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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
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Yup, it's back.
Table of Contents
Rules and Mechanics Calculations Commands Maps Shops Classes Register a Team FAQ Matches Current Standings
Weapon triangle bonus = +15 accuracy and +1 attack if good against enemy's weapon, -15 accuracy and -1 attack if bad against enemy's weapon. Weapon coefficient = 2 if effective against enemy, 1 if not. Critical coefficient = 3 if critical is successful, 1 if not. Critical bonus = 15 if user is a Swordmaster or Berserker. *Assassination rate applies only to Assassins. *Double-attack if attack speed is at least 4 more than opponent's. *Forests give 20 evade and 1 defense *Mountains give 30 evade and 1 defense Rescue
Rescue if Rescue > ally's Constitution. Experience
Class power: 1 for Transporter (Tent and Wagon), 2 for Clerics, Soldiers, Troubadours, Bards, Thieves and Dancers, 3 for everything else. Class bonus A: 0 for non-promoted classes, 20 for promoted classes. Class bonus B: 0 for non-promoted classes, 40 for Assassins, Bishop (F) and Valkyries, 60 for all other promoted classes. Boss bonus: 40 if enemy is a boss, 0 if not. Thief bonus: 20 if enemy is a Thief or Assassin, 0 if not. Assassination coefficient: 2 if the user activates Assassinate, 1 if not. *Heal staves give 11 exp, mends give 13, physics give 15. Shove
*Only foot units can shove. Steal
*Only thieves and assassins can steal. *Only items can be stolen. Support bonuses
Support requirements
Weapon ranks
*Fatal hits give double weapon exp. *Weapon exp is gained even if no damage is done or if the attack misses. *No weapon exp is gained if a weapon or staff breaks. *The maximum weapon rank for an unpromoted unit is A. *Characters may only have 1 S rank. Move penalties
Credit to Serenes Forest. for the majority of those calculations.
The most basic command. State which unit of your team you are moving and to where you are moving them on the map. Attack State which unit of the opposing team you are attacking, with which unit you are attacking, and with what weapon you are attacking. Please check the range of the weapon with which you are attacking to see if you are able to attack from the place you are attacking. After this is done, the unit's turn is over. Use item A basic command. If a unit has a usable item in their inventory such as a vulnerary or a promotion item, that unit can use it, and it's effect will happen. After a item is used, the turn is over for the unit that used the item. Rescue If conditions are met, state which unit is rescuing which unit. The rescuing unit will carry the rescued unit, which means that the rescued unit is not able to do anything unless dropped by the rescuer, or if the rescuer is defeated in combat. After this is done, the unit may move (only if they are mounted). Trade A unit can trade with another unit of the same team by moving 1 space next to them and stating which unit is trading with which unit, and what they are trading. After this is done, the unit may attack, shove, steal, or move (only if the trader is mounted). Shove A technique introduced in the last version. If conditions are met, state which unit with which you are shoving, and which unit you are shoving. The unit being shoved will be shoved 1 space in a given direction. After this is done, the unit's turn is over. Steal An ability exclusive to thieves, assassins, and rogues. If conditions are met, the stealer is able to steal 1 item in their inventory (staves are fine, weapons are not) from an unit from the opposing team. After this is done, the unit's turn is over. Support A new feature. Both units must have the requirements for their level of support, must be standing next to each other, and must be on the same team. If those conditions are met, the unit moving can support the other unit, which will give added bonuses in-battle to both units. You must go in order of Level C, Level B, and Level A (no skipping levels). After a support is used, the unit's turn is over. These are the 3 maps that you and your opponent may choose from. ![]() Credit to Legatus. Shops
