Topic: Final Fantasy Dissidia News
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Moonrise
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 May 13, 07 at 10:35pm
Final Fantasy Dissidia News
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This is interesting. Despite the excitement generated in the General FF forum, not a single soul has stopped by here yet. Allow me to break the ice. Post any news on the game here.
Please note that this thread is intended for news only. All discussions on characters, etc. can be taken to their respective threads.
This message was edited by Jon24hours(moderator) on Sep 06 2009.
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Moonrise
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 May 14, 07 at 1:08am
re: Final Fantasy Dissidia News
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Well, I might as well post some news, right?
IGN Article
Magazine Scan
quote Article
First Final Fantasy Dissidia Details The ultimate Final Fantasy crossover? by IGN Staff
May 9, 2007 - The veil of secrecy has come off of Final Fantasy Dissidia, this week's surprise PSP announcement. While we previously had nothing more than just a name and a teaser website for the game, the latest issue of Jump Magazine has provided first details on the characters and gameplay systems.
Dissidia seems like it could be the perfect way to celebrate the Final Fantasy 20th anniversary, as it brings together characters from past entries. Jump offers a look at just two members of the cast. Making an appearance from Final Fantasy I is Warrior of Light. From Final Fantasy IX comes Zidane Tribal. Jump also reveals that Kuja, one of the villains from FFIX, will make an appearance.
Square Enix originally described Dissidia as a Progressive Action game. We're still not sure what the progressive part means, but the action part of the equation is pretty clear. The game features close-range combat on a 3D battle field, complete with jumping and special skills.
We're expecting more details on Dissidia to emerge from the Square Enix Party this weekend, so be sure and check back with IGNPSP.
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Fran_17
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 May 14, 07 at 7:17pm
re: Final Fantasy Dissidia News
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IGN Articlequote Article
Eyes-On Final Fantasy Dissidia The gang's all here. Let the battle begin!
Today at the Final Fantasy Anniversary party in Makuhari Japan, Square screened a brief but satisfying trailer in its Closed Mega Theatre. The video streamed in a small psp-scale-box on the screen, similar to how the Crisis Core trailer was done. The first scene opens with a pre-rendered CG shot of a brown and barren rocky terrain. The screen flashes white, and dissolves to a close-up of Cecil Harvey's face, the hero from Final Fantasy IV. A few moments later we see him fight in what looks to be gameplay footage. The battle itself feels very Kingdom Hearts. In fact, if I would have walked into the theatre at this exact moment and saw the footage at a glance, I would have assumed I was looking at a PSP version of Kingdom Hearts.
After several exciting exchanges between Cecil and his infamous enemy Kain Highwind, Zidane of Final Fantasy IX fame pops-up on screen. He's got a new PSP look, illustrated in hip Nomura-esque stylings, fighting for his life in a fast and vicious battle. His combos remind me of the maneuvers Sora pulls off mid-air in Kingdom Hearts II. When the action clears, we get a glance at Kuja, Zidane's nemesis from FF IX. The arenas they're fighting in are pretty non-descript between the flurry of the action, but according the press release, "the game takes players to unforgettable Final Fantasy locations."
When the CG returns to the trailer, we see a spring of fire gush out of the ground, only to reveal Sephiroth, the silver-haired baddie from Final Fantasy VII. First his silhouette appears, then that famous close-up of his face. Cecil appears to witness all of this from another vantage point. He unleashes a frosty magic spell and points his sword out in front of him, preparing for the battle at hand. But of course we don't get to see what happens next. The logo appears to punctuate everything we just saw, and then that's it. The anticipation begins.
There's no word on a release date in Japan, or word of any plans to release this game in the U.S. But don't worry too much. There's a good chance this will make it's way out here. There's a rabid Final Fantasy fan base all over the world that's way too big to ignore. As soon as we hear anything about the U.S. plans we'll let you know. Till then, you can start working your way through the Final Fantasy library and re-introduce yourself to all the main characters. That should keep you busy until this game makes its way to the west. Have fun
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Fran_17
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 May 16, 07 at 9:26pm
re: Final Fantasy Dissida News
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Ray_Masamune
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 May 17, 07 at 5:32am
re: Final Fantasy Dissidia News
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New Info on the gameplay and story!: ^^quote IGN Artcle
Dissidia Battle System Revealed Find out what the Final Fantasy All Stars game is all about.
