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BrokenKnights
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Oct 17, 09 at 5:36pm
[Game] 20 Questions Dissidia - Round 2

Welcome to 20 Questions Dissidia


Rules taken from my Dynasty Warriors 20Q Game and modified for this forum

It's really simple! This is 20 Questions with a Final Fantasy theme. One person picks an object and everyone else tries to guess the object asking 'Yes' or 'No' Questions.


What makres this game special is Ability Points. You earn AP for stumping and guessing objects. You can then use this AP to level up and earn skills that help you stump other players more easily or help you guess objects more easily. Here's how you earn AP:

Guessers
100AP for asking a 'Yes' Question
150AP for every question left on a list when you guess the object (So if you guess the object on Q18 - you'd get 450AP)

If you guess the object you also get control of the next round.

Stumper
3000AP for stumping everyone


Once you get your AP you can PM me or post in this thread and I'll update your information on the Scoreboard.

Here are some general rules:

Anyone can join in whenever they want.

Just ask a question and you're in. I'll put your name on the Scoreboard as soon as you have at least 50AP.

-------------------

Picking an Object

In the Dynasty Warriors forum, some people started to pick some pretty ridiculous objects. I really don't want to limit what you guys are able to pick, but there have to be SOME boundaries.

1. OBJECT MUST PERTAIN DIRECTLY TO ONE OF THE FOLLOWING SOURCES:
    ALLOWED SOURCE
    Final Fantasy I - Final Fantasy X
    Dissidia: Final Fantasy
OBECT CAN NOT BE FROM THE FOLLOWING SOURCES:
    Final Fantasy XI
    Fianl Fantasy XII
    Final Fantasy XIII
    Final Fantasy Tactics Series
    Crystal Chronicles Series
    Kingdom Hearts Series
    Final Fantasy VII/IV/X Spin-offs
2. NO COMPOUND OBJECTS
    You can't combine two different objects. For example "Holy Lance" is a very specifc object and "Kain" is another very specific object. You cannot combine these into "Kain's Holy Lance."

    The grey area here, is of course, costume peices. Things like "Firion's Rose" are pretty important in the GAMES and should be considered fair game. Something like "Cloud's Hair" will result in point loss and is NOT acceptable.

    Things that are acceptable are items like "Cloud's Sword", "Cid's Airship", etc.. because these have specific names and are interchangable with "Buster Sword" and "Highwind" respectively. If you pick one, either guess is correct.


3. USE COMMON SENSE
    If you think people are going to riot about your choice, then don't do it.
3. PM ME YOUR OBJECT
    Once you have chosen an object you must PM me so that I can OK it. Because I will know everyone's objects I will be able to help answer questions.

Answering Questions


1. CONSULT THE DICTIONARY
    I've added a list of terms to the first page. If someone asks "Is it TERM" the only possible answers are YES or NO. Don't explain your answer or try to throw people off. Just Yes or No, I've defined each term completely so there should be no gray area.

2. DON'T STRETCH MEANING
    If someone asks "Is it in all 3D Final Fantasies", and you object is "Cid" don't say NO because Cid isn't in Dissidia. Or, likewise, if someone asks "Is it in Dissidia" don't says YES because Cid is a player icon.

    Same goes for anything else. Use the definition of the term as it applies to Final Fantasy. I'll try to add things to the dictionary as we move along, but again, use common sense.

3. EXPLAINING ANSWERS
    If a question does not apply to your object answer NO and say that the question does not apply. If yo're object is "One Winged Angel" and someone asks "Is it bigger than a watermelon?" You answer should look like this: "Bigger than watermelon? No. Does not apply".

    If you don't know the answer to a question, make this your reply: Is it specific to a stage? YES/NO, but I'm not sure, I think its YES/NO and then add an extra question to the list.

4. DO NOT CHANGE ANSWER
    When answering question, be ABSOLUTELY sure that you are answering correctly. If you change your answer later, via an edit, you FORFEIT your turn and LOSE 1000GP. NO EXCEPTIONS!!!