Iron Sword (E Rank, 1 Rng, 5 Wt, 5 Mt, 90 Hit, 0 Crt, 46 Uses, Worth 460 gold, 1 Weapon exp) Slim Sword (E Rank, 1 Rng, 2 Wt, 3 Mt, 100 Hit, 5 Crt, 40 Uses, Worth 480 gold, 1 Weapon exp) Steel Sword (D Rank, 1 Rng, 10 Wt, 8 Mt, 75 Hit, 0 Crt, 30 Uses, Worth 300 gold, 1 Weapon exp) Throwing Dagger (E Rank, 1-2 Rng, 2 Wt, 2 Mt, 90 Hit, 0 Crt, 20 Uses, Worth 420 gold, 1 Weapon exp) Iron Lance (E Rank, 1 Rng, 8 Wt, 7 Mt, 80 Hit, 0 Crt, 45 Uses, Worth 360 gold, 1 Weapon exp) Slim Lance (E Rank, 1 Range, 4 Wt, 4 Mt, 85 Hit, 5 Crt, 30 Uses, Worth 450 gold, 1 Weapon exp) Steel Lance (D Rank, 1 Rng, 13 Wt, 10 Mt, 70 Hit, 0 Crt, 30 Uses, Worth 480 gold, 2 Weapon exp) Javelin (E Rank, 1-2 Rng, 11 Wt, 6 Mt, 65 Hit, 0 Crt, 20 Uses, Worth 400 gold, 1 Weapon exp) Iron Axe (E Rank, 1 Rng, 10 Wt, 8 Mt, 75 Hit, 0 Crt, 45 Uses, Worth 270 gold, 1 Weapon exp) Slim Axe (E Rank, 1 Rng, 5 Wt, 5 Mt, 75 Hit, 5 Crt, 30 Uses, Worth 470 gold, 1 Weapon exp) Steel Axe (D Rank, 1 Rng, 15 Wt, 11 Mt, 65 Hit, 0 Crt, 30 Uses, Worth 360 gold, 2 Weapon exp) Hand Axe (E Rank, 1-2 Rng, 12 Wt, 7 Mt, 60 Hit, 0 Crt, 20 Uses, Worth 300 gold, 1 Weapon exp) Iron Bow (E Rank, 2 Rng, 5 Wt, 6 Mt, 85 Hit, 0 Crt, 45 Uses, Worth 540 gold, 1 Weapon exp) Short Bow (D Rank, 2 Rng, 3 Wt, 5 Mt, 85 Hit, 10 Crt, 22 Uses, Worth 1760 gold, 2 Weapon exp) Steel Bow (D Rank, 2 Rng, 9 Wt, 9 Mt, 70 Hit, 0 Crt, 30 Uses, Worth 720 gold, 2 Weapon exp) Longbow (D Rank, 2-3 Rng, 10 Wt, 5 Mt, 65 Hit, 0 Crt, 20 Uses, Worth 2000 gold, 1 Weapon exp) Ballista (E Rank, 3-10 Rng, 20 Wt, 8 Mt, 70 Hit, 0 Crt, 5 Uses, Worth -, 4 Weapon exp) [Cannot be bought] Vendor Fire (E Rank, 1-2 Rng, 4 Wt, 5 Mt, 90 Hit, 0 Crt, 40 Uses, Worth 560 gold, 1 Weapon exp) Thunder (D Rank, 1-2 Rng, 6 Wt, 8 Mt, 80 Hit, 5 Crt, 35 Uses, Worth 700 gold, 1 Weapon exp) Elfire (C Rank, 1-2 Rng, 10 Wt, 10 Mt, 85 Hit, 0 Crt, 30 Uses, Worth 1200 gold, 2 Weapon exp) Flux (D Rank, 1-2 Rng, 8 Wt, 7 Mt, 80 Hit, 0 Crt, 45 Uses, Worth 900 gold, 1 Weapon exp) Elflux (C Rank, 1-2 Rng, 11 Wt, 11 Mt, 65 Hit, 0 Crt, 30 Uses, Worth 1200 gold, 2 Weapon exp) Nosferatu (C Rank, 1-2 Rng, 14 Wt, 10 Mt, 70 Hit, 0 Crt, 20 Uses, Worth 3200 gold, 1 Weapon exp) [Restore HP equal to damage done to enemy] Lightning (E Rank, 1-2 Rng, 6 Wt, 4 Mt, 95 Hit, 5 Crt, 35 Uses, Worth 630 gold, 1 Weapon exp) Shine (D Rank, 1-2 Rng, 8 Wt, 6 Mt, 90 Hit, 8 Crt, 30 Uses, Worth 900, 2 Weapon exp) Divine (C Rank, 1-2 Rng, 12 Wt, 8 Mt, 85 Hit, 10 Crt, 25 Uses, Worth 2500 gold, 1 Weapon exp) Heal (E Rank, 1 Rng, 30 Uses, Worth 600 gold, 2 Weapon exp) [Restores (Mag +10) HP to an ally] Mend (D Rank, 1 Rng, 20 Uses, Worth 1000 gold, 3 Weapon exp) [Restores (Mag +20) HP to an ally] Physic (B Rank, 1-Mag/2 Rng {Max rng is 1-5}, 15 Uses, Worth 3750 gold, 3 Weapon exp) [Restores (Mag +10) HP to an ally] Vulnerary (3 Uses, Worth 300 gold) [Restores 10 HP] Elixir (3 Uses, Worth 3000 gold) [Restores all HP] Lockpick (15 uses, Worth 1200 gold) [Only used by thieves and assassins. Used to unlock doors and chests] Door Key (1 use, Worth 50 gold) [Used to open doors] Chest Key (1 use, Worth 300 gold) [Used to open chests] Hero Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Fighters, Mercenaries, and Myrmidons to promote] Knight Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Weapon Knights, Knights, and Soldiers to promote] Orion's Bolt (1 Use, Worth 10000 gold) [Allows Level 10+ Archers to promote] Elysian Whip (1 Use, Worth 10000 gold) [Allows Level 10+ Pegasus Knights and Wyvern Riders to promote] Guiding Ring (1 Use, Worth 10000 gold) [Allows Level 10+ Clerics, Priests, Mages, Monks, Shamans and Troubadours to promote] Fell Contract (1 Use, Worth 10000 gold) [Allows Level 10+ Thieves to promote] Ocean Seal (1 Use, Worth 10000 gold) [Allows Level 10+ Pirates and Brigands to promote] Performer Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Bards and Dancers to promote] Merchant Seal (1 Use, Worth 10000 gold) [Allows Level 10+ Transporters to promote] Seal of Life (1 Use, Worth 20000 gold) [Allows any unit to promote] Classes This is the list of classes from which you must choose when creating your team.
Myrmidon Hp: 16 Str: 4 Skl: 9 Spd: 9 Lck: 0 Def: 2 Res: 0 Con: 8 Mov: 5 Wields: Swords Promotes to: Swordmaster, Assassin Mercenary Hp: 18 Str: 4 Skl: 8 Spd: 8 Lck: 0 Def: 4 Res: 0 Con: 9 Mov: 5 Wields: Swords Promotes to: Hero, Ranger Thief Hp: 16 Str: 3 Skl: 1 Spd: 9 Lck: 0 Def: 2 Res: 0 Con: 6 Mov: 6 Wields: Swords Promotes to: Assassin, Rogue [Thieves have the ability to steal and use lockpicks] Sword Knight Hp: 20 Str: 5 Skl: 2 Spd: 5 Lck: 0 Def: 6 Res: 0 Con: 9 Mov: 7 Wields: Swords Promotes to: Paladin, Great Knight Promoted Swordmaster Hp: 21 Str: 6 Skl: 11 Spd: 10 Lck: 0 Def: 5 Res: 2 Con: 9 Mov: 6 Wields: Swords Promotes to: - [Swordmasters have a 15% critical boost] Hero Hp: 22 Str: 6 Skl: 9 Spd: 10 Lck: 0 Def: 8 Res: 2 Con: 10 Mov: 6 Wields: Swords, Axes Promotes to: - Assassin Hp: 16 Str: 3 Skl: 1 Spd: 9 Lck: 0 Def: 2 Res: 0 Con: 6 Mov: 6 Wields: Swords Promotes to: - [Assassins have the one-hit-ko skill, can steal, and can use lockpicks] Rogue Hp: 16 Str: 3 Skl: 1 Spd: 9 Lck: 0 Def: 2 Res: 0 Con: 7 Mov: 6 Wields: Swords Promotes to: - [Rogues have the ability to steal and unlock] Paladin Hp: 23 Str: 7 Skl: 4 Spd: 7 Lck: 0 Def: 8 Res: 3 Con: 11 Mov: 8 Wields: Previous weapon, choice of 1 physical weapon Promotes to: - Great Knight Hp: 21 Str: 8 Skl: 4 Spd: 6 Lck: 0 Def: 11 Res: 3 Con: 13 Mov: 6 Wields: Swords, Lances, Axes Promotes to: -
Knight Hp: 17 Str: 5 Skl: 2 Spd: 0 Lck: 0 Def: 9 Res: 0 Con: 13 Mov: 4 Wields: Lances Promotes to: General, Great Knight Pegasus Knight Hp: 14 Str: 4 Skl: 5 Spd: 7 Lck: 0 Def: 3 Res: 3 Con: 5 Mov: 7 Wields: Lances Promotes to: Falcon Knight, Wyvern Knight Wyvern Rider Hp: 20 Str: 6 Skl: 3 Spd: 4 Lck: 0 Def: 6 Res: 0 Con: 10 Mov: 7 Wields: Lances Promotes to: Wyvern Lord, Wyvern Knight Soldier Hp: 18 Str: 4 Skl: 6 Spd: 5 Lck: 0 Def: 3 Res: 3 Con: 6 Mov: 5 Wields: Lances Promotes to: Halberdier, Paladin Lance Knight Hp: 20 Str: 5 Skl: 2 Spd: 5 Lck: 0 Def: 6 Res: 0 Con: 9 Mov: 7 Wields: Lance Promotes to: Paladin, Great Knight Promoted General Hp: 21 Str: 8 Skl: 4 Spd: 3 Lck: 0 Def: 13 Res: 3 Con: 15 Mov: 5 Wields: Lances, Axes Promotes to: - Falcon Knight Hp: 20 Str: 6 Skl: 7 Spd: 7 Lck: 0 Def: 5 Res: 4 Con: 6 Mov: 8 Wields: Lances, Swords Promotes to: - Wyvern Knight Hp: 20 Str: 7 Skl: 7 Spd: 8 Lck: 0 Def: 7 Res: 1 Con: 10 Mov: 8 Wields: Lances, Axes Promotes to: - Wyvern Lord Hp: 25 Str: 9 Skl: 5 Spd: 7 Lck: 0 Def: 10 Res: 1 Con: 11 Mov: 8 Wields: Lances, Swords Promotes to: - Halberdier Hp: 24 Str: 6 Skl: 6 Spd: 6 Lck: 0 Def: 6 Res: 2 Con: 7 Mov: 6 Wields: Lances Promotes to: -
Fighter Hp: 20 Str: 5 Skl: 2 Spd: 4 Lck: 0 Def: 2 Res: 0 Con: 11 Mov: 5 Wields: Axes Promotes to: Warrior, Hero Pirate Hp: 19 Str: 4 Skl: 2 Spd: 6 Lck: 0 Def: 3 Res: 0 Con: 10 Mov: 5 Wields: Axes Promotes to: Berserker, Warrior [Pirates can cross seas] Brigand Hp: 20 Str: 5 Skl: 1 Spd: 5 Lck: 0 Def: 3 Res: 0 Con: 12 Mov: 5 Wields: Axes Promotes to: Berserker, Warrior [Pirates can cross mountains] Axe Knight Hp: 20 Str: 5 Skl: 2 Spd: 5 Lck: 0 Def: 6 Res: 0 Con: 9 Mov: 7 Wields: Axes Promotes to: Paladin, Great Knight Promoted Warrior Hp: 28 Str: 8 Skl: 5 Spd: 6 Lck: 0 Def: 5 Res: 0 Con: 13 Mov: 6 Wields: Axes, Bows Promotes to: - Berserker Hp: 24 Str: 7 Skl: 6 Spd: 7 Lck: 0 Def: 6 Res: 0 Con: 13 Mov: 6 Wields: Axes Promotes to: - [Berserkers can cross seas and mountains, and have a 15% critical boost]
Archer Hp: 18 Str: 4 Skl: 3 Spd: 3 Lck: 0 Def: 3 Res: 0 Con: 7 Mov: 5 Wields: Bows Promotes to: Sniper, Paladin [Archers can use ballistae] Bow Knight Hp: 20 Str: 5 Skl: 2 Spd: 5 Lck: 0 Def: 6 Res: 0 Con: 9 Mov: 7 Wields: Bows Promotes to: Paladin, Sniper Promoted Sniper Hp: 21 Str: 7 Skl: 6 Spd: 5 Lck: 0 Def: 5 Res: 2 Con: 8 Mov: 6 Wields: Bows Promotes to: - [Snipers can use ballistae]
Mage Hp: 16 Str: 1 Skl: 2 Spd: 3 Lck: 0 Def: 3 Res: 3 Con: 6 Mov: 5 Wields: Anima Promotes to: Sage, Mage Knight Promoted Sage Hp: 20 Str: 5 Skl: 4 Spd: 4 Lck: 0 Def: 5 Res: 5 Con: 7 Mov: 6 Wields: Anima, Light, Staves Promotes to: - Mage Knight Hp: 20 Str: 4 Skl: 3 Spd: 5 Lck: 0 Def: 5 Res: 5 Con: 7 Mov: 8 Wields: Anima, Staves Promotes to: -
Monk Hp: 18 Str: 1 Skl: 1 Spd: 2 Lck: 0 Def: 1 Res: 5 Con: 6 Mov: 5 Wields: Light Promotes to: Bishop, Sage Promoted Bishop Hp: 21 Str: 4 Skl: 4 Spd: 4 Lck: 0 Def: 3 Res: 8 Con: 7 Mov: 6 Wields: Light, Staves Promotes to: - [Bishops have a 10% critical boost]
Shaman Hp: 16 Str: 2 Skl: 1 Spd: 2 Lck: 0 Def: 2 Res: 4 Con: 7 Mov: 5 Wields: Dark Promotes to: Druid, Summoner Promoted Druid Hp: 19 Str: 6 Skl: 3 Spd: 4 Lck: 0 Def: 4 Res: 6 Con: 8 Mov: 6 Wields: Dark, Anima, Staves Promotes to: - Summoner Hp: 18 Str: 5 Skl: 3 Spd: 4 Lck: 0 Def: 3 Res: 5 Con: 8 Mov: 6 Wields: Dark, Staves Promotes to: - [Summoners can create level 1 phantoms (only 1 at a time)]
Priest Hp: 18 Str: 1 Skl: 1 Spd: 2 Lck: 0 Def: 1 Res: 5 Con: 5 Mov: 5 Wields: Staves Promotes to: Bishop, Sage Cleric Hp: 16 Str: 1 Skl: 2 Spd: 2 Lck: 0 Def: 0 Res: 6 Con: 4 Mov: 5 Wields: Staves Promotes to: Bishop, Valkyrie Troubadour Hp: 15 Str: 1 Skl: 1 Spd: 3 Lck: 0 Def: 2 Res: 5 Con: 5 Mov: 7 Wields: Staves Promotes to: Valkyrie, Mage Knight Promoted Valkyrie Hp: 19 Str: 4 Skl: 3 Spd: 5 Lck: 0 Def: 4 Res: 8 Con: 6 Mov: 8 Wields: Light, Staves Promotes to: -
