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Super Squall
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Oct 30, 06 at 3:03am
Harry Potter: Order of the Pheonix

Discuss anything about the next upcoming harry potter game here and any information is greatly welcomed or any ideas too



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Shadow2k5
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Mar 22, 07 at 9:30pm
re: Harry Potter: Order of the Pheonix

I won't be buying this game because 'The Goblet of fire was a huge letdown and definatly one of the worst games in my collection.



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Alieninvasion09
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Apr 03, 07 at 10:50am
re: Harry Potter: Order of the Pheonix

The console was originally conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[7]

Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[7] Satoru Iwata would later unveil and demonstrate the Wii Remote at the September Tokyo Game Show.[5]

The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board."[7]


Name
The console was known by the codename of "Revolution" until April 27, 2006, immediately prior to E3.[8] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii Systems" or "Wii Consoles."[9] Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:

" Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[10] "

Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii"[11] and expressed fear "that the name would convey a continued sense of 'kidiness' [sic] to the console."[12] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[13] Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

" Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[14] "

Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."[15]


Launch
Main article: Wii launch
Starting September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia, and Europe, including dates, prices, and projected unit distribution numbers. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.[16] This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year.[17] It was announced that the majority of the 2006 shipments would be allotted to the Americas[18] and that 33 titles would be available in the 2006 launch window.[19] As reported, the United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all preorders.[20]

Nintendo announced that they would release their console in South Korea by the end of 2007.[21]


System sales
Region Units sold First available
North America 2,083,880+ as of February 28, 2007[22][23] November 19, 2006
Japan 1,910,362 as of March 25, 2007[24] December 2, 2006
Europe 700,000 as of December 31, 2006[25] December 8, 2006
Australia 68,000 as of March 1, 2007[26] December 7, 2006
Total 4.76 million+


Demographic
Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[3] At a press conference for Dragon Quest IX, Satoru Iwata iterated "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so-forth, but that we want to get new people playing games."[27]

This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award-winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[28] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[29]



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anders2k7
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Jul 01, 07 at 6:58pm
re: Harry Potter: Order of the Pheonix

the goblet of fire was rubbish but the order of the Pheonix is brilliant


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mrturtle518
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Jul 01, 07 at 10:02pm
re: Harry Potter: Order of the Pheonix

Yeah, the order of the Phenoix is awesome. You can free roam around hogwarts without any load times and you gain spells and talk to random people and they yell at you. It is pretty school
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batman1695
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Jul 02, 07 at 2:21am
re: Harry Potter: Order of the Pheonix

Can someone please tell me how to get out of the Marauders Map for Nintendo Wii on this game?
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Duncan Idaho
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Jan 03, 08 at 12:05am
re: Harry Potter: Order of the Pheonix

quote batman1695
Can someone please tell me how to get out of the Marauders Map for Nintendo Wii on this game?

I Alreday had played and passed it with 90% of the game, its a very good game since the Wii Game Control gives a new way to play the Game, for example the Oclumance Classes you have to Shake the Control to the oposite direction of the Snape Wound, for example if he points Left you have to shake it Rigth, if Up shake down, etc. for the spells, the only ones that you will have troubles will be Wingardium Leviosa and Incendio.


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IloveHarryPotterGame
unwashed heathen
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Dec 31, 08 at 2:04am
re: Harry Potter: Order of the Pheonix

Harry Potter and the Order of the Pheonix the movie was great when I seen the trailer for the video game the Trailer is awesome I really want to buy this game but it was all out and I got another game instead. I agree with that Harry Potter and the goblet of fire game is not what I wanted it's on my regret that I bought it list. Harry Potter and the Order of the Pheonix game and movie is good even though I did not play the game and bought it but I did see the movie. I hope this helps you.
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