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Topic: Monster Hunter Guides - Tigrex
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Monster Hunter Freedom 2 [PSP]




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Dec 13, 07 at 07:41PM
Monster Hunter Guides - Tigrex



Welcome to my own, personal Monster Hunter Guides for the game, Monster Hunter Freedom 2 for the Playstation Portable. Please don't take my guide and post it anywhere else, claiming it as yours or taking a part of my guide without permission. These guides are here in order to help other people who are having trouble fighting any type of monster and afterwards, I will also accept specific quests, but as of now, that isn't going to apply. The guides will cover every type of monster, but not G-Rank, unless otherwise noted. Same goes for colour differences. I will talk about how to get prepared to fighting this monster, what armor and weapons I suggest and more, including details on the monsters attacks. I will also give techniques. They might not be the best strategy, but I will give a short tutorial on what I did and if it works, that's fine with me. The point of view I'm going to tell the tutorial from is from what I expect you to have at this point. Sure, something like the Giadrome will be the easiest thing in the world later on, but the point is to help you on the monster at the stage you should be at. Let's get started.
(Everything is done by myself including images and text unless otherwise stated[I might have an image off google])

Mistakes, errors, incorrect information and feedback is greatly appreciated. Feel free to ask any questions.

Coming Soon - Images on Monsters
Coming Soon - Images on Monster Attacks.

Thanks to:
LadyDragon - Various Monster Weaknesses
Stigmatised - Monster Hunter Guides Header


Mini-Boss Guides

Giadrome
Getting Started

What to bring

Book of Combos 1(Optional)
Potion x10
Herb x10
Blue Mushroom x10(Optional)
Whetstone x5
Hot Drink x3
Thawing Agent x5(Optional)
Trap Tool x2
Genprey Fang x2
Shock Trap

Those are the general items in which you should bring and you will have access to all available other than Thawing Agent. You could kill the Giadrome within the usage of one Hot Drink or it may take you the whole 50 minutes. The Blue Mushroom is optional since you can combine it with the Herbs to make Potions. I don't expect you to have Genprey Fangs at this point(Which are used for Shock Traps[Trap Tool + Genprey Fang = Shock Trap]). Actually, you may be able to buy some from the lady that sells things beside the Guild Hall. If you feel you need more Whetstones, feel free to pack as many as you want. Maximum for Hot Drink is 5. They'll give you items, so use the mini-whetstones first and the First-Aid Meds. Sometimes you may get a Portable Shock Trap. If they do, bring 2 Tranq Bombs if you wish to capture it. Bring any other items you need like Coatings or Shells.


Armor and Weapons

Any Armor will do. Try and get some better armor, but at this point in the game(which is in the beginning), you won't have much, so you can just deal with the armor given by the previous hunter of the town. It's weak, but you don't have much choice. I suggest any type of Dual Blades since this monster is quick. Longsword works as well, but the Hammer and Greatsword won't do. It works, but those are slower weapons. You can also use a bow. Just make sure to bring Power Coatings to make your arrows stronger.

Know The Enemy

The Giadrome is the leader of the Giaprey, who are found only in the Snowy Mountains and in the Tower. They're like ice raptors that are usually found in packs. The Giadrome is significantly bigger and has a large green crest upon his head. The Giadrome is capable of freezing it's enemies.

Weaknesses

Fire.

Attacks

Giadrome Bite/Charge - The Giadrome will charge forward slightly, forearms up and bite. The damage isn't very much, but you may need a potion, depending on if you went ahead to get some better armor. It will also knock you down, rendering you helpless for half a second. Unpredictable. To avoid it, try and stay on it's sides at all times
Giadrome Jump - The Giadrome will jump a short distance. It may jump over you , but usually will land on you if you're about two Giadrome lengths away. Does a fair amount of damage and sends you sprawling, rendering you helpless, longer than the Bite. Unpredictable. To avoid it, try rolling or simply stay on it's side.
Giadrome Spit - The Giadrome will spit an ice ball at you, freezing you unless you have Cold Protection which prevents you from freezing. Does some damage, but it's dangerous if you don't have Cold Protection or you ran out of Thawing Agent. If you're frozen, you run slower and you can't use items. It eventually breaks off, so run out of the area, unless you want to get hit by a Giaprey or the Giadrome itself which will break it for you.


Battle Tactics

This guy is simple. Just stay on his side and demonize (triangle+circle after pressing R). Just do it once, wait for it to make a move, following and attack it's side again. The thing you really have to watch for is all the Giaprey present. When in an area, there are usually 3 or 2 Giaprey roaming around. They get annoying, attacking you and making you fall. Kill them off if necessary so you don't have any distractions. If you're using a bow(I don't suggest bowgun), stand on a ledge if you can find any. Be careful though. Giaprey and Giadrome can jump onto it. If not, charge up without aiming, go in close and release. If you're facing the Giadrome, you'll hit it for sure since you're so close. Sometimes, it'll just stand there, as if confused, looking left and right. Using this chance to attack it. Run away after, charging up again. Use Shock Traps as you need them. You can't really tell when it's injured, but when it runs away, it should die soon. If it runs away twice, it's as good as dead, so if you wish, catch it if you're supplied with a Portable Shock Trap. If not, you should have a Shock Trap handy. Remember, Bomb Material + Tranqulizer = Tranq Bomb, which both items can be bought. Simple as. Since it runs away, you won't be in need to paintball it. A good starter monster. Once killed, you can carve it twice. If you captured it, you don't get to carve, but you get more rewards. Sometimes. Now go slay your first Mini-Boss!

Gendrome
Getting Started

What to bring

Book of Combos 1 & 2(Optional)
Mega Potion x5
Potion x10
Herb x10
Blue Mushroom x10(Optional)
Whetstone x5
Cool Drink x3
Hot Drink x3
Trap Tool x2
Genprey Fang x2
Shock Trap

You should know by now how to make Potion and Mega Potion, but I'll refresh your memory. Herb + Blue Mushroom = Potion. Potion + Honey = Mega Potion. Bring 10 Mega Potions if you want/can. The Drinks because you always fight him in the desert. He goes to that blue area with the water so a Hot Drink will be required there. If you wish to capture, bring a couple Tranq Bombs. Bring any other items necessary like Coatings or Shells.


Armor and Weapons

At this point you should have some okay armor. For blademasters, over 100 at least. I can't entirely remember what I used. By this point, you might have Conga, Bullfango, Giaprey or Velociprey. I suggest any type of Dual Blades since this monster is quick. Longsword works as well, but the Hammer and Greatsword won't do. It works, but those are slower weapons. You can also use a bow. Just make sure to bring Power Coatings to make your arrows stronger.

Know The Enemy

The Gendrome is the leader of the Genprey which are found only in the desert. These could possibly be the most dangerous "dromes" and "preys" due to the fact that they both have paralyzing sacs that could very well shock you, rendering you helpless for a period of time. The Gendrome is larger that the Genprey and it has two larger crests on it's head.

Weaknesses

Raw.

Attacks

Gendrome Bite/Charge - The Gendrome will charge forward slightly, forearms up and bite. The damage isn't very much, but you may need a potion, depending on if you went ahead to get some better armor. It will also knock you down, rendering you helpless for half a second. Also has the possibility of paralyzing you. When paralyzed, you won't be able to do anything for about 5 seconds, if not a little more. Unpredictable. To avoid it, try and stay on it's sides at all times
Gendrome Jump - The Gendrome will jump a short distance. It may jump over you , but usually will land on you if you're about two Gendrome lengths away. Does a fair amount of damage and sends you sprawling, rendering you helpless, longer than the Bite. It also has the possibility of paralyzing you. When paralyzed, you won't be able to do anything for about 5 seconds, if not a little more. Unpredictable. To avoid it, try rolling or simply stay on it's side.