Phantom Hp: 10 Str: 2 Skl: 1 Spd: 2 Lck: 0 Def: 2 Res: 1 Con: 3 Mov: 5 Wields: Axes Promotes to: - [Phantoms are not usable unless summoned by a summoner] Bard Hp: 14 Str: 1 Skl: 2 Spd: 7 Lck: 0 Def: 0 Res: 1 Con: 4 Mov: 5 Wields: - Promotes to: Minstrel [Bards can refresh ally's movement] Dancer Hp: 14 Str: 1 Skl: 2 Spd: 7 Lck: 0 Def: 0 Res: 1 Con: 4 Mov: 5 Wields: - Promotes to: Artiste [Dancers can refresh ally's movement] Transporter (Tent) Hp: 15 Str: 0 Skl: 3 Spd: 3 Lck: 0 Def: 3 Res: 0 Con: 25 Mov: 0 Wields: - Promotes to: Transporter (Wagon) [Transporters (Tent) can store up to 100 items] Promoted Minstrel Hp: 17 Str: 2 Skl: 4 Spd: 8 Lck: 0 Def: 1 Res: 2 Con: 5 Mov: 6 Wields: Staves Promotes to: - [Minstrels can refresh ally's movement] Artiste Hp: 17 Str: 2 Skl: 4 Spd: 8 Lck: 0 Def: 1 Res: 2 Con: 5 Mov: 6 Wields: Staves Promotes to: - [Artistes can refresh ally's movement] Transporter (Wagon) Hp: 15 Str: 0 Skl: 3 Spd: 3 Lck: 0 Def: 3 Res: 0 Con: 25 Mov: 5 Wields: - Promotes to: - [Transporters (Wagon) can store up to 100 items] Credit to Serenes Forest for most of the base stats, and to MastaHazuki for the concept of base stats.
*Please do not post in this thread requesting a team*
A: A combination of personal issues, being lazy, and just the sheer amount of work it took to write this entire post from scratch. Q: This is so annoying, my opponent is taking so long to move! A: If a player has not moved within 2 days of their turn starting, then that match will be put on hold temporarily, and a different match will commence. Q: How do I know you won't cheat if you're running it and your playing it at the same time? A: I won't cheat. It's your choice if you don't want to believe me, anyway. Q: How do I play? A: Read this. Q: Your information is outdated. A: It can be immensely difficult to maintain accurate and up-to-date information on teams, so cut me a break. I'll get around to fixing it sometime. Q: Will we get bonuses if we played in previous versions? A: No. Since you are playing other people, I think it's kind of unfair to other players if you are slightly better than them. Q: The shops look like crap in the castle map. A: I didn't have shops that matched those tiles. Q: How do I _____? A: This entire post was designed to answer all questions about Forum Warfare, so before you ask this question, please read this whole post. Q: Shouldn't _____ be in this thread? A: It's possible that I've forgotten a couple things in the making of this thread. Post it here or pm me and I'll see what I can do. Q: How many people are playing? A: 8. Q: Why are you taking so long to update the game? A: Because I'm too lazy right now. Q: This thread is beastly. A: Yeah it is. Shoulda seen the first one. It was crap. Q: Why are you so awesome? A: Because it's there.
tomato13187 vs. GhostMember Dragon vs. Simon the Nekonin FireEmblemFanatic vs. MastaHazuki
Dragon vs. MastaHazuki
[size=1]This message was edited by Dragon on Sep 12 2008. ------------------- ![]() | ||||||||||||||||||
quote quick quote edit quick edit del posts in thread report
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
re: Forum Warfare version 3.1 Tournament [Blue Phase. Sort of.] | |||||||||||||||||
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Dragon Name: Dragon [defeated] Class: Knight Level: 1 Hp: 0/18 (60%) Str: 5 (70%) Skl: 2 (30%) Spd: 3 (30%) Lck: 3 (30%) Def: 9 (60%) Res: 3 (20%) Con: 13 Mov: 4 Affinity: Thunder Weapon Level: Lance [E] 3/30 Inventory: Iron Lance 42/45 (E) Exp: 31/100 Supports: Arch 2/10, Swift 3/10, Soul 1/10, Leiss 2/10 Name: Arch [defeated] Class: Pirate Level: 1 Hp: 0/19 (60%) Str: 6 (70%) Skl: 2 (40%) Spd: 6 (40%) Lck: 3 (20%) Def: 5 (30%) Res: 3 (20%) Con: 10 Mov: 5 Affinity: Dark Weapon Level: Axe [E] 1/30 Inventory: Iron Axe 44/45 (E) Exp: 32/100 Supports: Soul 1/10, Dragon 2/10, Swift 3/10, Leiss 1/10 Name: Soul [defeated] Class: Soldier Level: 2 Hp: 0/21 (55%) Str: 7 (50%) Skl: 7 (55%) Spd: 5 (45%) Lck: 3 (30%) Def: 4 (35%) Res: 4 (30%) Con: 6 Mov: 5 Affinity: Wind Weapon Level: Lance [E] 6/30 Inventory: Iron Lance 39/45 (E) Exp: 41/100 Supports: Falcon -/30 B, Arch 1/10, Swift 3/10, Dragon 1/10, Leiss 3/20 C Name: Swift [defeated] Class: Mercenary Level: 1 Hp: 0/19 (45%) Str: 7 (45%) Skl: 8 (50%) Spd: 8 (50%) Lck: 3 (35%) Def: 4 (40%) Res: 3 (35%) Con: 9 Mov: 5 Affinity: Fire Weapon Level: Sword [E] Inventory: Iron Sword 46/46 (E), Chest Key 1/1 Exp: 2/100 Supports: Dragon 3/10, Leiss 1/10, Arch 3/10, Soul 3/10 Name: Falcon [defeated] Class: Bow Knight Level: 2 Hp: 0/21 (60%) Str: 7 (60%) Skl: 5 (30%) Spd: 5 (40%) Lck: 3 (20%) Def: 6 (50%) Res: 4 (40%) Con: 9 Mov: 7 Affinity: Ice Weapon Level: Bow [E] 8/30 Inventory: Iron Bow 38/45 (E) Exp: 42/100 Supports: Leiss -/- A, Soul -/30 B Name: Leiss [defeated] Class: Mage Knight Level: 1 Hp: 0/19 (30%) Str: 6 (50%) Skl: 5 (50%) Spd: 3 (55%) Lck: 3 (40%) Def: 4 (15%) Res: 7 (60%) Con: 7 Mov: 8 Affinity: Light Weapon Level: Staff [D] 4/40, Anima [C] 10/50 Inventory: Heal 26/30 (E), Fire 30/40 Exp: 88/100 Supports: Falcon -/- A, Swift 1/10, Arch 1/10, Soul 3/20 C, Dragon 2/10 Inventory 1300 gold Erk The Mage Name: Jack (male) [defeated] Class: Thief Level: 1 Hp: 0/16 (45%) Str: 5 (50%) Skl: 2 (45%) Spd: 11 (50%) Lck: 2 (35%) Def: 3 (40%) Res: 2 (35%) Con: 6 Mov: 6 Affinity: Light Weapon Level: Sword [E] 2/30 Inventory: Iron Sword 44/46 (E) Exp: 10/100 Supports: Trathmir 1/10, Sveta 1/10, Mara 2/10 Name: Sveta (female) [defeated] Class: Shaman Level: 1 Hp: 0/16 (40%) Str: 2 (45%) Skl: 4 (50%) Spd: 5 (50%) Lck: 3 (30%) Def: 3 (45%) Res: 4 (40%) Con: 7 Mov: 5 Affinity: Anima Weapon Level: Dark [D] 12/30 Inventory: Flux 33/45 (E), Vulnerary 2/3 Exp: 44/100 Supports: Anton 2/10, Jack 1/10, Trathmir 5/10, Mara 2/10 Name: Aquila (female) [defeated] Class: Troubadour Level: 1 Hp: 0/15 (50%) Str: 4 (40%) Skl: 1 (30%) Spd: 6 (60%) Lck: 1 (60%) Def: 5 (30%) Res: 5 (30%) Con: 5 Mov: 7 Affinity: Anima Weapon Level: Staff [E] 2/30 Inventory: Heal 28/30 (E), Vulnerary 3/3 Exp: 23/100 Supports: Anton 1/10, Mara 3/10, Trathmir 4/10 Name: Anton (male) [defeated] Class: Monk Level: 3 Hp: 0/18 (40%) Str: 4 (40%) Skl: 3 (50%) Spd: 6 (50%) Lck: 2 (40%) Def: 4 (40%) Res: 6 (40%) Con: 6 Mov: 5 Affinity: Light Weapon Level: Light [E] 24/30 Inventory: Lightning 11/35 (E), Vulnerary 3/3 Exp: 69/100 Supports: Trathmir 1/10, Aquila 1/10, Sveta 1/10, Mara 8/10 Name: Trathmir (male) [defeated] Class: Mage Level: 1 Hp: 0/16 (40%) Str: 4 (60%) Skl: 3 (40%) Spd: 6 (50%) Lck: 3 (30%) Def: 3 (40%) Res: 3 (40%) Con: 6 Mov: 5 Affinity: Anima Weapon Level: Anima [E] 8/30 Inventory: Fire 32/40 (E), Vulnerary 1/3 Exp: 79/100 Supports: Jack 1/10, Sveta 5/10, Aquila 4/10, Mara 2/10, Anton 2/10 Name: Mara (female) [defeated] Class: Dancer Level: 1 Hp: 0/14 (55%) Str: 2 (30%) Skl: 2 (0%) Spd: 10 (55%) Lck: 0 (60%) Def: 3 (50%) Res: 4 (50%) Con: 4 Mov: 5 Weapon Level: Affinity: Anima Inventory: Exp: 62/100 Supports: Jack 2/10, Aquila 3/10, Anton 8/10, Trathmir 2/10, Sveta 2/10 Inventory 50 gold FireEmblemFanatic Name: Julius [defeated] Class: Mage Level: 1 Hp: 0/17 (45%) Str: 4 (45%) Skl: 4 (35%) Spd: 5 (60%) Lck: 0 (40%) Def: 5 (45%) Res: 3 (30%) Con: 6 Mov: 5 Affinity: Thunder Weapon Level: Anima [E] 2/30 Inventory: Fire 38/40 (E) Exp: 40/100 Supports: Kallisto 2/10 Name: Aurora [defeated] Class: Assassin Level: 1 Hp: 0/20 (50%) Str: 7 (50%) Skl: 1 (35%) Spd: 12 (70%) Lck: 0 (45%) Def: 7 (30%) Res: 2 (20%) Con: 6 Mov: 6 Affinity: Light Weapon Level: Sword [D] 1/40 Inventory: Iron Sword 45/46 (E), Lockpick 14/15 Exp: 3/100 Supports: Kallisto 1/10 Name: Lysandra [defeated] Class: Wyvern Rider Level: 1 Hp: 0/23 (50%) Str: 7 (60%) Skl: 3 (40%) Spd: 7 (40%) Lck: 0 (30%) Def: 9 (60%) Res: 0 (20%) Con: 10 Mov: 7 Affinity: Ice Weapon Level: Lance [E] Inventory: Iron Lance 45/45 (E), Javelin 20/20 Exp: 1/100 Supports: Name: Makarios [defeated] Class: Axe Knight Level: 1 Hp: 0/22 (50%) Str: 8 (50%) Skl: 3 (40%) Spd: 5 (50%) Lck: 1 (30%) Def: 9 (60%) Res: 0 (20%) Con: 9 Mov: 7 Affinity: Fire Weapon Level: Axe [E] Inventory: Iron Axe 45/45 (E) Exp: 1/100 Supports: Name: Janus [defeated] Class: Archer Level: 1 Hp: 0/18 (40%) Str: 7 (60%) Skl: 6 (60%) Spd: 6 (60%) Lck: 0 (20%) Def: 3 (30%) Res: 1 (30%) Con: 7 Mov: 5 Affinity: Anima Weapon Level: Bow [E] 4/30 Inventory: Iron Bow 45/45 (E) Exp: 10/100 Supports: Name: Kallisto [defeated] Class: Troubadour Level: 1 Hp: 0/17 (45%) Str: 4 (60%) Skl: 1 (25%) Spd: 5 (45%) Lck: 0 (40%) Def: 5 (35%) Res: 5 (30%) Con: 5 Mov: 7 Affinity: Dark Weapon Level: Staff [E] Inventory: Heal 30/30 (E) Exp: 3/100 Supports: Aurora 1/10, Julius 2/10 Inventory 110 gold MastaHazuki Name: Voshay Class: Axe Knight Level: 1 Hp: 21/21 (50%) Str: 7 (50%) Skl: 4 (40%) Spd: 8 (50%) Lck: 0 (10%) Def: 6 (50%) Res: 3 (50%) Con: 9 Mov: 7 Affinity: Anima Weapon Level: Axe [E] 6/30 Inventory: Iron Axe 40/45 (E), Hand Axe 19/20, Vulnerary 2/3 Exp: 18/100 Supports: Glider 4/10, Banpei -/- A, Michelle 9/10, Hazuki 1/10 Name: Glider Class: Bow Knight Level: 1 Hp: 20/20 (40%) Str: 8 (60%) Skl: 4 (50%) Spd: 8 (60%) Lck: 2 (50%) Def: 6 (20%) Res: 0 (20%) Con: 9 Mov: 7 Affinity: Ice Weapon Level: Bow [E] 1/30 Inventory: Iron Bow 44/45 (E), Vulnerary 3/3, Seal of Life 1/1 Exp: 33/100 Supports: Voshay 4/10, Michelle 7/10, Banpei 4/10 Name: Tukoru Class: Shaman Level: 2 Hp: 17 (40%) Str: 5 (60%) Skl: 2 (40%) Spd: 6 (50%) Lck: 0 (40%) Def: 5 (35%) Res: 4 (35%) Con: 7 Mov: 5 Affinity: Thunder Weapon Level: Dark [D] 10/30 Inventory: Flux 35/45 (E), Vulnerary 3/3 Exp: 70/100 Supports: Hazuki -/- A, Michelle -/30 B Name: Banpei Class: Mage Level: 2 Hp: 17/17 (40%) Str: 5 (50%) Skl: 3 (40%) Spd: 6 (50%) Lck: 2 (40%) Def: 5 (40%) Res: 3 (40%) Con: 6 Mov: 5 Affinity: Light Weapon Level: Anima [E] 5/30 Inventory: Fire 35/40 (E), Vulnerary 3/3 Exp: 57/100 Supports: Voshay -/- A, Glider 4/10, Hazuki 1/10, Michelle 2/10 Name: Hazuki Class: Hero Level: 1 Hp: 22/22 (60%) Str: 7 (45%) Skl: 11 (25%) Spd: 14 (55%) Lck: 0 (25%) Def: 8 (40%) Res: 5 (50%) Con: 10 Mov: 6 Affinity: Fire Weapon Level: Sword [D] 18/40, Axe [E] 1/40 Inventory: Iron Sword 38/46, Chest Key 1/1, Iron Axe 45/45, Steel Sword 30/30 (E), Elixir 3/3 Exp: 0/100 Supports: Tukoru -/- A, Michelle -/30 B, Voshay 1/10, Banpei 1/10 Name: Michelle Class: Dancer Level: 20 Hp: 25 (50%) Str: 7 (30%) Skl: 2 (0%) Spd: 27 (80%) Lck: 19 (70%) Def: 11 (30%) Res: 8 (40%) Con: 4 Mov: 5 Affinity: Dark Weapon Level: Inventory: Exp: -/- Supports: Hazuki -/30 B, Glider 6/10, Banpei 2/10, Voshay 9/10, Tukoru -/30 B Inventory 8205 gold tomato13187 Name: Dan [defeated] Class: Priest Level: 1 Hp: 0/18 (40%) Str: 5 (80%) Skl: 2 (40%) Spd: 4 (80%) Lck: 2 (20%) Def: 2 (20%) Res: 5 (20%) Con: 5 Mov: 5 Affinity: Light Weapon Level: Staff [E] 6/30 Inventory: Heal 27/30 (E) Exp: 34/100 Supports: Sampson 6/10, Tuna 4/10, Kim 2/10, Jade 6/10 Name: Martel [defeated] Class: Monk Level: 1 Hp: 0/18 (40%) Str: 5 (70%) Skl: 2 (50%) Spd: 4 (80%) Lck: 2 (20%) Def: 2 (20%) Res: 5 (20%) Con: 6 Mov: 5 Affinity: Fire Weapon Level: Light [E] 3/30 Inventory: Lightning 32/35 (E) Exp: 30/100 Supports: Kim 5/10, Tuna 2/10, Sampson 7/10 Name: Kim [defeated] Class: Myrmidon (F) Level: 1 Hp: 0/16 (40%) Str: 7 (60%) Skl: 9 (60%) Spd: 9 (60%) Lck: 3 (40%) Def: 4 (20%) Res: 2 (20%) Con: 8 Mov: 5 Affinity: Wind Weapon Level: Sword [E] 2/30 Inventory: Iron Sword 44/46 (E), Throwing Dagger 20/20 Exp: 30/100 Supports: Martel 5/10, Sampson 1/10, Jade 2/10, Tuna 2/10, Dan 2/10 Name: Tuna [defeated] Class: Pirate Level: 1 Hp: 0/19 (60%) Str: 6 (60%) Skl: 5 (40%) Spd: 8 (60%) Lck: 1 (40%) Def: 4 (20%) Res: 1 (20%) Con: 10 Mov: 5 Affinity: Wind Weapon Level: Axe [E] 1/30 Inventory: Iron Axe 45/45 (E), Hand Axe 20/20 Exp: 11/100 Supports: Martel 2/10, Dan 3/10, Sampson 2/10, Kim 2/10 Name: Sampson [defeated] Class: Knight Level: 1 Hp: 0/18 (60%) Str: 8 (60%) Skl: 3 (40%) Spd: 3 (40%) Lck: 2 (20%) Def: 9 (60%) Res: 0 (20%) Con: 13 Mov: 4 Affinity: Thunder Weapon Level: Lance [E] 1/30 Inventory: Iron Lance 44/45 (E), Javelin 20/20 Exp: 12/100 Supports: Martel 7/10, Dan 4/10, Tuna 2/10 Name: Jade [defeated] Class: Archer (F) Level: 1 Hp: 0/18 (40%) Str: 6 (60%) Skl: 5 (60%) Spd: 5 (80%) Lck: 2 (20%) Def: 3 (10%) Res: 2 (40%) Con: 7 Mov: 5 Affinity: Light Weapon Level: Bow [E] 25/30 Inventory: Iron Bow 40/45 (E) Exp: 95/100 Supports: Kim 2/10, Dan 6/10 Inventory 1280 gold Simon the Nekonin Name: Kitune [defeated] Class: Axe Knight Level: 1 Hp: 0/21 (65%) Str: 8 (55%) Skl: 5 (45%) Spd: 8 (70%) Lck: 0 (05%) Def: 6 (40%) Res: 0 (20%) Con: 9 Mov: 7 Affinity: Anima Weapon Level: Axe [E] 2/30 Inventory: Iron Axe 43/45 (E) Exp: 37/100 Supports: Olette 6/10 Name: Hain [defeated] Class: Wyvern Rider Level: 1 Hp: 0/23(80%) Str: 9 (75%) Skl: 3 (30%) Spd: 7 (35%) Lck: 0 (20%) Def: 7 (40%) Res: 0 (20%) Con: 10 Mov: 7 Affinity: Fire Weapon Level: Lance [E] 2/30 Inventory: Iron lance 43/45 (E) Exp: 42/100 Supports: Dusk 2/10, Pince 1/10 Name: Pince [defeated] Class: Archer Level: 1 Hp: 0/21 (60%) Str: 7 (65%) Skl: 3 (35%) Spd: 6 (50%) Lck: 0 (15%) Def: 4 (55%) Res: 0 (20%) Con: 7 Mov: 5 Affinity: Fire Weapon Level: Bow [E] 21/30 Iventory: Iron Bow 44/45 (E) Exp: 34/100 Supports: Dusk 2/10, Hain 1/10, Olette 1/10 Name: Soanevalchke [defeated] Class: Thief Level: 1 Hp: 0/16 (30%) Str: 5 (45%) Skl: 1 (10%) Spd: 12 (75%) Lck: 3 (75%) Def: 4 (40%) Res: 0 (25%) Con: 6 Mov: 6 Affinity: Wind Weapon Level: Sword [E] 2/30 Inventory: Iron Sword 44/46 (E), Lockpick 14/15 Exp: 10/100 Supports: Name: Olette [defeated] Class: Troubadour Level: 1 Hp: 0/17 (60%) Mag: 4 (50%) Skl: 1 (0%) Spd: 6 (50%) Lck: 1 (55%) Def: 5 (55%) Res: 3 (30%) Con: 5 Mov: 7 Affinity: Wind Weapon Level: Staff [E] 10/30 Inventory: Heal 25/30 (E), Vulnerary 2/3 Exp: 59/100 Supports: Dusk 3/10, Pince 1/10, Kitune 8/10 Name: Dusk [defeated] Class: Myrmidon Level: 1 Hp: 0/19 (50%) Str: 7 (80%) Skl: 9 (35%) Spd: 9 (45%) Lck: 1 (35%) Def: 5 (40%) Res: 0 (15%) Con: 8 Mov: 5 Affinity: Anima Weapon Level: Sword [E] 5/30 Inventory: Iron Sword 41/46 (E) Exp: 51/100 Supports: Olette 3/10, Hain 2/10, Pince 2/10 Inventory 400 gold The Deathwind Name: Michael Class: Lance Knight Level: 1 Hp: 20/20 (65%) Str: 8 (45%) Skl: 2 (40%) Spd: 8 (50%) Lck: 3 (30%) Def: 6 (35%) Res: 1 (35%) Con: 9 Mov: 7 Affinity: Fire Weapon Level: Lance [E] 5/30 Inventory: Iron Lance 41/45 (E) Exp: 50/100 Supports: Crayn 1/10, George 1/10, Drew 1/10, Lilane 1/10 Name: Rae Class: Sword Knight Level: 1 Hp: 20/20 (65%) Str: 5 (35%) Skl: 4 (35%) Spd: 7 (50%) Lck: 3 (50%) Def: 6 (30%) Res: 3 (35%) Con: 9 Mov: 7 Affinity: Wind Weapon Level: Sword [E] 3/30 Inventory: Iron Sword 43/46 (E) Exp: 54/100 Supports: Drew 1/10, Crayn 2/10, Lilane 1/10 Name: George Class: Great Knight Level: 1 Hp: 23/23 (75%) Str: 10 (45%) Skl: 3 (30%) Spd: 7 (45%) Lck: 1 (30%) Def: 11 (45%) Res: 4 (30%) Con: 13 Mov: 6 Affinity: Thunder Weapon Level: Axe [D] 7/40, Sword [D] 0/40, Lance [D] 0/40 Inventory: Iron Axe 38/45 (E), Steel Axe 30/30, Steel Sword 30/30, Steel Lance 30/30, Full Guard Exp: 60/100 Supports: Drew -/30 A, Crayn 3/10, Michael 1/10, Lilane 5/10 Name: Drew Class: Druid Level: 1 Hp: 23/23 (55%) Mag: 6 (55%) Skl: 2 (35%) Spd: 6 (45%) Lck: 2 (30%) Def: 8 (40%) Res: 10 (40%) Con: 8 Mov: 6 Affinity: Anima Weapon Level: Dark [D] 31/40, Staff [E] 0/30, Anima [D] 0/40 Inventory: Flux 14/45 (E), Flux 45/45 Exp: 75/100 Supports: Lilane 9/10, Rae 1/10, George -/30 A, Crayn 1/10, Michael 1/10 Name: Lilane Class: Cleric Level: 3 Hp: 18/18 (45%) Mag: 4 (50%) Skl: 4 (35%) Spd: 6 (55%) Lck: 3 (50%) Def: 3 (15%) Res: 6 (50%) Con: 4 Mov: 5 Affinity: Light Weapon Level: Staff [E] 18/30 Inventory: Heal 21/30 (E) Exp: 5/100 Supports: Drew 9/10, Crayn 9/10, George 3/10, Rae 1/10, Michael 1/10 Name: Crayn Class: Thief Level: 3 Hp: 16/16 (55%) Str: 5 (30%) Skl: 2 (50%) Spd: 14 (65%) Lck: 5 (65%) Def: 2 (25%) Res: 3 (10%) Con: 6 Mov: 6 Affinity: Dark Weapon Level: Sword [E] 15/30 Inventory: Iron Sword 31/46 (E), Lockpick 12/15 Exp: 60/100 Supports: Michael 1/10, Lilane 9/10, Drew 1/10, George 3/10, Rae 2/10 Inventory: 1260 gold GhostMember: Name: Lawfer [defeated] Class: Sword Knight Level: 2 Hp: 0/21 (80%) Str: 6 (50%) Skl: 5 (30%) Spd: 7 (60%) Lck: 3 (20%) Def: 8 (40%) Res: 1 (20%) Con: 9 Mov: 7 Affinity: Light Weapon level: Sword [E] 7/30 Inventory: Exp: 41/100 Supports: Javier 1/10, Jules 5/10, Alberich 5/10, Claudia C 8/20 Name: Angela [defeated] Class: Pegasus Knight Level: 1 Hp: 0/14 (60%) Str: 6 (50%) Skl: 5 (30%) Spd: 8 (60%) Lck: 2 (30%) Def: 6 (60%) Res: 2 (10%) Con: 5 Mov: 7 Affinity: Fire Weapon level: Lance [E] 2/30 Inventory: Iron Lance 43/45 (E), Chest Key 1/1 Exp: 42/100 Supports: Alberich 4/10, Claudia 4/10, Javier 1/10, Jules 2/10 Name: Javier [defeated] Class: Hero Level: 1 Hp: 0/24 (80%) Str: 7 (60%) Skl: 7 (30%) Spd: 7 (50%) Lck: 3 (40%) Def: 5 (30%) Res: 2 (10%) Con: 12 Mov: 6 Affinity: Darkness Weapon level: Axe [E] 5/30, Sword [C] 0/50 Inventory: Iron Axe 40/45 (E), Chest Key 1/1 Exp: 26/100 Supports: Lawfer 1/10, Claudia 10/10, Alberich 3/10, Angela 1/10, Jules 1/10 Name: Jules [defeated] Class: Mercenary Level: 1 Hp: 0/21 (70%) Str: 6 (50%) Skl: 8 (40%) Spd: 8 (50%) Lck: 2 (40%) Def: 5 (40%) Res: 2 (10%) Con: 9 Mov: 5 Affinity: Ice Weapon level: Sword [E] 5/30 Inventory: Iron Sword 41/46 (E), Chest Key 1/1 Exp: 62/100 Supports: Lawfer 6/10, Alberich 10/10, Angela 2/10, Claudia 7/10, Javier 1/10 Name: Alberich [defeated] Class: Monk Level: 2 Hp: 0/18 (70%) Mgc: 5 (40%) Skl: 5 (40%) Spd: 2 (10%) Lck: 0 (10%) Def: 6 (80%) Res: 5 (50%) Con: 6 Mov: 5 Affinity: Anima Weapon level: Light [E] 14/30 Inventory: Exp: 63/100 Supports: Angela 4/10, Jules 10/10, Lawfer 5/10, Javier 3/10, Claudia 9/10 Name: Claudia [defeated] Class: Troubadour Level: 1 Hp: 0/16 (50%) Mgc: 4 (50%) Skl: 1 (30%) Spd: 6 (50%) Lck: 3 (50%) Def: 2 (20%) Res: 5 (50%) Con: 5 Mov: 7 Affinity: Fire Weapon level: Staff [E] 18/30 Inventory: Heal 22/30 (E), Chest Key 1/1 Exp: 92/100 Supports: Angela 4/10, Javier 10/10, Lawfer C 8/20, Jules 7/10, Alberich 9/10 Inventory: 2820 gold [size=1][color=#666666]This message was edited by Dragon on Oct 29 2008. ------------------- ![]() | ||||||||||||||||||
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monstercarer3
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re: Forum Warfare version 3.1 Tournament [Preparations] | |||||||||||||||||
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I know people have asked you in the past but I think they forgot but if FEF really wants to play go ahead let him play.
