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Topic: Mass Effect Roleplay?
Ever Faith
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since: Apr 2004
Mar 11, 08 at 07:43PM
Mass Effect Roleplay?

I was wondering if anybody would be intrested in one? I'm not saying I am going to start one, just curious to see if people would actually participate if there were to be one.



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Xeros_the_Slayer
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Mar 11, 08 at 08:28PM
re: Mass Effect Roleplay?

Participate? I've made one.



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I find comfort in knowing that the end of my world has a due date.
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Ever Faith
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Mar 12, 08 at 04:07AM
re: Mass Effect Roleplay?

For real? This forum seems so dead I've must of not realized. My bad then would a mod close this then.



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Xeros_the_Slayer
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Mar 12, 08 at 06:24AM
re: Mass Effect Roleplay?

I have it on another site, but its made, and saved in its coded form. I can put it up here, its less work just puttin it up rather than writing it all out again. The basis is that the RP group is on a ship of the same class as the Normandy, except its somewhat larger and fits more crew, but it will spread out depending on the players.



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I find comfort in knowing that the end of my world has a due date.
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Ever Faith
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since: Apr 2004
Mar 12, 08 at 12:14PM
re: Mass Effect Roleplay?

Oh, I've been to find a roleplay to particpate in while I have no xbox. What type of RP is it?



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Xeros_the_Slayer
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Mar 12, 08 at 03:35PM
re: Mass Effect Roleplay?

as in how it plays? I can put it up here to show you, though for reason neo says I exceed the 52 max character limit... only things that would do that are my images(I have a large pic of all of the races)



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I find comfort in knowing that the end of my world has a due date.
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Ever Faith
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since: Apr 2004
Mar 12, 08 at 05:42PM
re: Mass Effect Roleplay?

Yeah that another way to say it, whatever works.



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Xeros_the_Slayer
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Mar 13, 08 at 09:59AM
re: Mass Effect Roleplay?

The Story
Humanity has established several colonies in it's home solar system. However, during an excavation on mars, scientists make a ground breaking discovery that jumps earth's technology by 200 years. This discovery was a ancient ruin by a highly advanced race, the Protheans. Within the ruin humans discovered many things that led to what is known as the second expansion of Earth. This discovery and the events the proceeded it became known as....

MASS EFFECT

Mankind now delved into the alien technology, learning from it and making great leaps and bounds in technology. Soon after, Charon, Pluto's moon, is discovered to actually be a massive piece of dormant alien technology, a mass relay that was encased in ice. After it's activaction, the human race had access to many different solar systems. Upon reaching these systems, humanity discovers that the mass relay allows instantaneous travel across thousands of light years to a synchronized mass relay in another part of the galaxy.
Over the next decade humanity expands rapidly, establishing colonies and activating dormant relays to open up more and more unexplored regions of space.

-2155 AD: To protect their growing colonies the humans establish a powerful fleet of ships centered around the nexus of the mass relays. this was done despite yet incontering another race aside from their own. This formed The Alliance military for humanity.

-2157AD: First contact was made, and it wasn't friendly. A race known as the turians stumbled upon the human race, and humans being the jumpy bunch that they are... fired first. Over the next several months a brief but tense conflict known on Earth as the First Contact war ensues.

This conflict draws the attention of the Citadel Council - a multi-species government body that maintains peace and stability throughout the known galaxy. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.

-2165 AD: Humans continue to expand, founding more colonies and establishing trade alliances with many of the other species who recognize the authority of the Citadel Council. In 2165, the Council makes official recognition of humanity's growing power and influence in the galactic community. Humanity is granted an embassy on the Citadel, the political and economic heart of the galaxy.

-2181: Nearly twenty years after humans were allowed to represent their race, something happens within the council, and after a long time waiting... the humans are granted a chance to procure a spectre, a special branch of the Citidel government that works above the law to enure galctic security. But this is kept secret, and the test of the spectre is disciused as a testing of a new ship that was codevoloped by the turians, the Normandy. Commander Shepard, the first official human spectre, was sent to bring a rogue spectre named Saren.