Battle Tactics

This guy is simple. Just stay on his side and demonize (triangle+circle after pressing R). Just do it once, wait for it to make a move, following and attack it's side again. The thing you really have to watch for is all the Genprey present. When in an area, there are usually 3 or 2 Genprey roaming around. They get annoying, attacking you and making you fall and sometimes paralyzing you. Kill them off if necessary so you don't have any distractions. If you're using a bow(I don't suggest bowgun), stand on a ledge if you can find any. There is one on the cold, dark blue area where the Genprey and Gendrome can't jump on. It'll be a sharp angle to hit them though since they'll be right up against the wall try to get you. If not, charge up without aiming, go in close and release. If you're facing the Gendrome, you'll hit it for sure since you're so close. Run away after, charging up again. Sometimes, it'll just stand there, as if confused, looking left and right. Using this chance to attack it. Use Shock Traps as you need them. You can't really tell when it's injured, but when it runs away, it should die soon. If it runs away twice, it's as good as dead, so if you wish, catch it if you're supplied with a Portable Shock Trap. If not, you should have a Shock Trap handy. Remember, Bomb Material + Tranqulizer = Tranq Bomb, which both items can be bought. Simple as. Since it runs away, you won't be in need to paintball it. Once killed, you can carve it twice. If you captured it, you don't get to carve, but you get more rewards. Sometimes. Time the slay another "drome".

Velocidrome
Getting Started

What to bring

Book of Combos 1 & 2(Optional)
Mega Potion x5
Potion x10
Herb x10
Blue Mushroom x10(Optional)
Whetstone x5
Trap Tool x2
Genprey Fang x2
Shock Trap

You should know by now how to make Potion and Mega Potion, but I'll refresh your memory. Herb + Blue Mushroom = Potion. Potion + Honey = Mega Potion. Bring 10 Mega Potions if you want/can. I can't think of anywhere you fight Velocidrome other than the Jungle which doesn't require any Drinks. As always, bring anything else you need like Coatings or Shells. Tranq Bombs and more Mega Potions if you can/want.


Armor and Weapons

At this point you should have some okay armor. For blademasters, around 100. I can't entirely remember what I used. By this point, you should have one set of good armor. I suggest any type of Dual Blades since this monster is quick. Longsword works as well, but the Hammer and Greatsword won't do. It works, but those are slower weapons. You can also use a bow. Just make sure to bring Power Coatings to make your arrows stronger.

Know The Enemy

The Velocidrome is the leader of the Velociprey which are usually found in the jungle and the forest and hills. This "drome" has no effects like Paralysis or Ice. However, it's attacks are stronger. The Velocidrome is larger that the Velociprey and is represented by a large, red crest.

Weaknesses

Raw.

Attacks

Velocidrome Bite/Charge - The Velocidrome will charge forward slightly, forearms up and bite. The damage isn't very much, but you may need a potion, depending on if you went ahead to get some better armor. It will also knock you down, rendering you helpless for half a second. Unpredictable. To avoid it, try and stay on it's sides at all times
Velocidrome Jump - The Velocidrome will jump a short distance. It may jump over you , but usually will land on you if you're about two Velocidrome lengths away. Does a fair amount of damage and sends you sprawling, rendering you helpless, longer than the Bite. Unpredictable. To avoid it, try rolling or simply stay on it's side.


Battle Tactics

This guy is simple. Just stay on his side and demonize (triangle+circle after pressing R). Just do it once, wait for it to make a move, following and attack it's side again. The thing you really have to watch for is all the velociprey present. When in an area, there are usually 2 velociprey roaming around. They get annoying, attacking you and making you fall. Kill them off if necessary so you don't have any distractions. If you're using a bow(I don't suggest bowgun), stand on a ledge if you can find any. There's a few areas in the Jungle which have ledges, most, however, which the Velocidrome can jump on. If not, charge up without aiming, go in close and release. If you're facing the Velocidrome, you'll hit it for sure since you're so close. Run away after, charging up again. Use Shock Traps as you need them. Sometimes, it'll just stand there, as if confused, looking left and right. Using this chance to attack it. You can't really tell when it's injured, but when it runs away, it should die soon. If it runs away twice, it's as good as dead, so if you wish, catch it if you're supplied with a Portable Shock Trap. If not, you should have a Shock Trap handy. Remember, Bomb Material + Tranqulizer = Tranq Bomb, which both items can be bought. Simple as. Since it runs away, you won't be in need to paintball it. Once killed, you can carve it twice. If you captured it, you don't get to carve, but you get more rewards. Sometimes. Time the slay yet another "drome".

Iodrome
Getting Started

What to bring

Book of Combos 1 & 2(Optional)
Mega Potion x5
Potion x10
Herb x10
Blue Mushroom x10(Optional)
Whetstone x5
Trap Tool x2
Genprey Fang x2
Shock Trap

You should know by now how to make Potion and Mega Potion, but I'll refresh your memory. Herb + Blue Mushroom = Potion. Potion + Honey = Mega Potion. Bring 10 Mega Potions if you want/can. I can't think of anywhere you fight Iodrome other than the Swamp which doesn't require any Drinks unless you go into the cave areas which isn't necessary since I don't think the Iodrome goes in there. . As always, bring anything else you need like Coatings or Shells. Tranq Bombs and more Mega Potions if you can/want.


Armor and Weapons

At this point you should have some okay armor. For blademasters, over 100. I can't entirely remember what I used. By this point, you should have one set of good armor. I suggest any type of Dual Blades since this monster is quick. Longsword works as well, but the Hammer and Greatsword won't do. It works, but those are slower weapons. You can also use a bow. Just make sure to bring Power Coatings to make your arrows stronger.

Know The Enemy

The Iodrome is the leader of the Ioprey which are usually found in the Swamp. Ioprey can also be found in the tower. They contain poison sacs that are dangerously toxicating. The Ioprey are found in packs, the Iodrome leading them. The Iodrome may look like an Ioprey, but it's purple crest is larger and the Iodrome is more vicious and bigger.

Weaknesses

Water.

Attacks

Iodrome Bite/Charge - The Iodrome will charge forward slightly, forearms up and bite. The damage isn't very much, but you may need a potion, depending on if you went ahead to get some better armor. It will also knock you down, rendering you helpless for half a second. Unpredictable. To avoid it, try and stay on it's sides at all times
Iodrome Jump - The Iodrome will jump a short distance. It may jump over you , but usually will land on you if you're about two Iodrome lengths away. However, there is another variation of the jump. It'll spring forward going less than one Iodrome length and its feet will barely leave the ground. Does a fair amount of damage and sends you sprawling, rendering you helpless, longer than the Bite. Unpredictable. To avoid it, try rolling or simply stay on it's side.
Iodrome Spit - The Iodrome will spit some poison at you, poisoning you for a period of time, sapping away your health. To avoid it, simple stay on it's sides. You can tell when he's going to do it since he'll crouch low, pull his head back and bring it upwards, releasing a ball of poison. It also knocks you over.


Battle Tactics

This guy is simple. Just stay on his side and demonize (triangle+circle after pressing R). Just do it once, wait for it to make a move, following and attack it's side again. The thing you really have to watch for is all the ioprey present. When in an area, there are usually 2 ioprey roaming around. They get annoying, attacking you and making you fall. Kill them off if necissary so you don't have any distractions. If you're using a bow(I don't suggest bowgun), stand on a ledge if you can find any. There's only one area with a ledge in the Swamp and I don't remember if you fight the Iodrome anywhere else. However, the ledge is small and the Iodrome and Ioprey can jump onto it. I don't think you fight the Iodrome in the caves. If not, charge up without aiming, go in close and release. If you're facing the Iodrome, you'll hit it for sure since you're so close. Run away after, charging up again. Use Shock Traps as you need them. Sometimes, it'll just stand there, as if confused, looking left and right. Use this chance to attack it. You can't really tell when it's injured, but when it runs away, it should die soon. If it runs away twice, it's as good as dead, so if you wish, catch it if you're supplied with a Portable Shock Trap. If not, you should have a Shock Trap handy. Remember, Bomb Material + Tranqulizer = Tranq Bomb, which both items can be bought. Simple as. Since it runs away, you won't be in need to paintball it. Once killed, you can carve it twice. If you captured it, you don't get to carve, but you get more rewards. Sometimes. Time the slay yet another "drome".

Bulldrome
Getting Started

What to bring

Book of Combos 1(Optional)
Potion x10
Herb x10
Blue Mushroom x10(Optional)
Whetstone x5
Trap Tool x2
Genprey Fang x2
Shock Trap
Hot Drink x3(If in Snowy Mountains)

You fight the Bulldrome very early on so I don't expect you to have much, but you'll be able to obtain all stated above rather easily. Be sure to bring any other items you feel are necissary like Coatings or Shells. Hot Drink is only needed in the Snowy Mountains and not in the Swamp.


Armor and Weapons

Any armor will do and so will any weapon since this is a monster you fight very early on(Giadrome first) so I don't expect you to have much. Any weapon will do other than Greatswords which are slow and may fail in comparison to the Bulldrome's charges. Bows and Bowguns are good for the white area on the right in the Snowy Mountains due to the fact that you can stand on the ledge without getting hit. To finish faster with more risk, try Duals are Longswords. The Bulldrome is fat and big compared to the skinny raptors that you read about above so it's much easier to hit. I used Giaprey Claws the very first time around which are Dual Blades.

Know The Enemy

The Bulldrome just an oversized Bullfango. I don't say leader because unlike the rapters, they don't really hang around in packs. It's attacks are dangerous, but luckily, it's charges are short. The Bulldrome is a furry, big and fat bull with giant tusks and short stubby legs. Don't be fooled, it can charge at high speed.

Weaknesses

Fire.

Attacks

Bulldrome Charge - The Bulldrome will charge at a very short distance, suddenly halting after two or three Bulldrome lengths. To avoid this attack, you can simply roll aside as it charges in a straight line, whether or not you're beside it. However, when it's getting ready to charge, it may be facing one way, but when it charges, it could turn abrutely in your direction, but whist in a charge, it won't change course. Stay on it's side if you're close up. You can tell that he's going to start charging when he paws the ground. After three or so paws, he'll charge, so watch out. It does a good amount of damage, depend on whether or not you bothered getting better armor at this point. It'll send you sprawling, and leave you on the ground for a second.

Bulldrome Swing - The Bulldrome will shake it's head and rear up on his hind legs, furiously shaking it's head. If you're too close, you'll be sent sprawling. Unpredictable and hard to avoid since if you're melee, no matter where you're attacking, you'll get hit if he starts swinging it's tusks. Does less amount of damage than the charge.

Battle Tactics

When fighting a Bulldrome, there's usually some minion around, but not bullfangos, lest it be Blangos or some type of raptor. Get rid of them if you wish as they can get annoying. If you're a melee attack, stay on it's sides or back for a much higher chance to avoid the Charge. Nearly impossible to avoid the swing, but who knows, you may get lucky and have enough time to roll away. If you're a Gunner, try and find a ledge as it won't hit you at all. If not, same tactic as the raptors if you're using a bow. Charge up, go close and fire. Bowguns are good to use, but you won't require aiming unless you're on a ledge. Get shells and just aim in the direction and fire. Since it's a much larger target than what you've fought previously, you'll be sure to hit it. You can easily do a Devilish Dance with duals, roll away and follow it to do another Devilish Dance. Since the Bulldrome only charges a short distance, putting away your weapon isn't necissary unless you need Potion, etc. just follow it, give it a few hits from behind until it turns around. Longswords allow you two hits before rolling away and same goes for the hammer. Or do a charge up, stop and give it a ground pound before rolling away. For a Lance or Gunlance you can just stand in one spot, let it charge at you, block, give it a few stabs and back to defending. It'll run away when injured. You can capture it with Tranq Bombs(Tranqulizer and Bomb Material) after it runs away twice. You might kill it without it running away, but almost for sure when it runs away once. If it runs away twice, it's good as dead. Since it runs away, you won't be in need to paintball it. Once slayed, you can carve it twice or you can capture it and wait for rewards. Good luck!


Boss Guides

Yian Kut-Ku
Getting Started

What to bring

Book of Combos 1(Optional)
Potion x10
Mega Potion x5
Herb x10
Blue Mushroom x10(Optional)
Whetstone x10
Trap Tool x2
Genprey Fang x2
Shock Trap
Paintball x5
Sonic Bomb x5(Optional)

Probably one of your first real boss monsters that you'll fight. It was for me. Anyways, to get prepared, bring any other optional items you wish, and if you can, bring 10 Mega Potions. Again, if you want to trap, bring Tranq Bombs. Paintballs are needed if you want to keep track of the Kut-Ku. Sonic Bomb renders it helpless for bit and give it a possibility of dropping something if you throw it at it's head when it's not angered. Remember, bombs set off by his head will do the same thing if they're close enough. As always, shells and coatings if you're gunning. By the way, you can use Pitfall Traps on it as well.


Armor and Weapons

You should have a better set of armor by now. At least over 100. Any weapon will do with this monster, but Bowguns works well. You can set a Crag S off by his head and it acts like a Sonic Bomb. I don't suggest Duals or Sword and Shield, but a Longsword is good. Use a Ice or Water weapon if you have one. I used Giaprey Claws with Giaprey Armor mixed with some Velociprey Armor.

Know The Enemy

The Kut-Ku is a small sized bird wyvren with large ears behind it’s gigantic beak. It has the ability to spit fire and has good flying capabilities. It is armored in places and can also be bred into a blue colour where the regular colour is an orange-yellow. It holds a variety of weapons which includes the sharp beak and stiff, short tail.

Weaknesses

Ice or Water.

Attacks

Kut-Ku Bite – The Kut-Ku will swing its head to its left and bite at the same time. Doesn’t go very far in front of him. To avoid it, roll away if you’re near its face or stay on it’s sides. Pretty unpredictable. The Kut-Ku will do it when you’re in front of it. Doesn’t do much damage, but it will send you sprawling.

Kut-Ku Charge – The Kut-Ku will charge at you, falling down afterwards in an attempt you reach you after it’s charge. To avoid , stay close to the Kut-Ku and off to one side, rolling away when it charges. The Kut-Ku will do it when it squares up at you(looks at you, sort of stomps it’s feet lightly and quickly) so when you see it looking at you, roll away. There are two variations of the charge. One is normal and there is one where it will shoot spurts of fire that will land in a pillar like look to its left and right. I’m not completely sure, but I think it might only do the second variation of the charge when it is in anger mode. To avoid this, stay even farther left or right and as the same as the charge, cut the angle. After this charge, it is likely not to fall over/dive for you.

Kut-Ku Jump – There are a few jumps that the Kut-Ku will do. One of them includes a move where it will jump back, a short distance, flapping its wings, thus taking off a few feet off the floor. Does no damage unless you’re under him when it lands. Your character will be rendered helpless for a short amount of time before you recover unless you have (Low/High?)Wind Press. Landing no you does hardly any damage, but it knocks you over. The second jump it will do is jump straight up in the air and then land shortly after. Also requires (Low/High?) Wind Press in order to prevent your character from being blown back and trying to hold his or her ground. Same type of damage if it lands on you. The last type of jump it will do is when it gets angry, it will jump up and down in anger. If you’re under it, you might get knocked over by its feet. As you can see, hardly any damage here by these attacks and you can avoid them by rolling away from the Kut-Ku or if you have a shield, blocking the wind and small attacks. The Kut-Ku will do the last variation of the jump when it gets angry. The others are unpredictable, however.

Kut-Ku Spit – The Kut-Ku will stand in one spot, leaning it’s neck and body forward to thrust out a spurt of fire that will land in a pillar like shape. Does some good damage depending on your Fire Resistance and sends you sprawling. The Kut-Ku is likely to do this a few times in a row so when you see it doing it the first time, go in for some hits if you’re melee. Stay away from in from of it to avoid the attack. The first attack comes quick, so it’s nearly unpredictable, but when you see the first, you know it’s going to do a few more.

