Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

Neoseeker Forums » Nintendo Wii Games » General Wii » de Blob: New Impressions from IGN

Moderated by: Akira_EX
REPLY TO THIS THREAD   START NEW THREAD
| Sharemore
Options: Print   subscribe   remove   PM this thread to a friendNeoPM  
subscribe to thread Topic: de Blob: New Impressions from IGN
Akira_EX
Samurai Sentai Shinkenger
(moderator)

GameGrep Bugs
GameGrep Feedback & Suggestions
GameGrep Help and Best Practices
General Wii



Akira_EX's profileAkira_EX's neohomeNeoPM Akira_EXAkira_EX's gallery (219 images)
total posts: 13300
neopoints: 5700
GameGrep pts: 21036
since: Sep 2001
Jul 09, 08 at 5:54pm
de Blob: New Impressions from IGN

GameGrep
IGN

quote IGN
We've seen the Blue Tongue-developed de Blob on several occasions and the 3D platformer, which stars a paint-soaked gelatinous ball on an ambitious quest to restore color to a monochromatic world, has always shown heavy promise. You control said blob through large, construction-filled locales mostly devoid of color, and as you jump from building to building, from wall to wall, and from trigger zone to trigger zone, you splash everything you touch with different hues of wet, splattering paint. All the while, you must avoid or destroy the armies of the I.N.K.T. Corporation, an evil regime which has stripped the once-lavish city of Chroma of its natural color. de Blob has always possessed all the makings a of winning platformer, from a fun control scheme and compelling challenges to a highly unique style that plays to Wii's technical strengths. However, previous builds of the title have lacked a certain polish. An unpredictable framerate. Seemingly incomplete graphical effects. Drab music. So when we last left the big ball of color, we crossed our fingers and hoped that the end product would receive the technical tweaks and fixes it deserved.

We got our hands-on the latest build of de Blob this week and we've got some excellent news to report. The platformer has come completely and totally together. Blue Tongue has very clearly been busy for the last couple of months, as those framerate and visual deficiencies that frequented early incarnations of the title are all of a sudden nowhere to be found, a truth that has us very happy. Not only is the game's fluidity locked at 60 frames per second (sadly, you won't be able to see this in our videos since all of our footage is captured at 30 frames -- you'll just have to take our word for it), but out of nowhere, de Blob now boasts some of the prettiest particle effects we've seen on Nintendo's home console, from gorgeous shimmering water to beautiful heat distortion and extremely detailed paint splatters. Furthermore, the once-disobedient camera now shoots the action smartly and coherently. And to top everything off, the dynamic musical soundtrack will rock you.

All of the videos you will see in our pre-E3 coverage today are from the fourth stage of 10 gigantic worlds that encapsulate the single-player adventure in de Blob. Note that publisher THQ chose to demonstrate the fourth level because it wanted to prove to us that the game's difficulty very quickly ramps up. (In meetings prior, we had only been treated to very early worlds and therefore one of our most common concerns related to difficulty.) Having played through the latest offering, however, we're certain that de Blob will provide ample challenge for platforming purists, particularly if the selection of levels continues to ramp up where difficulty is concerned. The latest level features a variety of unique challenges, from timed paint competitions to puzzles that require you to mix and match colors in order to concoct the correct hue to open a doorway, and even a series of Z-trigger hotspots which jettison the character into zigzagging patterns between monochromatic structures. There's much more to the experience than merely rolling to and from.

We've been critical of de Blob's subdued soundtrack in the past, but that, too, has come together in the latest iteration of the game. Blue Tongue has outsourced the music to a local Australian jazz band and the results are both funky and incredibly dynamic. You'll be able to choose from a robust list of songs, which become unlocked as you play, before each level. In addition, though, de Blob can modify the sounds of songs depending on what you do in the game. If, for example, you're playing poorly and failing to color the world at an adequate pace, the beat will stay slow and inconspicuous. If, on the other hand, you're splashing the world with paint, the beat will pick up. Furthermore, you can actually change the instruments being played depending on the colors you paint with. Red, for example, plays voice harmonics, yellow piano chords and so on. These subtle on-the-fly changes give the soundtrack added depth and keep the experience fresh.