5. UNDERSTAND QUESTIONS
    If you answer a question wrong, you will lose 1000GP. If you are unsure of what a question is asking, clarify this BEFORE answering the question. If you can't answer a question don't. Talk it out in the thread.

    Any confusion will be blamed on the person answering the questions. If things get confusing, clear it up, or you lose points.

6. PUT PERSON'S NAME NEXT TO YES or NO QUESTIONS
    This is for my sake with keeping track of AP.

7. DO NOT ASSUME A PARTICULAR GAME
    Unless someone specifies a Final Fantasy title, assume they are asking about all of them. For exmaple, if your object is the "Ragnarok" and someone asks "Is it a Summon" the answer is "Yes" because it was a summon in Final Fantasy VI. If they ask "Is it a summon in Final Fantasy VII," then answer "NO".
----------

Asking Questions
    No "List Questions"! You can't be like:

    quote idiot
    Is it any of the following: Sephiroth, Odin, Balamb Garden, a member of ShinRa, or a physical thing?
    A bit exaggerated, but you get my point.

BK Interventions


Since I know the objects I'm really going to be able to control the game and keep pointless arguements from happening. I will be CLOSELY monitoring questions asked and the way that they are answered. I'll overrule answers if they're misleading or ask guessers to be more specific if their question doesn't really apply to the objects.[/size]


-------------------

TRISTAN ASHE

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BrokenKnights
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Oct 17, 09 at 5:37pm
re: [Game] 20 Questions Dissidia - Round 2

SCOREBOARD



TifaBelle
Jobs: Warrior - Lvl. 1, Black Mage - MASTER, White Mage - MASTER, Red Mage - MASTER, Time Mage - MASTER, Summoner - Lvl. 4 (100AP), Thief - Lvl. 1 (125AP)
MASTERed Skills: Fire, Cure, Fira, Haste



ViperSean
Jobs: Warrior - MASTER, Knight - Lvl. 1 (800AP), Black Mage - MASTER, White Mage - MASTER, Red Mage - MASTER, Time Mage - Lvl. 4 (3800AP), Thief - Lvl. 1 (1700AP)
MASTERed Skills: Fight, Cure, Fire, Fira



Shion
Jobs: Warrior - Lvl. 1, Black Mage - MASTER, White Mage - Lvl. 1 (250AP), Thief - Lvl. 1
MASTERed Skills: Fire



sword_of_omens
Jobs: Warrior - Lvl. 1, Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - MASTER, Pirate - Lvl. 1 (2675AP)
MASTERed Skills: Steal



markx2475
Jobs: Warrior - Lvl. 1 (100AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



Urban
Jobs: Warrior - Lvl. 1 (400AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



thornsnyder
Jobs: Warrior - Lvl. 1 (2300AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



BreakBeatGeneration
Jobs: Warrior - MASTER, Knight - Lvl. 1 (1800AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



Sephiroth
Jobs: Warrior - Lvl. 1 (300AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



Lukeau
Jobs: Warrior - Lvl. 1 (100AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



Ulti9999
Jobs: Warrior - Lvl. 1 (200AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



xxchloe
Jobs: Warrior - Lvl. 1 (200AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



WhIt3
Jobs: Warrior - Lvl. 1 (100AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None




GlancingReverse
Jobs: Warrior - Lvl. 1 (1100AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None



Odins Boot
Jobs: Warrior - Lvl. 1 (1200AP), Black Mage - Lvl. 1, White Mage - Lvl. 1, Thief - Lvl. 1
MASTERed Skills: None


This message was edited by BrokenKnights on Oct 25 2009.


-------------------

TRISTAN ASHE

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BrokenKnights
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Oct 17, 09 at 5:38pm
re: [Game] 20 Questions Dissidia - Round 2

Warrior Path - warriors excel in asking questions. Warriors gain AP quickly by guessing the object and can even add to the number of question the guessers get to ask.

Warrior – Basic Job
1. Fight (Base) – Add three extra question to the list if you guess the object (essentially an extra 450AP)
2. MASTER Warrior (3000AP) – Learn “Fight”

Knight – MASTER Warrior
1. Fight (Base) – Add three extra question to the list if you guess the object (essentially an extra 450AP)
2. Two-Handed (4500AP) – Points for every 'yes' in a row get multiplied by 1.25 (100AP, 125AP, etc)
3. MASTER Knight (5000AP) – Learn “Two-Handed”

Dragoon – MASTER Knight
1. 2x Cut (Base) – Add five extra questions to the list if you guess the object (essentially an extra 750AP)
2. Two-Handed (Base) – Points for every 'yes' in a row get multiplied by 1.25 (100AP, 125AP, etc)
3. Lancet (3000AP) – Points for every 'yes' in a row get multiplied by 1.5 (100AP, 150AP, 225AP etc)
4. Jump (4500AP) – Add an extra question to the list for every two ‘yes’ answers in a row
5. MASTER Dragoon (10000AP) – Learn “Jump”

Soldier – MASTER Dragoon
1. 4x Cut (Base) – Add nine extra questions to the list if you guess the object (essentially an extra 1350AP)
2. Jump (Base) – Add an extra question to the list for every two ‘yes’ answers in a row
3. Lancet (Base) – Points for every 'yes' in a row get multiplied by 1.5 (100AP, 150AP, 225AP etc)
4. Omnislash (6000AP) – Add 2 extra questions to the list every two ‘yes’ answers in a row
5. Materia (9000AP) – Points for every 'yes' in a row get doubled (200AP, 400AP, 800AP etc)
6. MASTER Soldier (12500AP) – Learn “Lancet”



The Mage Path - mages excel in stumping the guessers. Mages can cut down the number of questions that can be asked along with getting huge boosts in AP for stumping guessers.

Black Mage – Basic Job
1. Fire (Base) – Guessers only get 18 questions
2. MASTER Black Mage (2000AP) – Learn “Fire”

White Mage – Basic Job
1. Cure (Base) – Get 50AP whenever a guesser asks a 'no' question
2. MASTER White Mage (2000AP) – Learn “Cure”

Red Mage – MASTER Black Mage and White Mage
1. Fire (Base) – Guessers only get 18 questions
2. Cure (Base) – Get 50AP whenever a guesser asks a 'no' question
3. Fira (4500AP) – Guessers only get 17 questions
4. MASTER Red Mage (5000AP) – Learn “Fira”

Time Mage – MASTER Red Mage
1. Fira (Base) – Guessers only get 17 questions
2. Cura (Base) – Get 100AP whenever a guesser asks a 'no' question
3. Haste (3000AP) – Get 1.5x more AP if you stump guessers (4500AP instead of 3000AP)
4. Firaga (4500AP) – Guessers only get 15 questions
5. MASTER Time Mage (10000AP) – Learn “Haste”

Summoner – MASTER Time Mage
1. Firaga (Base) – Guessers only get 15 questions
2. Curaga (Base) – Get 200AP whenever a guesser asks a 'no' question
3. Haste (Base) – Get 1.5x more AP if you stump guessers (4500AP instead of 3000AP)
4. Hasteaga (6000AP) – Get 2x more AP if you stump guessers (6000AP instead of 3000AP)
5. Bahamut (9000AP) – Guessers only get 13 questions
5. MASTER Summoner (12500AP) – Learn “Cura”



The Thief Path - theives make life difficult for guessers and the person with the object. Their specialty is earning AP without even doing anything.

Thief – Basic Job
1. Steal (Base) – Chose a player at beginning of the round and earn 1/4 the AP they do
2. MASTER Thief (3000AP) – Learn “Steal”

Pirate – MASTER Thief
1. Steal (Base) – Chose a player at beginning of the round and earn 1/4 the AP they do
2. Sneak Attack (4500AP) – When you ask your first question, add a question to the list
3. MASTER Pirate (5000AP) – Learn “Sneak Attack”

Ninja – MASTER Pirate
1. Mug (Base) – Chose a player at beginning of the round and earn 1/2 the AP they do
2. Sneak Attack (Base) – When you ask your first question, add a question to the list
3. Dual Wield (3000AP) – When you ask your first question, add 2 questions to the list
4. Vanish (4500AP) – Able to block first 2 added questions
5. MASTER Pirate (10000AP) – Learn “Vanish”