Kut-Ku Dive – When the Kut-Ku jumps up and starts flying yet it doesn’t fly to another area, but instead, flies it circles, it’ll eventually come in and dive at you. Does some good damage, but you have plenty of time to react. When it starts flying directly at you, you can jump or roll out of the way. Wind is also given if it misses you. Just watch the Kut-Ku using your camera. When it misses or hits, it will go over an edge and continue flying, eventually coming back down. I heard it’s rare and it’s never happened to be, personally.

Kut-Ku Paw – The Kut-Ku will paw the ground with it’s right foot(I think it’s the right) and then open its mouth, letting out a little screech. The screech doesn’t require any Earplugs, so don’t worry. It’s a move that most monsters do. No, they don’t do the same, it’s just their sort of stance that they do that allows you free hits. The leg can hit you when it paws the ground and you’re behind it, but other than that, go in for free hits! Only lasts a few seconds, but it bides you time.

Kut-Ku Peck – The Kut-Ku will step forward and repeatedly peck towards the ground around one spot with it’s beak in a downward motion. Could do this numerous times. Do avoid, roll away or stay on it’s side or farther away, depending on if you’re a gunner. Does good damage and knocks you over.

Kut-Ku Screech – The Kut-Ku will straighten up, open it’s wings and lets out a screech. Just Earplug is needed if you want to avoid it or you can block it. This usually happens when it does the last variation of the jump. It is also done randomly when it’s not angered. If angered, it’s recovery time is much shorter, whereas when it’s not, after a screech, it’ll recover much slower, giving you time to avoid an attack.


Kut-Ku Tail Spin – The Kut-Ku will spin a full 360 degrees, first, a 180 and then another 180. The tip of the tail goes a little more than 180 each time so watch out. Does good damage and sends you flying. To avoid, stay close to its body, under the base of the tail or far away. Don’t take any risks since it’s a video game and it has its glitches. Technically, in reality, the tail shouldn’t hit you, even though it will in the game. Unpredictable.

Battle Tactics

Welcome to one of your first Boss Monsters. Are you prepared? Good, let’s get started. First, it’d like to suggest a Bowgun. They seem to work well in the Training School, but really, you can use just about anything. Bowguns work since you can shoot safely from a distance and Crag S set off by its head acts like a Sonic Bomb. So when you first see your enemy, you can Sonic Bomb it, set a bomb off by its head and hope it’s loud enough(Large Barrel Bomb+ works) or shoot it’s head with Crag S. The Kut-Ku will be swaying it’s head so go attack it. Watch and listen to see if it dropped something. If it did, obtain it when you have time, but it will eventually go away. For every weapon, I suggest to attack the head. It’s armored in places by the legs and I believe it is also armored on its back. If you’re using a Bow, aim for the head or legs and when it charges past you, shoot it. Lances, Gunlances and Sword and Shield should just stand, block, hit and chase if it charges or what not. I like Duals and how they demonize on its face and the Longsword works by hitting it a few times on the head and rolling away. Hammers and Huntings Horns are good for easily stunning it. I don’t like Greatswords in this situation because they’re slow and your target is skinny and fairly small. Remember, the Kut-Ku is unaware to loud noises when it is in anger mode so don’t waste your Sonic Bombs there. You can tell when it’s in anger mode since it’ll do the third variation of the jump and you’ll see spurts of fire around its mouth. You’ll be able to break its ears. I can’t confirm if it’s irrelevant to loud noises after that at this moment. Make sure you Paintball it so when it flies, you know where it is going. You can tell when it is almost dead since its ears will flatten. Usually, they are perked up in a fan, but when near to death, they will flatten atop its head. However, when it’s unaware of you, the ears may also be flattened and it might not be near-death. It is possibly to knock over the Kut-Ku if you attack its legs enough. The Skills I suggest if you don’t have a guard are Earplug(Optional, but handy). Watch it carefully. There are many chances to attack such as after a Charge and it falls or when it does a Paw. You can also stay safely right by it’s legs and getting minimal damage. Weapons you can do this best with are Sword and Shield and Duals. The attacks that you should try not go get hit by are the Charge, the Tail Spin and the Peck. Done often and the most damaging. Sorry that I can’t go more into depth, but I hope the Attack Guide helped you. Nonetheless, just remember to use that guard if you can and to attack the face. Have fun slaying or capturing your first monster!

Gravios
Getting Started

I would just like to point out that there are differences between G-Rank and Colour. I won't do separate guides, but just read closely and the differences will be brought up.

What to bring

Book of Combos 1
Book of Combos 2
Book of Combos 3
Book of Combos 4(Optional)
Potion x10
Mega Potion x10
Max Potion x2(Not Necessary)
Ancient Potion(Not Necessary)
Herb x10
Blue Mushroom x10(Optional)
Whetstone x10(Blademaster)
Trap Tool x2
Net x2
Shock Trap(For Capturing)
Pitfall Trap
Paintball x10
Large Barrel Bomb+ x2
Large Barrell Bomb x3
Large Barrel
Gunpowder
Scatterfish x4
Tranq Bombs(For Capturing)
Small Barrel Bombs x10(Optional)
Steaks(Any Kind) x5(G-rank and with 100- Stamina)

The Pitfall Traps can become useful, especially for bombing it's open chest. I find bombs useful, especially if you're just beginning. They really help break open it's chest which is also its weak point. If you wish to capture, bring the Tranqs, but you can still bring the Shock Trap to stall. Book of Combos 4 just makes sure that your bombs are made. Up to 3 makes it 95%. I added Max Potion and Ancient Potion if you really need it. I also added Small Barrel Bomb in case you want to blow up the bombs that way instead of paintballs if you're a blademaster and can't blow it with shells or arrows. That's basically it.


Armor and Weapons

Well, depend on if you're facing a G-Rank or regular, you should have plenty of defence if you're a blademaster. G-Rank should have about 350 and Non G-Rank should have about 250 if not a bit more. Gunners don't quite matter. You're done in about 2 or 3 hits, depending. 100+ should do for either one. If you're meleeing, ESP is mandatory. If you have a shield, Guard Inc and Guard +1/+2 would be useful. For blademaster and gunner alike, High Grade Earplug is a must, especially gunners. When you put it in rage mode, it will roar and then rip you to shreds if you don't have High Grade Earplug. Weapons that have ice, water or dragon attributes work well. Weapon types I like are longsword and maybe a gunlance. Bows work rather well. Same kinds of attributes. I haven't tried Bowguns really, so I can't advise you there. Evade +2 isn't needed, but it may come in handy. Getting Felyne Heroics or Adrenaline could prove useful for you Gunners out there. The only time you might get hit is by a Charge from a long ways away(but I don’t think anyone would stay that far away) and a sweeping beam attack if you’re too slow to get out of the way. Artisian and Sword Sharpening Inc. can also be useful for the melee hunters

Know The Enemy

The Gravios is a massive hunk of living rock, armored just about everywhere. Weak by it's neck and upper belly, it can be hard to penetrate under there due to it's extremely hard shell that protects it from head to tail. It can breathe hot lava from its mouth and is said to only roam in swamps and volcanoes. It seems to bath in the burning hot lava. It's earsplitting roar pierces a hunters ears, forcing them to cover their ears for a long period of time if they don't have highly protective earplugs stuck into their ears.

Weaknesses

Ice and Water. Dragon when its chest is broken.

Attacks

Gravios Bite - The Gravios will swing his head to his left whilst biting. Does minimal damage. Pretty unpredictable. Gravios will usually do it when you're standing directly in front of him. To avoid, simple stay away from the front. I believe that you're just simply knocked over.

Gravios Charge - The Gravios will charge and at the end, he will slide, digging his feet into the ground to stop. The charge itself does quite a bit of damage and when he skids to a stop, you can still get caught in that and I think that does even more damage than getting hit by the actual charge. Very easy to predict. The Gravios will sort of growl, bend low, raise its wings and slowly look from left to right in a "charging" stance. The charge isn't exactly fast, but I wouldn't call it a turtle pace. It won't skid to a stop until it passes you. Don't think he can charge straight because if you're far away enough, it'll curve to your direction. If it charges into two "exploding rocks" it will stop and shake it's head. To avoid, run away from in front of him and stay close to cut the angle. If you're directly in front of him and can't get away, try and jump, but to the sides or into him, just in case he doesn't "skid" into you. You will go flying backwards if hit and lay on the ground for a short period of time.

Gravios Fall - The Gravios will jump up into the air(the tail is still visible if you're under it) and flap it's wings once or twice before falling in an attempt to squash you. Sometimes, it may just stay in the air for much long and just land. The squash doesn't do a lot of damage, but more than a bite for sure. When it flies, it will be stirring a lot of wind, so High Wind Press could be one of your skills, but it doesn't do this attack that often. When you see it jump up to fly and you're under it, you'll probably get squashed if you don't have High Wind Press unless you manage to roll away after fighting against the wind. Unpredictable and nearly unavoidable if you're caught under it without High Wind Press.

Gravios Roar - Simply put, there are two variations of the roar. One is when it sees you for the first time or sees you when it's unaware. This roar lasts quite awhile, turning its head to its right and then left, letting out an earsplitting roar every time. You will always have time to recover unless maybe you have you're weapon out and/or you're right under it. The second roar is different. It'll always roar when you piss it off. Every time, for sure. If you make it flinch and it lets out a fraction of the roar, you still get caught. This roar lasts more than half of the first roar and is very dangerous since you're vulnerable for free hits when it's in rage mode. If you're close to it's feet during the second variation of the roar, it will step forward and that can knock you over, saving you from covering your ears if you don't have High Grade Earplug. For some reason, I got killed, with about 75 health and I was standing right by his face with High Grade Earplug. Lest it be a glitch or it really can hurt you, I can't answer, but I've had the exact same thing happen to me before and after and nothing happened. As you can see, High Grade Earplug is key. Note: If you hit it while it’s doing the first variation of the roar, it will stop.

Gravios Tail Spin - The Gravios will spin 180 degrees knocking to the ground in it's radius. Does a bit more damage than the bit since its tail is rather dangerous. You may still be able to dodge it if you're closer to the body, away from its "mace" of a tail. Unpredictable and can be avoided by staying either far, or really close. It always works if you stay by its feet, but the feet can still knock you over, even though it does minimal damage. Like the next attack, it will just knock you off your feet.

Gravios Tail Whip - The Gravios will stand and whip it's tail first to its let and then the right. However, the tail, after going to its left and then its right, it will swing a couple more times which can also damage you. You can tell when it's going to do this when it goes into a sort of stance and then lifts its tail up to its right side. This is usually done after a Charge and it will simply knock you over, doing little to moderate damage.

Gravios Gas - Here's where colours come into play. When the regular one is not in rage mode, it will excess white(sleeping) gas that will put you to sleep if you are in its radius. When it is in rage mode, has a chance of expelling red(fire) gas. The Black Gravios only expels red gas, always. Anyways, the tail can still be meleed if you have, say, a longsword. Don't get too close though. If you're under it with a shield, make sure it blocks before you release you're guard. The block doesn't happen right away, but takes 2 seconds or so. It will raise its head and wings, exposing it's neck before doing this move. Its tail will be bent downwards. This is a good opportunity for Gunners to attack the neck and upper belly. This move lasts for about 5 seconds. The red gas does about as much damage as the bite. To avoid, simply roll away when it does the move. Get as far as past the wings if not more. If hit, you'll be sent flying backwards.

Gravios Beam - Ah, yes, this is the move I'm going to talk most about. G-rank and normal rank comes into play. I will also cover a part that most people wouldn’t cover, but instead say “it comes at random”. I’m talking about the red gas that is released at some times after a Beam is done. First, let’s talk about the beam. You can easily tell that it is about to do this attack when it raises its head and wings, head high in the air, looking straight and the wings spread wide. Now, the head may move to its left when the head is at its peak and then the head will come near ground level and a beam will sweep across the ground in front of it at a degrees going downwards into the ground. Don’t be fooled. The attack still goes far and I’ve been hit, even though there was no fire beam under my feet, but I was close. The attack goes from wing to wing, but this is only for G-rank. If not G-rank, it cannot turn left to do a sweeping beam attack, it’s attack can only go straight at 0 degrees for an infinite length. Easy to dodge, especially G-Rank ones. Don’t stand by his head, under him and anywhere in front of his head, or if he does a sweeping attack get as far as his wingtips. When doing the sweeping attacks, the wingtips move so move with it. You only have to do this if you’re on his right wingtip. If you’re on his left, just get past where his head is facing(by his left wingtip) and wait for him to move his head to his right, sweeping the beam across in front of him, away from where you’re standing. After it moves, feel free to attack him, but don’t get close to his head since when he breathes the beam, a big sort of fireball appears by his mouth. Now, if it does a sweeping beam attack(remember, G-rank only), no red gas can expel from his body. So, G-rank or no G-rank and it does this attack and looks straight forward, watch his head go up and then you’ll see his head go down. Watch his head and neck go down. After you see it normally come down, expel a beam and then recover, that is the normal beam attack without gas. However, after you see that, you can compare it to the normal beam attack with gas. So, how to tell is by watching the speed of how fast the neck and head come down. If it comes down slowly, it will expel gas after. If it goes at a normal rate, it won’t. After a little while, you get used to see how fast it is coming down. It is harder to tell if it’s going to do this when it is rage mode, but you can still tell. This can really annoy blademasters since they go in for attacks, only to get knocked away. This attack does quite a bit of damage, depending on a number of factors. If you’re too close and can’t run from the sweeping beam attack, simple sheath your weapon as fast as you can, run and jump. If hit, you'll go flying backwards.


Battle Tactics

Well, this guy may be hard at first glance, but don’t be intimidated. Gravios is slow and actually rather easy to take down. Well first off, you’re either staying really close or a just out of reach. I suggest the just out of reach. If you’re too close, he can miss you on things like bites, tail whips and charges(if you listen, he sort of growls before charging so you can simply roll through his legs). However, you won’t be able to notice if red gas will come out after a beam. It also will be extremely hard to get out of under it if it expels gas alone. Staying far enough away so that you don’t get hit by its tail is a great distance. Cuts the angle on a charge, you can quickly roll away, you won’t get hit by any gas, if there’s a sweeping beam, you can roll to its wingtips, the fire from his mouth whilst doing a Beam won’t hit you and many more. It’s where I stand. I tend to stand on its right side, but if you’re G-ranked, stand on its left side. Why? If it does its sweeping beam attack, you can go in for some attack whereas if you’re on its right, you’ll have to wait by its wingtips. My suggested weapon would be a Longsword or a Bow. A Longsword can reach up to his upper belly and neck area where it is weak and if you are using a Bow, simply stand in front, off to one side and rain arrows on it. Hearing Protection is key for Blademaster and Gunner alike. When he uses his Gas move, a Gunner will have free shot on his exposed chest. Its tail can become annoying if you’re meleeing so try and cut it off. It may be high in the air, but there are chances. One, when it uses its gas move, its tail can be reached with a Longsword. Two, when it charges and skids to a stop into a wall, attack the tail. Three, when it uses the Beam move and expels gas after, giving you plenty of time. Finally, you can attack it when he uses the Fall move. When the Gravios falls down, it creates High Wind, but go to its rear and start attacking around the tail area to disallow the Wind or run in after it falls down. Getting rid of its tail can prove quite useful since you cut off the big “mace” which you wouldn’t be able to roll through unless you have Felyne Escape or Evade. Ah yes, don’t forgot that you’ll want ESP, melee hunters.. So, when attacking with a melee weapon, you can tell if you’re hitting the weak spot when you don’t see the yellow “sparks” that shoot out when you hit an armored part. Instead, you’ll see blood. A good strategy for breaking its chest faster is by bombing it. Shock Traps don’t really give enough time, but it can be done. I prefer Pitfall Traps still. When you attack broken areas(it can be broken twice), I believe it does more damage telling by the amount of blood that is given off. Here’s an odd little situation. When using its Beam attack and you make it flinch, the beam is tell there. I’m not sure if it damages you, but I wouldn’t risk going in there if you’re seriously attempting the quest. Now, some tactics that you can use in the Volcano is to send it charging into the exploding rocks. If it hits two, it will flinch. I can’t think of much more to talk about right now, but as I’ve said, High Grade Earplug is a must have skill. Evade and Adrenaline are optional. Oh yeah, knocking over the Gravios is probably the funniest thing you’ll see. Or not. He falls to one side and then rolls. I believe his chest is no exposed so you can go for the tail, if it’s not cut already. By the way, you can tell when he goes into rage mode when he does the second variation of the roar and he'll have smoke spewing from his mouth. He is faster(yet still slow compared to others) and has a chance of emitting red gas. Have fun fighting the rock giant!


Tigrex
Getting Started

What to bring

Book of Combos 1
Book of Combos 2
Book of Combos 3
Book of Combos 4(Optional)
Potion x10
Mega Potion x10
Max Potion x2(Not Necessary)
Ancient Potion(Not Necessary)
Herb x10
Blue Mushroom x10(Optional)
Whetstone x10(Blademaster)
Trap Tool x2
Net x2(Depending on the area)
Genprey Fang
Shock Trap
Pitfall Trap(Depending on the area)
Paintball x10
Tranq Bomb x2(For Capturing)
Flash Bomb x5(If you find them useful)

Well first off, I don’t think you really need Book of Combos 4 at this point. This can only help with Bombs and Pitfall Traps. Note: Pitfall Traps only work in Area 1(You’ll rarely see a Tigrex there) and Area 2(You’ll never see a Tigrex there). However, they also work in Area 8( believe it is called). This is the small, circular ‘sleeping’ area. This is only for the Snowy Mountains. As far as I’m concerned, you can use any traps in any of the areas in the desert. Also, you’ll need Hot Drinks if you’re in the Mountains and Cool Drinks if you’re in the Desert.


Armor and Weapons

Well I can’t suggest specific armor, but depending on if you’re fighting a G-Rank one, you’ll want a fair bit. I’d say 300 for non-G-Rank and around 400 for G-Rank. Higher if you can of course. Some skills I suggest are High Grade Earplug, maybe some Evade(even though it’s useful for just about every monster), Quick Eating and maybe Auto-tracker. My weapon of choice is the (True) Devil Slicer which is a thunder attributed longsword. If you’re no good with longswords, the Sonic Bow and it’s upgrades are quite popular. There is also a greatsword strategy, but you’re going to need a fairly strong one in order for it to work. I’ll go over this later on. I don’t really suggest any of the other types, but sword and shield might work since you can block.

Know The Enemy

The Tigrex is an aggressive creature which is very flexible on land. It is still capable of flying, but on the ground, it’s like a turtle in water rather than land, if not better. Superior at sharply turning and biting in lighting quick jabs, the Tigrex is a very dangerous wyvern. When angered, its veins will pulse wildly making his body turn red, making the Tigrex even more ferocious than it already is.

Weaknesses

Thunder.

Attacks

Tigrex Spin – The Tigrex will spin a full 360 degrees on its four feet quickly. It deals an average amount of damage and sends you flying backwards. You can tell the Tigrex is about to do this when it leans its body to his left, and looks to his right, jaws open. Its tail will be raised and very shortly after, it will put all its might into a swing, spinning in a circle on the spot. I suggest you give it a good amount of distance when it does this. Why? Well, when it spins, it spreads out to give itself more balance, thus, all four limbs will be reaching out farther and you may get hit. Also, the tail, when the Tigrex is at the end of its spin, will curl around towards the head and that can hit you. When complete, it will bring in its limbs and recover. On a side note, the air created whilst spinning creates Wind, so make sure you have High Wind Press. It isn’t really needed since you can just step back. To avoid, simply step back and watch. Once the tail goes back behind it, go for a slash or two.

Tigrex Bite – There are two variations of the bite. The first variation of the bite consists of the Tigrex rearing back and stretching its head forward, snapping its jaws shut. Fairly easy to avoid unless you’re directly in front of it. Does a pretty good amount of damage and sends you flying. The second variation is just two bites. Once again, the Tigrex will rear back and then bite once to one side, slide forward and bite twice to the other side. Does the same amount of damage, but the rang is much longer. This move is dangerous because you’ll get caught in front of it, giving it a free shot at you if it chooses to. You’ll want to avoid this attack so stay to the sides if you can. Remember, the limbs can hit you and the tail will flick, hitting you if you’re behind it.

Tigrex Charge – This is the main attack of the Tigrex and has many variations. Every time, it will charge in all variations, of course. There really is no way to predicted it. If it’s looking at you, that’s a good idea to run. The only idea that you get is that it will open its mouth, roar(no earplug required) and charge forward, bringing its forearm forward which can hit you. There is no way to go through the attack(Maybe Evade) since it’s bent low and you won’t be able to get under it. So after it charges, it will continue running until it reaches you or passes you. Once it reaches or passes you, it may do one of the following. One, it may leap forward as if trying to get a further distance and reach you. Two, it will bite forward twice. Refer to the second variation of the bite above. It will do exactly that, but without the warning of it rearing back. Three, it will slide whilst turning and continue charging. It may do this one or two times. This is a very common site when it rage mode. It won’t slide and charge directly back the way it came, but off at about a 45 degree angle. The dangerous thing about this attack is that it does a lot of damage and almost anything can hit you like how it slides or maybe you’re standing in front and it bites, catching you off guard.

Tigrex Push – The Tigrex will send three large balls of dirt or ice flying in one direction. You can tell that it is going to do that when it sits back and brings its right limb up. The limb will come down and the claw will dig under the earth, bringing up three balls of dirt or ice. The ice won’t fly behind each out, but outwards. One will go straight, one off to the left and one off to the right. You can be safe and stand really, really far away, stand directly in line with the Tigrex on the side or be a daredevil and stand in front, trying to get in between balls in order to avoid the attack. The farther the balls go, the easier it is to avoid if you’re a daredevil. The balls for pretty far, so you’re going to have to stand far. Does quite a bit of damage and has the same threat as the bite since if you get hit in front of it, it may charge you.

Tigrex Roar – I want to talk about the roar since it can hurt you. Not the roar you get when a Tigrex sees you when its unaware, but a roar that happens when it goes into rage mode or it may do it randomly. When it roars to go into rage mode, it will always leap backwards, stand up straight and then roar. It will do this even when it isn’t going into rage mode, but simple feels like roaring, however, it usually jumps back first. The roar doesn’t reach very far, but when you see it roar, you see a circle erupt from its body and go outwards. If you are caught in that circle, you will be sent sprawling backwards. The damage is minimal, fortunately. I’m pretty sure that the circle doesn’t reach behind its body since it may be blocking to roar. I remember standing behind it and I didn’t get damaged. To avoid, simply don’t follow it too far if it leaps backwards.

Tigrex Taunt – The Tigrex will stand there, flicking its tail once, growling and then doing a two bite combination. It can be dangerous because the tail will hurt you as will the two bites. They don’t hurt much, but they do do damage. So it will just sit there on all fours and then flick its tail first. Right after, it will growl, which does nothing and then bite to the left and right which does damage. To avoid taking any damage, attack the legs or forelimbs.

Tigrex Leap – This is a thing you’re going to want to watch out for when its in rage mode. Why? We’ll talk about that a little later one. Anyways, the Tigrex will jump forward quite a distance and land on all fours. There’s no real warning. If you’re too close, the body will knock you backwards, sprawling, but if you’re close, but far enough away, you’ll simply get Wind. High Wind Press is required for this, but you’ll recover in time anyways. Does a fair bit of damage, but not a real dangerous threat unless you get hit when it lands. Now, when in rage mode, watch for the jump. If it jumps once, it will always jump twice and afterwards, do a Taunt. This is only in rage mode and it will always do this.


