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Linkin Park Fan
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Space Fights |
quoteThey sound like a lot of fun. ------------------- | |
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Bale Fire
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re: Space Fights |
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The sounds a lot like Starfox.
It sounds okay but will be able to do space combat anytime we want like Rachet and Clank 2 Locked and Loaded? Or will it only be in certain parts of the storyline like Rachet and Clank 1? ------------------- | |
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ChiroVette(babysitter)
(moderator) Action and Arcade [XBOX360] GTA Social Forum Grand Theft Auto IV [PS3] Grand Theft Auto: San Andreas [PS2] Writer's Lounge ![]() total posts: 33601 since: Mar 2002 |
re: Space Fights |
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I actually LOVED all the different space flight/fight missions in the past R&C games so I am sure that the new ones in this coming title will not disappoint. I know they were not popular, but to be honest, I even loved the spaceflight missions where you had to fly through the various rings in Up Your Arsenal (I think it was UYA). They were tough until you learned the path, but I loved how they hid Platinum Bolts in a few of them that you could only collect when you finished the race in a certain low time. lol!
------------------- ![]() It's official. I have truly become a babysitter on Neo. Redemption, I want my $7.00 an hour! | |
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Linkin Park Fan
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re: Space Fights |
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It was in GC, not UYA. But I agree, they where really fun, I don't see they got rid of them in UYA. Glad there back.
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Stuuuupid
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re: Space Fights |
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In Size Matters, they have you use Giant Clank for the space battles. You go up and shoot enemy fighters, and clank moves in a straight line. You can move clank around, but he doesn't go off your screen. Once you've moved a bit farther, the camera angle changes and clank's direction does too. I believe this is what the linearization will be like.
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jibjab03
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re: Space Fights |
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i hope not cuz u cant realt steer clank to wut direction u want him to go and i got bored of that part in the game
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dragonclawz
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re: Space Fights |
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Well I am not too happy about linear space battles. They were perfectly fine in GC, so why not go back to that? I am sure that Insomniac will find a way to make them fun, even if we have no freeroam abilities.
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Stuuuupid
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re: Space Fights |
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heh, can't say I am either. Then again, we might have a lot of fun with Sixaxis support for it. Also, I'm hoping they have the same kind of Going Commando space battles with all the weapons.
Anyway, by the wording 'scripted' it kind of implies that there could be HUGE star wars-like battles (maybe one mission will be to infiltrate an enemy ship?) and these scripts might dictate when other reinforcements join the battle, et cetera. | |
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