Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Test Drive Forums
Neoseeker Forums » PS2 Games » Sports and Racing » Test Drive: Unlimited » Improvements you would make

REPLY TO THIS THREAD   START NEW THREAD
| Sharemore
Options: Print   subscribe   remove   PM this thread to a friendNeoPM  
subscribe to thread Topic: Improvements you would make
iReaperX
true seeker

iReaperX's profile
total posts: 1018
neopoints: 858
since: Jul 2008
Dec 11, 08 at 8:30pm
Improvements you would make

If there was going to be a sequel to this game, what changes would you make?

For me, it would be more cars on the game and more realistic physics.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
spikerdude
Know your limits, and exceed them.
Still Seekin'



spikerdude's profileNeoPM spikerdude
total posts: 3310
since: Oct 2007
Dec 12, 08 at 1:30am
re: Improvements you would make

Welp, lets see Here

Damageable car parts: Really, how fun is it, driving 200+mph, ramming head on into an 18 wheel semi truck, and being fine.

More Classic Cars: Self explanatory

Adding on to that, show how they have grown, like say a 67 Shelby gt 500, then an 09 Shelby.

Weather: Rain please

A game clock: Have the sun rise, set, and have night fall in the game. It should be somewhat long compared to others

Gas. I want to be able to have to pay for gas, and have gas prices go up and down (online only?)

Everyday cars: With the gas, we could use some regular cars, for just going around town, a camry, some hondas, etc.

Unlimited Paint Jobs: We should be able to get any car, any color. Their was a hack like this for the 360, but le4ts add more to it

Custom Designs: In the paint mode, we should be able to make custom stripes on our car. Thus, eliminating the striped club car






-------------------
"Light travels faster than sound. This is why some people appear bright before you hear them speak"
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Ville_Valo
Welcome to the Blood Machine
(moderator)

General PSP



Ville_Valo's profileVille_Valo's neohomeEmail Ville_ValoNeoPM Ville_Valo
total posts: 10778
since: Dec 2005
Dec 13, 08 at 12:20pm
re: Improvements you would make

Including everyday cars is a waste of time. So is gas. Gas means it costs money to go driving, you're being punished to go driving. Who wants to play the game if you're being punished for it?
The paint thing is because the game allows you to choose real paintjobs. You buy a car from a dealership, and you get real dealership options. Not anything. Agreed though, paint shops are a good idea for custom paints.


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
iReaperX
true seeker

iReaperX's profile
total posts: 1018
neopoints: 858
since: Jul 2008
Dec 13, 08 at 12:37pm
re: Improvements you would make

I would definitely like to see different weather conditions and be ale to sell cars when you want, not just when you are buying another car.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Ville_Valo
Welcome to the Blood Machine
(moderator)

General PSP



Ville_Valo's profileVille_Valo's neohomeEmail Ville_ValoNeoPM Ville_Valo
total posts: 10778
since: Dec 2005
Dec 13, 08 at 1:43pm
re: Improvements you would make

Oh, I also want better physics.
I think not being able to sell might've been a bug they didn't consider too much.



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
iReaperX
true seeker

iReaperX's profile
total posts: 1018
neopoints: 858
since: Jul 2008
Dec 13, 08 at 9:23pm
re: Improvements you would make

The physics on this game are terrible. I would rather have no physics than the ones they put in this game.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Ville_Valo
Welcome to the Blood Machine
(moderator)

General PSP



Ville_Valo's profileVille_Valo's neohomeEmail Ville_ValoNeoPM Ville_Valo
total posts: 10778
since: Dec 2005
Dec 17, 08 at 12:54pm
re: Improvements you would make

LOL no physics. I hope you understand the gravity of what you just said.



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
iReaperX
true seeker

iReaperX's profile
total posts: 1018
neopoints: 858
since: Jul 2008
Dec 17, 08 at 4:17pm
re: Improvements you would make

Yes. No gravity would mean huge air time and you would get loads of master points.

You see, I have thought this through but I will admit that one of the problems I need to over come is the Laws Of Physics.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
brycepunk
no-stoppin-me-now



brycepunk's profileEmail brycepunk
total posts: 211
since: Jun 2004
Jan 04, 09 at 9:47pm
re: Improvements you would make

Two things, and this game will keep me entertained for ages:

Analog gas, instead of just the on/off button.
Manual transmissions.

