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May 18, 06 at 11:11pm
Information thread

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quote
Developed by Evolution Studios, MotorStorm delivers visceral off-road racing, plunging players into a frenzied environment awash with grit, mud and petrol, in a game that leaves the standard rules of racing in the dust. Gone are the limits of power restrictions, limited classes, and qualifying rounds. Players simply choose their vehicle from a massive range – including dirt bikes, ATVs, sand rails, rally cars, monster trucks, and everything in between – then hit the track in a no-holds-barred sprint to the finish line. Carving a swathe of destruction through the ever-changing wilderness, players must compete in a gasoline-fuelled, horsepower spectacle where the only rule is to try and stay alive.
quote
According to Paul Hollywood, Art Director at Evolution Studios, the development of the game has been rather rapid in the past few days. In fact, they've been working so much on the title that they just received the latest build of the game that's currently on the show floor from England last night, so they quickly brought it over to the convention center and set it up. While the build was only about fifty percent complete, it was showing off a ton of effects, such as real time deformation of the track, HDR and motion blurring, tone mapping on the cars and the mud to show the additional layer of dirt that gets caked on vehicles, and depth of field. While Hollywood stated that it's been difficult to get the game up to the level of presentation that was shown at last year's Sony press conference, he thought that what they had was pretty impressive so far.

Once we jumped behind the wheel, it was pretty hard to disagree with him. The game itself will be set in Monument Valley at the MotorStorm Festival, a massive multi-sensory event out in. Think Burning Man meets Coachella meets off-road racing and you get the sense of what the designers are planning for the game. The festival will play as a hub for you in-between races, which will constantly have music playing in the background, akin to a live concert experience. While Hollywood couldn't name any musical acts that will be part of the game, he admitted that a number of rock groups and DJs have been lined up to be part of the soundtrack. He did mention that players will be able to take any CD they own and put it into their PS3s, and the game will "live-ify" the disc, making any music sound as if it's being performed on a mainstage at a concert.

There will be thirty five different vehicles in the game, separated into seven different classes of machine such as dirt bikes, ATVs, buggies, big rigs and other cars. You'll select a car and take them onto any one of twelve tracks, each of which will have multiple routes that you can take. Some of the cars, like the motorcycles, may be able to take a higher route that is technically difficult, but potentially a large shortcut around the track. Hollywood also alluded to the possibility that there will be downloadable tracks and cars that Evolution Studios will offer after the game has been launched.

The thing we noticed once we got in was that the game is incredibly fun to play and easy to get used to. The X button was used for acceleration, while the square button was used as a brake or to go in reverse. The L2 and R2 buttons could be used to look behind you or to the sides, which was necessary to avoid contact at high speeds or see who might be challenging you. The R1 button provided you with a nitro boost, which propelled you down the track at breakneck speed. While you had four of these boosts at the start of the race, Hollywood cautioned that the computer driven opponents did as well, so you really had to time when you were going to use a boost and when you weren't.

This was particularly true, as not only were the computer opponents intelligent enough to know when they were trailing in a race and when they should try to make their move, they were also crafty enough to figure out the best time to attempt to disable their competition. In fact, there was one particular car that decided to single out my buggy and literally rammed me into a cliff wall three times, fully flipping my vehicle over and popping its wheels off. While I did respawn, and the number of lives were infinite for the demo, Hollywood alluded to the fact that there would be a certain amount given to each player and that it'd be tuned as they developed the game.

The implementation of Havok for the physics really was impressive as other competitors took out fellow drivers -- at one point, three drivers teamed up to drive the big rig into concrete barriers, at which point it exploded into a shower of sparks and car parts. Even the rogue wheels of this truck sank into some of the ruts of the dirt where previous cars had driven before firmly coming to rest in the mud. Even better were some of the celebrations and curses that were hurled at cars. Some drivers flipped off other racers, while some shook their fist. One guy on an ATV grabbed his crotch as he taunted a wreck that he passed. Obviously not one for the kids, but a lot of amusement for the adults.