Samurai – MASTER Ninja
1. Mug (Base) – Chose a player at beginning of the round and earn 1/2 the AP they do
2. Dual Wield (Base) – When you ask your first question, add 2 questions to the list
3. Shirahadori (Base) – Able to block first 3 added questions
4. Sword Spirit (6000AP) – Chose a player at the beginning of the round and earn ALL the AP they do
5. Masamune (9000AP) – When you ask your first question, add 3 questions to the list
6. MASTER Samurai (12500AP) – Learn “Dual Wield”



Mixed Classes - These jobs are mixed forms of the other Classes. Each Job also has unique strengths of their own.

Chemist – MASTER White Mage and Warrior
1. Fight (Base) – Add three extra question to the list if you guess the object (essentially an extra 450AP)
2. Fire (Base) – Guessers only get 18 questions
3. Remedy (Base) – Force a truthful answer on one question
4. Potion (1000AP) – Get 75GP whenever a guesser asks a 'no' question
5. Elixer (2000AP) – Force a truthful answer on 2 questions
4. MASTER Red Chemist (5000AP) – Learn “Remedy”

Blue Mage – MASTER Red Mage and Pirate
1. Cura (Base) – Get 100GP whenever a guesser asks a 'no' question
2. Goblin Punch (Base) – When you ask your first ‘yes’ question, add a question to the list
3. Flash (Base) – Still earn 1/4AP even if you don’t stump guessers
4. White Wind (2000AP) – Get 150AP whenever a guesser asks a ‘no’ question
5. Trine (3000AP) – When you ask your first ‘yes’ question, add 2 questions to the list
6. Mighty Guard (5000AP) – Still earn 1/2AP even if you don’t stump guessers
7. MASTER Blue Mage (10000AP) – Learn “Flash”

Sky Pirate – MASTER Knight and Pirate
1. Steal (Base) – Chose a player at beginning of the round and earn 1/4 the AP they do
2. 2x Cut (Base) – Add five extra questions to the list if you guess the object (essentially an extra 750AP)
3. Deftness (Base) – Gain 50AP for asking a ‘no’ question
4. Barrage (2000AP) – Add ten extra questions to the list if you guess the object (essentially an extra 1500AP)
5. Flight Speed (3000AP) – Gain 100AP for asking a ‘no’ question
6. Blackjack (5000AP) – If list is under 21 questions at the end of the round get 500AP. At 21, get 3000AP. Over 21, Lose 1000AP.
7. MASTER Sky Pirate (10000AP) – Learn “Deftness”

Monk – MASTER Knight and Red Mage
1. Counter (Base) – Take off one question for every 3 ‘yes’ questions asked
2. Cura (Base) – Get 100GP whenever a guesser asks a 'no' question
3. Kick (Base) – Add an extra question to the list for every three ‘yes’ answers in a row
4. Chakra (2000AP) – Get 150GP Whenever a guesser asks a ‘no’ question
5. Bum Rush (4500AP) – Add 3 extra questions to the list for every three ‘yes’ answers in row
6. Retaliation (7500AP) – Take off 2 questions for every 3 ‘yes’ questions asked
5. MASTER Monk (10000AP) – Learn “Counter”

Dancer – MASTER Pirate and Time Mage
1. Charm (Base) – Able to lie once when answering a question
2. Fira (Base) – Guessers only get 17 questions
3. Steal (Base) – Chose a player at beginning of the round and earn ¼ the AP they do
4. Dancing Mad (4500AP) – Guessers only get 16 questions
5. Twilight’s Requiem (5000AP) – Able to lie twice when answering a question
6. MASTER Dancer (10000AP) – Learn “Charm”

