limiter Release", providing AC with unlimited energy for 75 seconds, followed by a 120 second zero-energy recharge phase.


    -------------------
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    Fyrestorm
    Charged With Sexual Battery
    (moderator)

    Neo Emcee's Open Mic
    Neo-Duelist League
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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 10, 09 at 10:34pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    Fan Material


    akeles

    quote

    WH09-TIGER
    Manufacturer: Mirage Ind.
    Price (Estimated): 65000
    Type: Laser Rifle
    Weight: 365
    Energy drain: 217
    Weapon Lock: Narrow & Deep
    Attack Power: 250
    Ammo Heat: 20
    Range: 800
    Maximum Lock: 1
    Reload Time: 14
    Number of Ammo: 150
    Ammo Type: Energy
    Ammo Price: 0
    Usage Drain: 500
    Description: Cutting-edge Mirage design with a new double-barrel feature. Accuracy and power were the two main focuses during design.
    Fyrestorm

    quote
    Diagram
    Mission paths diagram for chapter 1.
    Grenade King

    quote

    MT concept design.
    quote
    Pseudo-AC
    Pseudo-AC concept design.
    quote

    CWG-ERRANT-1
    Manufacturer: Crest Ind.
    Price (Estimated): 40000
    Type: Machine Gun
    Weight: 485
    Energy drain: 5
    Weapon Lock: Wide & Shallow
    Attack Power: 168
    Ammo Heat: 10
    Range: 300
    Maximum Lock: 1
    Reload Time: 5
    Number of Ammo: 550
    Ammo Type: Solid
    Ammo Price: 20
    Usage Drain: 0
    Description: Prototype machine gun design with
    increased round capacity and added ammunition drum.
    quote

    Concept map of Corax City and surrounding area.
    quote

    Retconned CWG-ERRANT-1 design.
    quote

    CWG-ERRANT-2 concept design.
    quote
    Duel
    Final duel concept art.
    quote

    Transport Vehicle concept design.
    quote

    WG-AR1000 concept design.
    quote

    SHINA/A12 concept design.
    Johnny_G

    quote
    Winter Garden
    Fanfic/back-story.
    quote
    The Shadowsythe

    quote
    Entity
    "Entity" concept art.
    quote
    Entity
    "Entity" Combat Mode concept art.
    quote

    Uushki Mag character art.
    quote

    "Zombie" encounter art.
    quote

    Tasuna coloured art.
    Tosuno

    quote
    Funeral Mask
    Fanfic/side-story.
    quote
    Entity
    "Entity" with trench coat colour concept art.
    quote
    Entity
    "Entity" colour concept art.
    quote
    Entity
    "Entity" Combat Mode colour concept art.
    quote

    Tasuna/Tosuno concept art.
    quote

    Tasuna concept art.
    quote

    Tosuno concept art.
    quote

    Tasuna "Radio" concept art.
    quote

    Tasuna "Dress" concept art.
    quote

    Tasuna "Glyph Eyes" concept art.
    quote

    Tasuna "Face" concept art.
    quote

    Tosuno "Glyph Eyes" concept art.
    quote

    Tosuno "And Gun" concept art.
    quote

    Tosuno "With Gun" concept art.
    This message was edited by Fyrestorm on Jan 17 2009.


    -------------------
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    Fyrestorm
    Charged With Sexual Battery
    (moderator)

    Neo Emcee's Open Mic
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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 10, 09 at 10:35pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    OK, the new thread is up and we're still going strong .

    In reply to JG's, hehehe, request, sorry about the delay, I just had that mad crunch leading up to the 8th. Also I was giving akeles a chance to post since I hope to get stuff moving with mine and wouldn't want to force him to re-write half of it. How's it coming along akeles ?


    -------------------
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    Grenade King
    LMG Surgeon
    Resident Neo



    Grenade King's profileNeoPM Grenade King
    total posts: 2945
    since: Jun 2003
    Jan 11, 09 at 1:58am
    re: Armored Core: Sagas (roleplaying information thread 4)

    Oh yeah, he did mention posting like... a week ago. Guess I forgot about that.



    -------------------
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    akeles
    **Expletive**
    s-e-e-k-e-r



    akeles' profileakeles' Fan Art!
    since: Nov 2005
    Jan 11, 09 at 8:43pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    My internet has been kinda sketchy these past few days, so I've been off and on. Still kinda trying to figure how i'm going to go with this, but it'll come to me soon, I'm sure.



    -------------------
    And More than this I Wish, You Could Have Seen My Face...
    quote   quick quote   edit   quick edit   del  searchposts in thread  report
    Grenade King
    LMG Surgeon
    Resident Neo



    Grenade King's profileNeoPM Grenade King
    total posts: 2945
    since: Jun 2003
    Jan 11, 09 at 9:32pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    Sketchy internet connection does not effect word processing programs.

    Thanks for playing, try again next time.