MotorStorm is still planned for the launch, and we'll have more info whenever it's released.


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May 27, 06 at 1:05am
re: Information thread

quote Gamespot.com
Publisher: SCEE
Developer: Evolution Studios
Platform: PS3


Of course MotorStorm didn't look like
this, but it was a lot of fun.

What We Know:
Well first off, we know it doesn't look nearly as good as the trailer from E3 2005 would have had you believe. Not much of a surprise there. Secondly, and more importantly, it was playable in the Sony booth--which is more than we can say for Killzone for the PlayStation 3. A typical MotorStorm race is a filthy affair, with multiple vehicle types such as trucks, buggies, and motorcycles battling it out for muddy supremacy. Lap after lap the track will evolve, or rather devolve--bridges will be destroyed, muddy grooves will be worn into the ground, and so on--and you'll need to change your path accordingly. It looks like muddy good fun, and we can't wait to see more.

What We Don't Know:

If the overall drab sense of speed will carry over from the E3 demo into the final product. We're not expecting an F1 game here, of course, but at some points, MotorStorm felt a little too stuck in the mud for its own good.
Source


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May 27, 06 at 2:58am
re: Information thread

Ah man. That sounds bad. I dont want this game to be ruined.



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Krunal
Aug 01, 06 at 6:37pm
re: Information thread

Screens:



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re: Information thread



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Krunal
Sep 22, 06 at 4:35pm
re: Information thread

----- ----- ----- ----- -----

TGS 06: MotorStorm Hands-On
In the middle of the much sought out PlayStation 3 stand, a demo of Sony's forthcoming dirt racer, MotorStorm, was on show. We played through a couple of races to see how it handled.


TOKYO--Right from the start the game is easy to get into. The controls are simple--right trigger is the gas, left trigger the brake, and X gives you a nitro boost. The rest is just an adrenaline rush of dust, jumps, and wildly bouncing suspension, with the action seen from behind and slightly above the vehicle you're racing.

The level we played was situated atop a rocky outcrop, and although the track was pretty wide, with plenty of scope to choose your own favourite racing line, if you ran out of road you'd fall a long way. There were actually several ways to wipe out and falling off the side was just one. Flipping your vehicle is another, and that can be pretty easy as the terrain gets fairly wild, but also your opponents get pretty aggressive too. It's also possible to overheat your engine, and explode that way. Each time you use some boost, your temperature gauge rises. Leave the nitro alone for a while and it'll decrease, but the longer you hold it down, the more effective it is. Let the gauge go all the way to the top though and you're in trouble.

Thankfully, if you do wipe out it's not too bad, as you're set back on the track fairly quickly, and while you will lose time to your rivals, you should be able to make that up again within a lap or so. If you crash more than once or twice though, you'll definitely struggle to win, so it's a race of attrition as much as pure speed.

There are three types of vehicle to choose from, and there were twelve racers involved in the demo level. You can drive dune buggies. four-by-fours, or ride dirt bikes. Each type of vehicle has its own handling characteristics, and these can be both good and bad. For example, the dune buggies are low to the ground, can corner fairly nicely, but don't seem to take the bumps as well as a four-by-four. Bikes are generally quicker, but lighter so they jump higher and tend to slide further, which can be pretty dangerous at times. The four-by-fours on the other hand take the terrain well and are harder to flip, but don't seem as fast over the ground. The overall effect is that no vehicle type seems to have a big advantage, and you can choose the style that you most enjoy.

Certainly for the four-wheeled vehicles, suspension plays a big part, and you'll find that the direction you take a jump at can have serious repercussions for the next corner. In a way, the racing line becomes three dimensional, and the bouncing around you'll do as you hit bumps is pretty realistic. It feels like some hard work has gone into the physics engine for this game, and the result is a lot of fun.

