Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Star Trek Forums
Neoseeker Forums » PC Games » Action and Shooters » Star Trek Bridge Commander » Episode 2, Mission 2

REPLY TO THIS THREAD   START NEW THREAD
| Sharemore
Options: Print   subscribe   remove   PM this thread to a friendNeoPM  
subscribe to thread Topic: Episode 2, Mission 2
gambit983
unwashed heathen
(guest)

IP: Logged
Mar 04, 02 at 7:05pm
Episode 2, Mission 2

This may seem pathetic...but I can't figure out how to disable that $%@# Ferengi ship before it warps out. I've tried low-intensity phasers......targeting different subsystems such as warp engines, impulse, etc.....and even trying to hold him in a tractor beam. Can someone help out, since some of you have progressed as far as Episode 8 ? Thanks !
quote   quick quote   edit   quick edit   del  report
Twentylevel
unwashed heathen
(guest)

IP: Logged
Mar 04, 02 at 7:26pm
re: Episode 2, Mission 2

Just keep blasting away at his warp drive until he stops. It seems that the whole point of this game is to shoot as fast as you can. Usually this means intercepting and shooting at full power before your bridge crew even opens their mouth. Also, bump up all your systems to 125%. Hope this helps.
quote   quick quote   edit   quick edit   del  report
Zengonzo
unwashed heathen
(guest)

IP: Logged
Mar 05, 02 at 1:01pm
re: Episode 2, Mission 2

This is ridiculously difficult for some reason.

I have everything boosted up to a hundred and twenty-five percent, I have done this about four times already. The most effective I've been was to neutralize the port warp drive by constantly swinging from side to side and using all of my available phaser arcs, but the guy just manages to blast off with a wounded starboard drive.

This wouldn't be quite so bad if the entire game ended if you fail one objective - and only in the second mission. I guess they couldn't be bothered to generate a flexible mission system. It is alot of fun, and I haven't tried multiplayer yet. I'm worried that multiplayer will just be some dumb deathmatch, however. Ugh.
quote   quick quote   edit   quick edit   del  report
dotcomlarry
unwashed heathen
(guest)

IP: Logged
Mar 05, 02 at 9:01pm
re: Episode 2, Mission 2

You need to not waste time, and set the mode to "Disable," and also target the warp engines. Felix will take out the impulse first, then the warp. It is possible to do, you just gotta be quick and forceful. Then you have to deal with... nevermind
quote   quick quote   edit   quick edit   del  report
DATA
unwashed heathen
(guest)

IP: Logged
Mar 06, 02 at 4:08pm
re: Episode 2, Mission 2

Dont' orbit the moon that is a mistake just fly there manually. Set up your target to the ferg at 210 K as soon as Cards leave bounce on Ferg with 125% power to engines. Set it to disable. SHouldnt be a problem let the comp do the flying just change power when ariving on ferg. The cards will pop out and try to destroy the ferg from telling you info make sure you launch some protons at him (kill him). Hope this Helps
quote   quick quote   edit   quick edit   del  report
Kordeth
unwashed heathen
(guest)

IP: Logged
Mar 08, 02 at 7:09pm
re: Episode 2, Mission 2

I've boosted engines and weapons to 125% and focused on disabling the Ferengi warp engines but it does no damage. It also says, while firing, that Felix is rotating through all fire arcs. Do you use tactical mode to blast away manually or just leave it to Felix. It seems that it doesn't fire all that often and I've got the flight set to "Close Distance" at all time so I'm always a max of 50Km away.
quote   quick quote   edit   quick edit   del  report
CorpusCallosum
unwashed heathen
(guest)

IP: Logged
Mar 09, 02 at 5:52am
re: Episode 2, Mission 2

Follow this:

Red Alert.
Full engines and weapons.
Click on tactical, then the ferengi ship and expand the list.
Select warp engines.
Click Disable.

This will work. I'm in Captain difficulty, however, and I'm having problems with the second part of Episode 8, mission 2. It sucks. There's also bugs in the game...along the way so don't be surprised.
quote   quick quote   edit   quick edit   del  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD


search:
All Star Trek Forums
Neoseeker Forums » PC Games » Action and Shooters » Star Trek Bridge Commander » Episode 2, Mission 2



Jump to another forum:

Powered by neoforums v0.9.7g (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: nova ··· elapsed: 0.0614850521]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess