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SephClone89
Currently Playing: Star Ocean IV
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Jul 02, 09 at 4:12pm
What needed improvement?

Many people have complained about RE5, which to some extent turned them off RE for good.

What needed improvement?

The gameplay needed improvement. It felt like I was going from one room to the next, like an old platforming game.



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supreme kai
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since: Dec 2004
Jul 02, 09 at 5:38pm
re: What needed improvement?

Everything apart from the Graphics?:
  • The co-op needs to become optional and it certainly needs to be tweaked
  • The Control system needs to return to what it was in all of the previous games
  • Zombies need to return
  • I could continue for hours, but I've already bored myself
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HunterKiller666
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Jul 02, 09 at 7:19pm
re: What needed improvement?

Most people complain about RE5 because it's not the same survival horror game as the pre-RE4 games. Capcom has openly stated that they've changed their direction, meaning the future RE games will be different as well. You can talk about improving the game however you want, but you can't simply "improve" RE5 and turn it into RE1.


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SephClone89
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Jul 02, 09 at 7:24pm
re: What needed improvement?

quote HunterKiller666
Most people complain about RE5 because it's not the same survival horror game as the pre-RE4 games. Capcom has openly stated that they've changed their direction, meaning the future RE games will be different as well. You can talk about improving the game however you want, but you can't simply "improve" RE5 and turn it into RE1.
I want this to be a serious discussion.

We didnt say anything about how RE5 would be better if it was like RE1. I for one actually like it the way it is now.

But Capcom have also stated they want to bring back the evil that the old RE titles had.


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realmofthewolf
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Jul 02, 09 at 7:35pm
re: What needed improvement?

Zombies>Las plagas and uroboros.


The control scheme is great apart from lack of movement while aiming add movement even if limited would be better overall. Bring back the horror i really was disappointed that something i grew up scared of turned into this . They taken everything that RE was and destroyed it . The only thing they improved on was the controls.

Personal opinion
Zombies are much better than the las plagas and uroboros combined
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Agent Mo
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Jul 02, 09 at 8:55pm
re: What needed improvement?

1. Fast zombies that jerk around and stuff
2. No lasersight
3. Less ammo

These combined would make the ultimate survival horror game.



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Ded Valve
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Jul 02, 09 at 9:49pm
re: What needed improvement?



wait. We get to tell whats wrong with this game and tell you its improvements? ............JACKPOT!
*pulls out rather large document*
  • Needs to be more non-linear like previous games
  • zombies
  • Wesker needs to be his old badass self
  • more zombies
  • maybe it doesn't need zombies, but....smarter enemies
  • Preferably zombies
  • More originality
  • Different bosses
  • better story
Oh for the sake of this thread and avoid another warning from kai might as well......

Just make a much better plausible story (one not filled with countless plotholes, much more than the average RE game even 0) zombies, a cooler wesker and a pretty jill, oh and actually trying in the "horror" department of survival/horror.

That and throw in some ACTUAL RE1 voice acting. You either go all the way or you don't go at all Capcom.





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RE5 IS RACIST!!!
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realmofthewolf
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total posts: 2198
since: Jan 2009
Jul 02, 09 at 10:07pm
re: What needed improvement?

quote Ded Valve


wait. We get to tell whats wrong with this game and tell you its improvements? ............JACKPOT!
*pulls out rather large document*
  • Needs to be more non-linear like previous games
  • zombies
  • Wesker needs to be his old badass self
  • more zombies
  • maybe it doesn't need zombies, but....smarter enemies
  • Preferably zombies
  • More originality
  • Different bosses
  • better story
Oh for the sake of this thread and avoid another warning from kai might as well......

Just make a much better plausible story (one not filled with countless plotholes, much more than the average RE game even 0) zombies, a cooler wesker and a pretty jill, oh and actually trying in the "horror" department of survival/horror.

That and throw in some ACTUAL RE1 voice acting. You either go all the way or you don't go at all Capcom.




Ded valve you need to make your mind up lol.

