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jonnyboii
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i need help making a character |
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i need help making a new character. i want something that is mostly combat but can still do some damage with destruction. any suggestions would be helpful. i need everything from race, sign, and making a custom class. thanks for the help!
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TheFallenOne
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re: i need help making a character |
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I remember when I first started Oblivion, I used this class.
Race: Khajit Class: Cat Burgalar Skills: Destruction Illusion Sneak Light Armour Blade Hand-to-hand Security It worked for me. -------------------
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swk3000
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re: i need help making a character |
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Name/Class: Drizz't / Spellblade
Race/Gender: Dark Elf (Dunmer) / Male Birthsign: The Atronach Specialization: Magic Attributes: Strength, Endurance Major Skills: Alchemy, Destruction, Restoration, Blunt, Block, Armorer, Heavy Armor Health/Magicka/Fatigue: 90/230/160 Max Level: 50.5 Encumbrance: 225 Abilities: - Summon Ghost (daily: for 1 min.) - Resist Fire (constant: 75 pt. Self) - Spell Absorption (constant: 50 pt. Self) Drawbacks: - Magicka regeneration disabled Stats: INTELLIGENCE-40: Alchemy-30, Mysticism-15, Conjuration-10 WILLPOWER-30: Destruction-40, Alteration-10, Restoration-30 PERSONALITY-30: Illusion-10, Mercantile-5, Speechcraft-5 AGILITY-40: Security-5, Sneak-5, Marksman-10 SPEED-50: Athletics-10, Acrobatics-5, Light Armor-10 STRENGTH-45: Blunt-30, Blade-15, Hand to Hand-5 ENDURANCE-45: Block-25, Armorer-25, Heavy Armor-25 LUCK-50 Explanations are as follows: Race: The only two races with good scores in Strength, Intelligence, and Endurance were the Imperial and the Dunmer. I chose Dunmer. You could get some better stats in two areas by sacrificing stats in the third, but you'd have to work on the third more. For example, you could go with a Redguard for better Strength and Endurance, but you'd have to make sure to get +5 to Intelligence to counter the lower starting Intelligence. Birthsign: Honestly, you could go with the Warrior, but you'd have rather poor Starting Magicka. The character you're going for can do very well with the Atronach, as they won't be relying on their spells to cause most of their damage. Specialization: You're going to be using mostly Melee to do your damage, so Combat doesn't need the boost it gives. Magic, on the other hand, probably won't be used as much, so it's going to need all the help it can get. Majors
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jonnyboii
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re: i need help making a character |
quote swk3000all of that looks really good. i still have a few more questions. im new to the game so im not sure how to manage magika that well so would it be better to have a birthsign of the mage or warrior instead? and also should i join the mages guild or fighters? and how long is the main quest | |
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swk3000
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re: i need help making a character |
quote jonnyboiiMage, though I personally prefer the Atronach. It doesn't matter what Guild you join; it's possible to be the head of all of them at the same time. There's never any conflict where you have to choose one or the other. Main Quest isn't actually very long. Most of Oblivion's appeal actually seems to lie outside the Main Quest. -------------------
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skythelegend
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re: i need help making a character |
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For managing Magicka how about I make you the third person on my list?
I know you're not going for pure mage and are only wanting to use mostly basic magic to support your melee skills, but it dosn't hurt to know what else you can do. In fact the spell effects I say are useful for every type of character. ------------------- FIGHT ME Oblivion Blue Mage Morrowind Blue Mage | |
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golden inferno
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re: i need help making a character |
quote jonnyboiiDunmer (my favorite race) are skillful warriors who start out with a + to destruction. Perfect race for that. And imo, Atronach should never have been made. But that's imo. ------------------- ![]() | |
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