Dark Knight – MASTER Dragoon and Time Mage
1. Firaga (Base) – Guessers only get 15 questions
2. Shadow Lance (Base) – Add 2 extra questions to the list for every two ‘yes’ answers in a row
3. Deathbringer (Base) – Points for every 'yes' in a row get multiplied by 1.5 (100AP, 150AP, 225AP etc)
4. Crushing Blow (3000AP) – Guessers only gets 14 questions
5. Darkness (6000AP) – Add an extra question to the list if you get 3 'yes' answers {Do not have to be in a row. Only your 'yes's count. Can be stacked with other Attacking skills}
6. Ragnarok (7500AP) – Points for every 'yes' in a row get doubled (200AP, 400AP, 800AP etc)
7. Knights of the Round (10000AP) – Add 3 extra questions to the list for every 2 ‘yes’ answers in a row
8. MASTER Dark Knight (15000AP) – Learn “Shadow Lance”

Paladin – MASTER Dragoon and Ninja
1. Lightbringer (Base) – Points for every 'yes' in a row get multiplied by 1.5 (100AP, 150AP, 225AP etc)
2. Cover (Base) – Chose a player at beginning of the round and earn ¾ the AP they do
3. Defend (Base) – Able to block the first 2 added questions
4. Sword Spirit (6000AP) – Chose a player at the beginning of the round and earn ALL the AP they do
5. Excalibur (9000AP) – Points for every 'yes' in a row get doubled (200AP, 400AP, 800AP etc)
6. Paladin Shield (10000AP) – Always block one question from added questions {Can be stacked with other Blocking skills}
7. MASTER Paladin (12500AP) – Learn “Cover”

Gunbladesman – MASTER Time Mage and Ninja
1. Revolver (Base) – When you ask your first question, add 1 questions to the list
2. Blizzaga (Base) – Guessers only get 16 questions
3. Hasteaga (Base) – Get 2.0x more AP if you stump guessers (6000AP instead of 3000AP)
4. Trigger (3000AP) – Shoot down a question, question cannot be asked again or in another manner
5. Lionheart (6000AP) – When you ask your first question, add 2 questions to the list
6. Renzokuken (7500AP) – Get 2.5x more AP if you stump guessers (7500AP instead of 3000AP)
7. Eden (10000AP) – Guessers only get 15 questions
8. MASTER Gunbladesman (15000AP) – Learn “Eden”

Onion Knight – MASTER Time Mage, Ninja, and Dragoon
1. Onion Sword (Base) – Equip 2 extra skill: 3 Total (stacks){When this skill is equipped on another class it uses the primary skill slot and opens up two new skill slots, simply allowing other classes to have two skills instead of one}
2. Onion Shield (Base) – Equip 1 extra skill: 4 Total (stacks)
3. Onion Helm (7500AP) – Equip 1 extra skill: 5 Total (stacks)
4. Onion Armor (10000AP) – Equip 1 extra skill: 6 Total (stacks)
5. MASTER Onion Knight (15000AP) – Learn “Onion Sword”





Job and Skill Explanation


The fun part of 20 Questions Dissidia, is using AP to learn skills and Master jobs. The system should be pretty self explanatory, but I'll break it down anyway.

Getting AP
    Explained in the First Post


Using AP
    Whenever you gain AP, it will be added to your total. You can use AP by PMing me or posting in this thread and telling me how you would like to allocate points. You can only use AP on your current Job.


Changing Jobs
    Again, PM me or post in this thread and I will change your Job at the beginning of the next round. You can only change to jobs you have unlocked.


Unlocking Jobs
    Everyone starts with Warrior, Black Mage, White Mage, and Thief unlocked. To unlock new classes you must MASTER these basic classes. Your current job class will be bolded in the scoreboard.


Inherent Skills
    To learn inherent skills you must put AP into a Job Class. You will learn skills in the order they are listed. Similar skills do not stack (except in the case of the Onion Knight's skills). The skills you learn in a particular Job Class can only be used while you are that Job Class.


MASTERed Skills
    When you MASTER a job it will be listed on the scoreboard. You will also learn the indicated skill. MASTERed skills can be used while you are a different Job Class. However, you may only have one MASTERed skill on at once (except in the case of the Onion Knight). Your current current MASTERed skill will be bolded in the scoreboard.


