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AWFLGuy
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total posts: 17
since: Mar 2005
Jul 16, 07 at 8:11pm
hp increasing issues

Every time my character levels up he is only earning 3 hp, he is a fighter with 18 con i dont think i should be getting 3. have any of u had problems with this?

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CDDD
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Aug 13, 07 at 4:46am
re: hp increasing issues

After level 10, you only gain 3 hp. This is for warriors. 2 hp for rogues and 1 hp for mages.
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Thief Of Navarre
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total posts: 69
since: Apr 2004
Aug 31, 07 at 2:51am
re: hp increasing issues

^ correct; thats why your supposed to earn HP quick as possible;

try and max out rolls before level 10; or if HP is vital for you (its not really vital for anyone if your a good player) try a barbarian!
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alung2k3
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total posts: 544
since: Apr 2007
Feb 09, 08 at 9:54am
re: hp increasing issues

Agree my Half Orc Barb was a machine. I could just leave him to take them on and concentrate on other members of the party.
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SolstICE
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total posts: 263
since: Feb 2009
Feb 05, 09 at 12:15am
re: hp increasing issues

this is part of the d&d rules

in BG2 at least you don't have to reload every single time your character gets a bad hp roll. that game designer mustve liked to see people get killed often


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Mishtram
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since: Dec 2005
Feb 05, 09 at 3:57am
re: hp increasing issues

=O

So what exactly does consitution do then? I have a mage and oddly enough his constitution is as high as his intelligence.

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ViNCeNZo
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since: Aug 2004
Feb 05, 09 at 6:52pm
re: hp increasing issues

I believe that a high constitution increases the likeliness of countering diseases, poisons and such.

This is the Wiki Description for The 3rd D&D edition on Constitution, so I'm assuming the effects of having a high constitution are somewhat influenced by what's written below:

quote Wikipedia on Constitution in D&D
Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's Constitution, the more hit points that character will have. Constitution also is important for Fortitude saves, the Concentration skill, and fatigue-based general checks. Constitution also determines the duration of a barbarian's rage. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.
So it's not that bad to have a high constitution on a mage, perhaps it'll stop you from being disrupted all the time. Aerie gets failures everytime enemies only gaze at her. (And with that statement I don't mean Beholders or Medusae specifically. )


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Mishtram
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since: Dec 2005
Feb 06, 09 at 3:51am
re: hp increasing issues

I always found my mages with high constitution to have higher hit points, although I have noticed no real change in their ability to fight off the effects of enemies hitting them. In fact, my current mage has a problem with being distracted every single time he is touched, so I usually end up having to keep him at the rear.
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SolstICE
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since: Feb 2009
Feb 15, 09 at 12:06am
re: hp increasing issues

characters used to get a small bonus to hp with high constitution. mightve been in an older version of d&d tho



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Euphoric
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since: Feb 2008
Feb 16, 09 at 1:05pm
re: hp increasing issues

If you read the description carefully it says it increases the amount of hit points among all the other stuff.



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Mishtram
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since: Dec 2005
Feb 28, 09 at 11:34pm
re: hp increasing issues

The amount of initial hitpoints, yeah. The increases for mages seems to be across the board the same afterwards, though -- my mage has high hitpoints but he still moves upwards with hp slowly.

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Euphoric
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since: Feb 2008
Mar 01, 09 at 1:37am
re: hp increasing issues

Well that doesn't fit that description so maybe Baldur's Gate is running on a slightly edited version of the rules.



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