Edit:Sorry fixed. This message was edited by monstercarer3 on Apr 20 2008. ------------------- ![]() Credit to Onilink and flareburst. IGN-Ray Code-3695-5465-1648 Ray | ||||||||||||||||||
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FireEmblemFanatic
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re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
quote monstercarer3WTF mate? And I've already PM'd Dragon and he's set it up, so I'm ready whenever. ------------------- ![]() Thanks to Crystal Creation for the banner! | ||||||||||||||||||
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
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FireEmblemFanatic vs. MastaHazuki
![]() MH has already repositioned, so you need to do the same. Just copy and paste this format, replacing the X's with things to represent your units.
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FireEmblemFanatic
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re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
------------------- ![]() Thanks to Crystal Creation for the banner! | ||||||||||||||||||
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
![]() Blue Phase! gl hf ------------------- ![]() | ||||||||||||||||||
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FireEmblemFanatic
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re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
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Thief up 5, 1 right.
Archer move to spot over 3, up 2 without going through hills. Axe knight up 6. Troubador up 2, right 2, up 3. Mage right 2, up 3. Wyvern up six, 1 left. If any moves are to the same spot, put the person lower on the list further back. ------------------- ![]() Thanks to Crystal Creation for the banner! | ||||||||||||||||||
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
Forum Warfare version 3.1 Tournament [Blue Phase] | |||||||||||||||||
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Mage moved into troubadour, so he's 1 down than commanded.
![]() Red Phase! ------------------- ![]() | ||||||||||||||||||
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FireEmblemFanatic
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re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
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Quick question- are wyverns taking extra damage from archers? Its changed from FE6,7&8 to 9&10.
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
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Yeah, they take extra damage. Most mechanics are taken from GBA FE, meaning arrows are an effective coefficient.
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MastaHazuki
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re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
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Merc moves 1w, 1n, 2w and rescues Shaman
Mage moves 1s, 4w. BowK moves 1e, 2s and rescues Mage, and then moves 1n, 1w. Dancer moves 1n, 1w and dances for Merc. Merc moves 2w and drops Shaman to his west side. AxeK moves 4w, 2n and takes Mage and drops him to his south side. ------------------- "Show me how we'll end this, it's alright."
![]() "Show me how defenseless you really are." | ||||||||||||||||||
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
![]() Blue Phase! ------------------- ![]() | ||||||||||||||||||
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FEF unloggedunwashed heathen
(guest) IP: Logged |
re: Forum Warfare version 3.1 Tournament [Red Phase] | |||||||||||||||||
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Thief opens chest.
Archer moves 1S of troubador. Troubador rescues archer and moves up 5. Axe cavalier moves 1 left of troubador, takes archer, drops archer, and waits in the forest. Mage up 5. Wyvern moves 5R, 2U. I might not be able to log on with my actual account since my personal computer is messed up. I'll try to get my password so I can use my account. | ||||||||||||||||||
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DragonI'm back, baby.
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] ![]() total posts: 8667 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
Forum Warfare version 3.1 Tournament [Blue Phase] | |||||||||||||||||
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Do your best to get onto your real account, because checking your ip doesn't bring up FEF, so it's not ethical to assume you are him right away.
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