As well as having destructible vehicles, some of the scenery can also be taken out. At one point we managed to drive a bike pretty hard into a fence, and of course wiped out. But the wooden panel also slowly collapsed after the impact, making it possible from then on to take a slightly different line into the corner. This opens up the potential for smashing your opponents into sections of scenery, and then reaping the subsequent benefits, but how far that goes it wasn't possible to test.

At one point in the lap there was a choice of routes, and while they didn't diverge massively, the variety was interesting. On the one hand you could take the high road, which demanded a tighter angle but looked safer, while the normal route meant jumping across a chasm. Most of the time it wasn't a problem, but lose momentum or get blocked at the crucial time and you're in some trouble.

Visually the game is fairly impressive, as you'd expect from a next-generation title. It doesn't have the clean lines of Project Gotham Racing 3, but the motion blurring, dustiness and shaky camera effects certainly give the game a good sensation of speed, especially when you hit the boost button. The screen always seems pretty busy, and the scenery is fairly detailed, but the frame rate was consistently high with no discernable slowdown.

Because of the noisy conditions of the show it wasn't really possible to hear if there was any music in the game, and while we could hear some of the louder sound effects, that was only for crashes and explosions. We'll fill in more details on Motorstorm nearer it's release date, in the meantime check out our previous coverage on the game.

[ SOURCE ]

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Krunal
Sep 22, 06 at 4:39pm
re: Information thread



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Dec 10, 06 at 11:53pm
re: Information thread

quote
MotorStorm's Mud Pool
We party in the desert with new levels from Sony's chaotic offroad racer.
by Chris Roper
December 8, 2006 - Easily one of our most anticipated post-launch PlayStation 3 games, MotorStorm looks to infuse offroad racing with a tall order of chaos and a plentiful helping of carnage. While many people have gotten a taste of the game either at in-store kiosks or via the downloadable PlayStation Store demo, no one has yet gotten to see more than one or two of the title's tracks and environments - until yesterday, that is.

If you've seen both the in-store and downloadable demos, you'll know that the PlayStation Store version is newer and showcases a much tighter framerate. The build we played yesterday is even tighter, only shying away from its rock-steady pacing once during our rather extended look at the game, and we're confident that was simply a pre-release fluke. Indeed, the game is running great at this point and it's looking a tad bit cleaner as well. Some particle effects are a little smoother and many of its post-processing effects, like the motion blur, are a little more refined. The game also appears to move a little quicker - not enough to mistake it for the next Burnout, but worries of a slow racing experience are certainly a thing of the past.


The game is centered around the MotorStorm festival, which sounded to us to be something similar to Burning Man, only with a heavy emphasis on offroad racing. The game's running background video shows thousands of party-goers camped out in the middle of nowhere dancing to music and watching racers perform donuts around bonfires.

The progression of the game is directly related to this festival setup. Events are tied to tickets, with each ticket allowing you to enter anywhere from one to four races. Completing one ticket will open the next. It's fairly linear, though as you'll normally have multiple races to choose from, you're able to take them on in any order you want.

The game's events are based around both a specific location and class of vehicles. Some events are essentially set up as challenges, where you might need to hop on a bike while everyone else is in big rigs, forcing you to race defensively. Others will be open to any class of vehicle and it's your choice as to what sort of wheels you'll bring to the race.

While the Raingod Mesa track featured in the demo only very slightly hints at this, the tracks are designed around multiple pathways designed for use with certain vehicle classes. For example, racing down in the trenches is great for bigger vehicles as you won't need to navigate through tight turns and over treacherous jumps as often, though you'll be tire-deep in mud. Bikes and ATVs are better suited for racing up high, though you'll need better control over your steering column. The different event types will ensure that you mix things up over the course of the game though, so you'll want to change your routes according to your current vehicle class.