May 16, 2007 - While last week's announcement of Dissidia Final Fantasy (note the order of the name) was certainly a big surprise, Square Enix didn't really reveal too much about the title. Even after a short trailer at the Square Enix Party, all we could do was make guesses about the battle system.
Enter this week's issue of Famitsu, which provides a first full look at the game.
Believe it or not, they actually managed to put together a storyline for Dissidia in order to explain how all the Final Fantasy heroes and villains got together. It all has to do with the god of balance and harmony, Cosmos, and the god of disorder, Chaos. The eternal war between these two is struck with a slight imbalance, leading to chaos filling the world. All hope lies in 10 warriors brought forth by Cosmos.
The long and the short is, Cosmos has called upon a bunch of Final Fantasy warriors to do battle over a fully 3D battle field. Currently, we know that Warrior of Light (FF1) and Zidan (FF9) will appear in the game. Also appearing (apparently from the Chaos side) are their two greatest rivals, Garland (FF1) and Kuja (FF9). Sephiroth should also be making an appearance, based on what we saw in the Square Enix Party trailer.
As suggested by the storyline, there should be at least 10 heroes in the game. This number does not include characters from the villain side, with character designer and creative director Tetsuya Nomura admitting to Famitsu that the development team is currently simply working on getting as many characters as possible into the game.
The characters will feature in a storyline that players will be able to see by clearing the game's story mode with each one in turn. As this game is being made in celebration of the Final Fantasy series 20th anniversary, one of the hopes of the development staff is that fans will exclaim things like, "I was able to meet that character!".
Considering that this is a fighting game at heart, more important than the storyline is the combat system. Fights revolve around the use of an individual set of special skills to do damage to your rivals. Each character's skills are displayed through a command list on the bottom-left corner, which changes based on distance from your enemy and other special factors. The battle system also includes evasion and jumping, although the controls are said to be simple enough that even players who aren't into action games will be okay.
Players are encouraged to destroy the environments. Destroying pillars and other objects builds up your character's "Brave" meter, which gives you access to new attacks. You also gain an advantage by pounding your opponents, as this causes a special move gauge to build up.
Special moves include the skills that you'd expect to see given the background story of each character. Warrior of Light can transform using a Class Change command. So too can Zidane, making use of a Trance command. Warrior of Light also has an Excalibur command, and when facing off long range, gains access to a "Long Range" attack option.
You'll be able to build up experience through battle, growing stronger as you rise in level. You can also customize your characters with equipment. This should make for some interesting wireless fights against your buddies.
This strange twist of the Final Fantasy series is currently without a release date in Japan. However, as it is a 20th anniversary game, we're expecting to get our hands on it some time this year.
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Fran_17
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 May 20, 07 at 2:21am
re: Final Fantasy Dissida News
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New scans:  This message was edited by Fran_17 on May 19 2007.
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sWeeptrue seeker (2K Remix)     total posts: 2140 since: Jan 2007
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 May 22, 07 at 9:00am
re: Final Fantasy Dissida News
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quote fortepenis
Come on mang, Sweep is like, sex
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Ray_Masamune
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 Jun 02, 07 at 3:04am
re: Final Fantasy Dissidia News
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quote Why Dissidia is on the PSP
Japanese gaming magazine Dengeki PlayStation, through PSPHyper, finds out why Final Fantasy Dissidia's nature is to be an action game. According to the report, this was because it was thought that a 3D action game using the expertise of the team of Yousuke Shiokawa was "the best way to gather all the characters from the Final Fantasy series."
Who is Mr. Shiokawa? Square Enix's Yousuke Shiokawa was the lead programmer for boss battles in Kingdom Hearts II. He is now directing Final Fantasy Dissidia.
Anyhow, it was also revealed that the PlayStation Portable was the chosen one as the platform for the game because of the handheld's ad-hoc mode.
Nomura noted that if they went for aiming at a large user-base, they would have gone for the PS2 instead of the PSP. However, that route would mean that they would be forced to use split-screen for multiplayer, and they are of the belief that split-screen gaming would significantly diminish the fun factor.
It was also revealed that the game's battle system will take a lot of inspiration from the Kingdom Hearts franchise, but will introduce some new concepts. As mentioned in one of our previous reports, Shiokawa confirms that FF mainstays like levels, class, equipment, and weapon upgrades will all be in the game. What's more is that there are some character customization options available as well.