More originality but so many things the same hurray for originality
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Ded Valve
There's a party in my pants
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Ded Valve's profileEmail Ded ValveNeoPM Ded Valve
total posts: 1517
since: Nov 2008
Jul 03, 09 at 12:43am
re: What needed improvement?

quote realmofthewolf
quote Ded Valve


wait. We get to tell whats wrong with this game and tell you its improvements? ............JACKPOT!
*pulls out rather large document*
  • Needs to be more non-linear like previous games
  • zombies
  • Wesker needs to be his old badass self
  • more zombies
  • maybe it doesn't need zombies, but....smarter enemies
  • Preferably zombies
  • More originality
  • Different bosses
  • better story
Oh for the sake of this thread and avoid another warning from kai might as well......

Just make a much better plausible story (one not filled with countless plotholes, much more than the average RE game even 0) zombies, a cooler wesker and a pretty jill, oh and actually trying in the "horror" department of survival/horror.

That and throw in some ACTUAL RE1 voice acting. You either go all the way or you don't go at all Capcom.




Ded valve you need to make your mind up lol.

More originality but so many things the same hurray for originality
about what?
Hating or liking the game?

Like I said I'm on a short (very short) leash here, I have to "say something nice or gtfo"

.....Must...resist....temptation....to bash...game.....

We also need a relatable character. The reason superman failed so hardcore was because he was so fake.

Something Leon already is and what Chris is turning out to be.


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RE5 IS RACIST!!!
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realmofthewolf
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total posts: 2198
since: Jan 2009
Jul 03, 09 at 1:09am
re: What needed improvement?

* Needs to be more non-linear like previous games
* zombies
* Wesker needs to be his old badass self
* more zombies
* maybe it doesn't need zombies, but....smarter enemies
* Preferably zombies
* More originality
* Different bosses
* better story

I just noticed more originality and saw it in a list with the same old stuff kinda counterproductive

I was being picky i wasnt too thrilled at this game either
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allen33and88
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total posts: 1079
since: Jan 2007
Jul 03, 09 at 3:55am
re: What needed improvement?

story was ok not great, way to many weapons for example 4 shotguns! and i only use 1 anyway. to much ammo period, even with out duplication trick just play game like 2 times and u got enough ammo for 3 or 4 runs if u dnt get ammo at all during those runs.

uroboros was great addition if the woulda used it right meaning like it fuses with zombies infected already and mutates them into badasses that want to chew u etc... something along those lines.

las plagus getting old i mean 2 games enough, and tired of enemies carring mg and rl, its cool first time but after a few times gets old.

control spot on no need 2 change them and or melee system, maybe add moving while aiming, either way idc

linearity gotta go half the fun of re is searching and exploring buildings etc... atleast i think so


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Agent Mo
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total posts: 4706
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Jul 03, 09 at 10:00pm
re: What needed improvement?

quote allen33and88
uroboros was great addition if the woulda used it right meaning like it fuses with zombies infected already and mutates them into badasses that want to chew u etc... something along those lines.
This just gave me an idea. What if the leechy things from uroboros were kinda like the chimera seeds in DMC4? They're seperate, and about halfway through the game you first meet them. In order to stop them bonding with the host (zombie/majini) you have to kill them or the host quickly - which means you'll panic more and make more mistakes. Of course the difficulty of the urorboros will have to decrease, but it could have worked (of course not anymore without completely butchering the storyline - unless they make a new virus which is TOTALLY unlikely )


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Da Soulja
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total posts: 175
since: Jun 2008
Jul 04, 09 at 12:58am
re: What needed improvement?

quote realmofthewolf
* Needs to be more non-linear like previous games
* zombies
* Wesker needs to be his old badass self
* more zombies
* maybe it doesn't need zombies, but....smarter enemies
* Preferably zombies
* More originality
* Different bosses
* better story

I just noticed more originality and saw it in a list with the same old stuff kinda counterproductive

I was being picky i wasnt too thrilled at this game either
I think what ded valve means when he says originally is stop taking things from other games, preferably Gears Of War! Another example is the "Wesker" children, that just screams out Metal Gear Solid.


