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Fatal Error
high on "N"



Fatal Error's profileNeoPM Fatal Error
since: Aug 2004
Mar 20, 09 at 6:48pm
re: Multiplayer Discussion

LL, it's a feature that's been in the Resident Evil games since they switched to over the shoulder view. It's really quite common in games with such a view, but not really so much in FPS games.


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We're trapped in the belly of this horrible machine, and the machine is bleeding to death.
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dmf_dynasty
Still Seekin'



dmf_dynasty's profileEmail dmf_dynastyNeoPM dmf_dynasty
total posts: 3897
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since: Dec 2005
Mar 20, 09 at 7:14pm
re: Multiplayer Discussion

The quick turn button in Mirror's Edge always threw me off. It's kind of disorienting in 1st person.



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Fatal Error
high on "N"



Fatal Error's profileNeoPM Fatal Error
since: Aug 2004
Mar 20, 09 at 10:06pm
re: Multiplayer Discussion

Damn man, I was tearing it up today in a few matches and my internet got messed up during the lobby after one of them. So disappointing, I was on a roll with the pistol.


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Seeker X
Ha Ha Ha!...Multiple Entendre.
Permanently Plugged In



Seeker X's profileNeoPM Seeker X
since: Sep 2003
Mar 21, 09 at 4:06am
re: Multiplayer Discussion

Is it just me or is the Network down for everyone? I just checked the PS3 Support site and it shows that the whole Network is down.



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Fatal Error
high on "N"



Fatal Error's profileNeoPM Fatal Error
since: Aug 2004
Mar 21, 09 at 4:32am
re: Multiplayer Discussion

Yeah it's down. Turns out that wireless issue I thought I was having was actually the PSN.



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SGD
Dial Set To : Damn it shut the hell up
s-e-e-k-e-r



SGD's profile
total posts: 1601
since: Jun 2008
Mar 21, 09 at 11:02am
re: Multiplayer Discussion

quote Fatal Error
it's a feature that's been in the Resident Evil games since they switched to over the shoulder view. It's really quite common in games with such a view, but not really so much in FPS games.
But seeing as most First-Person Shooter games don't have weighted controls like Killzone 2 does, they allow for quick turning movement. So it'd make more sense to have it in Killzone than any other FPS.

And I'd rather see a double-tap, double-speed turn rather than a quick-180. as dmf_dynasty said, it's disorienting when it's done in FPV.


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redneonfish
Knight of Cydonia
Resident Neo



redneonfish's profileNeoPM redneonfish
total posts: 2972
GameGrep pts: 821
since: Oct 2006
Mar 21, 09 at 5:18pm
re: Multiplayer Discussion

In the honour ranks, is it possible to jump? Ie, if you got into the top 1%, would you skip all the others, and get their trophies?

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dmf_dynasty
Still Seekin'



dmf_dynasty's profileEmail dmf_dynastyNeoPM dmf_dynasty
total posts: 3897
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since: Dec 2005
Mar 21, 09 at 7:56pm
re: Multiplayer Discussion

Yeah. If you get the top 1%, you also get the top 3, 6, and 10% trophies as well.



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Fatal Error
high on "N"



Fatal Error's profileNeoPM Fatal Error
since: Aug 2004
Mar 21, 09 at 10:56pm
re: Multiplayer Discussion

quote SGD
quote Fatal Error
it's a feature that's been in the Resident Evil games since they switched to over the shoulder view. It's really quite common in games with such a view, but not really so much in FPS games.
But seeing as most First-Person Shooter games don't have weighted controls like Killzone 2 does, they allow for quick turning movement. So it'd make more sense to have it in Killzone than any other FPS.

And I'd rather see a double-tap, double-speed turn rather than a quick-180. as dmf_dynasty said, it's disorienting when it's done in FPV.
If it feels weighted, turn up your sensitivity. I really don't have many issues, except that zoom sensitivity seems to be an issue (I turn up my sensitivity a lot).


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We're trapped in the belly of this horrible machine, and the machine is bleeding to death.
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redneonfish
Knight of Cydonia
Resident Neo



redneonfish's profileNeoPM redneonfish
total posts: 2972
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since: Oct 2006
Mar 22, 09 at 9:46am
re: Multiplayer Discussion

My sensitivity's on max. It's fine for the most part, except the sniping. I know it's not CoD, but still, I like to be able to snap on to targets when sniping.

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dmf_dynasty
Still Seekin'



dmf_dynasty's profileEmail dmf_dynastyNeoPM dmf_dynasty
total posts: 3897
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since: Dec 2005
Mar 22, 09 at 5:59pm
re: Multiplayer Discussion

I think they overcompensated for the somewhat difficult distance sniping with the one hit kills to anybody part.



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nanobyte
s-e-e-k-e-r



nanobyte's profile
total posts: 1677
since: Dec 2005
Mar 30, 09 at 11:58am
re: Multiplayer Discussion

Rocket launcher fanatics are turning up everywhere they can... Its really pointless to kill 1 enemy with a rocket



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Gazza
COD4 > MW2
Still Seekin'



Gazza's profileEmail GazzaNeoPM Gazza
total posts: 3766
since: Aug 2008
Mar 30, 09 at 12:15pm
re: Multiplayer Discussion

Just played a pretty long game there, and the amount of times I had to lol at people killing me with rockets from like 20 yards away. Are they that unsure of themselves that they cant use a proper weapon?


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nanobyte
s-e-e-k-e-r



nanobyte's profile
total posts: 1677
since: Dec 2005
Mar 30, 09 at 12:43pm
re: Multiplayer Discussion

Don't know, the players I've come up against are pretty handy with them.



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Gazza
COD4 > MW2
Still Seekin'



Gazza's profileEmail GazzaNeoPM Gazza
total posts: 3766
since: Aug 2008
Mar 30, 09 at 12:48pm
re: Multiplayer Discussion

See, its the opposite for me. A lot of people that try to hit me with a rocket from close range usually miss because I just jump out of the way. Some players do get lucky though and hit the floor or a wall I'm standing right next to and kill me.

The only time I've ever used rockets is on 'Radec Academy'. The main strategy people use is to just camp around the base and kill anyone that tries to come out. I'll just flank them and kill 2,3 and one time even 4 people with 1 rocket.

Edit;
Am I the only one who seems to be experiencing a lot of lag in games lately? Last couple of days people have been moving about all over my screen like crazy. Earlier I shot someone at point blank range with the Shotgun right in the face, yet it didnt come up on screen, nor did he die until about 10 seconds later.



This message was edited by Gazza1 on Mar 30 2009.


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