Topic: Strategic Options DLC Discussion
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InnerDemonReppin' Recon since July 15, 2009Seeketh Maximus      total posts: 5800 neopoints: 284 GameGrep pts: 2470 since: May 2007
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 Apr 20, 09 at 2:35am
Strategic Options DLC Discussion
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quote Halowars.com
We're going to be releasing some information on the upcoming Halo Wars Title Update, or patch, here on HaloWars.com over the next few weeks. This Title Update fixes some matchmaking bugs, balances a few things inside and outside of gameplay, and adds a small feature that fans have been asking for. The Patch was developed around fan feedback, so hopefully players will be happy.
The first piece of news is that the Prophet of Regret's speed on land has been reduced to match the other leaders. This helps balance the Prophet Rush that was stymieing a lot of players. The second piece of news is that the Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players.
We'll give you guys more bits of the update here on HaloWars.com so keep checking back. quoteThe Covenant Vampire is getting a boost in the patch, with its attack damage being buffed by 15% with every upgrade. It's health bonus and the special attack still remain a part of the upgrades.
The UNSC Leader Professor Anders is getting a slight whack with the nerf bat as well. Her Unique Unit upgrade, the Hawk, is being made more expensive, going from 900 to 1350 supplies. In addition, her Cryo Bomb upgrades are also going up by 50% at every level.
These changes should level the playing field in the UNSC/Covenant Air war. Stay tuned for more changes coming with the Title Update, as well as a date for when it'll hit Xboxes near you! quoteHalo Wars, the best selling real-time strategy game on any current generation console, mixes up the battlefield like never before with the Strategic Options Game Add-on Pack, available in the coming weeks exclusively on Xbox 360®.
Strategic Options ushers in the next wave of battle for Halo Wars with three new game modes which dramatically change the multiplayer experience and challenge you to rethink your battle tactics. All 3 game modes will be available in Skirmish or Multiplayer game types.
* Keepaway Mode: This is the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory. * Tug of War Mode: This mode is all about having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. * Reinforcement Mode: All active battle units are provided in successive waves. Adapt to their tactics and use the ever-changing set of units to outwit and outlast the enemy.
Strategic Options also adds four new Achievements worth a total of 100 points:
* One and Done: Score the winning point in a game of Keepaway against Legendary A.I.'s * Pull Hard, Pull Deep: Win and never trail in a Tug of War game * Freak on a Streak: Gain at least 15 population from a single wave in a Reinforcement game * Living Loving Bug: Obtain a Scarab during a Reinforcement game SourceThis message was edited by InnerDemon on Apr 22 2009.
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WoudoSeeketh Maximus   total posts: 5770 GameGrep pts: 146 since: Jan 2007
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 Apr 20, 09 at 2:42am
re: Strategic Options DLC Discussion
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Perhaps they plan on making Scarabs, Vultures and Factories useful?
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They've done it. It's dead.
Now cracks a noble heart. Good-night, sweet prince; And flights of angels sing thee to thy rest.
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v Veyronnewseeker  total posts: 12 since: Apr 2009
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 Apr 20, 09 at 5:01am
re: Strategic Options DLC Discussion
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I hope they do something about the Arbiter he's way to hard to kill I sometimes cant even find or click him i just see all my units die and its ridicules.
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WoudoSeeketh Maximus   total posts: 5770 GameGrep pts: 146 since: Jan 2007
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 Apr 20, 09 at 5:15am
re: Strategic Options DLC Discussion
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quote v Veyron
I hope they do something about the Arbiter he's way to hard to kill I sometimes cant even find or click him i just see all my units die and its ridicules.
Lrn2disruptionbomb
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They've done it. It's dead.
Now cracks a noble heart. Good-night, sweet prince; And flights of angels sing thee to thy rest.
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Shinobi_razor
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 Apr 20, 09 at 5:18am
re: Strategic Options DLC Discussion
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who cares about the F Hog and HG Wraiths being used in multi? theyre just skins only so its pointless. i hope this "something fans are asking for" is really impressive.
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DarknetGet out of my Sanctum Solarium!(moderator)Loungin'Sports   total posts: 25636 since: Aug 2002
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 Apr 22, 09 at 5:38pm
re: Strategic Options DLC Discussion
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More stuff: quote HaloWars.com
The Covenant Vampire is getting a boost in the patch, with its attack damage being buffed by 15% with every upgrade. It's health bonus and the special attack still remain a part of the upgrades.
