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Pheonyx
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TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Hello, and welcome the TWEWY Mafia game thread! “What is Mafia?” you may ask. To put it simply, a mafia game pits an uninformed majority – in this case, the Players – against an informed minority – the Reapers – with each side trying to eliminate the others, and the last team standing wins1. Reapers know who their teammates are and may communicate with them outside of the thread; Players only know their own identity and cannot communicate with other members about the game outside of this thread2.
This Mafia is, of course, themed after The World Ends With You – each participant will be assigned a character from the game; combined with your alignment, this makes up your “Role.” Most characters will also be assigned an ability that allows them to take a special action under certain circumstances. 1 – There may also be Individuals, who are on neither team and have their own special win conditions, which can vary from ones that require them to fulfill a certain condition before they can be killed, kill everyone else, .or others. There may also be Non-Aligned Players, whose ability allows them to choose a side later on, but are not initially allied with anyone and have no win condition – if they die or the game ends before they have chosen a side, then they are automatically among the losers. 2 – Some Players have communicating with a specific other Player outside of the thread as a character ability. Game Progression The game is divided into two alternating phases: In the Day Phases, members vote in-thread on who they would like to lynch; if a majority of the participants can agree on one person, then that person is Erased. If no agreement can be reached, then whichever member has to most votes against them at the end of the 48-hour time limit is Erased. If there are multiple members with the same number of votes, then the lynchee will be determined randomly. During the Night Phases, members with active abilities PM the GM with who and/or how they want to use their ability. Night actions may be changed or canceled at any time during the 24-hour time limit. The game will end after the seventh Night Phase. Voting When voting, please do so in bold, and separate from the body of your post, like so: Vote: Pheonyx When changing a vote, you use the same format, but with “Change Vote” instead of just “Vote.” If you have cast a vote and wish take it back entirely instead of just changing it to someone else, use: Change Vote: No Vote If you wish for nobody to be lynched during a Day Phase, then you also have the option of casting a vote for “No Lynch.” If there is a majority vote during a day phase, then that day phase will end early and the person with the majority of votes will be lynched. Night Actions When sending in your night action PM, please use a format similar to voting – for those of you with active abilities, this means using the bolded word from your role description. Some examples: Investigate: Pheonyx Kill: Pheonyx Protect: Pheonyx This is to help the GM keep straight who is doing what without having to memorize everyone’s ability or consult a list (more than is necessary, anyway). If you have no intent to act during a night phase, please send a PM saying "No action". This will speed up the night phase so the GM doesn't have to wait for everyone's PM. You do not have to worry about this if you do not have a night phase ability. Roleclaims At any time you see fit, you may make a claim to which character you are and what your alignment is; this generally done as a manner of defending oneself, though the effectiveness will vary. An example: quote Losing The Game There are three ways in which the Players can be declared defeated: 1. At the start of a phase, the amount of Reapers is equal to or greater than the amount of non-Reapers 2. If at least one Reaper is alive at the end of the seventh Night Phase 3. If the remaining number of Reapers exceeds the total remaining non-Reaper kill opportunities; i.e., it becomes impossible to kill all the Reapers within the remaining time. Only the GM will know for sure if this has occurred. Modkills A Modkill is when the GM has to step in and Erase a member due to them violating one this game’s four rules: 1. Do not talk about the game outside of the thread with people you aren’t allowed to talk to it about. 2. Do not edit or delete your posts. Just like in real life, once you’ve said something, you’ve said it – no take-backsies. If you need to say something else or clarify a certain point, you are allowed to double post. 3. Do not quote anything from another member or the GM’s Private Messages to you in-thread without their permission, with the exception of your character name and alignment. 4. Do not disclose ANY information about the game (your power, the results of your night actions, the identity of your teammate(s), etc.) after your death has been confirmed in a write-up. Beyond these restrictions, anything goes (all forum rules still apply). Additionally, you will be Modkilled if you are absent from the proceedings (either in-thread or from night actions) for four consecutive phases – that’s six days IRL. Being active in the proceedings does not include one post every five days simply saying you are busy. If you’re going to be away for a while, say so ahead of time in-thread to avoid receiving a Modkill. Alternatively, you may simply send PM to the GM to notify them that you are still paying attention, but aren't acting/speaking for strategic reasons. If you intentionally get yourself Modkilled to prove to the other Players the alignment of your teammate(s), then your teammate(s) will be Modkilled as well (only you will receive a Warning). You are still allowed to prove your teammates alignment be getting yourself killed legally, such as by intentionally getting yourself Lynched, or requesting that someone Kill you during a Night Phase. If you are Modkilled, then whatever action or vote you would've taken that phase will be invalidated. After your first Modkill you will be issued a Warning; receiving a second warning will result in you being suspended from participating in the game again for one round. Replacements If you want to sign up after a game has started, you may sign up to be a replacement. Replacements will be called upon if a player is absent from proceedings. If you know you will be gone or too busy, please ask to GM to replace you. Further Questions If you’ve any questions about game progression in general, ask in-thread so that someone may assist you as soon as possible. Questions specifically about your role or ability works should be PM’d directly to the GM. Suggestions concerning things to be done in future rounds may be PM’d to the GM or posted in-thread, whichever you prefer. This message was edited by Pheonyx on Jul 22 2009. ------------------- ![]() | |
