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Keano10
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re: Claymore Issues |
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Well, in that case they walked round it. They had a whole 360 degrees to get to the flag.
------------------- ....We are Tottenham, from the Lane ! | |
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Not There
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re: Claymore Issues |
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Wetwork can get you lots of Claymore kills but if they spot it there's many ways around it.
------------------- Sometimes the best prank is to just look suspicious. | |
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amg_alphaunwashed heathen
(guest) IP: Logged |
re: Claymore Issues |
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I’m a noob still I guess and I’m having a problem with this, people run past my CM’s all the time and take minimal damage, while when I try to do the same thing I get blown across the room, what’s the trick.
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cabinover
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re: Claymore Issues |
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Thread Necro
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Jagermax
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re: Claymore Issues |
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Plant your Claymores at angles to the doorways, so when the enemy player triggers it, it blows up where he's going to be when it was activated, not where he was. It takes 0.81 seconds for a claymore to detonate, so predict.
------------------- Watch my first Tactical Nuke on MW2 D: | |
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Braden
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re: Claymore Issues |
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Sometimes I run over them and I manage to kill the guy before his claymore even blows up.
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Jammaster
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re: Claymore Issues |
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Place them so that when someone runs through the doorway, they will still be caught with the explosion. Its way to easy to run past a claymore thats at a 90 degree angle to yourself and not get killed by it.
------------------- ![]() I just killed you. Get used to it. | |
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MAP_quest12
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re: Claymore Issues |
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Use Extreme Conditioning, you can easily run pass by them if they are not set at an angle.
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NAZGUL_TAURO
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re: Claymore Issues |
quote cabinoverthere's an easy way..silenced equipped gun...shoot the clay and thats it. | |
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NAZGUL_TAURO
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re: Claymore Issues |
quote Jammasteryeah..align with the wall..try to find the clearer one so the lasers cant be easily spotted:P | |
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