Thief Notes
    The Thief's stealing abilities can only be used on people trying to guess the object. You cannot invoke steal on the person who chooses the object
Warrior Notes
    In order to activate the Warrior's question adding skills two 'yes' questions must be asked in a row and the person asking the second question must be the one with the skill. Meaning that someone w/o the skill can get a 'yes' answer and then as long as the next person asks a 'yes' question and has the appropriate skill, the skill will be activated. The same person does not need to get two 'yes's in a row and likewise, the skill is not activated if just any two people get 'yes's in a row. Finally, the skill can be "chained" -- meaning if there are three 'yes's in a row then the skill would be activated twice. You do not need to get another 2 'yes's in a row.

    The AP multiplier skill works differently. This skill is based only on the person with the skill. As long as they keep getting 'yes's the multiplier is active. Other people can ask questions in-between and their answers will not affect the Warrior's multiplier in any way.
Examples ("Warrior" has the Warrior Skills and "Mage" does not):

1. Is it in FFIV? Yes {Warrior}
2. Is it in FFV? Yes {Mage}


In this case nothing would happen.

1. Is it in FFIV? Yes {Mage}
2. Is it in FFV? Yes {Warrior}


In this case, the Warrior's addition skill would be activated and questions would be added to the list.

1. Is it in FFIV? Yes {Mage}
2. Is it in FFV? Yes {Warrior}
3. Is it a weapon? Yes {Warrior}


The warrior's addition skill would be activated twice, once for 1-2 in a row and again from 2-3 in a row.

1. Is it in FFIV? Yes {Mage}
2. Is it in FFV? Yes {Warrior}

3. Is it a shield? No {Mage}
4. Is it a sword? Yes {Warrior}

Addition skill would be activated once for 1-2 in a row. And then multiplier would be activated for 2,4 both being yes's.

Hoepe all this makes sense. If not, just ask.


This message was edited by BrokenKnights on Oct 25 2009.


-------------------

TRISTAN ASHE

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BrokenKnights
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Oct 17, 09 at 5:39pm
re: [Game] 20 Questions Dissidia - Round 2

20Qs Dissidia Dictionary


1. Sword
    The word "sword" implies that the object is classified as a sword in at least one Final Fantasy game. This means that if it is classified as Katana or Knife then it is not a Sword. The one exception to this is Broadswords. Since Broad Swords are only in Dissidia, something that is a broadsword is also a sword. ie. the Hardedge is a sword and/or a broadsword.
2. Character
    A character is either a playable member of your party or an NPC that appears on the world map. Exceptions to this are things that are also Summons, Enemies, or Weapons. This means that though you can speak to Leviathan in FFIV, it is still a Summon.
3. Limit
    The term "limit" refers to all the final attacks through the Final Fantasy series. FFVI's random limit breaks, FFVII and FFVIII's Limit Breaks, FFIX's Trances, FFX's Overdrives, and Dissidia's EX Bursts. If you want to specify one of these particularly please reference the proper term and say that you are being specific.
4. Item
    Anything that appears in the Item list of any game that cannot otherwise be classified as a Weapon, Armor, Accessory, Magic, Summon, etc... in the same game. Shurikens and other throwable/non-equippable items are considered Items. Key Items are also types of Items


-------------------

TRISTAN ASHE

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BrokenKnights
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Oct 17, 09 at 5:40pm
re: [Game] 20 Questions Dissidia - Round 2

HALL OF FAME


quote Tifabelle
1. Living Thing? No. {ViperSean}
2. A weapon? Yes. {Shion}
3. Appears in more than one game? Yes. {ViperSean}
4. Bladed Weapon? No. {ViperSean}
5. Close quarters? Not Applicable. If it was, then probably No
6. Long-Range? Not Applicable. If it was, then probablyYes
7. Legendary Weapon from FF3 or 5? No. {BBG}
8. A machine? No. {Shion}
9. Character specific? Yes {xxchloe}
10. In FFVII? No {xxchloe}
11. In FFX? No {VS}

12. Specific to a male? Yes {sword_of_omens}
13. In a 2D installment? Yes {VS}

14. Item? No {thornsnyder}
15. Elemental affinity? No {thornsnyder}
16. Appears in FFVI? Yes {ViperSean}
17. Fuma Shuriken? No {VS}
18. Shuriken? No {VS}
19. Shadow Scroll? No {VS}
20. Invisibility Scroll? No {soo}



The object was "Dancing Mad". I picked the song (from FFVI), forgetting that it is also one of Kefka's weapons in Dissidia. That one ended up being tricky (for me too)

I'll quietly pick another object now...