I know these weren't in the original since it was a PSP game. However, if I could casually drive around the island, running in the gear I choose and rolling into the throttle, I'd be very very happy.

Oh, they could add some more cars (KEEP the in-car view), a bunch more of the longer races, and tweak the graphics a little. I like the idea about day/night, weather (I'd really like to see some snow on the higher mountains), and the option of stopping for gas -- not needed but a dork like me would enjoy it.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Ville_Valo
Welcome to the Blood Machine
(moderator)

General PSP



Ville_Valo's profileVille_Valo's neohomeEmail Ville_ValoNeoPM Ville_Valo
total posts: 10778
since: Dec 2005
Jan 07, 09 at 8:47am
re: Improvements you would make

I'd like stopping for gas too, but everyone else would hate it
If you're talking about the PSP version, analog throttles aren't possible as the button is digital. It is of course possible on PS2 though


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
brycepunk
no-stoppin-me-now



brycepunk's profileEmail brycepunk
total posts: 211
since: Jun 2004
Jan 08, 09 at 8:10am
re: Improvements you would make

I think the PS2 version is just a PSP port, yes? So I'd guess the controls are the same. I do wish they'd have made that little change when moving it from the PSP to the PS2, though.

quote   quick quote   edit   quick edit   del  searchposts in thread  report
spikerdude
Know your limits, and exceed them.
Still Seekin'



spikerdude's profileNeoPM spikerdude
total posts: 3310
since: Oct 2007
Jan 08, 09 at 4:23pm
re: Improvements you would make

PSP port? ahahahaha no, they are all 360 ports.



-------------------
"Light travels faster than sound. This is why some people appear bright before you hear them speak"
quote   quick quote   edit   quick edit   del  searchposts in thread  report
brycepunk
no-stoppin-me-now



brycepunk's profileEmail brycepunk
total posts: 211
since: Jun 2004
Jan 09, 09 at 7:11am
re: Improvements you would make

360 port? Really? The 360 version doesn't have an analog gas pedal or manual gear set-up? If that's true, I'd really have to wonder about the 360 games. That would just be *** weak.

quote   quick quote   edit   quick edit   del  searchposts in thread  report
Ville_Valo
Welcome to the Blood Machine
(moderator)

General PSP



Ville_Valo's profileVille_Valo's neohomeEmail Ville_ValoNeoPM Ville_Valo
total posts: 10778
since: Dec 2005
Jan 09, 09 at 1:59pm
re: Improvements you would make

quote spikerdude
PSP port? ahahahaha no, they are all 360 ports.
No no no that's not true at all. I don't think either of them are ports. The PC is a port of the 360 one, but the PS2 and PSP versions were developed independently by Melbourne House, a company situated in Melbourne Australia. They weren't ports, they were different versions built on the same premise and name. Maybe that makes them ports, but I think that's different.
I don't think the PSP or PS2 versions are ports, either of them. They were both made simultaneously.
Man I remember the day I found out TDU was coming to PSP. It seemed so fantastic, and to bring it to PSP was awesome.
I was sitting here, on a seat you can't quite see, reading my friend's PC Powerplay magazine.


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
spikerdude
Know your limits, and exceed them.
Still Seekin'



spikerdude's profileNeoPM spikerdude
total posts: 3310
since: Oct 2007
Jan 09, 09 at 3:54pm
re: Improvements you would make

quote brycepunk
360 port? Really? The 360 version doesn't have an analog gas pedal or manual gear set-up? If that's true, I'd really have to wonder about the 360 games. That would just be *** weak.

But they have way better cars. More races, clothes, and a lot more. I think it uses one of the triggers for gas. As for shifting, idk. The game wasn't even supposed to come to sony consoles, they talked them into ps2 and psp, but not ps3, as it would make the 360 sales less.... I think.


-------------------
"Light travels faster than sound. This is why some people appear bright before you hear them speak"
quote   quick quote   edit   quick edit   del  searchposts in thread  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD


search:
search posts by username:
All Test Drive Forums
Neoseeker Forums » PS2 Games » Sports and Racing » Test Drive: Unlimited » Improvements you would make



Jump to another forum:

Powered by neoforums v0.9.8 RC2 (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: nova ··· elapsed: 0.0861690044]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess