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Tancuras
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Information Thread |
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Following last night's Home presentation, Phil Harrison invited a few developers to the stage, Media Molecule's Mark Healey and Alex Evans. Harrison reminded the audience of their previous work on a fighting game by the name of Rag Doll Kung Fu, created while at Lionhead Studios and distributed over the Steam platform. What they showed was a game that drove home the point of Sony's Game 3.0 theory, one where enabling users to aid in the creation of game content will help drive the console gaming industry. The game they showed was LittleBigPlanet, a user designed playground, a make-your-own-platformer tool, an actual game with deep physics that looks beautiful and shockingly fun to play. If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm. Healey and Evans fired up the game, demonstrating how simple the editing process can be. A grid of objects, from which was pulled a large block of wood, appeared over the player's avatar. The block was tethered to the avatar to give the user a sense of position. It was resized, reshaped and dropped into the world. Decals were applied, over and over to all areas of the burlap decorated sandbox. They added a large spinning cog, to which the avatar attached itself. It hung on, seemingly for dear life, as it spun around the cog. When the avatar released its grip, it was flung to the other side of the playground using the game's physics model. They added soccer balls, fruit, flowers, glowing stars, and stickers to the field and even to each other. It was clear that two, or three, or four players controlling LittleBigPlanet could turn into a frantic build and design free-for-all. Phil and another Sony Computer Entertainment producer picked up two additional SIXAXIS controllers and joined Healey and Evans for a run through a pre-built level. It highlighted the possibilities of running and jumping through a dynamic, physics driven platformer, one where the simple concepts of Mario-esque platforming, combined with the ability to sticky your adorable voodoo doll to almost any object (including other players) led to wide-open gameplay possibilities. Did I mention there were jetpacks? Oh. There were jetpacks. And they were cool. LittleBigPlanet also features a photo option for capturing your more memorable platforming moments. Sony also plans level sharing over the network, along with strong community features for rating and commenting on player designed worlds. If there's any justice in the world, this gorgeous game will be a massive hit and really should make PLAYSTATION 3 owners very happy. According to Harrison, LittleBigPlanet will hit the PlayStation Network "later this year" and on Blu-ray disc early next year. You'll see how awesome it is. We'll have video up in just a moment. Until then, check out the first six screen shots above. This message was edited by Tancuras on Mar 22 2007. ------------------- ![]() ![]() | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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Here are more videos: This game is looking outstanding. ------------------- | |
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Mister Ivanovich
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Here are some screen shots of the gameplay, and characters that the IGN staff created. I thought they were nifty. =] ------------------- | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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They just look like screenshots from the video. Nice though. ------------------- | |
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Mister Ivanovich
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Yeah, but I really liked checking out the characters they created. Just like you're already imagining the levels you can create, I'm very much into imagining what I can make my character wear. I especially like that idea that the box is just completely plain, but you can sticker a face onto it. I suppose that means you could edit a picture via photoshop or something and make a really cool graphic then slap it on there. =] ------------------- | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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Indeed. I like the way he put stars on his head. Quite amazing. ------------------- | |
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Linkin Park Fan
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Mister Ivanovich
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I guess that kinda adds another problem to the "Game of the Year" thing... Seeing as some people may see no point in the game ((I've just assumed the point of the game is to bring out the creative and puzzle-solving parts of people)), it might be difficult to achieve something that great. ------------------- | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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The point of the game is create levels and have fun doing it. I thought it was quite obvious to be honest. ------------------- | |
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Vapour Snake
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Okay now. Is this only for online or can you play it at home with a couple of your mates? ------------------- | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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It's not only for Online play like Warhawk. You can still have fun with the premade levels offline. Although being online would make the game sooooo much better. ------------------- | |
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MnmfanDevils_Demon on PSN
(moderator) General Playstation 3 ![]() ![]() ![]() ![]() total posts: 8169 neopoints: 462 GameGrep pts: 605 since: Dec 2004 |
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According to HMV UK Little Big Planet will be released on Feb 15th 2008. ------------------- | |
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Vapour Snake
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Linkin Park Fan
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TGS 07: quoteIGN TGS 07 trailer ------------------- | |
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doylie
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do any of you know if this game will have offline multiplayer for when your mates come round on split screen and online multiplayer? -------------------
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