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Topic: Getting Rid of the Black Knight
Simon the Nekonin
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Jul 17, 08 at 10:54PM
Getting Rid of the Black Knight

A while back I posted about how I didn't want the Black Knight to steal my kills.

Well what you can do, is you can just get Laura to use the Rescue staff.

He'll never reach the enemy again.

Sound good?



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Assassins Guild
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Jul 18, 08 at 02:05AM
re: Getting Rid of the Black Knight

Wouldn't Micaiah be better? Not everyone has Laura in the Silver Army.

And the Black Knight saved me last time when all of Sothe's knives broke.



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Jul 18, 08 at 06:12AM
re: Getting Rid of the Black Knight

Sounds good, but how does one block him off completely? Rescue staff only brings the rescuee next to the rescuer.



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shadowz101
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Jul 18, 08 at 08:40AM
re: Getting Rid of the Black Knight

since black knight only moves 2 spaces in the desert, i use someone to go on that second space he moves on so he can only move one space. but he is always there when someone bout to die



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and hes off...
now wat shood we do?
i dont know... ._. HOT DOGS!!!0.0
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Assassins Guild
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Jul 18, 08 at 09:55AM
re: Getting Rid of the Black Knight

This chapter reminds me of the desert chapter in FE7. Stefan is like Hawkeye and the Black Knight is like Pent.

Can the Black Knight be physically Rescued by anyone?



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Jesse1234567
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Jul 18, 08 at 09:59AM
re: Getting Rid of the Black Knight

Fully leveled characters are irritating, ally and other units as well. I usually avoid letting the Black Knight get any kills.

As for other units, it is really annoying that they don't receive EXP, yet they use up the weapons still. Or during Part 3's Daein vs Greil Mercenaries chapters. I hate when a character like Zihark wastes his Brave Sword attacking you (when you're the Greil Mercenaries). At least with that though, Haar and Lethe can recruit Jill and Zihark, but that really kills you for the Dawn Brigade's chapters unless you're at the endgame.



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Dragon
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Jul 18, 08 at 03:32PM
re: Getting Rid of the Black Knight

The annoying thing is the BK is just so broken that he doesn't even give you a chance.

quote Assassins Guild
Can the Black Knight be physically Rescued by anyone?
What chapter is this again?



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FireEmblemFanatic
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Jul 18, 08 at 05:26PM
re: Getting Rid of the Black Knight

I'm guessing its the desert one. But on any chapter, he basically says that he won't allow you to rescue him. But yes, it is physically possible.



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OmegaGS
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Jul 18, 08 at 07:44PM
re: Getting Rid of the Black Knight

by who? who has enough cn?



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Assassins Guild
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Jul 18, 08 at 08:36PM
re: Getting Rid of the Black Knight

You can always bring fliers. The Black Knight didn't fight too much when I brought Jill along.



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Dragon
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Jul 19, 08 at 05:00AM
re: Getting Rid of the Black Knight

Maybe, but then you get whiplashed by the rescue penalties, since fliers are good in the desert.



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Assassins Guild
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Jul 19, 08 at 08:12AM
re: Getting Rid of the Black Knight

Speaking of the desert, why does Sothe only move 3 spaces?



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Dm_nt
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Jul 19, 08 at 03:02PM
re: Getting Rid of the Black Knight

because he is tooo slow!!(with sonic's voice)

i don't know why, almost all units nearly don't move at all in the desert(specially horse-riding ones)

This message was edited by Dm_nt on Jul 19 2008.



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Jul 22, 08 at 01:17AM
re: Getting Rid of the Black Knight

In FE7 and FE8 Thieves and magic users could move without any harm to their movement rate on sand, which really weirded me out in FE10 with Sothe.



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Dragon
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Jul 22, 08 at 05:17AM
re: Getting Rid of the Black Knight

You sure about that? I'm not entirely sure, but I seem to remember in FE7 having to rescue my thief and fly him around the stage to get the desert items because he would be too slow. Haven't played FE7 in a while though.



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