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Speedsk8er
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The Style System |
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Am I the only person who is disappointed that this isn't making a return? I thought that the style system in DMC3 was genius because it gave an RPG-like twist to a hardcore action game. The styles served somewhat as character classes, allowing basically each person(to an extent) to create their own Dante by customizing Style, Devil Arms, and Guns. I would have LOVED to see this make a return to DMC4 with some refinements.
Is anyone ELSE disappointed that the style system isn't returning? ------------------- ![]() Speedsk8er | |
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volacide
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re: The Style System |
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No. Because while DMC3 had some pretty awesome stuff. The downfall of it was the fact that you were limited to not being able to do it all at once.
Maybe if they allowed you to mix and match abilities to create your own custom style, that would work out better because you could have the best of both worlds. I usually just ended up using Swordmaster all the time because it was the most devastating. GunSlinger looked cool but wasn't very effective. Trickster had some nice abilities that would have been cooler to use in conjunction with swordmaster and such. | |
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Deathman48
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re: The Style System |
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Maybe so, but in the end it allowed you to have more moves overall. With no style system there's overall less moves you can do, plus you could change mid mission when you came across a statue. Vergil was kinda a few styles all rolled into one and while it was nice, it felt a bit limited, maybe also because some of it felt like Dante all over again.
Custom styles would be a nice idea though. | |
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Kryth
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re: The Style System |
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Well I'm all for logic about this subject. DMC3 Dante being younger had to have less access to the action. So only one style he had under his command. DMC1 Dante could pull off as many as he wanted, and its also true that the styles are a tad unbalanced, how can one hope to make more damage using Trickster over Swordmaster?
So anyway back on topic: I'm not excited about the styles' return, nor do I favor it. I just hope they improve the Devil Trigger (yes DT not DB! - I'm a Dante fan to the end ------------------- ![]() | |
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volacide
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re: The Style System |
quote Deathman48Yeah but really I didn't care if you had more moves available to you, because really since you could only ever chose different styles and not on the fly, it was like playing a different game each time. Which is a bad thing if you ask me. Which is why one solid style or custom styles would make it oh so much better. | |
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Deathman48
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re: The Style System |
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I never found that I was playing a different game when I swapped styles, not once, so I'm not sure how you got that impression.
quote KrythYou couldn't, because the styles were meant for different things. If you think that the styles were all supposed to be equal then you're quite mistaken. | |
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Kryth
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re: The Style System |
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imo imbalanced = bad bad bad
not that I don't like trickster or xx style over one another. Just that it takes away from gaming experience. ------------------- ![]() | |
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Lord Bacon
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re: The Style System |
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I'm sort of mixed on this.
On one hand, I do think that the styles were too split up. There have been times when I've wanted to do Rainstorm, only to be reminded that I don't have Gunslinger equipped and then end up doing a move I wasn't planning. On the plus side, each style was very well done in execution and each one had their own unique feels and experiences(I also feel they increased replay value), not to mention they all had their useful moments throughout the game. In terms of a game without the Style System, I think it could work equally well, IF everything was mapped properly to the controller. My only concern with this is that moves and such would be too mashed together, and having one button being able to execute three different moves by pressing it in variable ways would be somewhat confusing IMO. What I'm getting at is that it could work, but it might take some getting used to. | |
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volacide
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re: The Style System |
quote Deathman48I didn't get that feeling, but that's what it's like when they were all so drastically different. | |
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reaver11
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re: The Style System |
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The style system, to me, was introduced to organize all the insane moves introduced in DMC2. I remember trying to double jump in the air and begin firing away, only to flip over and shoot beneath me. That pissed me off. Same with pretty much every new move in DMC2. The style system organized this so that all you had to do was press one button to execute most of these moves. But, like everyone said, it would have been nice to be able to switch through the cycles during gameplay. And correct me if I'm wrong, but wasn't the R/L3 button not in use? Why didn't they just make that button the style switcher?
Anyways, I'm not too bummed about not having a style system. They either removed it because it wasn't needed, ergo Nero doesn't have a variety of moves to pull off by himself, or because they have something better. I'm confident that Capcom will figure out a new way to deliver these moves in a better way. Perhaps they will be attuned to certain weapons? I don't know. But what I do know is Capcom isn't stupid enough to remove one of the best features on DMC3 without replacing it with something better...or are they ------------------- | |
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volacide
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re: The Style System |
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Part of the cool part of DMC being able to master a somewhat complex fighting system.
It's so much more gratifying than just hitting one button. | |
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reaver11
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re: The Style System |
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It'd be interesting if some of the more complex moves (such as Dance Macabre) could be executed after inputting a sequence of buttons instead of pushing the circle button while moving the analog stick.
I just hope that they include an attack that lets you use your sword and gun at the same time. When I saw Dante do that in DMC3, I totally wanted to do that ------------------- | |
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Xonora
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re: The Style System |
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I have only played DMC3, but I didn't like the Style System. I wished you could do all the moves at the same time, instead of changing your style all the time. I used Trickster most of the time, as you could do the teleport thing and run up walls.
------------------- ![]() The future is not set. There is no fate but what we make for ourselves. | |
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Speedsk8er
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re: The Style System |
quote Lord BaconWell, if you were a warrior in say, DnD, you wouldn't try to cast a Magic Missile, would you? The style system must be approached with that same mentality. Honestly, I would love for the difference between classes to be much more drastic. I would like a player that is good with Swordmaster to not necessarily be good with Gunslinger, etc. It would make the styles feel even MORE unique from one another. ------------------- ![]() Speedsk8er | |
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Legendaryest
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re: The Style System |
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This is exactly why this game would not work on the Wii.....Why many games wont work on the wii. There just arent enough buttons on that *bleep*ed contraption. The style system was, IMO, brought in to up the move count for dante. But even on the PS2, there arent enough buttons to do everything they wanted to, so they had to go to a style system. I think capcom got the idea from their other game, Chaos Legion, and refined it a bit. The interesting thing for DMC4 will be whats going to happen with the attack possibilities since the o button, which was style attack in 3, will probably be mapped to that arm.....
------------------- leg·end·ar·y [lej-uhn-der-ee] 1. pertaining to, or of the nature of a legend 2. celebrated or described in legend: a hero leg·end·ar·y·est [lej-uhn-der-ee-est] 1.Me | |
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