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Keano10
We are Tottenham, Super Tottenham...
Still Seekin'



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total posts: 3361
GameGrep pts: 145
since: Dec 2006
Jul 16, 08 at 6:10am
re: Claymore Issues

Well, in that case they walked round it. They had a whole 360 degrees to get to the flag.



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....We are Tottenham, from the Lane !
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Not There
Abstract Syndrome
threadnought

Not There's profile
since: Mar 2007
Jul 16, 08 at 6:42pm
re: Claymore Issues

Wetwork can get you lots of Claymore kills but if they spot it there's many ways around it.


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Sometimes the best prank is to just look suspicious.
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amg_alpha
unwashed heathen
(guest)

IP: Logged
Jun 22, 09 at 9:51pm
re: Claymore Issues

I’m a noob still I guess and I’m having a problem with this, people run past my CM’s all the time and take minimal damage, while when I try to do the same thing I get blown across the room, what’s the trick.
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cabinover
Why are people so stupid?
seek-o-holic



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total posts: 852
since: Jan 2007
Jun 22, 09 at 11:11pm
re: Claymore Issues

Thread Necro



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Jagermax
GSF for Life
true seeker



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total posts: 1057
since: Dec 2007
Jun 24, 09 at 11:17am
re: Claymore Issues

Plant your Claymores at angles to the doorways, so when the enemy player triggers it, it blows up where he's going to be when it was activated, not where he was. It takes 0.81 seconds for a claymore to detonate, so predict.


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Watch my first Tactical Nuke on MW2 D:
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Braden
I ridicule ChiroVette's authority!
Hooked on Neo

Braden's profileNeoPM Braden
total posts: 4225
neopoints: 537
since: Feb 2006
Jun 24, 09 at 1:10pm
re: Claymore Issues

Sometimes I run over them and I manage to kill the guy before his claymore even blows up.


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Jammaster
s-e-e-k-e-r



Jammaster's profileJammaster's neohomeJammaster's gallery (4 images)
total posts: 1745
since: Dec 2005
Jun 27, 09 at 11:44pm
re: Claymore Issues

Place them so that when someone runs through the doorway, they will still be caught with the explosion. Its way to easy to run past a claymore thats at a 90 degree angle to yourself and not get killed by it.


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I just killed you. Get used to it.
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MAP_quest12
ALL YOUR BASE ARE BELONGS TO ME!!!!!
neologist

MAP_quest12's profileEmail MAP_quest12NeoPM MAP_quest12
total posts: 414
since: Nov 2007
Jul 15, 09 at 4:27pm
re: Claymore Issues

Use Extreme Conditioning, you can easily run pass by them if they are not set at an angle.


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NAZGUL_TAURO
Neo-newbie



NAZGUL_TAURO's profile
total posts: 8
since: Aug 2009
Aug 04, 09 at 8:06pm
re: Claymore Issues

quote cabinover
I'm a huge sniper so I tend to set up claymores to guard myself,but half of the time when I'm sniping someone will come up behind me and kill me. I haven't heard the claymore go off, they couldn't possible sneak around it, and this all before I die. Then I'm left trying to figure out how they did it. It's not like they can diffuse the claymore. Any help will be would be appreciated.
there's an easy way..silenced equipped gun...shoot the clay and thats it.
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NAZGUL_TAURO
Neo-newbie



NAZGUL_TAURO's profile
total posts: 8
since: Aug 2009
Aug 04, 09 at 8:09pm
re: Claymore Issues

quote Jammaster
Place them so that when someone runs through the doorway, they will still be caught with the explosion. Its way to easy to run past a claymore thats at a 90 degree angle to yourself and not get killed by it.
yeah..align with the wall..try to find the clearer one so the lasers cant be easily spotted:P
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