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ViperSean
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Nov 08, 09 at 4:54am
[Game] Reapers' Risk

Introduction

This is a TWEWY-themed game (of course) inspired in part by the board game Risk. For those unfamiliar with it, Risk is a strategy game in which the players compete for control of the world’s countries with the ultimate goal of world domination. Similarly, the players in this game take on the role of Harrier Reapers fighting over control of Shibuya’s separate Districts in an effort to Jack Shibuya and attain the rank of Composer. At your disposal are the multitudes of different Noise, which you will summon and direct throughout Shibuya to eliminate your adversaries.


Game Progression

Each turn, or Day, of the game, players PM the GM (that would be me) with the actions they wish to take during that day. There are three separate actions, and players may perform one of each:
  • Dispatch: Summon a Noise or Support Reaper
  • Move: Instruct one of your Noise to Move to an adjacent District
  • Pin: Use a Pin you own to activate its Psyche

Districts

Controlling all the Districts of Shibuya is the ultimate goal of every player. Districts under your control are the only places you may summon Noise, and you are eliminated from the game if you no longer control any Districts. Some districts even bestow special privileges upon whoever control them. Each player begins the game with three Districts.


Soul

Soul is the resource that allows you to perform particular actions in the game, such as summoning Noise, deploying Support Reapers, or using Pins. Each District has a set Soul value assigned to it, and at the end of each Day a player’s Soul reserves are increased by the total value of all the Districts they control. Each Players starts the game with five Soul.


Noise


A player may use their Dispatch action for the Day to summon a Noise to one of the Districts they control. In order to summon a Noise, you must have enough Soul to cover its Cost. Noise have different Power rankings and Abilities that effect their performance in combat with other Noise (more on this later)


Boss Noise

Boss Noise are special, powerful Noise. They may only be summoned in areas whose Perk allows it. Each Player may have only one Boss Noise in play at a time, and a player may not summon the same Boss Noise twice in one game.


Support Reapers

Support Reapers prevent the district they are in from being entered or taken over by another player’s Noise. Summoning a Support Reaper costs 4 Soul, and an additional 4 Soul is spent for every day they remain active. Support Reapers may be dismissed without using up an Action for the day or any amount of Soul. If you cannot pay the cost at the start of a day, then the support Reaper is automatically dismissed. A Player may only use three Support Reapers per game.


Movement

Your Movement action for a Day is used to move a Noise you control from one District to another adjacent to it (Support Reapers cannot be moved). If the District is unoccupied, it becomes yours. If it is occupied by another of your own Noise, then that Noise moves to where to approaching Noise previously was. One of your own Noise may freely be in a District with one of your own Support Reapers.


Engagement

When two or more Noise attempt to occupy the same District, they enter an Engagement. Whichever has the higher Power Ranking is the victor, and the loser(s) suffer(s) Erasure. In the event of a draw, no Noise is Erased and they all remain in their original areas.


Pins

Pins may be attained as a result of certain areas’ perks, and cost Soul use; their effects vary. During the game, your opponents may see how many Pins you own, but not which Pins those are.


Alliances

Anything goes. You may form whatever sorts of agreements you want with the other players, and may discuss them in-thread or via PM. Keep in mind that alliances are not enforced by the rules.


Winning and Scorekeeping

If at any time the number of Districts you control is zero, you are eliminated from the game. You win by being the Reaper standing. Points are award by the following:
  • Last one standing: 5
  • Last one eliminated: 3
  • Erased: 1
If only two players remain in the game, they may agree to Stalemate, and each receive 4 points. If three or more players remain, a player may choose to Retreat, and receive 2 points. Currently, points are only for keeping track of rankings (i.e., bragging rights).


Signing Up

This is a game for four to six players. When signing up, pick a color from one of Neo’s default color tags to represent you in the game. Also list five Districts you would like to control, in order of priority. If two people request the same District, then it will go to whoever listed it higher. If priority is equal, then first come, first served. You will only be given three Districts; I’m asking for five so you have some alternatives in place should some your first three get taken.

[color=#666666]This message was edited by ViperSean on Nov 11 2009.
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ViperSean
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since: Apr 2002
Nov 08, 09 at 4:55am
re: [Game] Reapers' Risk


Image borrowed and edited from TWEWY Wikia.









[color=#666666]This message was edited by ViperSean on Nov 11 2009.
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ViperSean
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Nov 08, 09 at 4:55am
re: [Game] Reapers' Risk

[RE2ERVED]

[color=#666666]This message was edited by ViperSean on Nov 11 2009.