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Pheonyx
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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For results of the previous game: Go here
Players 2. kefira 7. Hoo 9. WereJackal 10. Kanon 13. shdwdrgn Replacements Erased ReaperOscuro: BJ: Player Aligned Rocker in Black Clannad: 777: Player Aligned Rising Rockstar GlancingReverse: Mina: Reaper Aligned Amateur Matchmaker Wolverine527: Yoshiya "Joshua" Kiryu: Player Aligned Local Deity shadow warrior 9: Tenho: Player Aligned Rocker in Red PkFlAsH: Ai: Player Aligned Enamored Schoolgirl HiKaRi: Sanae Hanekoma: Businessman Aligned Coffee Aficionado Marooned Chic: Sho Minamimoto: Reaper Aligned Math Master Writeups Same old starting writeup Day 1: Influences Night 1: The Busy Night Life Day 2: 1 Down Night 2: Composer's Last Elegy Day 3: <Advertisement Here> Night 3: Cutthroat Business Day 4: So Zetta Interesting This message was edited by Pheonyx on Jul 22 2009. ------------------- ![]() | |
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Pheonyx
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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You guys talk too much.
Vote tally: Kanon: HiKaRi, shadow warrior 9, Kanon, Amethsyt ------------------- ![]() | |
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Hoo
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Same time post.
quote Hoo | |
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Hoo
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Damn it:
Vote: Kanon quote shadow warrior 9Sure, just like you thought. At least kill me in the day so I can bomb someone >> But yeah, one confirmed Reaper. Kill em. | |
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Pheonyx
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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And with Hoo's vote we have the shortest day phase ever.
Just as daylight struck, a man accused a girl of scum. Everyone quickly followed suit and voted for the girl, even the girl herself, knowing she was doomed. "Well that was quick," Kitaniji said. He took aim and shot a red blast at the girl, who didn't even resist. "Congratulations players, I was beginning to worry you weren't up to the task. But you still have more work to do." Kanon is dead, he was Shiki Misaki: Reaper Aligned Fashion Enthusiast It is now Night Phase 4. You have until 10PM on the 13th of July to send in your night actions. ------------------- ![]() | |
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Kanon
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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For the record, I blame Wolvie.
------------------- "It's called a miracle because it doesn't happen" ![]() HHHNNNGGG! | |
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Wolverine527
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
quote Kanon How can you blame me,I'm dead! You should really blame Hoo,he's the one that made the final vote. ------------------- quote Adam SavageCheck out the Crisis core forum! Join the endless cycle! (Dissidia FF forum) | |
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Amethyst
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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I blame Wolvie too tbh.
And Hoo said we don't have scapegoats. ------------------- | |
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Wolverine527
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
quote Amethyst Again,how can you blame me,I'm dead! ------------------- quote Adam SavageCheck out the Crisis core forum! Join the endless cycle! (Dissidia FF forum) | |
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shadow warrior 9
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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figures one of the longest night phases that went on for almost 10 pages is followed by a brief day phase. Also I'm very stupid so someone explain to me why Jackal dying at the beginning was a good thing and how it affects Amethyst? I think Hoo and his logic is having it's negative effects
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HiKaRi
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Amethyst is Beat.
Jackal is Rhyme. Beat uses Rhyme to roleblock. Rhyme is dead. Beat cannot roleblock. So yeah, shdw shoot Ame gogogo. | |
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shadow warrior 9
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
quote shadow warrior 9 last thread page 18lol the opposite of my assumption was true, killing off noise would screw over reapers then. -------------------
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HiKaRi
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Screw them over in the sense that they no longer have abilities, yes. They're still relatively hidden though.
btw I wanted to say that I went for Kanon because I didn't believe any part of his claim, not even the May Kurokawa part. If I believed him at all, I would have gone for Oscuro, who has provided almost nothing due to being gone for whatever reason. However, out of respect to Rated Y2J, Team Ego, or whatever they were gonna call themselves, I'll lynch Oscuro or Hoo before Ame. =D | |
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Amethyst
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re: TWEWY Mafia XII - Night 4: So Zetta Interesting |
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Yeah, shame Edge is hurt. So it's already over. It's upsetting. But yay... except shdw kills me. >.> ------------------- | |
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