de Blob's control scheme is simple and tactile. You control the character, who grows in girth and changes weight and speed as he devours paint pellets, with the nunchuk's analog stick. You can hold 100 paint points at any given time and certain triggers require that you have exactly that amount to progress. For instance, an I.N.K.T. boss -- a hovering vehicle that shoots black globs -- cannot be destroyed unless de Blob has 100 paint points of any color. There are certain advantages and disadvantages to rolling around with all that paint, though. If you're low on color, you're also small, skinnier, and able to roll faster and jump farther. The downside is that you can be killed easily by enemies, who will suck away your paint if they get the jump on you. Oppositely, if you're full on paint, you will be much fatter and slower, but can more easily advance through certain trigger points and defeat bosses.

To jump, you simply motion with the Wii remote. We were initially opposed to this control choice as it seemed to squish unnecessary waggle into the experience, but the more we've played with it, the more it's grown on us. If nothing else, it's much more tactile to execute jumps with a forward or backward smash of the Wii remote. Hold down A button and you'll bring up a very intuitive in-game radar that hovers around de Blob, effortlessly displaying your next check point, as well as the locations of nearby paint pellets. Hold the Z button and you'll lock onto nearby enemies and trigger points. You can rotate the camera left and right with the D-Pad. And you can even go into a first-person view and look around by pressing down on the D-Pad. Your viewpoint is controlled with the Wii remote, of course. The mechanics aren't going to revolutionize the platformer genre, but they work well and feel good, which is all that's required.

THQ's platformer has gone from a neat concept that lacked a certain polish to a game that has sleeper all over it, as far as we're concerned. The gameplay mechanics have always been intriguing. Now, though, the title boasts a super-smooth framerate, beautiful new visual effects and an inspired, dynamic soundtrack to match. THQ will be showing off this new level at E3 2008 next week but we've got it for you now in loads of exclusive new videos. Check it all out in our videos gallery.












Do want.


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
bbb7002004
I. Dig. Giant Robots!
(moderator)

The Conduit [Wii]



bbb7002004's profileNeoPM bbb7002004bbb7002004's gallery (1 images)
since: Oct 2003
Jul 09, 08 at 6:03pm
re: de Blob: New Impressions from IGN

I'm thinking this will be a good game to ask for as a Christmas gift, looks like a lot of fun.



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
canderson
wants you to sign his guestbook. :(
s-e-e-k-e-r



canderson's profileNeoPM canderson
total posts: 1773
since: Aug 2005
Jul 09, 08 at 6:17pm
re: de Blob: New Impressions from IGN

Unfortunately, I see this game as one of those games that no one will buy. This game does seem fun.



-------------------
quote Daydreaming
BAM BAM BAM ACTION ACTION ACTION End
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Brolynick
Full of win.
N'Somniac



Brolynick's profileBrolynick's neohomeNeoPM Brolynick
since: Nov 2006
Jul 09, 08 at 6:17pm
re: de Blob: New Impressions from IGN

Thanks fellow Dutchmen from Utrecht who thought of the concept for this game.

Looks pretty good

quote   quick quote   edit   quick edit   del  searchposts in thread  report
DiamondMaster11
It's a conspiracy!
Still Seekin'



DiamondMaster11's profileDiamondMaster11's neohomeNeoPM DiamondMaster11DiamondMaster11's gallery (1 images)
total posts: 3667
since: Jul 2007
Jul 10, 08 at 5:21pm
re: de Blob: New Impressions from IGN

This game looks pretty fun, but it doesn't seem to me like a game that's gonna be very popular. I'll probably spread it around to my Wii-owning friends though.



-------------------

quote   quick quote   edit   quick edit   del  searchposts in thread  report
Demonfurby
The Jesus of Uncool
N'Somniac



Demonfurby's profileNeoPM Demonfurby
since: Dec 2005
Jul 10, 08 at 10:48pm
re: de Blob: New Impressions from IGN

Just another gem people are gonna pass over, looks great though, did George Lucas direct it?



-------------------

quote   quick quote   edit   quick edit   del  searchposts in thread  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD


search:
search posts by username:
Neoseeker Forums » Nintendo Wii Games » General Wii » de Blob: New Impressions from IGN



Jump to another forum:

Powered by neoforums v0.9.8b (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: nova ··· elapsed: 0.1055011749]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess