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Subtle Demise
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Sep 10, 07 at 6:08am
Difficulty Mod

Despite there being no editing tools, the modding community has already released a mod that will increase the difficulty of the game quite a bit for anyone looking for a challenge after completing the game. I found this when I was perusing the 2K forums in search of an interesting topic to post in. Here's a list of things it changes:
quote Brazuka
*This is a difficulty mod for Bioshock made to increase its difficulty on easy, normal and hard modes*

*This mod was released in September 9, 2007*

http://www.megaupload.com/?d=G16MQ8DQ

Bioshock Difficulty Mod made for those that really want a challenge!'

1) Wrench does 1/5 the amount of damage it used to do!

2) Rosie's have 2x more health!

3) Bouncers have 3x more health! (The first Big Daddies are not effected)

4) Ammo and money are alot more scarce!

5) Plasmids and Tonics now cost quadruple what they used to cost!

6) Most Gatherers Garden have 9 supplies of Health, Eve and Genetic Slots Upgrade!

7) Harvesting Little Sisters now give 400 Adam, saving gives half. Have all the tasty adam you can drink!

8) Most Circus of Values Vending Machines no longer sell ammo or AutoHacks!

9) Most Bandito Vending Machines sell AutoHacks!

10) Vending Machines and Health Stations are a lot harder to hack!

11) All Health Stations yield a free First Aid Kit if you break them. Can be broken with a wrench!

12) Many Splicers have alot more health.

13) Vending machines now only sell 4 films per roll.

14) Slight tone down to the crossbow's power.

15) Chemical Thrower does damage with every hit now for all ammo types.

16) Thug Splicers on Welcome to Rapture have less HP.

17) Items from Circus of Values and Bandito now cost double.

18) Most likely compatible with future versions of Bioshock.

*I have not been able to finish the game due to school and other stuff so I was not able to see if the game became too hard or if there any bugs. Also don't espect the game to be unbelievebly hard, if it was then it woudlnt be fun*

If you find any bugs can you leave a message on this thread, and yes the beggining is incredibly hard!


File size is less then 2 mb and Requires Winrar to unzip.
http://www.rarlab.com/download.htm

(Too bad we aren't able to edit any post, so I created a new thread)
For installation instructions see here:
quote Brazuka
Go to you Bioshock/content folder.

Rename Localizedint.lbf to Localizedint.lbf.bak

Rename ConfigINI.IBF to ConfigINI.IBF.bak

Copy the "system" folder in your bioshock/content into somewhere safe.
(I SAID COPY, DONT MOVE IT, if you do then the game won't work)

Now drag the "system" folder from the difficulty mod into your bioshock/content folder and click yes to all.

Done. Now would you kindly start a new game. Choose any difficulty you want, I would recommend hard mode though.
Anyway, if anyone wishes to try this and report the results as to whether it enhances the gameplay somewhat or just makes it too hard, post it here. I'm thinking of trying this after I beat the game on all the difficulties and have nothing better to do just to give me that extra bit of challenge.


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Evanescence15
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Sep 10, 07 at 7:25am
re: Difficulty Mod

I think it'll be a while till I am finding this game too easy but thanks for the link hehe.



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Scott_ill
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since: Jul 2007
Sep 10, 07 at 10:06am
re: Difficulty Mod

They should include something is this mod that penalises you if you die, such as incur a cost in dollars to respawn, or lose some ammo / other items.



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Subtle Demise
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Sep 10, 07 at 2:04pm
re: Difficulty Mod

I'm not sure if that's possible with the files they edited, but after I beat the game hopefully tonight or tomorrow, I'm going to take a look at the files and find out and maybe rig such a system up. Hopefully SecuROM doesn't object to adding things in like that. It's very likely that it could. What would be a good amount to deduct for dying? $100 seems good considering that's a large chunk of cash, especially since you can only hold $500. You can only die five times before you're out of cash and are basically screwed.


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djjimmy2k2
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Sep 10, 07 at 7:06pm
re: Difficulty Mod

cool, i dont find this game that hard (although not exactly piss easy) so ill probably make the most of this mod after my current playthrough.



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Subtle Demise
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Sep 11, 07 at 12:41am
re: Difficulty Mod

I don't know, I find the game pretty hard so far. Maybe I just suck at it. Would help if my sound wasn't *bleep*ed up. I don't know if I'll even beat the game, let alone want to use this mod.


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Scott_ill
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Sep 11, 07 at 10:07am
re: Difficulty Mod

between 50 - 100 definately.

Also, depending on what costs you go for, maybe start with less than half health so you have to use a hypo.

Dunno about you but I've never got enough space to pick up more health hypos.



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Evanescence15
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Sep 12, 07 at 3:16am
re: Difficulty Mod

quote Lord Sion
I don't know, I find the game pretty hard so far. Maybe I just suck at it. Would help if my sound wasn't *bleep*ed up. I don't know if I'll even beat the game, let alone want to use this mod.
What difficulty are you playing on?

By the way I find the sound makes it MORE difficult as I hear echos from the past and think they are real. Makes me panic and waste ammo a bit.


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Subtle Demise
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Sep 12, 07 at 5:28am
re: Difficulty Mod

quote Evanescence15
quote Lord Sion
I don't know, I find the game pretty hard so far. Maybe I just suck at it. Would help if my sound wasn't *bleep*ed up. I don't know if I'll even beat the game, let alone want to use this mod.
What difficulty are you playing on?

By the way I find the sound makes it MORE difficult as I hear echos from the past and think they are real. Makes me panic and waste ammo a bit.
I'm playing on Medium. I think I'm good now, just gotta learn not to run and gun all the way through and I'll be fine.

This message was edited by Lord Sion on Sep 11 2007.


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