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jasoniscool
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Pin Review |
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![]() Psych: Piercing Pillar [S] Element: Negative *Slash vertically up on empty space to form an icicle. Inflicts damage on contact.* Pins: 001 - Ice Blow Attack - 27 Uses - 1 Boot - 0 Reboot - 5.5 002 - Ice Risers Attack - 43 Uses - 1 Boot - 0 Reboot - 5.9 215 - Black Uranus Attack - 60 Uses - 1 Boot - 0 Reboot - 3 The Piercing Pillar [S] psychs are useful because of there effect of pushing enemies up. However, the 1 use and reboot time cancel out that usefulness along with the low power they are more trouble then they might be worth later on in the game. The strongest Piercing Pillar [S] Psych would be Black Uranus which is at 60 Attack power when it is mastered. Black Uranus would be decent in a Black Planet deck, but it would be hard to get much use out of it in any other deck. Ice Risers might also be useful in a D+B deck, but besides that there is no reason to have Ice Risers if you have Black Uranus. If one were to make a deck with a Piercing Pillar [S] pin the only one worth putting in the deck would be Black Uranus (you might just want to go with a Piercing Pillar [R] pin). But, when you start earlier on with the game Ice Blow is given to you, evolve it into Ice Risers with SDPP and it will serve as a decent pin for most of the storyline, but once you get into Chapter 3 you will want to replace it with something stronger. quote Etherlight Sample Deck- 1. Piercing Pillar [S]2. Shockwave [S]3. Turbo Gauge +4. Grave Marker [S]5. Force Rounds [T]6. Cure Drink [B]First use the Piercing Pillar [S] pin to launch an enemy up with Turbo Gauge you can do this twice, then continue slashing to activate the Shockwave [S] pin and continue pushing enemies back. If you start slashing again you can activate Grave Marker [S] and once again keep enemies immobile. If an enemy is far away, or you’re waiting for something to reboot Force Rounds [T] will do some quick damage. The Cure Drink will provide HP recovery. This message was edited by jasoniscool on May 14 2008. | |
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R1DDL3S     ='.'=   
Seeketh Maximus wiki staff metroid theworldendswithyou ![]() ![]() ![]() ![]() ![]() total posts: 6030 neopoints: 1159 GameGrep pts: 422 since: Oct 2007 |
re: Pin Review |
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jasoniscool
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re: Pin Review |
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Thanks quote jasoniscoolIt's what I meant, but I meant up, I'll change it. | |
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R1DDL3S     ='.'=   
Seeketh Maximus wiki staff metroid theworldendswithyou ![]() ![]() ![]() ![]() ![]() total posts: 6030 neopoints: 1159 GameGrep pts: 422 since: Oct 2007 |
re: Pin Review |
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jasoniscool
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re: Pin Review |
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I was thinking once a week, but maybe every 2 days or so, or when I can. I don't want to review too many in a short ammount of time but I don't want to take forever between each one. | |
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Tainted
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Pin Review |
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I like my Ice Risers since it currently deals the most damage out of any pin in my deck (unless there is a car in the field for me to throw). I use it at the start of the battle and then use my other pins while it reboots. If I alternate between the other pins it works well, although the one use each reboot is annoying. ------------------- ![]() Yep, it just rotated. | |
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Nightmare<3 DarkKnight <3
(moderator) Mario Kart Raceway Mario Kart Teams Mario Kart Wii [Wii] RPG / Adventure / Strategy [GC] ![]() ![]() ![]() since: Dec 2007 |
re: Pin Review |
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I've only gotten Ice Blow out of those three. I don't really like it though; it's only got one hit and doesn't seem that powerful. I prefer pins that you can attack enemies with multiple times. ------------------- | |
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Saori
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re: Pin Review |
quote GothicmoonBut you know, the risers are pretty good for prolonging combos when you know when to tap. Haha, I'm really looking forward to the Natural Puppy pins though simply because I like their colors xD; ------------------- | |
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jasoniscool
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re: Pin Review |
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Ya Piercing Pillar was one I used in my deck for a while until I found some better pins. I'll construct a sample deck for people, cause there are ways to get more uses and faster reboot. | |
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maverickboy
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re: Pin Review |
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dang i was hoping there would be another riser pin that did more damage. ------------------- ![]() sign it!|worship it! | |
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jasoniscool
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re: Pin Review |
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Sample Deck: 1. Piercing Pillar [S]2. Shockwave [S]3. Turbo Gauge4. Grave Marker [S]5. Energy Rounds [S]6. Cure Drink [B]First use the Piercing Pillar [S] pin to launch an enemy up with Turbo Gauge you can do this twice, then continue slashing to activate the Shockwave [S] pin and continue pushing enemies back. If you start slashing again you can activate Grave Marker [S] and once again keep enemies immobile. If an enemy is far away, or you’re waiting for something to reboot Energy Rounds [S] will do some quick damage. The Cure Drink will provide HP recovery. quote maverickboyThere are a few pins that make the reboot faster, and allow more uses. And yes, we can do Energy Rounds [S] next. This message was edited by jasoniscool on May 11 2008. | |
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Neku Shibuya
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re: Pin Review |
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They're excellent pins for fighting piggies tbh. ------------------- | |
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jasoniscool
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re: Pin Review |
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Piercing Pillars [R] are alot better, because of there higher attack, and number of hits. | |
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maverickboy
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re: Pin Review |
quote jasoniscoolthanks. ------------------- ![]() sign it!|worship it! | |
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R1DDL3S     ='.'=   
Seeketh Maximus wiki staff metroid theworldendswithyou ![]() ![]() ![]() ![]() ![]() total posts: 6030 neopoints: 1159 GameGrep pts: 422 since: Oct 2007 |
re: Pin Review |
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