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Miss Razz
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Miss Razz's profileNeoPM Miss Razz
since: Sep 2003
Jul 04, 09 at 5:44am
re: What needed improvement?

  • A better plot. More continuity would be a start... Wesker has been collecting virus samples for over ten years, but that was completely forgotten about in RE5. And what ever happened to Sherry? And why start with all the irrelevant Irving crap, then move on to the Wesker plotline? Having Chris hunt down Wesker while trying to stop Tricell was all that was needed, tbh. Capcom should have expanded on Wesker and Tricell's story, instead of force-feeding us that Irving crap.
    Capcom could have given us RE fans a truly memorable finale to Chris and Wesker's rivalry. Instead, they chose to shove Wesker into the final two chapters of the game. Bleh. No wonder fans think Wesker's defeat was anti-climactic.

  • Better locations. An African village, an oil field, mashlands inhabited by African tribes, an Indiana Jones-esque temple, mines, a ship, a frickin' volcano? Don't get me wrong, I enjoyed RE5, but it was all over the place. Just start the game with a theme then run with it. If pointless (and downright stupid) locations are needed to add more game-time, then maybe Capcom should have gone back to the drawing board and fleshed-out the main storyline a little more :/

  • Co-Op should have been optional. Playing through the game with a partner was fantastic. Playing solo with Sheva's crappy AI, on the other hand, wasn't. It would have been great to have the option to play the game as just Chris with no AI partner (with appropriate changes to the gameplay made), or at least give us the option to continue on our own if Sheva dies during the game. It's silly having to restart the level if your AI partner dies as a result of it's own stupidity.

  • The game should have been longer. When I got to the second boss fight with Wesker (before the plane takes off), I thought I was maybe a little over halfway through the game. The story was only just gaining speed and getting really interesting. So I was disappointed when the credits rolled about 20 minutes later. I would have happily played another 5-or-so hours just for more plot. Everything felt so rushed towards the end. We finally meet Wesker in chapter 5, then defeat him in chapter 6. It was very "that's it?"

  • Bette rboss battles. As a whole, the bosses were a bit too easy. Not because of any difficulty setting, but because the strategies were usually spelled out for you. The game basically gives you the right weapons to defeat a boss, tells you when to dodge it's attacks, and leaves you in a large area so that you easily have room to fight.

  • Less Quick Time Events! Almost every boss could be defeated with a frickin' quick time event! What ever happened to difficult boss battles that required actual strategy to defeat? Being able to take-out bosses with a quick button press was just ridiculous.
    And don't even get me started on the QTEs that appeared during cutscenes. They do not make the cutscene more immersive!

  • More intimidating enemies. Majini and Plagas are not scary. Despite being much slower, zombies were scarier for a number of reasons... You were always outnumbered by them, it takes about 8-10 bullets to take out one zombie, the areas they appeared in were so cramped that you couldn't move around and/or dodge zombies freely, and the zombies didn't stop moving towards you no matter how many bullets you pack into them. They didn't stop until they had fallen to the ground, and even then they'll still grab at your leg in an attempt to gnaw on it.
    Your best option is to run and hope that a zombie doesn't grab you and take a chunk outta your life. That is freaky shit. So how did Capcom suddenly get it so wrong with the Majini/Plagas?

  • Bring back the horror. Feel free to make the gameplay more action-oriented in order to appeal to a wider audience, but don't do at the expense of the horror.



    Most of these I've already mentioned in other threads.
    While I enjoyed RE5, it's just so easy to find faults in it.


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    Curt Connors
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    Curt Connors' profileNeoPM Curt Connors
    since: Jul 2004
    Jul 04, 09 at 12:40pm
    re: What needed improvement?

    quote Gothic Girl
  • Better locations. An African village, an oil field, mashlands inhabited by African tribes, an Indiana Jones-esque temple, mines, a ship, a frickin' volcano? Don't get me wrong, I enjoyed RE5, but it was all over the place.
  • yeah. This was like a bad James bond film.


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