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Mr Man
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since: Sep 2003
Nov 20, 05 at 12:57am
First Impressions - IGN



quote IGN

~ IGN's First Impressions of Perfect Dark Zero - in a Nutshell ~
  • What can be said about it right away is that It's quick and easy to get into, the weapon selection is deep and varied, the animations are excellent, and the multiplayer levels are big and well tailored for 32 players online.
  • The Perfect Dark Zero Limited Collector's Edition includes: The full game and the bonus disc. The Bonus Disc features five parts: Videos, Gamer Pictures, Music, Themes, and Preview Novel. The videos contain PD Concept Art and a Kameo Video. The PD concept art features multiple flash-style concept pieces of Joanna Dark and several of the characters in the game. Then there are Gamer Pictures, which include 12 unique Gamer Card images, mostly faces, that can be instantly downloaded to the Hard Drive and browsed through; Music -- a highlight on the song Limelight, performed by Kepi and Kat; a Theme tile, which, like the gamercard images, is instantly downloadable to the HD and can be used as wallpaper to dress up the console's desktop. And then there is a good chunk of the book here, if you want to get a good feel for the writing.
  • The game itself is built on high production values and delivers a solid framerate, normal mapped levels and characters, and features a few really gigantic open space sections that are impressive and wide open.
  • The first thing I noticed was how many hits a character can take by default. You can literally pelt the crap out of another character and they'll live through it. In that way, PDZ feels like GoldenEye. You can adjust this factor with a slider, and you'll also want to instantly switch the control sensitivity. It's set at default to 50%, but you'll want to immediately change to a minimum of 75%.
  • Every little part of PDZ looks good but familiar. Nothing is really stunning, yet I'll be playing it all weekend to get a bigger and broader perspective.
  • PDZ is instantly easy to pick up and start blasting, so it's got a quick, fun, and attractive sensibility.
  • It doesn't play at all like Halo or Halo 2, but more like GoldenEye or TimeSplitters in both its control scheme and its thematic feel. It feels decent; not great. It's little slower paced than I had expected.
  • It's designed with wall creeping, around-the-corner shots, and a kick-ass tuck-and-roll that switches from the first to the third-person perspective and back again without a hitch.
  • Right now, PDZ looks and plays solidly. It's smooth moving. The disco-techo music is a little soft porn for my tastes (OK, I love it), and the look and feel of it are very new-age, clean, crisp, and well textured.
  • Perfect Dark Zero plays and feels exactly like the N64 original; even the music is a nostalgic homage to the original's synth-rock soundtrack.
  • Graphically PDZ is one of the most impressive 360 titles at launch. From the amazing motion-blur and lighting effects, to the crisp normal mapping and steady framerate. It's one of the sharpest looking FPS I've ever seen.
  • Also, a few of the weapons -- including a hyperactive Frisbee -- were more odd than useful (granted, we've just started playing).
  • Microsoft may be hoping PDZ will be a killer app the way Halo was, but the spark that was so obvious in Bungie's title just isn't here.
  • The shooting areas are a blast. The controls are pretty tight and easy to pick up. The analogue zoom on the guns is quite useful.
  • I'm not a fan of Joanna's dive, though, as the sudden perspective jump makes it impossible to dodge and keep track of an enemy. This could be a problem in the later levels if dodging and tracking a mobile enemy becomes a necessity.
  • It doesn't help that the background music sounds like the back room of Dr. Skin's Love Shack. Is it wrong that I keep searching for a stripper pole to grind against?
  • While the environments are gorgeous, Ms. Dark is very basic, almost like a mannequin come to life.
  • PDZ suffers the same graphical glitches as Halo 2. The game looks fantastic while being played, but go to a cutscene and suddenly there is texture pop-in and frame drops.
  • rarely does stealth co-op equate to fun or functionality. Only games that are designed for co-op stealth, like Splinter Cell: Chaos Theory, manage to pull it off. It's a real killjoy here, so beware those looking for a straight-through brilliant co-op experience.
  • The second level requires a certain amount of stealth, yet there is really no stealth engine to speak of. If players alert one enemy then everyone in the surrounding area will come charging in.
  • A great new addition is the ability to take cover behind walls or crates, made famous by the third-person action game kill.switch. From first-person mode, you press A at a wall and switch to the third person. You then aim the reticule at an enemy and hit the right trigger to pop out and fire a couple rounds. When you release, you pop back behind cover. Then you press A again to return to normal mode.
  • It was impressive that Rare added some simple co-op puzzle elements to differentiate from the single-player mode. In Halo, for example, you would just tag along with a friend and start shooting. In PDZ coop, you do that too, but you also flip a switch for your partner so he can go up an elevator. In the first player mode, you would simply call the elevator and go up.
  • PDZ is not going to be the killer app that Microsoft needed and wanted it to be. The level of quality just hasn't seemed balanced enough to be that, and though it may get a heck of a lot better later, I haven't seen anything to make me confident in that.
  • the online mode seems to have dropped every expensive graphic effect, and animation is both wowing and wacky -- but it can really grab you over an extended run.
  • PDZ looks to be a game that can deliver decently over the long run.

