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BlazinFaze | |
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ashanne | |
Existence | |
LEZARFD
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re: Disappointment? {After Playing The Game} |
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You people (who were dissapointed) need a major slap in the face. You are comparing this game as if it was on one of the console systems, rather than a portable system. You need to judge a portable game AS a portable game, not in comparison to everything that's available right now.
This is probably the greatest portable gaming achievement that has ever been established. The game has PS2 visuals, extremely smooth gameplay, great sound, short loading times ((Not to mention that it didn't end up being a Mission-Based Game like Crisis Core), and the game lasts 4-8 hours (depending on your difficulty) on a small 1.8 Gigabyte UMD. That is an amazing achievement all in itself. God of War I and II were longer sure...they had ALOT more space than this does. PS2 DVD format discs can hold almost 5 Gigabytes. That's over 2 and 1/2 times larger than a UMD. The fact that they were able to fit all of what they did on a UMD is absolutely incredible. When you play portable games like this, you need to understand that UMD's don't have the capacity to compare themselves with things like 360 or PS2 games. The fact that this game DID compare with those on the quality of everything it had in it is an amazing accomplishment from Ready at Dawn. This message was edited by LEZARFD on Jun 21 2008. ------------------- Crisis Core: Final Fantasy VII Zack - Level 82 - Chapter 7 Missions - 99% | |
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warl0rd11 | |
Ville_Valo | |
LEZARFD
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re: Disappointment? {After Playing The Game} |
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You can't Fairly judge a PSP game as a normal (PS2/PS3, 360, etc) game. UMD's just do not have the space capacity to compare with those systems. That would be like comparing Metal Gear Solid: Portable Ops with Metal Gear Solid 4. Portable Ops only had 1.5 Gigs to work with while MGS4 had a massive amount of more space to work with. It's only natural to assume that MGS4 will be MUCH more impressive and better than MPO because of that advantage of space.
Sure, Zelda, Pokemon games did much better. Look at their visuals. They are almost all cartoon-ish, sprite based games. That does not take much space at all, you could put something like a Pokemon game on a UMD and put in hours upon hours upon hours of new features, still without getting close to using up the entire UMD, but this game does not look like that. It is a very detailed PS2 quality game and there is only so much they can do with that on a UMD. They even had to cut out a level just so it would fit on the disc. To judge a PSP game the same amount that you'd judge a 360 game would be terribly unfair to the PSP game and to the people who made the game. They just Cannot use the same means of making it as they can to make a game for the current consoles because of the immense capcity difference. And, the games you said had Massive gameplay, MHF1 and 2, Zelda, Pokemon, Crisis Core. Those are ALL RPG's and RPGs basically HAVE to have a massive amount of gameplay in them because of what they are. God of War is not an RPG. It is a simple Action game, and is obviously not going to be nearly as long as they were ------------------- Crisis Core: Final Fantasy VII Zack - Level 82 - Chapter 7 Missions - 99% | |
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Ville_Valo | |
LEZARFD
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re: Disappointment? {After Playing The Game} |
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God of War is not an RPG. It has an RPG element within it (The weapons upgrading through Experience you gain in battle that's collected up) but that doesn't make it an RPG. Alot of games did that. Resident Evil 4 had weapon upgrades, but it didn't make it an RPG. Bioshock had Power/Weapon Upgrades, but that didn't make it an RPG either.
An RPG is something that has a Level Up system, Party formation, Equippable Weapons, Armor, etc along with a unique battle system where you Level Up after Gaining Experience (With the exception of Final Fantasy II's Battle System being Leveling up from using a certain type of ability or by being hurt by a certain thing) and a lengthy storyline (Usually ending up in saving the world) God of War is an action game that has an RPG element within it. Just like Resident Evil 4 had, Bioshock had, and many other games have had. It doesn't make them RPG's or Resident Evil 4 and Bioshock would be considered RPGs. And I agree that the PSP can't handle 360 type visuals. it's graphics card just isn't that good, but that still does not mean you can just compare the visuals of the PSP games along with games on the 360 and other systems that have those advanced Graphics Cards. You need to be able to see what a great achievement those games are for those portable systems. Ready At Dawn is extremely proud of this game and you being dissapointed and saying it wasn't a very good game is basically slapping them and all their hardwork to make a PS2-feeling game in the face. ------------------- Crisis Core: Final Fantasy VII Zack - Level 82 - Chapter 7 Missions - 99% | |
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Ville_Valo | |
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Taker4ever | |
Kinetic | |
ac98521 | |
Final Blade | |
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