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fuma ninja
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total posts: 25
since: Aug 2007
Sep 09, 07 at 9:30pm
combat system

to be honest i think that the new final fantasy xiii will not have a good combat system (just a thought), i think that the best combat system was the one in final fantasy x (please write back if you agree with this. i think this new game is going to be like the final fantasy xii combat system (wich was alrate),but the big problem with this system is that you cannot stop and think and decide what your next move will be, and it is much too fast IMO what do you think???
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mercenary_sora
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mercenary_sora's profileNeoPM mercenary_sora
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Sep 09, 07 at 10:46pm
re: combat system

The battle you saw in the trailer was not really the real thing.



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Xtrordinary
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since: Dec 2004
Sep 13, 07 at 8:15am
re: combat system

quote mercenary_sora
The battle you saw in the trailer was not really the real thing.

Wasn't part of it "the real thing" though? Why else would the menu be visible?


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mercenary_sora
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mercenary_sora's profileNeoPM mercenary_sora
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Sep 16, 07 at 6:17pm
re: combat system

It wasn't really the real thing. It was way too film-ish for it. Dunno how to explain what I mean really



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Infected Mushroom and Tiesto is like comparing cocks and vaginas. Both are awesome, but for two totally different reasons that come to the same conclusion.
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Shuyu
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since: May 2004
Sep 16, 07 at 6:41pm
re: combat system

Has it occured to you that such is how Square intends it to be?

Adieu~!






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mercenary_sora
It's like sex but I'm not crying
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mercenary_sora's profileNeoPM mercenary_sora
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since: Jul 2003
Sep 16, 07 at 7:04pm
re: combat system

Well, the part we did see didn't really seem like it was the real game to me.



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Infected Mushroom and Tiesto is like comparing cocks and vaginas. Both are awesome, but for two totally different reasons that come to the same conclusion.
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Moonrise
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Moonrise's profileMoonrise's neohomeNeoPM Moonrise
since: May 2007
Sep 16, 07 at 7:30pm
re: combat system

That doesn't mean it isn't the real thing, you know. Obviously we don't know a damn thing about the battle system, so parts of it very well could be what we should expect from it.


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Miss Razz
Full Of Gacktly Goodness
(moderator)

RPG [PS3]



Miss Razz's profileNeoPM Miss Razz
since: Sep 2003
Sep 17, 07 at 7:11am
re: combat system

I'm agreeing with Shuyu here. They were definitely in-game battles. The menus, HP damage, guages, etc. tip us off there ...





I'm personally feeling *meh* about the Battle System. Until more footage and info is released, I won't hold my breathe for something great.
FFX-2 and FFXII's battle systems were nothing special, so I'm not expecting anything super amazing for FFXIII. Although, if Crisis Core's battle system ends up being half as good as people are saying it is, maybe I'll have higher hopes for XIII.


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mercenary_sora
It's like sex but I'm not crying
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mercenary_sora's profileNeoPM mercenary_sora
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since: Jul 2003
Sep 17, 07 at 4:31pm
re: combat system

I didn't mean that it didn't look like the game graphics, I meant that she hopped around too much IMO.



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Infected Mushroom and Tiesto is like comparing cocks and vaginas. Both are awesome, but for two totally different reasons that come to the same conclusion.
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tidus04
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since: Mar 2004
Sep 17, 07 at 10:06pm
re: combat system

Remember at the start of FFX you have the battle scenes with Auron and Tidus, when they hit them and move on to the next set of monsters, maybe this is just the same as that or just how they attack by making it more advanced. I would not doubt these being in the battle scene but maybe just on the 1 of occasion.


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Krunal
Sep 18, 07 at 12:42pm
re: combat system

Just looking at the screens, it REALLY seems as though the battle system will work in the same way that Folklore works. You have "Mindpoints" which you spend when you attack. Rather than having to wait for the ATB guage to fill completely you only have to wait till you have enough ATB to spend on the particular attack. So you can pull of MANY quick attacks in a row if you have full ATB (and if the cost of the attack is low). And I assume that there will be some form of armour that will reduce ATB Cost to say 1 so, you can pull of multiple attacks in an extremely short amount of time (and I'm sure that there will also be some sort of negative side effect to this armour).


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tidus04
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Sep 18, 07 at 12:47pm
re: combat system

You seem to have sumed that out well there Krunal and I agree that you are right on it. Something like that sounds good but can you do this to work over a party more then one of course well ?.

I have never played Folklore =[


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fuma ninja
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total posts: 25
since: Aug 2007
Sep 18, 07 at 4:28pm
re: combat system

quote Xtrordinary
quote mercenary_sora
The battle you saw in the trailer was not really the real thing.

Wasn't part of it "the real thing" though? Why else would the menu be visible?





thats exactly what i was thinking
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fuma ninja
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total posts: 25
since: Aug 2007
Sep 18, 07 at 4:36pm
re: combat system

quote Krunal
Just looking at the screens, it REALLY seems as though the battle system will work in the same way that Folklore works. You have "Mindpoints" which you spend when you attack. Rather than having to wait for the ATB guage to fill completely you only have to wait till you have enough ATB to spend on the particular attack. So you can pull of MANY quick attacks in a row if you have full ATB (and if the cost of the attack is low). And I assume that there will be some form of armour that will reduce ATB Cost to say 1 so, you can pull of multiple attacks in an extremely short amount of time (and I'm sure that there will also be some sort of negative side effect to this armour).



i agree i think that it will be similar to folklore, but i dont it should be like that because it will be totally getting rid of the final fantasy identity, the combat system is what makes final fantasys so unique. in other words it wont be like playing a final fantasy game if it is like folklores combat system
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KeanBurke
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total posts: 5
since: Apr 2007
Sep 27, 07 at 2:41am
re: combat system

I don't like the battle system in FFX, I don't like turnbased battle systems at all. After a while, what determines the winner of the battle is the one with the most turns, not the most skills. I like the FFXII battle system. I think it's the best battle system to date in any FF games. But I heard the battle system in FFXIII is going to be the ATB system sped up to the max.
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