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Topic: HLEP!
Karanna
unwashed heathen
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Mar 24, 02 at 11:59am
HLEP!

HELP! I'm lost in the tunnels right after the big eel! none of the walkthroughs are telling me what to do! I don't see any crystal with directions, and I don't have the power of sonar! I have gone down the tunnel with the strong current, but I just end up drowning! how do I get out of here?!

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Mr. X
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Mar 26, 02 at 12:03pm
re: HLEP!

You are soooooooooooooooooooooooooooooooo dumb. Its easy. Follow the currunt, while going down turn a sharp left. EASY!

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SonicElectronic
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since: Apr 2002
Apr 30, 02 at 2:33pm
re: HLEP!

Hey! Don't be so mean! You're in Roaring Forces, right?

Well, once the eel is done chasing u, u'll enter a room with 6 buttons on the far wall. 4 of these will hurt u while the other 2 will open the door. look at the wall paintings, and thrust the buttons that the dolphin cave drawings are pointing at. once u do that, swim thru the rocks and follow the way to the next room. swim up 2 the glowing ball in the centre of the room. when u start 2 glo, touch the fish swimming around the outer walls. when u do, u'll change into the fish y u'll be able 2 go thru the grate y into the next level, Atlantis Lost.

~Hope this helps!

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RE fanatic
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May 05, 02 at 9:59pm
re: HLEP!

umm, HELP is spelled wrong...but u were probably typing really rapidly without paying attention to the screen, right?

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RoyMarthFireEmblem
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May 15, 02 at 6:04pm
re: Help Thread

It doesn't matter, at least we can understand what it says. I am only on level one, I know that may sound dumb,bu true.



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Morton Koopa
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total posts: 252
since: Mar 2002
May 16, 02 at 6:17pm
re: HLEP!

This game can get to be very tricky, if you don't now where things are.

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SonicElectronic
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since: Apr 2002
May 16, 02 at 7:22pm
re: HLEP!

use markers to help you. like remember a certain rock, meorize locations. So u don't get disorientated.

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Morton Koopa
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Morton Koopa's profileMorton Koopa's neohomeNeoPM Morton Koopa
total posts: 252
since: Mar 2002
May 17, 02 at 1:07pm
re: HLEP!

I have more questions to ask. Is there any power-ups in the game for Ecco, if so that's great!

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SonicElectronic
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since: Apr 2002
May 17, 02 at 1:54pm
re: HELP!

Yes, there are power ups for Ecco. Temorary ones (like the Power of Sonar) y a Section Permanent (Like the Harness at The Shrine of Controversy <level 10>)

If you need help y want a walk-through, all you need to do is ask me!

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kill man
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Aug 05, 03 at 10:17am
re: HLEP!

quote RoyMarthFireEmblem2
It doesn't matter, at least we can understand what it says. I am only on level one, I know that may sound dumb,bu true.
if you are lokeing for the small wail its behind a load of rooks

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bmtaylor
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since: Jun 2003
Aug 17, 03 at 9:37am
re: HLEP!

quote Karanna
HELP! I'm lost in the tunnels right after the big eel! none of the walkthroughs are telling me what to do! I don't see any crystal with directions, and I don't have the power of sonar! I have gone down the tunnel with the strong current, but I just end up drowning! how do I get out of here?!
From that description, it sounds like you're in Four Ways Of Mystery, as there's no tunnel with a current in Roaring Forces.

The following is the relevant section of the level, taken direct from my PS2 walkthrough, but this level is the exact same on DC or PS2. I hope it helps. Any further advice/help can be found in my sig.

**********
***The large Crystal columns that are found in the tunnels will replenish your air as long as they have a dancing light inside them. Any Oysters that you find in the level will replenish your health. To release these goodies, simply sonar the item in question. The crystals will release the light and it will travel over Ecco to restore his air, and the Oysters will open up to reveal a Pearl. Collect the pearl and your health will be restored.***

Head down the tunnel (beware, its LONG) until you get to a 'collar' of rock similar to the one that the Air Glyph was in. Beyond this is a small air column that you can refresh your air with. Just beyond this you will see another tunnel, but it will have a strong current, which will stop you progressing. OH NO, no Vigour Glyph, what do we do! Never fear, here is the answer. The rocks above this tunnel are loose, and if you nudge one it will fall down the tunnel and block the current BUT you have to follow the rock down, as it will not block the current permanently.

Once you are past this the tunnel will split into two. The right hand tunnel has the fish that cure jellyfish stings, so if you do get stung here, go right and heal yourself. The left tunnel will lead to a four-way junction with a
VERY BIG Blue Crystal Column in the middle of it. The ONLY tunnel of importance here is the right hand one. If you travel down this tunnel a short way it will split into two. The right hand side has an Oyster if you need to
replace Ecco's energy. If you don't need to head to the right then take the left hand fork and swim like hell as from this point on it is a straight race between you and Ecco's lung capacity.

Keep travelling down the tunnel, ignoring any other turns, as they are of no importance to you whatsoever. Eventually, after what seem like miles of tunnels, you will see another rock collar (remember them?), which signifies
the end of the level. Travel through it and keep swimming until a cut-scene takes over and shows Ecco swimming upwards and back to Perils Of The Coral Reef (Nope, I'm not kidding).

VITALITS
1. Turn left in the first tunnel to find it in the roof of the dead end
2. Above the waters surface in the Recluse pool
3. Just below the waters surface in the middle of the pool with the Manta Ray & sharks in it
4. At the end of the first right hand tunnel within the 'Exit' tunnel, with the Oyster in it
5. In the roof of the central chamber, near the Air Star Glyph pick-up point [only accessible by using the Power Of Sonar]

**********



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Ecco: DOTF Walkthrough for PS2 & DC
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