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GlancingReverse
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since: Mar 2009
Nov 08, 09 at 4:57am
re: [Game] Reapers' Risk

Why did the "S" suddenly become a "2"? Ignoring the whole "you have double posted" thing Neo likes to give you.

I'd sign up now but I need to find my game first to see what districts there are.


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ViperSean
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Nov 08, 09 at 5:03am
re: [Game] Reapers' Risk

District map and info up, as well as Noise info. Pin info will be added as they are used in-game.

quote GlancingReverse
Why did the "S" suddenly become a "2"? Ignoring the whole "you have double posted" thing Neo likes to give you.
Yeah... Only way around it, since the two posts would have been exactly the same otherwise, and that activates Neo's trap card.


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GlancingReverse
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since: Mar 2009
Nov 08, 09 at 5:06am
re: [Game] Reapers' Risk

Ah, k. Now I just need to wait for you to announce signups are open. I still have a feeling people want to get back at me for that.



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ViperSean
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since: Apr 2002
Nov 08, 09 at 5:10am
re: [Game] Reapers' Risk

SIGN-UPS ARE OPEN, BITCHES.

Don't forget to claim a color.



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GlancingReverse
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since: Mar 2009
Nov 08, 09 at 5:13am
re: [Game] Reapers' Risk

Thanks.

I'll take orange as my color, I guess.

1. West Exit Bus Terminal
2. Statue of Hachiko
3. Highway
4. Center Street Entrance
5. Cat Street


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Pheonyx
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since: Jan 2009
Nov 08, 09 at 5:23am
re: [Game] Reapers' Risk

RED PLZ. Signing up.

1. Udagawa Backstreets
2. Shibu-Q Heads
3. Tipsy Tose Hall
4. Spain Hill
5. AMX






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Rabla
So Zetta Slow
Two much Neo



Rabla's profileEmail RablaNeoPM Rabla
total posts: 2248
since: Jul 2008
Nov 08, 09 at 5:52am
re: [Game] Reapers' Risk

BUT RED IS MY COLORRRR

Cant you be black or blue or something?

I'll be Blue, and ill have
1. Pork City
2. Trail of the Sinner
3. Dogenzaka
4. Station Underpass
5. Concert Stage


This message was edited by Rabla on Nov 07 2009.


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GlancingReverse
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Nov 08, 09 at 6:54am
re: [Game] Reapers' Risk

quote ViperSean
If the District is occupied by one of your opponents’ Noise

Leaving subordinate clauses on their own without a dependent clause is a bad thing to do. Finish the sentence.


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kluck
Can i have it like that?
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since: Mar 2006
Nov 08, 09 at 9:53am
re: [Game] Reapers' Risk

ill go gray

1. highway
2. scramble crossing
3. shibu dept. store
4. 104 building
5. molco



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Squirrel Lord
^^On 28/12/09 i'm SquirrelLord again^^
Two much Neo



Squirrel Lord's profileNeoPM Squirrel LordSquirrel Lord's gallery (52 images)
total posts: 2407
since: Dec 2006
Nov 08, 09 at 12:52pm
re: [Game] Reapers' Risk

*bleep* yeah, inb4 Kanub

I'll have purple!!

1. Scramble Crossing
2. Miyashita park
3. Spain Hill
4. Udagawa Backstreets
5. 104 Building

Man, I'm going to fail so hard at this


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Pheonyx
United States of Serious Rhubarbs
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total posts: 685
since: Jan 2009
Nov 08, 09 at 2:57pm
re: [Game] Reapers' Risk

quote Rabla
BUT RED IS MY COLORRRR

Cant you be black or blue or something?

But it matches my Avatar so well! I was thinking about always using red font actually.


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ViperSean
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total posts: 3131
since: Apr 2002
Nov 08, 09 at 5:35pm
re: [Game] Reapers' Risk

Okay, so we've got one spot left. Just waiting for Kanon, or someone to ninja their way past him.

quote GlancingReverse
quote ViperSean
If the District is occupied by one of your opponents’ Noise

Leaving subordinate clauses on their own without a dependent clause is a bad thing to do. Finish the sentence.

Ah, that's still left there from when Movement and Engagement were the same section.

*snip*

Y'know, despite me being something of a Grammar Nazi, I actually have next to no idea how English grammar works, I just BS (with some assist from my Wiki-Fu) whenever I think a sentence sounds off.



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