~ Edit: Credit to Vito Raliffe for posting it first ~


This message was edited by Mr Man on Nov 20 2005.


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Paynie
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Nov 20, 05 at 1:22am
re: First Impressions - IGN











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Vito Raliffe
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since: Nov 2001
Nov 20, 05 at 4:07am
re: First Impressions - IGN

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Chief
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Nov 20, 05 at 6:56am
re: First Impressions - IGN

A must get.
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Mr Man
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since: Sep 2003
Nov 20, 05 at 8:25am
re: First Impressions - IGN

quote Vito Raliffe
Sorry, I didn't see that. But I still think it deserves it's own thread since it is very informative, plus I summarized it neatly so people don't have to sift throught IGN's b.s.

* gives credit to Vito Raliffe for posting it first *


quote Chief
A must get.
Not according to IGN, they said it wasn't revolutionary in any way like Halo was to Xbox. They also said it played the same as the N64 version and that it was fun while it lasted, but nothing extraordinary.

I'm sure I'll love it, but IGN said it wasn't the killer app we expected.

But there's one thing I'm sure of: that it'll be the best FPS until Ghost Recond: Advanced Warfighter hits shelves.


Edit: Oh yeah, and I forgot about Call of Duty 2. There might be some stiff competition with 3 excellent FPS's coming out soon.

This message was edited by Mr Man on Nov 20 2005.


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Crispy_Bacon
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Nov 20, 05 at 8:35am
re: First Impressions - IGN

Of course it's not going to be revoltionary, I never expected it to be. I just want a fun, solid launch title similar to Halo I can enjoy wity my buds..
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Mr Man
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since: Sep 2003
Nov 20, 05 at 8:48am
re: First Impressions - IGN

Yeah, I know what you mean. And it will probably be the closest thing to Halo multiplayer you will get until Halo 3 comes out (besides Call of Duty 2, but that is more realisitc, as halo 2 isn't).

But keep this in mind: IGN said that the multiplayer sacrifices most "expensive" graphical features that the single player uses, and it is more slow paced than they expected, but I'm sure these things won't be big problems for most people.

I just hope it doesn't disappoint like Conker for Xbox did...


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Cleric
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since: Apr 2002
Nov 20, 05 at 3:00pm
re: First Impressions - IGN

quote Mr Man
Yeah, I know what you mean. And it will probably be the closest thing to Halo multiplayer you will get until Halo 3 comes out (besides Call of Duty 2, but that is more realisitc, as halo 2 isn't).
None of those 3 games are anything alike, unless of course you were referring to their genre.

Halo series is sci-fi interplanetary fighting aliens, PD is a bond esque environment just in the future (not too much though), COD is in the past in a real life war setting.
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Chief
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Nov 20, 05 at 4:38pm
re: First Impressions - IGN

All are fun to play. I didnt expect a revolutionary game, but it feels like once wince I have been waiting for it for several years now, and am just so grateful that they made it essentialy the way I would like it to be. Just having better graphics would be enough and the fact that your still playing as Jo is enough for me to, but they have gone above my expectations.
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Mr Man
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since: Sep 2003
Nov 20, 05 at 5:52pm
re: First Impressions - IGN

I'm just glad it has a smooth framerate and better graphics this time around, because those were the only things that sucked about the N64 version.

quote IGN
Then there are Gamer Pictures, which include 12 unique Gamer Card images, mostly faces, that can be instantly downloaded to the Hard Drive and browsed through; Music -- a highlight on the song Limelight, performed by Kepi and Kat; a Theme tile, which, like the gamercard images, is instantly downloadable to the HD and can be used as wallpaper to dress up the console's desktop.
This is from the first impressions article, but I didn't know what it was talking about. What exactly are gamercard images? They say the collectors edition comes with 12 of themm...


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Chief
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since: Jul 2003
Nov 20, 05 at 8:22pm
re: First Impressions - IGN

I have no idea.
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