During our time with the game we were able to check out a handful of new tracks. The Grizzly is a wide-open course with tons of space to weave in and out of other rides. It seems like a rather introductory course, one that will let you get used to the controls without punishing you too much for making mistakes. Coyote Rage has relatively quick laps, running only about a minute or so, that run through tight crevices in the area's rocks. You need to make plentiful use of your brakes here to slide in and out of turns to keep your speed up.

The Mud Pool is easily the dirtiest track we tried with what must be thousands of gallons of slippery mud lining the bottom of the course. The environment does a nice job of showcasing MotorStorm's deformable terrain, with tires cutting through the crusty top layers of dirt to reveal the slick and wet mud below. Bikes and such will want to stick to the higher and drier ground, carefully hopping back and forth over the lower section.

The last track that we got to try out is entitled Rockhopper and ranks as our favorite track so far. Seemingly the longest course of the day, you take your vehicle from rock to rock via either tight bridges or short but wildly-angled ramps. It's a bone-dry course, so you don't have to worry about navigating the muddy wakes of other vehicles, but you do need to be ultra-careful about taking a ramp at the wrong angle and plummeting to your fiery death.

While MotorStorm is set for release in Japan sometime this month, it's February or March release in the US will see the addition of online play. Specific details about how this will work are still under wraps, but we're told there will be ranked play complete with leaderboards, tournaments and support for at least eight players, maybe more depending on how well the net code holds up in the end.

Every time we've gotten a chance to see MotorStorm we've been more and more impressed, and that was still the case this time out. The game is really damn fun at this point, providing for some of the most chaotic racing we've seen in some time. We can't wait to get our hands on its final form in a couple months
IGN.


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volacide
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Dec 12, 06 at 2:51am
re: Information thread

Nice find, I did notice how much more stable the PSStore demo is than the in-store demo.

MotorStorm In-Depth Featurette Video

This message was edited by volacide on Dec 11 2006.
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Dec 16, 06 at 2:14am
re: Information thread

Motorstorm has become the highest selling game over in Japan! Given the graphics and time of release for the game, it's no surprise that it's got the highest figures so far. Hopefully, when a few more games come out, even this one will be left in the dark!

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December 15, 2006 - Today Evolution Studios announced that its next-gen racing game MotorStorm is the best-selling PlayStation 3 game in Japan.

"It's a real coup for Evolution," says Martin Kenwright, CEO, Evolution Studios. "Developing MotorStorm has certainly not been easy -- but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but we really needed to up the ante with Sony's new hardware. We're delighted that the public has agreed with the press, and made MotorStorm the current Japanese number one PlayStation 3 title. We can't wait to see how it performs throughout the rest of the world."

Kenwright recently disclosed that his studio is already looking ahead to the PlayStation 4. For the time being, though, MotorStorm is out now in Japan, and will see a North American and Europe release next spring.

From IGN.


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Dec 16, 06 at 2:52am
re: Information thread

Thats good to hear. But Why don't they release the american version earlier?



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Feb 18, 07 at 9:01am
re: Information thread

First MotorStorm Online video!

Motorstorm was released in Japan a few months ago, but the game is set for a March 6th release in North America and as a launch title for Europe on March 23rd.

As we already know, the North American and European version will include more modes including an online multiplayer. This will add a lot more depth to the gameplay.

About a month ago we posted the first ever online multiplayer images. Today Gametrailers.com posted the first ever motorstorm online gameplay video. Check it out here.

Keep checking PSU.com for the latest Motorstorm news as we near its release.

From here.


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Jun 15, 07 at 9:20pm
re: Information thread

I think this should be posted in here as well:

The solution to the problem caused by the new Time Trial mode:
1. Delete the MotorStorm 1.1 update (might not be necessary)
2. Start the game, go online, download 1.2 update
3. Go to Playstation Store
4. Download the Time Trial
5. Play the game

So, basically you must have the 1.2 update on your PS3, BEFORE downloading the Time Trial, if you want your MotorStorm to work...


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