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Alkaline
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Aug 22, 06 at 9:17am
re: Controls

Ubisoft have said that whilst this game will be quite realistic (especially in terms of setting), it will have a unique style to it that seperates it from reality.



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sarpadon
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Aug 24, 06 at 4:25am
re: Controls

quote Alkaline
Ubisoft have said that whilst this game will be quite realistic (especially in terms of setting), it will have a unique style to it that seperates it from reality.
Eg:
You don't die when you get shot once.
There are "red/orangey streaks" instead of blood.
A magical crosshair can be seen as you walk around.
You cant go everywhere in this game because magic things won't let you.

I pretty much got it didn't I? This isn't a shot at you in any way Alkaline but I see nothing that's really uniqee about its shift from reality.


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Jaw Knee
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Aug 24, 06 at 4:49am
re: Controls

The cross hair is in most games. I think you'll be able to turn it off. Which I hope to do.

It doesn't matter how realistic/unrealistic this game has to be to be great.


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Uncharted 2: Among Thieves.

Yes.


IT IS THAT GOOD.
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sarpadon
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Aug 24, 06 at 7:04am
re: Controls

Yeh I know I was just wondering what Alkaline is referring to when he speaks of when he refers to the unique style that seperates it from reality.



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Alkaline
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Aug 24, 06 at 12:50pm
re: Controls

No, I'm referring to the actual setting design.

Unlike real-life, some colours are intentionally muted to convey meaning. In Red Steel you'll notice bright colours conflicting with dull greys. It's a nice, unique style.


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sarpadon
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Aug 28, 06 at 2:23am
re: Controls

quote Alkaline
No, I'm referring to the actual setting design.

Unlike real-life, some colours are intentionally muted to convey meaning. In Red Steel you'll notice bright colours conflicting with dull greys. It's a nice, unique style.
Aaah I see. Well that's certainly interesting. I hope this enhances the gameing experience that much more.


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Alkaline
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Alkaline's profileEmail AlkalineNeoPM Alkaline
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Aug 28, 06 at 10:23am
re: Controls

Well it certainly captures a unique style, which should benefit the game and the overall experience.



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Tainted
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since: May 2005
Aug 28, 06 at 11:37pm
re: Controls

So, what sensitivity of controls do you think you will use? I think i will have to start with a low sensitivity until i control the wiimote more precisely, and then go with the more loose controls. Agreed?


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Ecto
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Aug 28, 06 at 11:37pm
re: Controls

I'm curious, though. I know for web design there are only about 250 colors that look identicle on all different computers. I wonder if this is the same for TV's. Although, I can't see how it would matter anyway.


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Alkaline
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Alkaline's profileEmail AlkalineNeoPM Alkaline
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Aug 30, 06 at 10:11am
re: Controls

quote Tainted
So, what sensitivity of controls do you think you will use? I think i will have to start with a low sensitivity until i control the wiimote more precisely, and then go with the more loose controls. Agreed?
I feel the same way. I want decent sensitivity upon playing, but not the pixel-perfect control. Once I get better and better at the game, I'll gradually increase the sensitivity.


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Tainted
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since: May 2005
Sep 10, 06 at 2:53pm
re: Controls

Well, i was going to put this in the GD, but then i saw this thread, so i thought i'd put it here. What do you think they will allow people to do control wise at the TGS? Do you think they will only have the gun levels, or a little gun, a little sword, or what?


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Jaw Knee
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Sep 10, 06 at 4:36pm
re: Controls

Well, it's a demo but it's in its final form pretty much. I'd expect two gun levels and a sword level or something of the such. But our predictions could be way off.



-------------------
Uncharted 2: Among Thieves.

Yes.


IT IS THAT GOOD.
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TwilightPrince
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since: Jan 2006
Sep 10, 06 at 4:54pm
re: Controls

quote Tainted
What do you think they will allow people to do control wise at the TGS? Do you think they will only have the gun levels, or a little gun, a little sword, or what?
Nintendo won't be at TGS. Nintendo is having their own event on Thursday, September 14. Many games will be playable in their final forms including Red Steel.


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Tainted
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Tainted's profileTainted's neohomeNeoPM Tainted
since: May 2005
Sep 10, 06 at 6:18pm
re: Controls

well, that's what i meant. I never can remember when Nintendo flies solo these days.

So i guess you don't have an idea of what we're seeing control wise tp?


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Ncjpr1993
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Sep 10, 06 at 7:15pm
Confirmed controls!!!!

The nunchuck will be given slight motion control. So here they are, I couldnt agree on a more perfect set of controls.
Sorry but no reload button has been confirmed.

GUN AND FREE ROAMING-------------------

Nunchuck shake: open doors
Nunchuck trigger: crouch
Nunchuck analog: Move forwards/backwards/strafe
Wiimote A button: Shoot
Wiimote (_) button: Reload
Wiimote D-pad: Change weapons
Wiimote move: Aim/pan camera

SWORD DUELING--------------------------

Nunchuck movement: Small defensive blade
Nunchuck analog: Dodge
Wiimote movement: Large offensive blade

Once an enemy is defeated in sword fighting, he will be about on his knees; you will then have the oppertunity to finish them off, or spare them and possibly make a vital ally.


I got this off of a forum I found on google, somebody said it was from Ubisoft themselves. Sorry but I dont have a link to it.


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London is drowning-and I live by the river

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