-------------------

TRISTAN ASHE

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Tifabelle
mad messenger

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total posts: 292
since: Dec 2008
Oct 17, 09 at 6:54pm
re: [Game] 20 Questions Dissidia - Round 2

I'm awake, lol. Carrying over from the other thread...

1. Living thing? Yes {s of o}
2. NPC? No {s of o}
3. Even installment? Yes {s of o}
4. Female? No {s of o}
5. Playable character? No {BBG}
6. Brown hair? No {Thornsnyder}

7. FFVI-FFX? Yes {s of o}
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
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sword_of_omens
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since: Feb 2009
Oct 17, 09 at 7:41pm
re: [Game] 20 Questions Dissidia - Round 2

Human?



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xxChloe
Neo-newbie



xxChloe's profileNeoPM xxChloe
since: Apr 2009
Oct 18, 09 at 7:21am
re: [Game] 20 Questions Dissidia - Round 2



Blonde hair ?




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Urban
>>Catch The Rainbow
ultra seeker

Urban's profileNeoPM Urban
since: Sep 2008
Oct 18, 09 at 7:32am
re: [Game] 20 Questions Dissidia - Round 2


Moogle?




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BreakbeatGeneration
A wild Jecht appeared!
mad messenger



BreakbeatGeneration's profileNeoPM BreakbeatGeneration
total posts: 348
since: Aug 2009
Oct 18, 09 at 4:46pm
re: [Game] 20 Questions Dissidia - Round 2

Is it Sin?



-------------------
United have MUTV, Chelsea have CTV, Liverpool have the History Channel.

-Some guy on Twitter
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ThornSnyder
Smiles fade just as fast as they come...
no-stoppin-me-now



ThornSnyder's profileThornSnyder's neohome
since: May 2009
Oct 18, 09 at 7:10pm
re: [Game] 20 Questions Dissidia - Round 2

Cactuar?



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Join the endless cycles!! Crisis Core / Dissidia
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BrokenKnights
The Last Son
Neolithic



BrokenKnights' profileBrokenKnights' neohomeNeoPM BrokenKnightsBrokenKnights' gallery (10 images)
total posts: 6869
since: Feb 2003
Oct 18, 09 at 7:58pm
re: [Game] 20 Questions Dissidia - Round 2

1. Living thing? Yes {s of o}
2. NPC? No {s of o}
3. Even installment? Yes {s of o}
4. Female? No {s of o}
5. Playable character? No {BBG}
6. Brown hair? No {Thornsnyder}

7. FFVI-FFX? Yes {s of o}
8. Human? N/A, probably Yes
9. Blonde? No
10. Moogle? No
11. Sin? No
12. Cactuar? No

13.
14.
15.
16.
17.
18.


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TRISTAN ASHE

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Odins boot
just getting started!



Odins boot's profile
since: Oct 2009
Oct 18, 09 at 8:28pm
re: [Game] 20 Questions Dissidia - Round 2

is it seymour?

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BreakbeatGeneration
A wild Jecht appeared!
mad messenger



BreakbeatGeneration's profileNeoPM BreakbeatGeneration
total posts: 348
since: Aug 2009
Oct 18, 09 at 8:51pm
re: [Game] 20 Questions Dissidia - Round 2

Is it in FFX?



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United have MUTV, Chelsea have CTV, Liverpool have the History Channel.

-Some guy on Twitter
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Squall
Searching for my Neo-Rinoa.
Still Seekin'



Squall's profile
total posts: 3706
since: Aug 2004
Oct 18, 09 at 9:00pm
re: [Game] 20 Questions Dissidia - Round 2

Is it Rajin, ya know?



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MW2 - PSN "SqualltheLion"
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