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Alkaline
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Sep 26, 06 at 7:23pm
re: General Discussion 2: Echoes

Okay guys, GD has dropped off big time.

New question:

What kind of upgrades to the grapple beam would people like to see?



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Omega Hunter 24
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since: Apr 2006
Sep 26, 06 at 7:26pm
re: General Discussion 2: Echoes

an electric wip thingy.



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oOhennersOo
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Sep 27, 06 at 1:42am
re: General Discussion 2: Echoes

Detailed...


A longer one from the normal is a must really, then maybe one which... Actually, I really don't know. Must be tough for the designers. I can't think of anything really. And now it's much more important to the game.


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metaldra0
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since: Jun 2005
Sep 27, 06 at 3:42am
re: General Discussion 2: Echoes

A multi-grapple beam.

Smashy the enemies together
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Insanity Prevails
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Sep 27, 06 at 4:02am
re: General Discussion 2: Echoes

quote oOhennersOo
A longer one from the normal is a must really
It already has pretty good reach. How much longer would it realistically go before you latching onto stuff a mile away?

quote metaldra0
A multi-grapple beam.
Spiderman.

I like the idea of multi-smash.


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oOhennersOo
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Sep 27, 06 at 4:08am
re: General Discussion 2: Echoes

quote Insanity Prevails
[color=blue]
quote oOhennersOo
A longer one from the normal is a must really
It already has pretty good reach. How much longer would it realistically go before you latching onto stuff a mile away?
How do you know how long the grapple beam will be when you start? Demos can't be relied upon, seeing as the game has been delayed for changes, unless your going by the previous games, which can't be very accurate...

As for the multi grapple thing, I guess it could work like the multi rocket from Prime 1. So that's a pretty good idea.


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Insanity Prevails
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Sep 27, 06 at 5:03am
re: General Discussion 2: Echoes

Unfortunately I am going off past games. I don't pretend to know the details of the new game as fact, although maybe the way I put it across made it sound as such.

Would be annoying if they shortened the length though just to have a length upgrade. =/

Then again it would depend on how long an upgrade was given, so it could work depending on how they pull it off.


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MoRbIdE
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Sep 27, 06 at 6:12am
re: General Discussion 2: Echoes

it kind of looks like the grapple beam is more versitile in MP3. If we can use it to throw enemies around and possibly grab various small objects as well that would be nice



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Fatherbrain30
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Sep 27, 06 at 4:44pm
re: General Discussion 2: Echoes

quote
As for the multi grapple thing, I guess it could work like the multi rocket from Prime 1.
Actually that was prime 2, multi grapple beam would so pwn. Just grab 5 enemies and toss them against the wall or do other unimaginitive stuff.


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metaldra0
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since: Jun 2005
Sep 27, 06 at 5:28pm
re: General Discussion 2: Echoes

However it would only be available in hyper mode

I like to think about Charging up your beam, and punching a space pirate in the stomach with the arm cannon .
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Alkaline
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Sep 27, 06 at 8:51pm
re: General Discussion 2: Echoes

Multi-grapple sounds great.





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bbb7002004
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since: Oct 2003
Sep 29, 06 at 8:37am
re: General Discussion 2: Echoes

It would be awesome if you could summon your ship using the command visor, then grapple onto it, allowing you to fly through the air and blast stuff on the ground.



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Alkaline
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Oct 03, 06 at 1:27am
re: General Discussion 2: Echoes

One trailer shows Samus sliding down a long pipe in the air using the grapple beam.

Do you guys think this will be allowed through an upgrade, or is this just a thing the regular grapple beam can do?


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Oct 03, 06 at 10:29am
re: General Discussion 2: Echoes

What trailer? Did I miss this?

Probably an upgrade, much like the Spider Ball expansion of the Morph Ball ability.




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Zebra Cakes
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Oct 11, 06 at 8:29pm
re: General Discussion 2: Echoes

I think this forum has the least amount of news for such a popular game.

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