Battle Tactics

How are you liking the new monster edition to Monster Hunter Freedom 2? Annoying? Probably. Well hopefully my guide is helping you out so far. Now that you know the moves, let’s get onto attacking this guy. So when you first set out, you may want to know a few things. You can’t be greedy with your attack if you’re a blademaster. Especially the longsword. Use the triangle + circle combo a lot to jump to the side, away from things like a charge or a bite. We don’t want to get hit and killed, now do we? So the main thing for longsword users is to only give a few stabs before sheathing your weapon and running around until you find another opening for attack. I suggest that you longsword users attack the legs as much as possible(the head is the weak point though) so you can knock it over. I also suggest cutting off the tail. Use moments like the two jumps in rage mode and the fall after a charge to go in for some blows to the tail and/or limbs. If you’re a beginner, I’d only suggest going for the head when you are sure you’re safe. Later on, when you’re brave, but not foolish, try the head. Remember, when it charges, you can make it run into certain walls. For the Snowy Mountains, use the wall where there’s a small plant and for the desert, the small sleeping area which is north of the southern desert area. Depending on if the Tigrex is in rage mode, it’ll last about 5-7 seconds in the wall. The only way it can get stuck is to make it charge into it. The Tigrex will be desperately trying to get its jaws loose, so it’ll be moving around, but you can get free shots anywhere. If you cut off the tail when it is trying to free itself, it will free itself in pain when you cut it.

For bows, I suggest that you cut off the angle by staying fairly close and off to one side(I prefer the left side). Aim for the face and just follow it when it charges. If you want to knock it over, just aim for either side of its body. Pretty straightforward, right? Now, if you’re using a greatsword, you must be patient, giving one charged shot at a time. You must follow it when it charges and then bring out your greatsword in an immediate charge. You don’t want to charge too fast or two slow. The Tigrex will always turn around to face you so if timed right, you’ll hit its face. I’m not sure exactly how much power you’ll need at the moment(I will get that information when I edit my guides), but I’d suggest you have about 800 raw power. Thunder attribute helps. If you have enough power and you hit the head, the Tigrex will flinch, giving you time to roll, sheathe and run away until you get another opportunity. You can also do this while it taunts. I don’t suggest doing this when it spins, however since you may stray too close. You can practice both the bow and greatsword in the training.

The Tigrex isn’t armored anywhere. The tail can be cut and both claws on the forelimbs can be broken. The head can also be broken once and possibly twice, which I will confirm. Anyways, those are the three weapons I suggest, but if you wish, try the other ones. I’m not fond of the lance because of the slow reaction time to block. The Tigrex is fast, fast, fast. I don’t suggest the gunlance because the Tigrex is constantly on the run and you’ll have to chase it. I’ve never used the sword and shield much on the Tigrex, but you’re better off using a longsword in this state. A hammer and bowgun are too slow. The hunting horn could work, but I haven’t used one on it, yet. When the Tigrex is in rage mode, I highly suggest that you melee hunters not touch it unless it does the two jump and taunt thing or maybe if it falls down after a charge. Yes, of course when it taunts by itself as well. A Tigrex in rage mode makes the normal Tigrex look slow. The attacks are also deal much more damage. Longswords, you’ll have to be quick in these times and greatsword users will have to be extremely quick to charge. Some people do not find Flash Bombs useful because it uses the Spin move a lot. I personally find that it does it occasionally, but it could be worth it, especially for bow users. If you’re in the Snowy Mountains, you can try your luck at gathering 3-5 throwing knives so if you want, bring Sleep Herbs that you can combine with to make Sleep Throwing Knives which can’t be kept after the quest. Very useful for greatsword users, but if you’re using a bow or longsword, bring bombs. Anyways, the Tigrex will limp when it goes off to sleep


This message was edited by xsynergyx on Jul 28 2008.



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Zein Aref
no-stoppin-me-now



Zein Aref's profile
total posts: 244
since: Oct 2007
Dec 13, 07 at 07:56PM
re: Monster Hunter Guides - Tigrex

btw why isnt there still not a single complete/incomplete walkthru in the faq section ... lazy neoseekers

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xsynergyx
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Monster Hunter Freedom 2 [PSP]




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since: Jun 2006
Dec 13, 07 at 07:58PM
re: Monster Hunter Guides - Tigrex

Do you mean a walkthrough on the game? It'd be rather short, to be honest. However, this will be a complete Monster Hunter Guide with every monster in the game in it.



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virtual reality will rehabilitate your mind and eventually your body
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Zein Aref
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total posts: 244
since: Oct 2007
Dec 13, 07 at 08:06PM
re: Monster Hunter Guides - Tigrex

i mean there are quite a few of these monster guides it'd be nice if someone makes a complete walkthrough and uploads it to
neoseeker's faq section...its wierd there's not a single one for this game...there's just that largely incomplete one on gamefaqs i think.

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xsynergyx
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Dec 13, 07 at 08:10PM
re: Monster Hunter Guides - Tigrex

It's very hard to make a full one since it'll take a long time. First, you'd have to have fought every monster a few times and know them rather well before you can even write a guide on them. Oh well, I guess I'll be the first.

Later on, I'll try and add some better features like carves, etc.



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virtual reality will rehabilitate your mind and eventually your body
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MyLifeIsRandom
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since: Aug 2007
Dec 13, 07 at 08:12PM
re: Monster Hunter Guides - Tigrex

Nicely done guide Synergy, and I'm proud of your spelling. Also a nice take on variety, and you did great markup to the appropriate parts too. Also I believe, all things taken into account, that even though there are already the pro/addict players, there are still some mysteries to the game. As well as being released only about three months ago, the game is relatively new and therefore it's likely we haven't had a complete FAQ due to spoilers and whatnot. Also now the variety, more than ever, has become so large scaled it's quite hard for a single person to write a full FAQ for the entire game...



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Let's Put A Smile On That Face!

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LadyDragon
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since: Aug 2007
Dec 13, 07 at 08:21PM
re: Monster Hunter Guides

OMG this is "one" of the best guides I've seen.
So detailed on the items I love it.

I like the "Know the Enemy" Part the best

btw: Weaknesses

Bulldrome - Fire
Giadrome - Fire
Gendrome - Raw
Iodrome -Water
Velicdrome - Raw


~LD



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xsynergyx
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Dec 13, 07 at 08:25PM
re: Monster Hunter Guides

Thanks guys. I can't wait to actually get onto some real monsters as the Mini-Bosses are rather brief and I can't add much to it. Next up is Yian Kut-Ku, Congalala and Cephadrome.

Thanks LadyDragon, I'll be sure to put that in and give you credit.



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LadyDragon
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since: Aug 2007
Dec 13, 07 at 08:27PM
re: Monster Hunter Guides

No Problem any question on weakness just let me know.

I can't wait to read more



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bowser610
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Dec 13, 07 at 08:37PM
re: Monster Hunter Guides - Tigrex

BAD ASS
keep it up!



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thanksMyLifeIsRandom!
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xsynergyx
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Dec 13, 07 at 08:40PM
re: Monster Hunter Guides - Tigrex

When I post Kut-Ku, Congalala and Cephadrome, I'll also spice it up with my own pictures. Unfortunately, I lost my photoshop so I'm getting someone else to do my header.



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Tancuras
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since: Oct 2006
Dec 13, 07 at 09:19PM
re: Monster Hunter Guides - Tigrex

Nice one, but I have to disagree with you on the Dual Blades on Dromes, Syn. It just seems to me that every hit of the adrenaline combo sends him flying, so it's pretty pointless. I prefer a mid-power weapon like a lance. But, then again, Dromes are so easy it doesn't really matter what you bring as long as you know how to use it



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xsynergyx
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Dec 13, 07 at 09:25PM
re: Monster Hunter Guides - Tigrex

He doesn't go flying until you kill him...or at least, that's what I think. I just know that he flinches back and growls at you.

Ah, I forgot to write about how the raptors just stand there sometimes. I'll need to edit that now.



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Tancuras
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Dec 13, 07 at 09:29PM
re: Monster Hunter Guides - Tigrex

I've never actually used duals on him, I'm just thinking back to Monster Hunter for PS2, and any single hit of the adrenaline combo with duals on a Drome sends them flying back XD My bad.



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xsynergyx
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Dec 18, 07 at 08:30PM
re: Monster Hunter Guides - Mini-Bosses

Boss Guides

Yian Kut-Ku
Getting Started

What to bring

Book of Combos 1(Optional)
Potion x10
Mega Potion x5
Herb x10
Blue Mushroom x10(Optional)
Whetstone x10
Trap Tool x2
Genprey Fang x2
Shock Trap
Paintball x5
Sonic Bomb x5(Optional)

Probably one of your first real boss monsters that you'll fight. It was for me. Anyways, to get prepared, bring any other optional items you wish, and if you can, bring 10 Mega Potions. Again, if you want to trap, bring Tranq Bombs. Paintballs are needed if you want to keep track of the Kut-Ku. Sonic Bomb renders it helpless for bit and give it a possibility of dropping something if you throw it at it's head when it's not angered. Remember, bombs set off by his head will do the same thing if they're close enough. As always, shells and coatings if you're gunning. By the way, you can also use Pitfall Traps on the Kut-Ku.


Armor and Weapons

You should have a better set of armor by now. At least over 100. Any weapon will do with this monster, but Bowguns works well. You can set a Crag S off by his head and it acts like a Sonic Bomb. I don't suggest Duals or Sword and Shield, but a Longsword is good. Use a Ice or Water weapon if you have one. I used Giaprey Claws with Giaprey Armor mixed with some Velociprey Armor.

Know The Enemy

The Kut-Ku is a small sized bird wyvren with large ears behind it’s gigantic beak. It has the ability to spit fire and has good flying capabilities. It is armored in places and can also be bred into a blue colour where the regular colour is an orange-yellow. It holds a variety of weapons which includes the sharp beak and stiff, short tail.

Weaknesses

Ice or Water.

Attacks

Kut-Ku Bite – The Kut-Ku will swing its head to its left and bite at the same time. Doesn’t go very far in front of him. To avoid it, roll away if you’re near its face or stay on it’s sides. Pretty unpredictable. The Kut-Ku will do it when you’re in front of it. Doesn’t do much damage, but it will send you sprawling.

Kut-Ku Charge – The Kut-Ku will charge at you, falling down afterwards in an attempt you reach you after it’s charge. To avoid , stay close to the Kut-Ku and off to one side, rolling away when it charges. The Kut-Ku will do it when it squares up at you(looks at you, sort of stomps it’s feet lightly and quickly) so when you see it looking at you, roll away. There are two variations of the charge. One is normal and there is one where it will shoot spurts of fire that will land in a pillar like look to its left and right. I’m not completely sure, but I think it might only do the second variation of the charge when it is in anger mode. To avoid this, stay even farther left or right and as the same as the charge, cut the angle. After this charge, it is likely not to fall over/dive for you.

Kut-Ku Jump – There are a few jumps that the Kut-Ku will do. One of them includes a move where it will jump back, a short distance, flapping its wings, thus taking off a few feet off the floor. Does no damage unless you’re under him when it lands. Your character will be rendered helpless for a short amount of time before you recover unless you have (Low/High?)Wind Press. Landing no you does hardly any damage, but it knocks you over. The second jump it will do is jump straight up in the air and then land shortly after. Also requires (Low/High?) Wind Press in order to prevent your character from being blown back and trying to hold his or her ground. Same type of damage if it lands on you. The last type of jump it will do is when it gets angry, it will jump up and down in anger. If you’re under it, you might get knocked over by its feet. As you can see, hardly any damage here by these attacks and you can avoid them by rolling away from the Kut-Ku or if you have a shield, blocking the wind and small attacks. The Kut-Ku will do the last variation of the jump when it gets angry. The others are unpredictable, however.

Kut-Ku Spit – The Kut-Ku will stand in one spot, leaning it’s neck and body forward to thrust out a spurt of fire that will land in a pillar like shape. Does some good damage depending on your Fire Resistance and sends you sprawling. The Kut-Ku is likely to do this a few times in a row so when you see it doing it the first time, go in for some hits if you’re melee. Stay away from in from of it to avoid the attack. The first attack comes quick, so it’s nearly unpredictable, but when you see the first, you know it’s going to do a few more.

Kut-Ku Dive – When the Kut-Ku jumps up and starts flying yet it doesn’t fly to another area, but instead, flies it circles, it’ll eventually come in and dive at you. Does some good damage, but you have plenty of time to react. When it starts flying directly at you, you can jump or roll out of the way. Wind is also given if it misses you. Just watch the Kut-Ku using your camera. When it misses or hits, it will go over an edge and continue flying, eventually coming back down. I heard it’s rare and it’s never happened to be, personally.

Kut-Ku Paw – The Kut-Ku will paw the ground with it’s right foot(I think it’s the right) and then open its mouth, letting out a little screech. The screech doesn’t require any Earplugs, so don’t worry. It’s a move that most monsters do. No, they don’t do the same, it’s just their sort of stance that they do that allows you free hits. The leg can hit you when it paws the ground and you’re behind it, but other than that, go in for free hits! Only lasts a few seconds, but it bides you time.

Kut-Ku Peck – The Kut-Ku will step forward and repeatedly peck towards the ground around one spot with it’s beak in a downward motion. Could do this numerous times. Do avoid, roll away or stay on it’s side or farther away, depending on if you’re a gunner. Does good damage and knocks you over.

Kut-Ku Screech – The Kut-Ku will straighten up, open it’s wings and lets out a screech. Just Earplug is needed if you want to avoid it or you can block it. This usually happens when it does the last variation of the jump. It is also done randomly when it’s not angered. If angered, it’s recovery time is much shorter, whereas when it’s not, after a screech, it’ll recover much slower, giving you time to avoid an attack.


Kut-Ku Tail Spin – The Kut-Ku will spin a full 360 degrees, first, a 180 and then another 180. The tip of the tail goes a little more than 180 each time so watch out. Does good damage and sends you flying. To avoid, stay close to its body, under the base of the tail or far away. Don’t take any risks since it’s a video game and it has its glitches. Technically, in reality, the tail shouldn’t hit you, even though it will in the game. Unpredictable.

Battle Tactics

Welcome to one of your first Boss Monsters. Are you prepared? Good, let’s get started. First, it’d like to suggest a Bowgun. They seem to work well in the Training School, but really, you can use just about anything. Bowguns work since you can shoot safely from a distance and Crag S set off by its head acts like a Sonic Bomb. So when you first see your enemy, you can Sonic Bomb it, set a bomb off by its head and hope it’s loud enough(Large Barrel Bomb+ works) or shoot it’s head with Crag S. The Kut-Ku will be swaying it’s head so go attack it. Watch and listen to see if it dropped something. If it did, obtain it when you have time, but it will eventually go away. For every weapon, I suggest to attack the head. It’s armored in places by the legs and I believe it is also armored on its back. If you’re using a Bow, aim for the head or legs and when it charges past you, shoot it. Lances, Gunlances and Sword and Shield should just stand, block, hit and chase if it charges or what not. I like Duals and how they demonize on its face and the Longsword works by hitting it a few times on the head and rolling away. Hammers and Huntings Horns are good for easily stunning it. I don’t like Greatswords in this situation because they’re slow and your target is skinny and fairly small. Remember, the Kut-Ku is unaware to loud noises when it is in anger mode so don’t waste your Sonic Bombs there. You can tell when it’s in anger mode since it’ll do the third variation of the jump and you’ll see spurts of fire around its mouth. You’ll be able to break its ears. I can’t confirm if it’s irrelevant to loud noises after that at this moment. Make sure you Paintball it so when it flies, you know where it is going. You can tell when it is almost dead since its ears will flatten. Usually, they are perked up in a fan, but when near to death, they will flatten atop its head. However, when it’s unaware of you, the ears may also be flattened and it might not be near-death. It is possibly to knock over the Kut-Ku if you attack its legs enough. The Skills I suggest if you don’t have a guard are Earplug(Opt