After the Sovereign and Saren incident, the Council was locked in struggle to regain its power. The Alliance, seeking to further its position in the galactic community, decides to create a large, multi-race security operation to replace the Turian forces that once occupied its main force. The SSV New Orleans, first of the new Normandy-class vessels is the hallmark of this new line, providing extraordinary firepower, engines, stealth, and recon with a relatively tiny frame.

The main roleplay will follow the crew of the New Orleans. Other crews will be free to follow along, or sidetrack to other places.


Species in Mass Effect




Races:
Human:
Newest race in the galactic community, but has recently proven an asset to the Citadel Council and has become a major part of the new community. Human society,called the Systems Alliance, advanced significantly with the advent of interstellar travel, made possible with the discovery of lost Prothean technology. Humans quickly expanded outwards and established more and more colonies on uninhabited planets. This fast expansion brought them into contact with the turians, with whom they quickly had conflict. The human-turian First Contact War brought humans to the attention of the species of the Citadel Council, who wasted no time in ending the war. In the brief decades since their "discovery", humans have quickly risen to prominence. In addition, humans have recently been given an embassy at the Citadel Council.

Humans are generally seen as intelligent, aggressive, and highly adaptable. Their brisk population growth and rapidly developing military strength have led to resentful speculation that the newcomers will soon be given an invitation to join the ranks of the Council itself. Despite their rising military strength, they are limited by the Treaty of Farixen, which limits the Alliance military to 1/5th the number of dreadnaught warships the turians possess. The Alliance agreed to this to gain an Embassy on the council.

Turian: Another commanding race for the Citadel Armada, co-operative in power with the humans and a large supplier of special operative agents. The Turians were the last of the Citadel species to join the Council. The Turians gained this position after defeating the Krogan for the Council during the "Krogan Rebellions". To defeat the Krogan, the Turians employed a biological weapon called the genophage which virtually eliminated the possibility of new Krogan births and caused that species to go into a steady decline. Turian features are avian, making them resemble Terran birds or raptors. They have a reputation for skill and bravery in combat, but they are not known to be bloodthirsty. A rigid code of honor and strict discipline are the hallmarks of any Turian officer. This includes humane treatment of prisoners and conquered enemies. A Turian unit will never willingly leave behind one of their own, no matter what the cost of going back to retrieve their comrade. Their species is governed by the Turian Hierarchy, and of the four council races, they possess the largest military force, even if they are not as powerful as the technologically, diplomatically and economically superior Asari.

Asari: The asari are the foremost in biotics and its abilities. Many find the race very capable since it was the first council race, though their pull has seemed to gone down recently. They also have the most influence and strongest economy. The Asari are a bipedal species that have a seat on the Citadel Council. They are gender neutral, but most closely resemble human females. Their bodies can adapt greatly, allowing them to mate with any other species or gender, with whom the offspring is always female; Asari consider it strengthening their species to procreate with other races, attaching a stigma to those born "pureblood" between two Asari. Their homeworlds name is Thessia. Of all the species in Council space, the Asari are the most widespread, powerful, and respected. This is due in part, to their being the first species since the Protheans to achieve interstellar flight, to discover and learn how to use the Citadel, and their position as a founding member species of the Citadel Council. Despite this, the Asari are open in their service to others, to the point where there is no cultural stigma attached to performance arts, even sexual ones. This has led to salacious rumors of Asari promiscuity, which they consider unfounded. Of all the galactic species, they are the most economically powerful, their culture, products and entertainment dominating the galaxy. They are governed by a loose democracy, known as the Asari Republic, and are known to be politically neutral, favoring stability that is conducive to cultural and economic development. The Asari can live for a thousand years, going through three stages in life.

