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SIS_Wolfhound
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New Features |
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Well heres what I've found out from playing the Demo:
New Civilisations: Sioux Aztecs Iriquios unique from european sides, the Iriquios are very different, can't play as the other two. Petards and Horse Artillery: New Euro units, petards are suicide bombers, Horse artillery are light cannon. Saloon: Hire mercenaries in-game, a random two merc units, and two of either bandit on horse (forgot names XD), bandit on foot, or pirate. Revolution: A new feature for Euro sides, all of your settlers turn into 'Colonial Militia' and you can buy no more villagers, only colonial militia at your town centre for 100 food a peice, you get 4 cards, none of your own cards, all of which can be sent infinate times, A fort wagon, some wierd steam boat thingies, 16 colonial militia and gatling guns. Warcheif: Instead of an explorer, the Native sides get Warcheifs, which give aura-type bonus' to allied units. A few other things I can't think of at the moment. ------------------- Look at my work.
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Justin Time | |
SIS_Wolfhound
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re: New Features |
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Yes, its a vast improvement.
------------------- Look at my work.
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| Guest | |
Woudo | |
SIS_Wolfhound
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re: New Features |
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If he's getting them every 9.8 seconds...
Imperial Longbowmen and Imperial Redcoats doubled with Horse Artilley = Win. Horse Artilley has outclassed heavy cannon. And my new Yeomen card for the Brits means I have a decent ranged anti-infantry unit. And I have a chance of getting some decent mercs at the saloon. I was able to hold off two Aztec players whilst my moron (noob) ally got to Imperial. The Aztec players didn't seem to realise the range of the arrow knight, and how useful it is to harass formations, neither of them used it, once. They just threw skull knights and other melee infantry at me. It was basically Rourkes Drift. ------------------- Look at my work.
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