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The Don
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re: Best Splinter Cell game to date... |
quote andrewj057That worries me man. ;o And the laser thing that guides your gun shot in Pandora Tomorrow was certainly more helpful for shooting out lights but enemies could easily spot you. ------------------- ![]() | |
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draysilva | |
The Don
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re: Best Splinter Cell game to date... |
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What makes me confused is the "mark and execute" feature of the game.
Like in the gameplay video, he makes the light, and the guy under it. When you execute, will the cpu control the execution part or do you actually have to manually aim for the light and the enemy the whole time? ------------------- ![]() | |
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draysilva | |
The Don
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re: Best Splinter Cell game to date... |
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Good. Without the auto aim, manually aiming it would have been annoying as hell.
I also think that you can know exactly where the enemy last saw you so you can properly position position yourself when they go to your last known position. Maybe they last saw you at the pillars on the lower balcony but you could position yourself to prepare by that by maybe going to the second balcony and taking out guys with your pistol there. ------------------- ![]() | |
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Pyroguy | |
The Don
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re: Best Splinter Cell game to date... |
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Yeah, they're doing all of their work from Ubisoft Montreal. And in one of the interviews, they mention how it's more of a collaborative piece of work, with the project being in the same building instead of building individual pieces and shipping them to other Ubisoft branches and putting the parts together that way.
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draysilva | |
The Don
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re: Best Splinter Cell game to date... |
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Yeah, you can actually kind of witness that in the E3 Gameplay video Ubisoft showed.
When you get passed all the guards and you make your way down the corridor and you end up in front of wooden doors. Then Sam takes out his glass thingy to look under and you can see the enemy kick down some table to create some protection. I thought that was a cool feature. ------------------- ![]() | |
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draysilva | |
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