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djminkus777
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Core: Another Foundry Map (Current Version: 2.1) |
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I made a map on Foundry that I call Core. The big open space is completely blocked off, so the map consists of the two rooms, the corridor, and the two docking bays. ------------------- | |
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Halo_Asassin
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re: Core: Another Foundry Map (Current Version: 2.1) |
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Pics please. ------------------- ![]() I sneak up and hit you like a *bleep*ing tornado! | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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K, I'll go and take some screenshots when I can. My dad's on the TV right now. ------------------- | |
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KyLeDaWg
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re: Core: Another Foundry Map (Current Version: 2.1) |
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I can't say much since I haven't played it, but the overall idea of the map sounds bad. The majority of the fighting is going to occur in the hallway, where one team is going to sit there and snipe off the other team as the other team come into the other side of the hallway. ------------------- ![]() [ Gamertag ] - Fury Sh0t
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RoyMarthFireEmblem
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re: Core: Another Foundry Map (Current Version: 2.1) |
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My Valhalla map is ok. I know you have seen it Kyledawg. I should know I had to do forge on it about 10 times to make it more fair foe the other team. ------------------- ![]() Wii Friendcode: 1541 5079 3378 7224 | |
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KyLeDaWg
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re: Core: Another Foundry Map (Current Version: 2.1) |
quote RoyMarthFireEmblem2The one with the hornet in the middle? Or am I thinking of someone else's map? But yea, if its the one with the Hornet, its like impossible to come back once the other team has the Hornet lol. I remember winning like 50 to -2 once on it lol. ------------------- ![]() [ Gamertag ] - Fury Sh0t
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
quote kyledawg92The crates and barrels give plenty of cover to move down the hallway; the sniper can't see much from a position at the end of the hallway. And the center window pane is removed from each room, so you can get to the door closest to the center without any risk. However, I do realize that maybe just that single route through the hall is not enough. Maybe I'll make a little passageway with boxes around the big center barrier that cuts into the middle area a little bit. ------------------- | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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I'll point out some details and the note some of the differences between the two versions. ------------------- | |
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Light Warrior
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re: Core: Another Foundry Map (Current Version: 2.1) |
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I like the concept, however, its just the matter of people can easily get out of this map using grenades. Even perhaps not on purpose. ------------------- ![]() αяιєℓ я. | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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I was just thinking about that today and I think I'm going to put double walls leaning over all of the outside walls to prevent people from getting out. I'll post pics of it after I do that this afternoon. ------------------- | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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------------------- | |
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Halo_Asassin
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re: Core: Another Foundry Map (Current Version: 2.1) |
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Very sloppy. Have you even heard of interlocking? Or straight walls? ------------------- ![]() I sneak up and hit you like a *bleep*ing tornado! | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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The walls are straight. I don't know anything about interlocking other than its existence... care to explain? ------------------- | |
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rising sun no1
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re: Core: Another Foundry Map (Current Version: 2.1) |
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i think what halo asassin means by interlocking is when two things are like locked together in a neat and tidy way so not like how ur last pic were all the walls are messed about a bit and not together at all lol but still a nice map i dont wanna bring you down or anything lol im just mentioning ------------------- ![]() | |
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djminkus777
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re: Core: Another Foundry Map (Current Version: 2.1) |
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So how would you guys suggest that I make it hard for people to get out, instead of leaning double walls--very carefully, might I add--up against the singles? ------------------- | |
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