The UNSC Leader Professor Anders is getting a slight whack with the nerf bat as well. Her Unique Unit upgrade, the Hawk, is being made more expensive, going from 900 to 1350 supplies. In addition, her Cryo Bomb upgrades are also going up by 50% at every level.
These changes should level the playing field in the UNSC/Covenant Air war. Stay tuned for more changes coming with the Title Update, as well as a date for when it'll hit Xboxes near you! I think the Vampire's strength is fine the way it is. Also I'm glad the HAWK are a bit more expensive now so it will take longer to get them. But when are they going to dub down Cutter's *bleep*ing Spirit of Fire weapons?! Decrease the cooldown time of the ODST, give less number of people to jump, or downgrade the power of the MAC blast. Something. ANYTHING!
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WoudoSeeketh Maximus   total posts: 5770 GameGrep pts: 146 since: Jan 2007
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 Apr 22, 09 at 5:46pm
re: Strategic Options DLC Discussion
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Why the cryo bomb nerf? It was fine how it was.
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They've done it. It's dead.
Now cracks a noble heart. Good-night, sweet prince; And flights of angels sing thee to thy rest.
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Shinobi_razor
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 Apr 22, 09 at 8:32pm
re: Strategic Options DLC Discussion
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who knows, but at least Hawks are more expensive, they were way too cheap. 1400 would be better.
its hilarious that they didnt nerf Cutter though!! i would have increased the supplies for upgrading the MAC blast upgrades. or the ODST upgrade maybe should cost about 25% more.
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Chronic ApathyYou Can Keep Your SoulNeoXtreme    total posts: 8410 since: Sep 2006
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 Apr 22, 09 at 10:37pm
re: Strategic Options DLC Discussion
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quote Shinobi_razor
who knows, but at least Hawks are more expensive, they were way too cheap. 1400 would be better.
its hilarious that they didnt nerf Cutter though!! i would have increased the supplies for upgrading the MAC blast upgrades. or the ODST upgrade maybe should cost about 25% more.
Cutter doesn't need nerfed, if anything, he's underpowered.
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DarknetGet out of my Sanctum Solarium!(moderator)Loungin'Sports   total posts: 25636 since: Aug 2002
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 Apr 22, 09 at 10:49pm
re: Strategic Options DLC Discussion
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Please....
Cutter can seem underpowered but use him right and he can be the cheapest one in the game.
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InnerDemonReppin' Recon since July 15, 2009Seeketh Maximus      total posts: 5800 neopoints: 284 GameGrep pts: 2470 since: May 2007
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 Apr 22, 09 at 11:46pm
re: Strategic Options DLC Discussion
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Brand New information that I think is great. quote Halowars.com
Halo Wars, the best selling real-time strategy game on any current generation console, mixes up the battlefield like never before with the Strategic Options Game Add-on Pack, available in the coming weeks exclusively on Xbox 360®.
Strategic Options ushers in the next wave of battle for Halo Wars with three new game modes which dramatically change the multiplayer experience and challenge you to rethink your battle tactics. All 3 game modes will be available in Skirmish or Multiplayer game types.
* Keepaway Mode: This is the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory. * Tug of War Mode: This mode is all about having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. * Reinforcement Mode: All active battle units are provided in successive waves. Adapt to their tactics and use the ever-changing set of units to outwit and outlast the enemy.
Strategic Options also adds four new Achievements worth a total of 100 points:
* One and Done: Score the winning point in a game of Keepaway against Legendary A.I.'s * Pull Hard, Pull Deep: Win and never trail in a Tug of War game * Freak on a Streak: Gain at least 15 population from a single wave in a Reinforcement game * Living Loving Bug: Obtain a Scarab during a Reinforcement game *bleep*ing awesome IMO.
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Shinobi_razor
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 Apr 23, 09 at 12:48am
re: Strategic Options DLC Discussion
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Cutter seems underpowered until your enemy busts out a 4 shot MAC, 3 Spartans, 30 or whatever ODST and 4 upgraded Elephants deployed right outside your base ready to make more Spartans and ODST.
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