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yugiRULER
To make room for the tuna...
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Nov 01, 09 at 2:01pm
Volcano Rush

I've decided to make a new level for myself more than anyone on the internet. BUT, I still need internet peoples help! Thats where you all come in! Any traps or scenery, or awesome machines I can add, please do tell. And remember... VOLCANO... and it's going to be very hard... so... make hard traps.


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Shadow2k5
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Nov 01, 09 at 2:23pm
re: Volcano Rush

Walking over a rope that starts burning as you walk over it, burning up faster the further in you go?



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yugiRULER
To make room for the tuna...
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Nov 01, 09 at 3:50pm
re: Volcano Rush

So far, I made a slope with burning rolling rocks going down and then falling on to the ground where you have to jump over to get across, at the same time looking out for the ground as some part are also on fire. Then there are some moving platforms, ones that twirl, over a burning pit of flaming rocks. You have to time your jumps up, over, and then down to the other side. But watch out, as the BP is shooting out rocks, flaming ones, on to the ground there, and they are rolling over the ground getting slower and slower and closer together as you go, and then they fall in to a BP of rocks, and you have to jump up, grab a rope, and swing to your second checkpoint. It looks better than it sounds. Trust me. And if it sounds hard, then hear this, my 9 year old bro can do it.


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Stodie
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Nov 01, 09 at 7:00pm
re: Volcano Rush

How about some launcher platforms disguised as mini geyser/volcano looking things with steam coming out of them (ala upside-down rockets)? You can even set the platform on fire so your Sackboy looks like he was just shot out of a burning volcano (as long as he doesn't get burned twice).


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yugiRULER
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Nov 01, 09 at 10:23pm
re: Volcano Rush

I can definitely do that. I could make it as an object and put it in. But the burning thing completely wont work. The second the platform rises up to burn and shoot the sackboy, it won't burn twice, it will engulf him in one little sweep. But I may think of something. Thats a good idea.


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Agent Mo
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Nov 02, 09 at 6:42pm
re: Volcano Rush

How about a part near the end (escape maybe) where you have to run and dodge falling flaming rocks (and if you want to put more effort in make the land shake).



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yugiRULER
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Nov 06, 09 at 10:11pm
re: Volcano Rush

Wow, this place has really gone to the dumps. Nobody is ever here to do anything anymore! Well I've added a buttload of traps, and have gone so far that I now have to go up and then to the left of the stage cause it's damn long. But I need a nice ending to this. maybe I'll have a tunnel upwards and then a bunch of lava is starting to flud the room as you head higher and higher.


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Agent Mo
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Nov 06, 09 at 10:21pm
re: Volcano Rush

What happened to your other message? There was one before wasn't there....



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You can take games out of my life, but you can't take my life out of games.

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yugiRULER
To make room for the tuna...
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Nov 07, 09 at 2:22pm
re: Volcano Rush

...no.... I deleted it to update the thread. I planned on updating it when someone replied, but nobody ever did.


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KINGDOM HEARTS---Play it---Or Die
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Agent Mo
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Nov 07, 09 at 8:53pm
re: Volcano Rush

Heh....well i'm outta ideas.

Are you planning on adding any paintinator bits?



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You can take games out of my life, but you can't take my life out of games.

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yugiRULER
To make room for the tuna...
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Nov 07, 09 at 10:45pm
re: Volcano Rush

Nope, I just finished. It's by far my longest, and definitely my hardest. It's loaded with traps and rooms that get harder as you go. It's a great level called Volcanic Adventure. I think it's my best one yet and you should try it out. It's really cool. My PSN is gdewitt.


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KINGDOM HEARTS---Play it---Or Die
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Agent Mo
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Nov 08, 09 at 9:08am
re: Volcano Rush

Cool, i'll check it out if i remember



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You can take games out of my life, but you can't take my life out of games.

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