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Sakuraba Neku
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So like, we have a mother *bleep*ing clone engine |
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it sux atm tho
http://www.smashboards.com/showpost.php?p=8468442&postcount=69 http://www.smashboards.com/showpost.php?p=8467447&postcount=60 ------------------- quote brownsrock | |
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WiseLugia
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re: So like, we have a mother *bleep*ing clone engine |
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Translation for the people who don't know:
This is what will allow us to use character hacks such as Roy, etc. without completely overwriting the base character while it's in use. ------------------- | |
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Mega
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re: So like, we have a mother *bleep*ing clone engine |
quote WiseLugiaok. thanks, that helps alot nobody can make a Roy hes irreplaceable | |
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Kokoro
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re: So like, we have a mother *bleep*ing clone engine |
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I never really cared for these kinds of codes. What I would like to see is codes to use the boss characters, just like how they had codes to use them in the previous games.
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Jyarra
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re: So like, we have a mother *bleep*ing clone engine |
quote KokoroI'm just going to guess but I would probably guess that most of the bosses are on the "SSE layer" of the disc. And working with that sort of information has been difficult in the past. ------------------- Onocron ![]()
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Benedict
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re: So like, we have a mother *bleep*ing clone engine |
![]() ------------------- | |
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