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Siphon
true seeker

Siphon's profileSiphon's neohomeNeoPM Siphon
since: Feb 2009
Feb 26, 09 at 10:37pm
re: Multiplayer Discussion

I've played for a while now and none of the games were laggy for me.
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Taker4ever
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total posts: 12153
since: Jan 2003
Feb 26, 09 at 10:40pm
re: Multiplayer Discussion

I might have just been unlucky with the server tbh - it was difficult to connect in the first place.



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Siphon
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since: Feb 2009
Feb 26, 09 at 10:55pm
re: Multiplayer Discussion

Does anyone else think that the rounds are way too short?
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Tommo
Resident Gangsta
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since: Oct 2004
Feb 27, 09 at 12:03am
re: Multiplayer Discussion

Depends on what server your in. I'm fairly certain that some have 5 minute rounds whilst others have 10 minutes and so on. I personally find the length of time quite useful, expect on search and destroy when I'm attacking as it's almost impossible to win (unless your team's strong).

In respect to the shotgun, I've got a mixed view. It seems fairly erratic in it's shots to kill. I've not unlocked it yet but I managed to use it on one level (picking it up) and found it pretty rubbish. However, a number of times I've been devastated in one shot with it by an opponent. I'll probably have a better view once I've actually unlocked it.


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Gnels
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total posts: 6316
since: Jul 2005
Feb 27, 09 at 9:11am
re: Multiplayer Discussion

Unlocked the medic badge last night as well as the badge for having 2 grenades.

Only drawback with Medic is the charge time for the ray gun which means you can't go around healing everyone at the same time.

Still not seen any Saboteurs or Scouts yet online.
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ssj4 Tolu
s-e-e-k-e-r



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total posts: 1769
since: Jul 2004
Feb 27, 09 at 10:27am
re: Multiplayer Discussion

In reference to the shotgun, and all guns in fact. Am i correct in saying that all headshots i 1 hit kills. This maybe why the shot gun is so effective as anytime ive been devastated by it, it was from close range and it was a headshot. Also anyone else still have trouble with the sensitivity and finding that it takes a while too kill someone unless you get a headshot. Also from long distances it seems like it take a while for the shots to register. Now i havent experienced lag, but some long distance shots dont register even though i know for a fact i hit, espeically headshots.


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LegendaryLegend
Cold Heartbreaker
Relentless



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since: Oct 2006
Feb 27, 09 at 12:34pm
re: Multiplayer Discussion

Shotguns in COD were balanced i'd say, because they were good damage-wise yet they were shit to use because of the extremely short range.



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Taker4ever
With a hi-hi-ho and a hi-hi-hey!
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Taker4ever's profileTaker4ever's neohomeNeoPM Taker4ever
total posts: 12153
since: Jan 2003
Feb 27, 09 at 1:26pm
re: Multiplayer Discussion

The shotguns in single-player are win - they blow heads off in a pretty brutal fashion at close range!

Got a proper, (relatively) non-laggy multiplayer game today. Absolutely fantastic - the transition between the different game types are seemless, and the maps are superb. I finished second in the game as well.


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Gnels
Devastating
Neolithic



Gnels' profileNeoPM Gnels
total posts: 6316
since: Jul 2005
Feb 27, 09 at 1:41pm
re: Multiplayer Discussion

One thing I like is the fun you can have with grenades online. The way the bounce off everything like tennis balls makes it so unpredictable and hard to avoid.

Also beginining to notice some patterns. ISA always seem to win on both Radec and Depot maps. Played these maps quite a bit and every time I have been a Helghan and on the losing team. I just feel they have a poor start off point on both. Either that or the teams I was in were useless.
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Ajax
blaziken92
(moderator)

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Ajax's profileAjax's neohomeNeoPM Ajax
since: Dec 2004
Feb 27, 09 at 1:44pm
re: Multiplayer Discussion

It would be nice if I could find a match online...



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Taker4ever
With a hi-hi-ho and a hi-hi-hey!
Neo: Essential



Taker4ever's profileTaker4ever's neohomeNeoPM Taker4ever
total posts: 12153
since: Jan 2003
Feb 27, 09 at 1:45pm
re: Multiplayer Discussion

Well in the last game I played, I was on the Helghan team and we had a definite height advantage - the ISA had a good position for defending a large road, but it only took a minute for us to reach the top of a building and pick them off.


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ssj4 Tolu
s-e-e-k-e-r



ssj4 Tolu's profileEmail ssj4 ToluNeoPM ssj4 Tolu
total posts: 1769
since: Jul 2004
Feb 27, 09 at 2:39pm
re: Multiplayer Discussion

Ive noticed that aswell, there are some maps which starts you off in a superior position than others. None the less its still brilliant online.


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Gnels
Devastating
Neolithic



Gnels' profileNeoPM Gnels
total posts: 6316
since: Jul 2005
Feb 27, 09 at 4:10pm
re: Multiplayer Discussion

At the moment there is definite inbalance on some maps for different factions. Once the badges and classes are unlcoked and everyone knows each map it should be better balanced I reckon.

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MAP_quest12
ALL YOUR BASE ARE BELONGS TO ME!!!!!
neologist

MAP_quest12's profileEmail MAP_quest12NeoPM MAP_quest12
total posts: 415
since: Nov 2007
Feb 27, 09 at 4:45pm
re: Multiplayer Discussion

So for sure there is not offline split screen? Like in Killzone. Bc man me and my friends we would have so much fun with Killzone, any game that has bots plus splitscreen is hella fun! That's why TimeSplitters 2 was a good game! Lol sorry I just I throw that in there.


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LegendaryLegend
Cold Heartbreaker
Relentless



LegendaryLegend's profileNeoPM LegendaryLegend
since: Oct 2006
Feb 27, 09 at 4:58pm
re: Multiplayer Discussion

How well made are the maps - for instance can you enter a lot of the buildings/reach the roof of any buildings and are there are awesome sniping points?



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