As for the game's setting, Shiokawa mentioned that the development team is concentrating on making each location as "natural" as possible. There may be plans for destructible environments, but the focus for now is more on making each location true to the original. From the images and scans we've seen so far, it was noted that some appear to be from Final Fantasy I and Final Fantasy IX.
As mentioned before, this is a 20th Anniversary title, so even though there isn't an official date yet, most expect the game to hit retail this year. Source
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omgitjesusstarting to like it  total posts: 71 since: Jun 2007
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 Jun 13, 07 at 4:47am
re: Final Fantasy Dissida News
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Ray_Masamune
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 Jun 20, 07 at 6:44am
re: Final Fantasy Dissidia News
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Fran_17
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 Jun 24, 07 at 10:07pm
re: Final Fantasy Dissida News
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Translation:quoteText at the begining -
The world has been created 12 times, and the 13th time is beginning Reality and destruction, are not defined by the Creator That is decided, by each and every person who shares this world
And the in-battle dialogue -
Garland: Understand that there can never be harmony (I'm not 100% about that line, so that's only a loose interpretation. Sorry =\) Garland: For eternity I will fight against fate! Warrior of Light: It is fate that this ends here!
Kuja: I shall perform for you, your own requiem! Hahahahaha! Zidane: After that, the climax!
Source I couldn't find the real source.  .......... Edit: These haven't been posted yet, so I'll do it. Artwork of Zidane and Warrior of Light: This message was edited by fran_17 on Jun 24 2007.
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Krunal
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 Sep 20, 07 at 7:54pm
re: Final Fantasy Dissidia News
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Fran_17
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 Dec 20, 07 at 3:42am
re: Final Fantasy Dissidia News
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New scans:  
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Fran_17
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 Dec 22, 07 at 10:45pm
re: Final Fantasy Dissida News
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More info from Jump Festa:
Overview 1
quote- Tidus, Ultimecia and "Emperor" Revaled Overview 2 (IGN-Preview)
quoteFinal Fantasy Dissidia Rules Tokyo
We walk away impressed after twenty minutes with the Final Fantasy fighter.
December 22, 2007 - The phrase "they've done it again" seems to apply perfectly to this situation. I go the Jump Festa event today at the Makuhari Messe convention hall just outside of Tokyo, I line up to play a PSP game that everyone pretty much assumed would suck from the start, and I'm totally blown away.
Last time this happened, I got to share with everyone the sheer awesomeness of Final Fantasy VII Crisis Core. This time, the game at hand is Final Fantasy Dissidia. It goes against what everyone was expecting, but the Final Fantasy fighting game is way up on my most wanted list after I sampled it for 20 minutes today.
Calling Dissidia a fighting game may have people picturing a one-on-one fighter viewed from the side. Dissidia is actually more of a fusion of one-on-one fighting and 3D combat. The camera doesn't stay fixed to the side of your character, nor does it remain behind your character's back. Your opponent may not always be in view.
The game has all the control options required for both free-roaming 3D combat and fixed one-on-one fighting style combat. You can lock on to your enemy with a press of the L trigger, jump and double jump with X, and guard and evade with the R trigger. Camera controls are up on the D-pad, making it a bit unrealistic for use during a fight, but I didn't have too many problems with camera angles once I was locked into my opponent
There's a major twist in how you go about actually damaging your opponent. You have two attack buttons. Pressing circle in combination with the analogue stick unleashes one form of attack. But rather than draining your opponent's HP, it drains your opponent's "Brave," which is just Squenix-speak for attack power. To deal actual damage to your opponent's HP, you use the square button, again in combination with analogue stick motions. The resulting physical attacks eat up the Brave that you've just stolen.
The tug of war between Brave appears to be central to combat. The game rewards you with massive amounts of Brave when you manage to make your opponent's Brave meter drain down to zero, an event called a "Brave Break." The more Brave you have, the more damage your attacks do.
You also have an EX gauge which fills up as you battle. When this reaches max, you can perform a wild special move that fills the screen with colors and lights and deals massive damage to your opponent.
In addition to dealing blows to your opponent, you also have to figure out how to best use the stages to your advantage. The battle fields aren't like those of your typical fighting game. Instead, they feel more like the stages of a 3D platformer, with multiple surfaces over which to fight, all at different heights. Some stages have bottomless pits between fighting planes; fall into these, and you incur damage.