    For reals, I really think that you, Fyre, should post. Everybody else is a bit unsure of where to take this. I don't want to return to base camp late and speak for other peoples actions and I'm sure akeles feels somewhat the same. JG can't launch his little side quest until we're all back and this next mission wave is covered so... I hate to direct the pressure to ya' bud but, I think it's time for some steering again.


    -------------------
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    akeles
    **Expletive**
    s-e-e-k-e-r



    akeles' profileakeles' Fan Art!
    since: Nov 2005
    Jan 11, 09 at 11:25pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    quote Grenade King
    Sketchy internet connection does not effect word processing programs.

    Thanks for playing, try again next time.
    I realize that, lol. Just I find myself referring back to previous posts to direct my next ones. That's my problem, lol. I mean I get the gist of it all. I get rescued by Sythe, and we retreat to a regrouping point or something of that nature, I guess. It's just that after that part, I'm kinda' lost. =[


    -------------------
    And More than this I Wish, You Could Have Seen My Face...
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    Grenade King
    LMG Surgeon
    Resident Neo



    Grenade King's profileNeoPM Grenade King
    total posts: 2945
    since: Jun 2003
    Jan 11, 09 at 11:36pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    Just cover that part then. Detail your rescue and leave it off with you arriving back at base or something. Just write some characterization and such, a couple paragraphs at most. Like I said before, I think we're all a bit lost here on this. We need guidance. Help us Fyre!


    -------------------
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    Johnny G
    King of Oldies
    Permanently Plugged In



    Johnny G's profileJohnny G's neohomeNeoPM Johnny GJohnny G's gallery (8 images)
    total posts: 13054
    since: Jan 2002
    Jan 11, 09 at 11:56pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    I'm waiting for Fyrestorm as well.



    -------------------


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    Fyrestorm
    Charged With Sexual Battery
    (moderator)

    Neo Emcee's Open Mic
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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 12, 09 at 2:28am
    re: Armored Core: Sagas (roleplaying information thread 4)

    OK, I'm pretty much out the woods on deadlines, the dark bit of the woods anyway. So, akeles, do you want me to go ahead and post? I don't wanna do that without asking you cus it seems mean to just cut in and do things that might force to you rewrite stuff, but if you don't mind or want me to, maybe I could help give direction to things, then just say, I'll go for it .

    Edit: OK, I didn't manage an actual post today, for which I apologise, sorry guys . However I did sort out everything else that needed it, updating of missions, filing of dead Ravens, writing of new ones for arena, that's all done and sorted, so posting is top of the list for tomorrow .

    This message was edited by Fyrestorm on Jan 14 2009.


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    Johnny G
    King of Oldies
    Permanently Plugged In



    Johnny G's profileJohnny G's neohomeNeoPM Johnny GJohnny G's gallery (8 images)
    total posts: 13054
    since: Jan 2002
    Jan 15, 09 at 9:32pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    quote Fyrestorm, Jan. 11th
    ...so posting is top of the list for tomorrow
    FAIL



    -------------------


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    Fyrestorm
    Charged With Sexual Battery
    (moderator)

    Neo Emcee's Open Mic
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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 16, 09 at 12:55am
    re: Armored Core: Sagas (roleplaying information thread 4)

    OK, yeah, I fail, I'm sorry . I've had a really strange day, trying to get into university, people under trains and stations on fire, at uni, computers keep resetting while I'm trying to use them, it's been bizarre. I apologise, I just couldn't get the focus and energy to make a good post by the time I got home. However I've set my alarm nice and early tomorrow, I'll try to get it done in the morning .


    -------------------
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    Johnny G
    King of Oldies
    Permanently Plugged In



    Johnny G's profileJohnny G's neohomeNeoPM Johnny GJohnny G's gallery (8 images)
    total posts: 13054
    since: Jan 2002
    Jan 16, 09 at 10:20pm
    re: Armored Core: Sagas (roleplaying information thread 4)

    quote Fyrestorm
    I've set my alarm nice and early tomorrow, I'll try to get it done in the morning .


    -------------------


    quote   quick quote   edit   quick edit   del  searchposts in thread  report
    Fyrestorm
    Charged With Sexual Battery
    (moderator)

    Neo Emcee's Open Mic
    Neo-Duelist League
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    Fyrestorm's profileNeoPM Fyrestorm
    total posts: 9828
    since: Sep 2003
    Jan 17, 09 at 12:30am
    re: Armored Core: Sagas (roleplaying information thread 4)

    Hahaha, I'm writing I'm writing. OK it's not the morning, I spent a while thinking about it but it's just been hard getting into the right gear. I've got more than half of it done, I seriously doubt I'll go to bed without finishing and posting it, that's just not my style. Almost there .

    Edit: OK, it's up, as always I hope it's good, and I hope it helps centre everyone a little. JG I tried to leave room for you to initiate the planning of the thing you talked about on MSN, and if anyone has questions, just ask .

    This message was edited by Fyrestorm on Jan 16 2009.


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