Quarian: Race out casted by the geth from their home world, they have recently been invited to the council to help with understanding and rebuilding the Citadel. The quarians are a nomadic species of humanoid aliens. Quarians are generally shorter and of slighter build than humans. They dress in a scavenged assortment of materials, hiding their faces behind visors, goggles, or breathing masks. It is possible the quarians are cybernetic, a blend of machine and biology that can survive for a time in the vacuum of space. Due to living upon completely sterile spaceships for their whole lives, quarians have virtually no immune system, and cannot remove their life-support systems until returning to their fleet. Due to their limited amount of resources, quarian families are only allowed one child.

Salarian: The most technologically adept race in citadel space, the salarians are responsible for many victories for the council and continue to aid it with their scientific support of the new organization. They head the Technical Ops, a side-arm of the Spectre units that specialize in reconnaisance and infiltration. Salarians are a species renowned for their technical skill as well as their high aptitude for espionage. Salarians have a very high metabolism rate, lowering their life expectancy to about 40 Earth years. The salarians have a seat on the Citadel Council. In the interstellar community, they have created many of the major technological advances that now fill the galaxy. They favor political liberalism, making them a counter-balance to the conservative turians and neutral asari on the Citidel council. The Salarian Union is largely governed by a group of dynastic families. Of the three council species, their economy is the smallest, but still substantially larger than that of the human Systems Alliance.

Krogan: Many Krogan mercenaries have been hired by the council to provide extra soldiers in the reconstruction. In return for their services, the race has been promised a cure for the genophage. The krogan are a species of large reptilian bipeds native to Tuchanka, a world known for its harsh environments, scarce resources and over-abundance of vicious predators. Once hailed as the saviors of the galaxy, the krogan are now a shadow of their former prominence. Due to the hostile environment of their home world, natural selection has caused them to evolve various adaptations that make them a hardy species. Krogan naturally reproduce and mature at an extremely high rate, but due to a biological weapon unleashed on them called the genophage, only 1 in 1000 krogan births is successful. Because of this, the krogan are a dying species; faced with this slow extinction, many krogan have become very self-centered. The large shoulder humps on a krogan individual store fluids and nutrients, which enables them to go for long periods without food or water. Krogan also possess multiple instances of major organs, in which secondary organs serve as backups should a main organ be damaged, including four testicles. A krogan individual possesses a thick hide, which is extremely hardy and very resistant to cuts, scrapes, and contusions. Krogan are also highly resistant to radiation, poisons, and extreme temperatures. Biotic individuals are rare, though those who do possess the talent are typically quite strong in their abilities.

These are the key races. Others are there, but are unavailable due to lack of fighting or any other known abilities or traits that are within this game.



After this is gets into classes and skills. I'll Post the Profile format as well...

code
[b]Character Stats Sheet:[/b]
[b]Account Name:[/b]
[b]Character Name:[/b]
[b]Race:[/b]
[b]Class:[/b]
[b]Specialization:[/b]
[b]Abilities:[/b] (choose 1 bonus ability along with the ones that your class starts with)
[b]Description:[/b]
[b]History:[/b]



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I find comfort in knowing that the end of my world has a due date.
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Ever Faith
gt : fatboy faith
true seeker (2K Remix)

Ever Faith's profileEver Faith's neohomeNeoPM Ever Faith
total posts: 2125
since: Apr 2004
Mar 13, 08 at 02:49PM
re: Mass Effect Roleplay?

Interesting are you planning to actual start this here or just for show? Also is it an agressive RP like wrestling or passive just to RP?



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Xeros_the_Slayer
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total posts: 2980
since: Jun 2006
Mar 14, 08 at 06:12AM
re: Mass Effect Roleplay?

Probably just for the RP, unless I make a battle system... and it would use events(might take some scenarios from the game itself) that come up now and then to progress its story, but for the most psrt, just RP.



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I find comfort in knowing that the end of my world has a due date.
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