The environments are semi-destructible. Do a particularly strong move, and you'll end up knocking down columns and platforms. They regenerate after a brief period of time, building up gradually into their original form.
Navigating such varied and variable terrain may seem tough, and it will be if your triangle button happens to be broken. When you traverse key areas of the battle field, usually near walls, the triangle button icon will flash on the screen. This flashing is called a "map hint." The game is telling you that by pressing the triangle button, your character will perform some acrobatic maneuver that's straight out of Final Fantasy VII Advent Children.
If you're in the vicinity of a wall, pressing triangle will make your character run up the wall. He'll keep on running up the wall as long as you hold the triangle button down. I also got my character to perform a brief air glide in some situations.
You can use these special map maneuvers in various ways. If you fall off a ledge and into a bottomless pit of death, you can recover by doing a midair jump towards the wall then climbing up with triangle. You can also climb up seemingly impossibly high cliffs to reach new fighting platforms.
The similarities to Advent Children's acrobatic, gravity-defying combat are unmistakable. A trailer shown separately from the demo had a pre-rendered CG sequence in which FFX's Tidus and FF7's Sephiroth raced up a cliff, exchanging blows, just like in the film. I couldn't confirm if the characters in Dissidia can exchange blows while climbing up walls, as I was unable to get my character into a parallel wall climb with an opponent.
With all these formula twists, I was left questioning if there was ever an actual pre-existing formula for Dissidia's gameplay. Rather than trying to adapt the Final Fantasy characters into some existing fighting game formula, the designers of Dissidia seem to have attempted to create an original fighting engine around the Final Fantasy characters -- at least the characters as they'd probably combat one-another in a Tetsuya Nomura movie.
Does it work, or is it a confusing mess? That's a bit hard to determine after just 20 minutes of play. However, I did feel myself getting the hang of things the more I played.
Square Enix had the game's demonstration set up exclusively for single player play, with access to four fighters: FF1's Warrior of Light, FF8's Squall, FF9's Zidane, and a character from FF2. Artwork outside the booth hinted that the Judge character from the Ivalice series of titles (FFXII, Tactics, etc ) will appear in the game. And, as mentioned above, the CG footage shown in the trailer had Tidus and Sephiroth doing combat. This isn't official confirmation, but it seems to be a strong hint.
The demo had a few elements that I couldn't properly try out due to my limited play time. When first starting off, you're able to select between "normal" and "hard" combat modes. Hard seems to add completely new moves depending on the character. Strangely, in multiplayer mode, these combat modes are referred to as "standard" and "technical," even though the move sheet handed out by Square Enix suggests that they're the same move sets as in single player play.
While the demo consisted of four isolated one-on-one fights, there are some hints of a more progressive experience. After a battle, as the classic Final Fantasy fanfare rolls, you're rewarded with gill and "AP" points. When selecting your character from the select screen, the character description lists the required experience for your character reaching a next level. Obviously a hint at character customization.
On top of what appears to be a complex combat experience for single and multiple players, Dissidia also manages to push the PSP to new visual heights. The game is a visual feast, with detailed combatant models, and plenty of lighting effects. Definitely a step above Crisis Core, which already had some thinking that the PSP really was a portable PS2.
If you, like me, were expecting a quick cash-in with Dissidia to take advantage of the popularity of the Final Fantasy characters and all that work Square Enix clearly put into developing its Crisis Core engine, you, like me, were wrong. Dissidia has the potential to be a rare breath of fresh air in the fighting genre, Final Fantasy characters or not. I've only played it for 20 minutes, but I can't wait to sample the full Final Fantasy fighting experience.
Overview 3 (Trailer Impressions)
quoteAs far as I know, I think it's the first time seeing Tidus (FFX) and Ultimecia (FFVIII) Ultimecia looked hot! while Tidus was assisting Jidan (Zidane) by kicking him towards the enemy. This time we got to see more gameplay footage and they showed more moves of the characters. The EX burst special moves looks crazy. Again, Ultimecia looked the craziest with her time stopping ability.
Then there seems to be a story mode as we saw the good characters are speaking with the villains. Squall and Jidan (Zidane) were together confronting the Emperor from FFII, then Garland (FFI), Kuja (FFIX), and Ultimecia appeared from behind and told them only despair awaits. The voice acting (in Japanese) was pretty awesome and Squall's voice fit just right.
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Fran_17
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 Jan 01, 08 at 9:43pm
re: Final Fantasy Dissidia News
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